Casting Traditions[]
Akashic Magic
Magic Type: Akashic
- Casting Ability Modifier: Charisma, Intelligence, or Wisdom
- Drawbacks: Akashic Spells, Imbued Power x2, Magical Signs
- Boons: Essence Empowerment, Essence Pool (2 drawbacks)
General Drawbacks[]
Akashic Spells
Your magic takes the form of briefly lived veils of magic. Whenever a creature is affected by one of your sphere effects, that effect appears as a physical manifestation of magic around the target for the duration of the sphere effect. During this time, a creature can attempt to Sunder your sphere effect.
Your sphere effects have a hardness equal to your caster level + the number of spell points spent on the effect. If one of your sphere effects takes damage equal to twice your caster level from a single Sunder attempt, the effect is immediately dispelled. When making a Sunder attempt against one of your sphere effects, the Sunder is made against your MSD + your casting ability modifier rather than against the targets CMD.
Imbued Power
Your magic must be imbued in a creature for you to affect them. After resting to regain spell points, you must perform a number of rituals to allow yourself to utilize your magic powers on other creatures. As part of a one hour ritual, you may select a number of creatures equal to your casting ability modifier, imbuing them with your power until the next time you rest to regain spell points. If you perform this ritual again before you rest to regain spell points, the original selection of creatures loses the benefits of the ritual. You are always treated as being imbued with your own power for the purposes of this drawback.
Any time you use a sphere effect with a duration longer than instantaneous that targets specific creatures or items, you can only include creatures that are imbued with your power, or items they wield or carry, as its targets. If an effect is applied to an item that leaves an imbued creatures person, the magical effect is suppressed until the creature reacquires the item. The duration of the magical effect expires as normal during this suppression.
You may select this drawback twice. If taken a second time, you may only target imbued creatures with your sphere effects, even for effects that only have a duration of instantaneous. If you cast an effect that affects an area, the effect must be centered on or originate from an imbued creature.
Boons[]
Essence Empowerment
You may use the essence that flows within your body to empower your magical effects. You may invest non-temporary essence in this boon. Whenever you use a sphere effect, you may burn essence invested in this boon to gain a competence bonus to your caster level for that sphere effect equal to the number of points of essence burned. If the sphere effect has a duration longer than instantaneous, you cannot recover the burned essence until the sphere effects duration has expired.
Essence Pool
Your magic gathers within your body, allowing you to utilize it to fuel your akashic abilities. Rather than the normal cost of exchanging 2 general drawbacks, you may exchange between 1 and 5 general drawbacks for this boon, gaining a pool of essence based on the number of general drawbacks exchanged (see Table: Essence Pool Boon). If you have the Advanced Magic Training feat, treat half your combined total racial Hit Dice not granting spherecasting and levels in non-spherecasting classes as levels in casting classes for the purposes of this boon (rounded down, minimum 1). Table: Essence Pool Boon
| Number of Drawbacks Spent | Essence Pool |
|---|---|
| 1 | +1, +1 per 6 levels in casting classes |
| 2 | +1, +1 per 3 levels in casting classes |
| 3 | +1 per odd level in a casting class (1, 3, 5, etc.) |
| 4 | +1, +1 per 1.5 levels in a casting class (2, 3, 5, 6, etc.) |
| 5 | +1 per level in a casting class |
Sphere Specific Drawbacks[]
Death Sphere[]
Spirit Caller
You gain Animate Specter as the bonus talent granted by this drawback. You cannot animate corporeal undead using our reanimate ability, only Specters.
Incompatible: Corpse Grafter, Favored Undead, Flesh Artisan, Necromantic Limit (Reanimate), Spiritual Voyager, Undead Trainer
Corpse Grafter
You cannot reanimate undead creatures using the Death sphere. You gain the Undead Graft talent with the bonus talent granted by this drawback, and may only create grafts using your reanimate ability.
Incompatible: Corpse Grafter, Favored Undead, Flesh Artisan, Necromantic Limit (Reanimate), Spirit Caller, Spiritual Voyager, Undead Trainer
Mana Sphere[]
Scourer of Essence
You have honed your talents towards scouring away and controlling the essence of your foes, rather than their spell points. You do not gain the Spellburn option of the expunge ability. You must select the Essence Scour talent when selecting this drawback.
Incompatible: Conservationist
Veil Manipulator
Your ability to manipulate magic is limited only to the effects of veils, rather than spells. You gain Essence manipulation as a bonus talent, however you may only use manipulation and amp abilities to affect the effects produced by veils, not other sphere effects. This bonus talent counts as the bonus talent selected by gaining this drawback.
Incompatible: Selfish Caster
Veilweaving Sphere[]
Essence Binder
You do not gain the ability to learn or shape veils. You must choose an (essence) talent with the bonus talent gained from this drawback.
Limited Essence
You do not gain the ability to condense or draw essence.
Self-Entitled
The focus of your powers is solely focused on your own selfish needs. You do not gain a bonus talent when selecting this drawback.
You must select a [Title] descriptor veil that can be shaped in one of the following slots with your Known Veils ability of the veilweaving sphere: Belt, Body, Chest, Feet, Hands, Head, Headband, Neck, Shoulders, or Wrists. A veil that can be shaped into multiple slots is not eligible to be taken unless both slots are included in this list.
Your veils with the [Title] descriptor lose that descriptor, allowing you to shape them on yourself, and use the normal rules for binding veils to their associated chakra slots.
Additionally, you cannot shape your veils granted by the Veilweaving sphere on other creatures, even if you would normally gain the ability to do so.
Incompatible: Essence Binder.
Weather Sphere[]
Pocket of Storm
Your powers only allow you to manipulate the weather within a small pocket around you. You must select the Stormweaver talent with bonus talent gained from this drawback.
This drawback counts as having a Storm veil shaped, treating your caster level with the Weather sphere as its veilweaving level. This is a supernatural effect. This Storm veil has no effects, but counts as a weather type of your choice which you choose each time you rest to recover your spell points. You can invest essence in this ability, though the invested essence has no additional effect beyond increasing the effective severity of the Storm veil. If you have the limited weather drawback you can only choose the weather type chosen with that drawback for this ability.
When your caster level with the Weather sphere reaches 3, 9, and 15, the essence capacity of this ability increases by 1. Only permanent increases to your caster level count for this ability. This does not stack with any class features, feats, or talents that increase the essence capacity of all of your essence receptacles, such as the improved essence capacity class feature or the Capacity Increase talent.
Incompatible: Localized Weather, Small Weather
| Area: The area of a Storm veil is a cylinder centered on the veilweaver, with a radius equal to 25 feet + 5 feet per two veilweaver levels, and a height of 50 feet + 5 feet per veilweaver level, or until it reaches a ceiling. This cylinder continues below the veilweaver to a maximum depth equal to its height, or until it reaches solid ground. A Storm veil’s effects cannot bypass solid objects unless it specifies otherwise. |