Library of Metzofitz Wiki
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Feats Prerequisites Benefits
Adrenal Overchannel Overchannel, base attack bonus +4 Use Overchannel to gain attack and damage bonus
Advanced Study Martial disciple of 4th level or higher Learn additional maneuvers, additional stance
Afterburn Kineticist 1st. Accepting burn lets you reduce burn next round
Akashic Animus Animus pool or equivalent ability (such as a rubato bard’s tempo class feature or the Tap Animus feat) Burn essence in place of animus
Akashic Charge Con 13 or veilweaver level 1st Bind essence for bonuses to charge attacks
Akashic Flux Two maneuvers known of two different disciplines, essence pool 1 Take essence burn in place of spending animus, spend animus to gain temporary essence
Akashic Fury Bloodrage or rage class features Your rage damages adjacent creatures
Animus Efficiency Animus pool or similar ability Reduce the cost of an animus ability by 1
Animus Healing Animus pool or equivalent ability Heal yourself with animus
Argent Fin Two Mithral Current maneuvers known, two Surging Shark maneuvers known Iajutsu in a Mithral Current stance to utilize call of the deep effects, while in a Surging Shark stance your Mithral Current maneuvers make creatures vulnerable to silver
Artificial Spartan Android or forgeborn, Daevic level 1st Use Int for Daevic abilities, invest essence into racial abilities
Assassin’s Shot Sniper style, sneak attack +1d6 Activate style ability when making a sneak attack
Awakened Animus Animus pool or equivalent ability You can spend animus on power point augments
Battle Fervor Fervor, guardian’s shield, or lay on hands class feature; ability to initiate maneuvers Deal additional damage on martial strikes after healing or shielding an ally
Bestial Takedown Two Brutal Crocodile maneuvers known, two Fool’s Errand maneuvers known Lock creatures when you grapple them, Fool's Errand maneuvers gain the [G] descriptor
Black Seraph Annihilation Black Seraph Style, Black Seraph’s Malevolence, Intimidate 11 ranks Nearby creatures stop being immune to fear
Black Seraph's Malevolence Black Seraph Style, Intimidate 7 ranks Treat fearful creatures as good-aligned for dealing profane damage to them
Black Seraph Style Intimidate 3 ranks, one Black Seraph stance known Gain bonuses against fearful creatures
Blind Warrior Gain blindsense and blindsight as long as you are unable to see
Blurring Essence Con 13 or veilweaver level 1, Int 13, Combat Expertise, Improved Feint Gain a miss chance when feinting
Bred for Battle Treats your initiation modifier as +2 instead of its actual value
Brutal Crocodile Desolation Brutal Crocodile Tenacity, Climb 11 ranks Your Brutal Crocodile maneuvers deal ability drain instead of ability damage
Brutal Crocodile Style At least one Brutal Crocodile stance, Climb 3 ranks Gain the constrict special ability
Brutal Crocodile Tenacity Brutal Crocodile Style, Climb 7 ranks You do not take penalties while grappling and may make attacks of opportunity while grappling
Broken Blade Crush Broken Blade Style, Acrobatics 7 ranks Once per round, sunder armor as a free action when you hit with an unarmed strike
Broken Blade Rhythm Broken Blade Style, Broken Blade Crush, Acrobatics 11 ranks Once per round, make a combat maneuver attempt as a free action when you hit with an unarmed strike
Broken Blade Style Improved Unarmed Strike, Acrobatics 3 ranks, one Broken Blade stance known Unarmed strikes ignore 1/2 your character level in damage reduction and hardness
Buckler Bash Shield proficiency, 1 Broken Blade or Iron Tortoise maneuver Make shield bashes with a buckler, treat buckler as associated weapon
Catch These Hands Improved Unarmed Strike or Catch Off Guard Your unarmed strikes or improvised weapons gain the throwing property, and you can throw weapons farther.
Chakra Power Con 13, Str 13, Power Attack Invest essence for bonuses on Power Attack related combat maneuvers
Chakra Strike Con 13 or veilweaver level 1st, sneak attack or studied strike class feature Invest essence for bonus to damage with sneak attack and studied strike
Chakra Targeting Con 13 or veilweaver level 1st, Deadly Aim Gain bonus to attack rolls when using Deadly Aim
Circus Archery Dexterity 15, Acrobatics 3 ranks, proficient in bows You may draw and fire bows without your hands, though with lower attack rolls
Clobber Kai-lio, base attack bonus +1 You can trample with your hooves
Cockpit Jacker Pilot Render, Disable Device 3 ranks Use dirty trick to eject a pilot and enter their mech
Combat Tenacity Able to initiate martial maneuvers Initiate boosts/stances and counters in the same turn
Cooperative Recuperation When you recover multiple maneuvers, your allies regain a maneuver
Critical Refocus Improved Critical, proficiency with weapon, base attack bonus +8 Automatically gain psionic focus when you comfirm a critical hit
Cross Specialization 11th level vigilante Count as both an avenger and a stalker for vigilante talents
Cursed Razor Massacre Cursed Razor Style, Cursed Razor Plague, Spellcraft 11 ranks Once per round, when you hit a cursed creature, make an additional attack against a different cursed creature
Cursed Razor Plague Cursed Razor Style, Spellcraft 7 ranks Curse additional creatures
Cursed Razor Style Spellcraft 3 ranks, one Cursed Razor stance known Deal additional bleed damage to cursed creatures
Daisho Expertise Proficiency with the katana or wakizashi Use Dex instead of Str on attack rolls with katanas and wakizashi, and increase their damage dice
Damaged Glassware Two Riven Hourglass maneuvers known, two Shattered Mirror maneuvers known Create caltrops when initiating a Riven Hourglass maneuver while maintaining a Shattered Mirror stance
Dance-Fu Perform (Dance) 3 ranks Allow your allies to take AoOs against foes that AoO you
Dance Out Of Danger Dance-Fu, Perform (Dance) 9 ranks Use a Perform (dance) check as your AC
Dancing Shield Step Improved Shield Bash, Quick Draw, two Iron Tortoise maneuvers known, two Mithral Current maneuvers known Take free 5-foot steps when shield bashing while maintaining a Mithral Current stance
Dark Allure Ability to Claim creatures Claimed creatures take a penalty on attacks against other allies
Dark Authority Ability to Claim creatures Claimed creatures take a penalty on attacks against you
Dark Presence Ability to Claim creatures Claimed creatures provoke attacks of opportunity when taking 5-foot steps
Deadly Agility Weapon Finesse Add Dex modifier instead of Str to damage
Death Roll Base attack bonus +1, sobek Perform death roll against grappled opponent
Defensive Expertise Shield Focus, shield proficiency, base attack bonus +1 Shield bonus works against touch attacks
Discipline Style Mastery Any two style feats from different styles, base attack bonus +6, ability to initiate maneuvers from two or more disciplines Enter two style feats at once
Distance Blasting Far Shot, kinetic blast class feature. Increase the range of your blast by 50%
Diving Fury Base attack bonus +1, suqur Attack with talons as part of flying charge
Diving strike Base attack bonus +3 With a tremendous dive, you can both move and attack your foe
Dogpile Dirty Fighting Forgo attack bonus on prone creatures to cause sicken instead
Dolphin Flip Dodge You dart away from an opponent that you just hit
Double or Nothing Power Attack, sell-sword class feature, base attack bonus +5 Gain extra discount tokens and sell-sword uses
Double Trouble Two Roaring Mouse maneuvers known, two maneuvers with the [curse] descriptor known Creatures you curse are tricked, and vice-versa
Double Weapon Finesse Proficiency with double weapon, Two-Weapon Fighting, Weapon Finesse Treat both heads of double weapon as light. +2 to CMB with a double weapon
Drawing Feet Circus Archery Deal higher damage and use your full attack bonus when using bows with your feet
Dreadforger Craft (any) 5 ranks Increase the save DCs of non-magical devices when crafting
Duelist's Bind Weapon Training class feature Invest essence to increase your weapon training bonus
Einhander - Gain a dodge bonus while wielding a single weapon in one hands
Electrum Manticore Two Golden Lion maneuvers known, two Silver Crane maneuvers known Initiate Golden Lion boosts when entering Silver Crane stances, and vice-versa
Elemental Current Quick Draw, two Elemental Flux maneuvers known, two Mithral Current maneuvers known Make opponents vulnerable to elemental damage instead of silver
Elemental Flux Explosion Elemental Flux Style, Elemental Flux Shift, Spellcraft 11 ranks Your weapons become elemental burst
Elemental Flux Shift Elemental Flux Style, Spellcraft 7 ranks Deal additional damage after changing your active element
Elemental Flux Style Spellcraft 3 ranks, one Elemental Flux stance known Once per round, change your active element as a free action
Elemental Focus Elemental attunement class feature or one Elemental Flux maneuver known Specialize in one element to partially ignore resistance and immunity to it
Elemental Marksman Knowledge of at least one Elemental Flux maneuver Increase the DC of your maneuvers when using energy weapons that match your energy type
Elemental Oscillation Elemental Opposition, Elemental Synchronicity Changing your active energy type to the opposite element adds 1d6 damage to your next attack
Elemental Opposition Two or more abilities, maneuvers, powers, or spells that have different energy descriptors. The ability to set an Active Energy. When using an ability that matches your active energy, you may change it to the opposite element
Elemental Sun Two Elemental Flux maneuvers known, two Solar Wind maneuvers known Solar Wind maneuvers while in an Elemental Flux stance reduce energy resistance on hit
Elemental Synchronicity Two or more abilities, maneuvers, powers, or spells that have different energy descriptors. The ability to set an Active Energy. When using an ability that doesn't match your active energy, you may change it to that element
Elemental Tinker Two Elemental Flux maneuvers known, two Mangled Gear maneuvers known When dealing damage with Mangled Gear while in an Elemental Flux stance, change the damage type
Enduring Protector Combat Reflexes, Martial Power Gain temporary hit points when you reduce an opponent to 0 hit points with an attack of opportunity
Energy Aim Point-Blank Shot, any energy kinetic blast. You may use Deadly Aim on your energy blasts
Essence Balanced Blades Con 13 or veilweaver level 1, Dex 15, Two-Weapon Fighting Gain a bonus to attack with your main weapon and to damage with your offhand weapon
Essence Expertise Con 13 or veilweaver level 1st, Combat Expertise Invest essence for bonuses to Combat Expertise related combat maneuvers
Essence of Movement Con 13 or veilweaver level 1st, Dex 13, Dodge Invest essence for bonus to AC against attacks of opportunity
Essence Predation Con 13 or veilweaver level 1, Str 13, bite attack, essence pool, Improved Sunder, Power Attack, base attack bonus +1. Burn essence when sundering veils
Eternal Guardian Endurance Eternal Guardian Style, Eternal Guardian Oath, Intimidate 11 ranks Recover a maneuver when you reduce a cursed creature to 0 hit points
Eternal Guardian Oath Eternal Guardian Style, Intimidate 7 ranks Expend a counter to penalize the attacks of cursed creatures
Eternal Guardian Style Intimidate 3 ranks, one Eternal Guardian stance known Combat maneuvers curse creatures
Eternal Hourglass Two Eternal Guardian maneuvers known, two Riven Hourglass maneuvers known While in a Riven Hourglass stance, initiate an Eternal Guardian counter for free once per encounter
Expanded Favored Weapon Favored weapon class feature, base attack bonus +6 Gain additional favored weapon group
Extended Mark Armiger’s mark class feature Double armiger’s mark duration
Extra Animus Must possess an animus pool Increase your starting animus total
Extra Gambit Ability to initiate a gambit, Charisma 13, 3rd-level warlord Select another gambit method to regain maneuvers
Extra Granted Maneuver Granted maneuvers, initiator level 3rd Gain an additional granted maneuver at the start of combat
Extra Iaijutsu Talent Iaijutsu talent class feature Gain an additional iaijustsu talent
Extra Marks Armiger’s mark class feature Use armiger’s mark more times per day
Extra Presence Tactical presence class feature Gain an additional tactical presence
Extra Readied Maneuver Ability to initiate a martial maneuver Ready an additional martial maneuver
Extra Stalker Art 3rd-level stalker, Wisdom 13 Learn a new stalker art
Fang and Fury Base attack bonus +6, able to initiate 3rd level or higher maneuvers, bite natural attack Make a free bite attack when initiating a strike
Fantastic Tongue Mogogol Your tongue is very long and good at grappling
Feral Combat Training Improved Unarmed Strike, Weapon Focus with selected natural weapon, proficiency with selected weapon, base attack bonus +1 Use Improved Unarmed Strike and subsequent feats with natural attacks
Feral Fighter Aberration, dragon, fey, magical beast, monstrous humanoid, or undead type and/or reptilian subtype Gain a bite or two claws
Fiendish Dissolution Two Black Seraph maneuvers known, two Leaden Hyena maneuvers known Increase the penalties inflicted by Leaden Hyena while in a Black Seraph stance
Flashy Finesse Weapon Finesse, Cha 15. Use Charisma to attack if you can add Charisma to damage
Flowing Mithral Fist Improved Unarmed Strike, one Mithral Current stance known Your unarmed strikes are treated as silver weapons, and you can sheath them for free once per round
Focused Critical Con 13 or veilweaver level 1st Invest essence for bonus to attack rolls to confirm critical hits
Focused Precision Base attack bonus +7, Dex 17, Weapon focus (any crossbow or firearm), style ability class feature Gain bonus damage on shots made with a crossbow or firearm while maintaining psionic focus
Fool's Errand Scholar Fool’s Errand Style, Climb 7 ranks Gain a combat feat when you enter Fool's Errand Style
Fool's Errand Sensei Fool’s Errand Style, Fool’s Errand Scholar, Climb 11 ranks Expend maneuvers to use special techniques
Fool's Errand Style Climb 3 ranks, one Fool’s Errand stance known Forgo attacks to sicken or entangle locked creatures, make a free lock once per round
Fuse Styles One style feat, one stance known Enter style and stance at same time
Giant Slayer You don’t provoke attacks of opportunity from creatures you charge, and gain an attack bonus against creatures larger than you
Golden Lion Charge Golden Lion Style, Diplomacy 7 ranks Expend a counter to move towards and attack a creature that charges an ally and misses
Golden Lion Command Golden Lion Style, Golden Lion Charge, Diplomacy 11 ranks Expend a counter to grant allies temporary hit points
Golden Lion Style Diplomacy 3 ranks, one Golden Lion stance known Once per round, make an attack of opportunity against a flanked creature an ally misses
Grasp of Darkness Dark claim class feature Claim an additional creature and recover an additional maneuver when Claiming creatures
Greater Unarmed Strike Improved Unarmed Strike, character level 3rd Unarmed strikes deal more damage
Guard’s Glare Armiger’s mark class feature, Intimidate 4 ranks Scared creatures have a hard time moving away from you
Gungnir Technique Two Piercing Thunder maneuvers known, two Silver Crane maneuvers known Attack incorporeal or possessing creatures with spears and polearms while maintaining a Silver Crane stance
Haft Strike Base attack bonus +5 Take a –2 penalty to AC to attack adjacent creatures with a reach weapon
Hawkeye Far Shot, Point-Blank Shot Gain bonus to Perception and increase range for precision-based attacks
High Noon Two Radiant Dawn maneuvers known, Two maneuvers from another discipline known, cannot have Sunrise or Sunset feat Invest essence into maneuvers, gain bonus damage on invested maneuvers
Hone Weapon Knowledge (martial) 3 ranks Sharpen weapons to increase their effectiveness
Iaijutsu Expert Iaijutsu technique class feature Increase one iaijutsu talent's DC by 2, and all other talents by 1
Imitate Corpse Undead type Easily and more quickly appear fully dead, fooling mortal hunters
Imposing Shield Improved Shield Bash, two Eternal Guardian maneuvers known, two Iron Tortoise maneuvers known While maintaining an Eternal Guardian stance, creatures you shield bash take attack penalties if they do not attack you
Improved Blade Meditation Blade meditation class feature, mystic level 7th Use blade meditation as a standard action
Improved Cover Fire Cover fire class feature Gain bonus when using cover fire
Improved Disengage Disengage class feature Gain a 5-ft. step while using disengage
Improved Einhander Einhander, character level 7th Add half the total enhancement bonus of your weapon to your AC
Improved Quick Draw Quick Draw Threaten with sheathed weapons, and sheath weapons immediately after attacks of opportunity
Inaugurate Title Rajah level 1st Bind non-Rajah veils
Integrated Combat - Gain a +1 to attack rolls with integrated weapons
Interweave Composite Blast Kinetic blast class feature. Join blasts with another kineticist to create a composite blast
Iron Tortoise Shell Iron Tortoise Style, Bluff 7 ranks Gain evasion when you initiate counters
Iron Tortoise Snap Iron Tortoise Style, Iron Tortoise Shell, Bluff 13 ranks Make additional attacks when you hit with shield bashes
Iron Tortoise Style Bluff 3 ranks, proficiency with shields, one Iron Tortoise stance known Shield bashes deal damage as if you were one size larger
Kinetic Clutches Kinetic Pin, Kinetic Proficiency. Your kinetic weapons gain the grappling quality
Kinetic Coils Kinetic Clutches, Greater Grapple. You can tie up creatures with kinetic energy, damaging them when they try to escape
Kinetic Combo Any simple blast. Creatures hit by your blast take penalties agains utility talents
Kinetic Duelist Two Weapon Fighting, kinetic blade wild talent Wield two kinetic blades.
Kinetic Pin Kinetic blast class feature, Improved Grapple. You may damage a creature with your simple blast when grappling
Kinetic Pin, Improved Kinetic blast class feature, Kinetic Pin. Apply infusions when damaging grappled creatures with your blast
King's Castle Base attack bonus +3 Move to your ally and take an attack for them
Komodo’s Bite Kineticist 1st, acid blast, bite attack. Your bite deals acid damage
Kumiho Huntress Kumiho kitsune, rage powers class feature, base attack bonus +5 Gain the bloody fist rage power
Leaden Hyena Fomentation Leaden Hyena Treachery, Bluff 13 ranks Creatures adjacent to a creature affected by a Leaden Hyena effect are also affected by that effect
Leaden Hyena Style Bluff 3 ranks, knowledge of one Leaden Hyena stance Gain a +1 damage bonus for each time you hit a creature within the last round
Leaden Hyena Treachery Leaden Hyena Style, Bluff 7 ranks Creatures struck by your attacks become shaken near other creatures
Learn Stance Spark of Inspiration, no levels in a martial initiator class Learn a stance
Lethal Reptile's Maw Two Brutal Crocodile maneuvers known, two Steel Serpent maneuvers known Steel Serpent strikes gain the [G] descriptor, ability damage from Steel Serpent maneuvers increases by 2 while grappling
Lightning Recovery Ability to initiate martial maneuvers Recover maneuver as a free action 1/day
Lighting Swap Quick Draw, Dex 15, base attack bonus +5 Switch weapons as a free action
Liver-Eater Kumiho kitsune, bloody fist rage power, base attack bonus +7 The critical range of your claws becomes 18-20, eat organs to gain temporary hit points
Machine Surgeon Two Mangled Gear maneuvers known, two Steel Serpent maneuvers known Ignore immunity to poison and ability damage while in a Mangled Gear stance. Mangled Gear maneuvers used while in a Steel Serpent stance deal bleed damage
Malevolence Ability to Claim creatures Curse and penalize Claimed creatures
Malicious Leaden Shell Two Iron Tortoise maneuvers known, two Leaden Hyena maneuvers known When negating attacks with Iron Tortoise while in a Leaden Hyena stance, the attacker is shaken
Mangled Gear Overload Disable Device 7 ranks, Mangled Gear Style Magic and tech items you sunder explode, dealing damage to their wielder
Mangled Gear Shutdown Disable Device 13 ranks, Mangled Gear Style, Mangled Gear Overload When you use Mangled Gear Overload, the target is also affected by dispel magic or discharge
Mangled Gear Style Disable Device 3 ranks, one Mangled Gear stance known You can target held objects with martial strikes
Marking Siphon Siphon class feature Siphoned creatures are cursed, siphon penalties last 1 additional round
Martial Bond Improved Unarmed Strike Bond with a weapon and use its enhancements for your unarmed strike
Martial Charge Base attack bonus +3, ability to initiate a martial strike Initiate strike at the end of a charge
Martial Mount Mounted Maneuver Expertise class feature Your mount gains the benefit of your stance
Martial Power Con 13, knowledge of at least one maneuver Take a penalty on attack rolls to gain temporary hit points
Martial Psychic Ability to initiate at least one martial maneuver, Knowledge (martial) 3 ranks, knowledge (arcana) 3 ranks) Perform martial maneuvers in a psychic duel
Martial Training I Base attack bonus +3 or Knowledge (martial) 3 ranks Gain ability to use 1st level martial maneuvers. Gain discipline skill as class skill.
Martial Training II Martial Training I, base attack bonus +5 or Knowledge (martial) 5 ranks Gain ability to use 2nd level martial maneuvers.
Martial Training III Martial Training II, base attack bonus +7 or Knowledge (martial) 7 ranks Gain ability to use 3rd level martial maneuvers.
Martial Training IV Martial Training III, base attack bonus +9 or Knowledge (martial) 9 ranks Gain ability to use 4th level martial maneuvers.
Martial Training V Martial Training IV, base attack bonus +11 or Knowledge (martial) 11 ranks Gain ability to use 5th level martial maneuvers.
Martial Training VI Martial Training V, base attack bonus +13 or Knowledge (martial) 13 ranks Gain ability to use 6th level martial maneuvers.
Mass Murder Massacre class feature Use massacre an additional time per encounter
Mighty Shield Strength 15 Reduce the penalties for fighting with two weapons as long as you use a shield
Mirror of the Moon Two Shattered Mirror maneuvers known, two Veiled Moon maneuvers known, ability to initiate maneuvers of 4th level or higher Leave behind a major image when you use a maneuver to teleport
Mistmask Mutation Mistmask Slayer; Mistmask Style; Disguise 11 Ranks, Knowledge (Planes) 11 ranks Gain eidolon evolutions while maintaining Mistmask Style
Mistmask Slayer Mistmask Style; Disguise 6 ranks, Knowledge (Planes) 6 ranks Gain bonuses to damage and the DCs of your effects when creatures fail to pierce your disguise
Mistmask Style Charisma 13+, Disguise 1 rank, Knowledge Planes 1 rank, must have been exposed for 1 hour to the Mist of the Cloud Stairway Gain a passive disguise, resist transformative magic
Mithral Current Flow Mithral Current Style, Perform (dance) 7 ranks Once per round, move 10 feet when an attack misses you
Mithral Current Slice Mithral Current Style, Mithral Current Flow, Perform (dance) 11 ranks Your fist attack in a round you drew a weapon treats the target as vulnerable to silver
Mithral Current Style Quick Draw, Perform (dance) 3 ranks, one Mithral Current stance known Feint as a swift action using Perform (dance) while you have a sheathed weapon
Mixed Combat Quick Draw, base attack bonus +6 Blend ranged and melee attacks without provoking attacks of opportunity
Molten Silver Strike Quick Draw, two Mithral Current maneuvers known, two Solar Wind maneuvers known Use Solar Wind boosts with Mithral Current wave strikes
Mystic Accuracy Mystic bolts class feature Deal additional damage with mystic bolts
Narcissism Con 13 or veilweaver level 1st, Wis 13 Gain access to a title veil, shape it on yourself
Nemean Lion Hide Martial Power, two Golden Lion maneuvers known, two Iron Tortoise maneuvers known Gain DR/- when using Martial Power while maintaining a Golden Lion or Iron Tortoise stance
Noxious Saliva Kineticist 7th, virulent blast, Komodo’s Bite, bite attack. Accept burn to nauseate creatures
Overclock Fist Percussive maintenance style, Talented Upkeep Methodology, Disable Device 9 ranks or craft (any) 9 ranks Stagger constructs when damaging, or give an attack buff when repairing
Pawn's Sacrifice Sense Motive 5 ranks, ability to manifest a veil companion or champion constellation Your companion creature takes an attack for you
Percussive Maintenance Style Disable Device 3 ranks or Craft (any) 3 ranks Make attacks which damage or repair constructs and objects, depending on the skill used
Philosophy of Battle Proficiency with selected weapon, Weapon Focus, Philosophy class feature Treat selected weapon as philosophy weapon
Piercing Thunder Push Piercing Thunder Style, Acrobatics 7 ranks Ready spears and polearms as if they had brace, and push creatures you hit back when you do
Piercing Thunder Style Acrobatics 3 ranks, one Piercing Thunder stance known Creatures provoke attacks of opportunity when entering squares you threaten with a reach weapon
Piercing Thunder Trample Piercing Thunder Style, Piercing Thunder Push, Acrobatics 13 ranks Bull rush and overrun creatures you charge while wielding a Piercing Thunder discipline weapon
Pikeman’s Training Base attack bonus +1 Wield a polearm in one hand while using a shield
Pilot Render Improved Dirty Trick, Disable Device 1 rank Disrupt mechs when using Dirty Trick
Pinning Arrow Point-Blank Shot, Precise Shot Pin a target in place instead of a normal attack
Piranha Strike Weapon Finesse, base attack bonus +1 Gain additional damage with light weapons by sacrificing accuracy
Plunge Anything You are a master at using buoyancy to attack with whatever you have on hand
Polearm Dancer Perform (dance) 1 rank, base attack bonus +1 Use Dex instead of Str on attack rolls with polearms and spears
Powerful Mark Armiger’s mark class feature Armiger’s mark penalty increased by 2, +2 to grand challenge DC
Powerful Throw Str 15, base attack bonus +1, Power Attack Use Str in place of Dex for ranged attack rolls with thrown weapons
Precision Veil Breaking Base attack bonus +6, Improved Sunder Sunder veils more effectively with full attacks
Primal Fury Leap Primal Fury Style, Primal Fury Slash, Survival 11 ranks Charge creatures in the air as if you could fl, and reduce the falling damage you’d take afterwards
Primal Fury Slash Primal Fury Style, Survival 7 ranks Make an attack against a creature you pass while charging
Primal Fury Style Survival 3 ranks, one Primal Fury stance known Use Survival instead of Acrobatics to move through threatened squares, and you can charge through difficult terrain and opponents’ spaces
Prodigious Two-Weapon Fighting Str 13 Use Str instead of Dex for meeting Two-Weapon Fighting prerequisites, and treat one-handed weapons as light weapons
Psi-Animus Assault Psionic Fist, Psionic Shot, or Psionic Weapon; must possess an animus pool Spend animus to deal additional damage with the prerequisite feats
Quicksilver Grip Quick Draw, two Fool’s Errand maneuvers known, two Mithral Current maneuvers known Sheath your weapon when you hit a locked creature, Mithral Current maneuvers become extraordinary
Rabid Bite Bite attack Creatures you bite become fatigued
Radiant Dawn Style 1 or more Radiant Dawn stances, Diplomacy 3 ranks Heal allies when initiating maneuvers
Radiant Daybreak Radiant Dawn Style, Diplomacy 13 ranks Allies gain bonuses when you grant them temporary hit points
Radiant Sunlight Radiant Dawn Style, Diplomacy 7 ranks Overheal allies if you exceed their maximum hit points when healing
Ranged Martial Power Martial power class feature Use martial power with ranged attacks
Razor Wit Charisma 13 Add your Charisma bonus to damage and possibly attack
Registered Foe Favored Enemy class feature Bind essence to temporarily change your favored enemey
Rending Essence Con 13 or veilweaver level 1, Rending Claws, Str 13, two claw natural weapon attacks, base attack bonus +6 Gain a bonus to damage and confirming criticals with your second claw attack each round
Repulsion Shield Con 13 or veilweaver level 1, Improved Shield Bash, Shield Proficiency, Shield Slam, Two-Weapon Fighting, base attack bonus +6 Gain a bonus to CMD on bull rushes from Shield Slam
Ricochet Weapon Point Blank Shot, Dex 13 Thrown weapon returns to your hand
Ripple in Still Water Ki pool class feature, kineticist level 1st Stack kineticist levels with other levels for ki, and you don't provoke when using kinetic blasts.
Rival Slap Slap Fight Enemies affected by Slap Fight take a -2 against targets other than you and must use unarmed strikes
Riven Hourglass Eternity Riven Hourglass Style, Autohypnosis 7 ranks Once per round, while in a Riven Hourglass stance, expend a maneuver to increase the duration of an effct on you
Riven Hourglass Rewind Riven Hourglass Style, Riven Hourglass Eternity, Autohypnosis 11 ranks Expend a counter to suppress a condition affecting you for one minute
Riven Hourglass Style Autohypnosis 5 ranks, one Riven Hourglass stance known Expend a maneuver to reroll a missed attack
Roaring Mouse Exploitation Roaring Mouse Style, Escape Artist 7 ranks Exploit creatures without removing tricked, decrease the amount of time creatures are immune to tricks
Roaring Mouse Planning Roaring Mouse Style, Roaring Mouse Exploitation, Escape Artist 11 ranks Your Roaring Mouse effects ignore immunity
Roaring Mouse Style Escape Artist 3 ranks, one Roaring Mouse stance known Your attacks and effects trick foes
Sand Slide Base attack bonus +1, gamla Combine spit racial ability with trip attack
Scarlet Throne Dignity Scarlet Throne Style, Sense Motive 7 ranks Expend a counter to attempt to negate an enemy attack and take a 5-foot step
Scarlet Throne Riposte Scarlet Throne Style, Scarlet Throne Dignity, Sense Motive 11 Ranks Whenever you negate an attack, you can make an attack of opportunity against the attacker
Scarlet Throne Style Sense Motive 3 ranks, one Scarlet Throne stance known Treat one-handed weapons as two-handed weapons for the purposes of class features and feats
Scatter Power Gather power class feature, kineticist level 1st Force adjacent creatures to take your burn
Seize the Opportunity Combat Reflexes, base attack bonus +1 Take an attack action when you take an attack of opportunity instead of a normal attack
Self Empowerment At least 1 veil with the title descriptor known Shape title veils on yourself
Shattered Mirror Duality Shattered Mirror Style, Shattered Mirror Waltz, Craft 13 ranks Expend a boost to roll twice on each attack roll this round and take the higher result
Shattered Mirror Style Craft 3 ranks, one Shattered Mirror stance known Increase your shield bonus by +2 while wielding a Shattered Mirror discipline weapon
Signature Talent Vigilante level 2nd Decrease the prerequisites of a vigilante talent, make it more powerful
Shattered Mirror Waltz Shattered Mirror Style, Craft 7 ranks You ignore movement penalties from difficult terrain
Silver Crane Feathers Silver Crane Style, Perception 7 ranks Expend a counter to take damage for an ally
Silver Crane Style Perception 3 ranks, one Silver Crane stance known Penalize your AC and Reflex saves to grant other allies a bonus to theirs
Silver Crane Wing Silver Crane Style, Silver Crane Feathers, Perception 11 ranks When using Silver Crane Feathers, you can attempt to instead negate the damage
Silver Fang Initiate Quick Draw, two Mithral Current maneuvers known, two Steel Serpent maneuvers known Increase ability damage from Steel Serpent maneuvers against creatures vulnerable to silver
Sin Eater Ability to Claim creatures Gain temporary hit points when a Claimed creature is reduced to 0 hit points
Slap Fight Slapping Style Make a special slap to force foes into Slapping Style
Slapping Style Catch Off Guard Your unarmed strikes always deal nonlethal damage, but count as improvised weapons
Sleeping Goddess Slumber Sleeping Goddess Style, Autohypnosis 7 ranks Expend your psionic focus to confuse a creature you hit
Sleeping Goddess Strike Sleeping Goddess Style, Sleeping Goddess Slumber, Autohypnosis 11 ranks Your attacks cause the target to a penalty on saves against your maneuvers
Sleeping Goddess Style Autohypnosis 3 ranks, one Sleeping Goddess stance known Gain psionic focus and recover a maneuver as a standard action
Solar Flare Gather power class feature, kineticist level 1st Dazzle or blind creatures nearby when you gather power
Solar Wind Flash Solar Wind Style, Perception 7 ranks Expend a boost to attempt to blind a creature you hit with a ranged attack
Solar Wind Inferno Solar Wind Style, Solar Wind Flash, Perception 11 ranks Your ranged attacks ignore some fie resistance and immunity to fire
Solar Wind Style Perception 3 ranks, one Solar Wind stance known Your ranged attacks deal additional fire damage and outline creatures with faerie fire
Spark of Inspiration Base attack bonus +1, no levels in a martial initiator class or martial maneuvers from another source Gain the ability to spark and a stamina pool
Splash Sniper Hidden strike +1d8 or sneak attack +1d6 Deal hidden strike or sneak attack damage with splash weapons
Squeaking Lion Two Roaring Mouse maneuvers known, two Golden Lion maneuvers known Allies gaining bonuses or actions from your Golden Lion or Roaring Mouse maneuvers can trick and exploit foes
Steel Serpent Fangs Steel Serpent Style, Heal 7 ranks Expend a readied boost to treat an ability damage creature as flt-footed
Steel Serpent Style Heal 3 ranks, one Steel Serpent stance known Steel Serpent maneuvers penalize the target’s AC and attacks
Steel Serpent Venom Steel Serpent Style, Steel Serpent Fangs, Heal 13 ranks Nauseate ability damaged creatures you hit
Stellar Strike Base attack bonus +1, ability to manifest a constellation’s weapon form Deal extra damage when wielding a constellation weapon
Striking Mirage Vassalage class feature Create an akashic soldier, initiate maneuvers through it
Stunning Tail Strike Tail strike, base attack bonus +8, Wis 13 You can stun opponents with your tail
Sunrise Two Radiant Dawn maneuvers known, Two maneuvers from another discipline known, cannot have High Noon or Sunset feat Invest essence into maneuvers, gain bonus to AC when initiating invested maneuvers
Sunset Two Radiant Dawn maneuvers known, Two maneuvers from another discipline known, cannot have Sunrise or High Noon feat Invest essence in maneuvers, allies gain temporary hit points when initiating invested maneuvers
Superior Rabid Bite Bite Attack, Rabid Bite, BAB +6 Creatures you bite attack the nearest creature
Surging Scythe Two Surging Shark maneuvers know, two Unquiet Grave maneuvers known Count as undead for Unquiet Grave if you are aquatic, count as aquatic for Surging Shark if you are undead
Surging Shark Breach Surging Shark Style, Swim 7 ranks Utilize call of the deep effects when not underwater
Surging Shark Style Swim 3 ranks, one Surging Shark stance known Deal bleed damage to locked creatures
Surging Shark Torrent Surging Shark Style, Surging Shark Breach, Swim 11 ranks Make melee attacks at range whenever you can utilize call of the deep effects
Swim-By Attack Base swim speed greater than 30 feet You attack as you swim by an opponent
Symbol of Mercy - Save enemy from death, command their obedience
Syphon Vitality Gather power class feature, kineticist level 1st Sicken nearby creatures when you gather power
Tactical Rush One maneuver known from Iron Tortoise, Scarlet Throne, or Veiled Moon Move up to your speed as a swift action once per encounter
Take the Blow Armiger’s mark class feature Use armiger’s mark to be the target of an attack
Talented Upkeep Methodology Percussive maintenance style, Disable Device 6 ranks or craft (any) 6 ranks The amount of damage and repairing you do is increased
Tap Animus You may not possess the animus class feature Gain an animus pool
Tail Strike A tail, base attack bonus + 1, Dex 13 You smack opponents with your tail or deflect projectiles
Tail Sweep Combat Expertise, Tail Strike, Mobility, Swim-By Attack You whip your tail around, attacking everyone within reach
Taste of Blood Natural bite attack, base attack bonus +6 The taste of blood bolsters your bite attack on the following round
Tear Resilience Psionic Weapon or Psionic Fist Your melee attacks ignore temporary hit points
Tearing Grip Claw natural attack Deal extra damage when you grapple
Tempest Gale Haze Tempest Gale Style, Sleight of Hand 7 ranks Ranged attacks against you suffr a 20% miss chance
Tempest Gale Storm Tempest Gale Style, Tempest Gale Haze, Sleight of Hand 11 ranks Make two ranged combat maneuver attempts at once
Tempest Gale Style Sleight of Hand 3 ranks, one Tempest Gale stance known You can make ranged bull rush, dirty trick, disarm, and trip attempts
Terrible Two-Step Dance-Fu, Perform (Dance) 5 ranks Use Perform (dance) to make foes flat-footed against your attacks
Terrifying Blow Str 19, Power Attack, Intimidate 5, claw or slam natural attack. You may attempt an awesome blow with your natural attacks
Thrashing Dragon Pounce Thrashing Dragon Style, Acrobatics 7 ranks Make an of hand attack as part of a strike
Thrashing Dragon Style Acrobatics 3 ranks, one Thrashing Dragon stance known Once per round, make an attack with your of hand when you attack with your primary hand
Thrashing Dragon Whirlwind Thrashing Dragon Style, Thrashing Dragon Pounce, Acrobatics 11 ranks Attack each opponent in reach with both your primary and of hand weapons
Thunderstruck Fire Starter, inspire courage class feature Imbue allied weapons with energy instead of granting bonuses with inspire courage.
Titles from Distant Shores Ability to shape at least 1 veil Apply the title descriptor to non-title veils
Twin Throw Dex 17, Point-Blank Shot, Two-Weapon Fighting, base attack bonus +6 Throw multiple weapons at the same time
Unquiet Grave Hunger Unquiet Grave Style, Knowledge (religion) 7 ranks Inflict a Dex penalty with Unquiet Grave Style, gain temporary HP when inflicting ability penalties and damage
Unquiet Grave Return Unquiet Grave Style, Unquiet Grave Hunger, Knowledge (religion) 11 ranks Inflict a Con penalty with Unquiet Grave Style, return from death 1/day to enact vengeance upon your killer
Unquiet Grave Style Knowledge (religion) 3 ranks, one Unquiet Grave stance known Inflict a Strength penalty when you crit with an Unquiet Grave weapon
Variable Wind One Solar Wind maneuver known, one Solar Wind stance known Change the damage type of your Solar Wind maneuvers by changing your active element
Veiled Moon Shunt Veiled Moon Style, Stealth 11 ranks Once per round, expend a readied maneuver to forcibly teleport a creature you hit a short distance
Veiled Moon Style Stealth 3 ranks, one Veiled Moon stance known 10 feet of your movement per round is done as teleportation
Veiled Moon Warp Veiled Moon Style, Veiled Moon Shunt, Stealth 15 ranks Expend a strike to make a special attack that renders the target incorporeal
Victorious Recovery Able to initiate maneuvers Once per encounter you can recover maneuvers when you defeat an opponent
Vortex Rush Two Elemental Flux maneuvers known, two Fool’s Errand maneuvers known Create a trail of deadly energy when moving during maneuvers or combat maneuvers
Warrior’s Focus Warrior’s path class feature Gain an additional psionic focus that can only be used for warrior’s path
Weaken the Prey One Cursed Razor, Eternal Guardian or Steel Serpent maneuver known Cursed, diseased, or ability damage creatures are penalized on saves against your maneuvers
Weapon Group Adaptation - Add weapons to discipline weapon group
Willful Throw Cha 15, essence pool 5 Use Cha for ranged attacks with thrown weapon
Winds of War Ability to Claim creatures Your speed increases based on the number of creatures you have Claimed
Wounding Bite Natural bite attack, Weapon Focus (bite), str 15, Improved Critical (bite) Your teeth inflict wounds that bleed profusely
Wrack and Ruin Wrack class feature Deal additional bleed damage to cursed creatures
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