The collectivist believes in the strength of unity. They impart the wisdom of ancient spirits onto those that listen, working in harmony with allies to achieve greater feats than one could accomplish alone.
Spiritual Guidance (Su)[]
The collectivist can invoke the knowledge of his lesser spirits to aid his allies. Whenever he uses the aid another action to assist one of his allies, he grants a +3 bonus, instead of a +2. At 5th, 11th, and 17th levels, this bonus increases by +1. Additionally, he can spend 1 primal energy to use aid another as a swift action, instead of a standard action. This replaces one of the two lesser spirits gained at 1st level. The only lesser spirit the collectivist gains is the one that matches the dominion and oath of his spirit companion, as described in the invoker class.
Bonus Feats[]
A collectivist’s feats must be selected from those listed as teamwork feats. He must meet the prerequisites of those feats as normal. This alters the invoker’s bonus feats.
Collective Tactics (Ex)[]
At 5th level, a collectivist gains the tactician ability, as the cavalier class feature of the same name. He may use this ability once per day at 5th level, plus one additional time for every five levels after 5th (to a maximum of four times at 20th level). If the tactician also has cavalier levels, these levels stack for determining the number of uses per day. He uses his invoker level as his cavalier level for the purpose of determining the duration of tactician.
At 14th level, the collectivist gains greater tactician, as the cavalier ability of the same name. At 20th level, the collectivist gains master tactician, as well.
This replaces dual invocation.
Spiritual Aid (Su)[]
At 8th level, the collectivist can use aid another to benefit allies from up to 30 feet away. He can also spend 1 primal energy to use aid another on two allies at once. This ability can be used with spiritual guidance (for a total of 2 primal energy).