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The Greater Good (Su)[]

The lifemonger can touch a member of their collective as a melee touch attack that does not provoke attacks of opportunity. If the touch is successful, the lifemonger deals 1d6 points of nonlethal damage to the creature touched, and heals themself for an equal number of hit points. This healing cannot be redirected to the creature touched.

At 4th level and every 3 levels thereafter, the nonlethal damage dealt and healing gained increase by 1d6. A lifemonger may use this ability a number of times per day equal to 3 + his Wisdom modifier.

This ability replaces the akashic vitalist’s transfer wounds class feature.

Fortifying Energy (Su)[]

At 2nd level, the lifemonger gains a number of temporary hit points equal to their class level when using the greater good ability. These temporary hit points last for one minute.

This ability replaces the akashic vitalist method’s bonus to transfer wounds.

Lull the Sleeper (Su)[]

At 8th level, the lifemonger can spend a swift action and expend their psionic focus to perform a quick ritual designed to keep the sleeper from waking up, but which also improves the performance of anyone in the collective who joins in the ritual. The lifemonger and any member of the collective who spends a swift action on their own turn gain a +1 insight bonus to attack rolls until the beginning of their next turn. This insight bonus increases by +1 every four vitalist levels thereafter.

This ability replaces the akashic vitalist’s swift aid class feature.

I Know Best (Su)[]

At 9th level, a lifemonger can force sleeping creatures and members of their collective, even unwilling members of his collective, to perform actions he deems best. Once every ten minutes, the lifemonger can expend their psionic focus to manifest the mind control power using their veilweaving level as their manifester level without paying a power point cost, but may only target creatures that are sleeping. Whether the creature makes the save or not, it wakes up.

In addition, the lifemonger can manifest mind control normally over his collective regardless of range, although it still allows the target creature a saving throw to resist the effect.

This ability replaces the akashic vitalist’s expanded knowledge feat normally gained at 9th level.

Touched by Madness (Su)[]

A lifemonger of 14th level can share the knowledge of the sleeper with others, temporarily warping their minds. Once every ten minutes, when the lifemonger uses steal health, they can choose to forego dealing damage and instead cause the affected creature to permanently lose its grip on reality, taking no other action but babbling incoherently. A successful Will saving throw (DC 10 + half the vitalist’s level + the vitalist’s Wisdom modifier) negates the effect, and a creature affected by this ability can be cured through the use of powerful healing such as greater restoration or heal.

This ability replaces the akashic vitalist’s steal life ability.

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