While the shaper is the master of manipulating ectoplasm and creating any manner of item, the aegis has learned to take ectoplasm and form it into a suit to be worn around his body, granting him a variety of benefits.
The aegis can shape his astral suit into several different forms and is capable of altering its abilities to suit his needs.
Role: An aegis is a front-line combatant. His astral suit allows him significant flexibility in handling combat and non-combat situations, and his defensive abilities are considerable.
Hit Die: d10.
Starting Wealth: 2d6 × 10 (average 70 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills: The aegis’s class skills (and the key ability for each skill) are Acrobatics (Dex), Autohypnosis (Wis), Climb (Str), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (Engineering) (Int), Knowledge (Psionics) (Int), Profession (Wis), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).
Skill Ranks per Level: 4 + Int modifier.
- 1 Class Features
- 2 Weapon and Armor Proficiencies
- 3 Power Points/Day
- 4 Astral Repair (Ps)
- 5 Form Astral Suit (Su)
- 6 Craftsman
- 7 Damage Reduction
- 8 Invigorating Suit (Su)
- 9 Reconfigure
- 10 Augment Suit (Su)
- 11 Master Craftsman
- 12 Cannibalize Suit (Su)
- 13 Perfect Merger (Su)
- 14 Favored Class Bonuses
- 15 Archetypes
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||Customization Points||Power Points/Day|
|1st||+1||+2||+0||+2||Astral repair, form astral suit||3||1|
|2nd||+2||+3||+0||+3||Craftsman(+1), damage reduction(2/-)||4||2|
|3rd||+3||+3||+1||+3||Invigorating suit, reconfigure(1/day)||5||3|
|4th||+4||+4||+1||+4||Augment suit (1)||7||5|
|5th||+5||+4||+1||+4||Damage reduction(3/-), Master Craftsman, reconfigure(2/day)||8||7|
|8th||+8/+3||+6||+2||+6||Augment suit (2), damage reduction(4/-)||11||14|
|11th||+11/+6/+1||+7||+3||+7||Damage reduction(5/-), reconfigure(5/day)||15||24|
|12th||+12/+7/+2||+8||+4||+8||Augment suit (3), cannibalize suit (1/day)||16||28|
|14th||+14/+9/+4||+9||+4||+9||Craftsman(+4), cannibalize suit (2/day), damage reduction(6/-)||19||37|
|16th||+16/+11/+6/+1||+10||+5||+10||Augment suit (4), cannibalize suit (3/day)||21||47|
|17th||+17/+12/+7/+2||+10||+5||+10||Damage reduction(7/-), reconfigure(8/day)||22||52|
|18th||+18/+13/+8/+3||+11||+6||+11||Cannibalize suit (4/day), Craftsman(+5)||23||58|
|20th||+20/+15/+10/+5||+12||+6||+12||Augment suit (5), cannibalize suit (5/day), damage reduction(8/-), perfect merger||26||70|
The following are class features of the aegis.
Weapon and Armor Proficiencies
Aegii are proficient with all simple and martial weapons. Aegii are proficient with light armor and shields (but not tower shields). Armor does not interfere with the aegis’s class features.
An aegis’s ability to manifest some of his abilities is limited by the power points he has available. His base daily allotment of power points is given on Table: The Aegis. In addition, he receives bonus power points per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points), treating his manifester level for the purposes of bonus power points as equal to his class level. His race may also provide bonus power points per day, as may certain feats and items. Intelligence score (see Table: Ability Modifiers and Bonus Power Points), treating his manifester level for the purposes of bonus power points as equal to his class level. His race may also provide bonus power points per day, as may certain feats and items.
Astral Repair (Ps)
An aegis is capable of repairing mundane items, restoring 2 hit points of damage to the touched item as a standard action usable at will. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this ability to function. This ability has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items.
Form Astral Suit (Su)
Every aegis learns to draw forth ectoplasm and form an astral suit around their form. The aegis can select from three different types when forming his astral suit— skin, armor, or juggernaut. An aegis is always considered to be proficient with his astral suit, even if he does not have the appropriate armor proficiency. The amount of time forming this astral suit takes depends on the type of suit being formed. Different astral suit forms grant different free customizations. These free customizations never count against the aegis’s total number of customization points spent on his astral suit.
The aegis chooses the appearance of his astral suit, although its shape must reflect the selections the aegis has chosen: astral skin would cover the aegis like a psychoactive skin, astral juggernaut would appear to cover the aegis like plate armor, etc.
An astral suit can be dismissed as a free action.
An astral suit does not function in areas where psionics do not work, such as a null psionics field. Dismiss ectoplasm can be used against an astral suit; treat the manifester level as the aegis’s class level, although the aegis can simply form his astral suit again on his next turn. Information on astral suits and customizations can be found here.
Beginning at 2nd level, an aegis gains a +1 bonus to any one Craft skill of his choice. At 6th level and every four levels thereafter, this bonus increases by 1.
Starting at 2nd level, when an aegis is wearing his astral suit, he gains damage reduction 2/-, regardless of what type of astral suit he is wearing. At 5th level and every three levels thereafter, this damage reduction improves by 1.
Invigorating Suit (Su)
An aegis of at least 3rd level wearing his astral suit gains a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
Starting at 3rd level, an aegis can reconfigure up to his Intelligence modifier in customization points on his astral suit once per day as a standard action. Every two levels thereafter, he can use this ability an additional time per day.
Augment Suit (Su)
An aegis learns how to infuse his astral suit with his psionic power, augmenting the capacity of his suit. Beginning at 4th level, the aegis may spend up to one power point per four class levels to customize his Astral Suit, gaining one temporary customization point for each power point spent.
This ability, activated as a standard action, lasts for a number of rounds equal to the aegis’ Intelligence modifier.
Activating this ability again, while already in use, immediately causes the previous duration to end.
An aegis may end the duration as a free action at any time.
At 5th level, an aegis gains the Master Craftsman feat as a bonus feat. He must still meet the prerequisites of the feat in order to gain its benefits.
Cannibalize Suit (Su)
Starting at 12th level, an aegis learns to convert the psionic energy used to create his suit into healing power. Once per day as a standard action, he can dismiss his astral suit and heal a number of hit points equal to his customization pool. The aegis cannot reform his suit again for one minute after using this ability. Every two levels thereafter, the aegis can use this ability an additional time per day. Additional customization points gained from Augment Suit are not counted for this ability.
Perfect Merger (Su)
An aegis of 20th level has learned to become one with his suit. His suit cannot be dispelled or removed against his will by any means, although his astral suit ability still does not function within areas where psionics do not work, such as a null psionics field.
In addition, the aegis can spend two daily uses of his reconfigure ability to alter all of the customizations on his astral suit.
Finally, once per day, the aegis can boost his cannibalize suit ability, healing all of his hit point damage, although he cannot reform his suit for ten minutes after using this ability, rather than the standard one minute.
Favored Class Bonuses
- Atstreidi: When the aegis uses their astral repair ability on an object, they permanently increase its hardness by +1. Multiple uses of this ability do not stack; only the greatest increase applies.
- Blue: Add 1 to the hit points restored using astral repair.
- Dromite: Add +1/4 to the dromite’s armor bonus from his astral suit.
- Duergar: Increase the astral suit’s damage reduction by +1/4.
- Entoli: Add +1/4 to the aegis’s customization points.
- Forgeborn: Add +1/4 to customization points.
- Gnome: Gain +1/2 to Damage Reduction/cold iron.
- Half-elf: Add +1/4 to the aegis’s customization points.
- Half-giant: Add +1 to the aegis’s CMD when resisting a bull rush or grapple.
- Half-hobgoblin: Add +1/4 to the aegis’s customization points.
- Hexbreather: Add +1/4 to the aegis’ customization points.
- Human: Add +1/4 to the aegis’s customization points.
- Kijin: Add +1/4 to the aegis’ customization points.
- Ophiduan: Add +1/4 to the maximum dexterity bonus of the aegis’s astral suit.
- Rana: Add +1/4 to the aegis’ customization points.
- Thrallspawn: Add +1/4 to the aegis’s customization points.
- Watcher: Add 1 to the hit points restored using astral repair.
- Woodborn: Add +1/4 to the aegis’ customization points.