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Growth and decay are part of the same cycle of life. The blight keeper is a master of death and rot, using deadly afflictions to destroy hostile forces that encroach upon nature’s domain.

Touch of Decay (Su)[]

At 2nd level, the warden has the ability to rot away creatures and plants with a touch. As a touch attack, the blight keeper deals 1d6 points of damage per two levels he has to a touched creature. As this comes from nature’s cycle of decay, it works on any sort of creature, including undead and constructs. When used against a natural plant (not a plant creature), this touch acts as a blight spell.

If a creature or plant is within his ward, he can use touch of decay from a range of close (25 ft. + 5 ft./2 levels). Using touch of decay from a distance still uses a melee touch attack to determine if it hits.

This replaces remedy. A blight keeper cannot learn any secrets that require spending uses of remedy.

Facets (Su)[]

A blight keeper cannot use the river of life or spark of creation facets.

Plague Bringer (Ex)[]

At 3rd level, the blight keeper is no longer affected by diseases. He can still contract diseases and spread them to others, but he is otherwise immune to their effects. This replaces immunity.

Blighted Touch (Su)[]

Starting at 5th level, whenever the blight keeper gains a secret, he can instead learn a single cruelty, as the antipaladin ability of the same name. He can apply one cruelty he knows to his touch of decay, using his blight keeper level as his antipaladin level to determine its effects and to qualify for learning them. The save DC against a cruelty is equal to 10 + 1/2 the blight keeper’s level + his Wisdom modifier. This alters secrets.