Library of Metzofitz Wiki
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Words listed below are often referred to throughout the Cerulean Seas campaign and are defined here for clarification. More advanced definitions can be found in other sections.

Anthromorph: A humanoid sea animal. Mogogols, sebek-ka, pisceans, slurgs, and karkanaks are anthromorphs.

The Bloody War: A war that ended over 400 years ago between sahuagin and the good denizens of the sea. The sahuagin lost and were hunted to near extinction.

Brill: An extremely rare and ancient glowing stone that is actually a magically transformed elf. Brill come in blue, green, and red. Only the blue ones can be successfully transformed back into an elf (a sea elf with memories of times long before the Bloody War). Green brillstones turn into surface elves and red into surface drow. It is considered evil to release an elf from a green or red stone, as they have no place to go.

Buoyancy Units (bu.): These reflect an item’s buoyancy, and are described later in this chapter.

Cerulean Current: An Antarctic water current that bisects the Cerulean Seas and changes direction annually.

Cerulean Seas: The known world that is divided into 9 sections (or seas) by location.

Depth Tolerance: The maximum depth a creature can safely traverse. This is detailed in the section on pressure later in this chapter.

Feykith: Any variety of water fey descendants, including nixies, sea-elves, naiads, selkies, deep drow, and nucklavee.

The Great Flood: A catastrophe that raised the ocean level several hundred feet, drowning most of the land and those that inhabited it. This happened 522 years ago.

Glimmerkeepers: An organized crime faction run by the notorious Flickersnitch, a nixie rogue whose exploits are legendary.

Kahuna: An undersea class that replaces the druid’s niche in the Cerulean Seas campaign setting. Kahunas call on spirits of the sea to bless their allies in battle.

Leviathan: Any sea creature of at least Colossal size, usually solitary and aggressive.

Mariner: An undersea class that replaces the ranger’s niche in the Cerulean Seas campaign setting. While they are quite skilled in combat, their focus on movement and speed is what sets them apart.

Merfolk: A creature with a humanoid torso and fish-like lower half. Cindarians, seafolk, boggers, nommo, and kailio are all merfolk.

Merped: A creature with the upper body of a quadruped and the lower body of a fish. Sea cats and hippocampi are merpeds. Merpeds are often used as mounts.

Planar: A humanoid with heritage from the elemental plane of water, including genai and tritons.

Remora Imp: A tiny imp-like creature that bonds to any creature that can speak pelagic. They are detailed in Chapter 9: An Undersea Bestiary.

Siren: An undersea class that replaces the bard’s niche in the Cerulean Seas campaign setting. Sirens are masters of enchantment who muddle their foes’ hearts and minds with a simple song.

Trueform: An intelligent species of non- humanoid form. Carchardians, delphins, ixarcs, and squibbon are trueforms. While not standard PC races, they do contribute to the overall society of the campaign setting.

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