0-Level Cryptic Powers (Talents)
Bioluminescence: Cause existing vegetation to produce natural light.
Conceal Thoughts: You conceal your motives.
Create Sound: Create the sound you desire.
Detect Akasha: You can detect the presence of akasha and essence.
Detect Psionics: You detect the presence of psionics.
Distract: Target gets –4 bonus on Perception and Sense Motive checks.
Ectoplasmic Trinket: Create a small, fragile, temporary object.
Empathy: You know the subject’s surface emotions.
Far Hand: Move small objects at a limited distance.
Float: You buoy yourself in water or other liquid.
Fortify, Lesser: Gain a +1 bonus on saving throws.
Missive: Send a one-way telepathic message to subject.
My Light: Your eyes emit 20-ft. cone of light.
Psionic Repair: Mend an object.
Telekinetic Punch: Deal 1 force damage to target.
Vim: Gain 1 temporary hit point.
1st-Level Cryptic Powers
Absorb Dorje: Make a dorje part of your body, manifest its power as if it were a power known.
Absorb Weapon: Merge a weapon within your body, concealing it from view.
Accelerant: Coat a target in flammable gel.
Accelerated Entropy: Rapidly age a magic or psionic item, ruining it.
Bullet Time: Dodge incoming ranged attacks.
Call to Mind, Lanis’s: Gain additional Knowledge check with +4 competence bonus.
Chameleon: Gain +10 enhancement bonus on vision-based Stealth checks.
Déjà Vu: Your target repeats his last action.
Elfsight: Gain low-light vision, +2 bonus on Perception checks, and notice secret doors.
Environment Shield: Insulate target against hostile environmental effects.
Essence Defilement: Burn a creature's essence and weaken them.
Essence Infusion: Grant target one temporary point of essence.
Fortify: You gain a +2 resistance bonus on saves.
Guidance of the Ancestors: Use the minds of spirits to make Knowledge checks untrained.
Hidden Pocket: Transport a small item into an extradimensional space.
Inevitable Strike, Roshan’s: Gain an insight bonus on your next attack.
Kinetic Legerdemain: Make Disable Device checks without the need for a toolkit.
Know Direction and Location: You discover where you are and what direction you face.
Locate Secret Doors: Reveals hidden doors within 60 ft.
Malfunction: Cause technological equipment to glitch.
Metamorphosis, Minor: Change your physical form to a minor degree.
Mind Palace: A moment’s reflection offers a bonus to your next roll.
Mindscape Lens: See what a target is doing inside of a mindscape.
Morbid Fascination: Peer into the ethereal plane to find creatures.
Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.
Precognition, Offensive: Gain +1 insight bonus on your attack rolls.
Precognition, Tactical: Gain +2 enhancement bonus to combat maneuvers.
Prescience, Offensive: Gain +2 insight bonus on your damage rolls.
Reject Essence: Target that fails its saves has its essence burned and takes akashic damage.
Restore Essence: Target's burned essence is recovered.
Steal Language: Rip a language out of the target creature’s mind and put it in your own.
Sunder Investment: Target's essence is forcibly uninvested.
Temporary Blindness: Block the creature’s body from processing images.
Transfer Energy: Move charges from one technological device to another.
Veil Magnification: Target suffers a penalty when saving against your veils.
Veil Restoration: Restore a suppressed veil.
Vigor: Gain 5 temporary hit points.
2nd-Level Cryptic Powers
Accelerate Body: Target’s body acts as if a day had passed to either positive or negative effects.
Animal Affinity, Lanis’s: Gain +4 enhancement to one ability.
Apathetic Aura: Cause nearby enemies to ignore you and those accompanying you.
Body Adjustment: Heal 1d12 damage.
Body Equilibrium: You can walk on nonsolid surfaces.
Body Purification: Restore 2 points of ability damage.
Bore: Create a temporary one-way peephole through solid objects.
Breach: Opens locked or psionically sealed door.
Captivity Bond: Target takes only nonlethal damage.
Cloud Mind: You erase knowledge of your presence from target’s mind.
Clutching the Shroud: You are treated as undead for effects.
Concealing Amorpha: Quasi-real membrane grants you concealment.
Control: Take over the target’s body.
Control Sound: Create very specific sounds.
Dead Hand: One of your hands becomes ethereal.
Defy Gravity: You move up and down via mental support.
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Dirt Nap: Rest within an extradimensional grave.
Distracting Strikes: Next creature struck suffers penalty on attack rolls and cannot make attacks of opportunity.
Ectoplasmic Charged Armor: Coat your form in charged ectoplasm that reacts to attacks.
Ectoplasmic Obelisk: Create a short-lived obstacle that blocks movement and line-of-sight.
Energy Adaptation, Specified: Gain resistance 10 to one energy type.
Essence Theft: Deal damage and burn target's essence, gain a temporary point of essence.
Everyman: Gain +10 to Disguise checks to appear ordinary.
Heightened Vision: See 60 ft. in total darkness.
Holographic Projection: Fabricate ectoplasmic holograms.
Memory Revelation: View a target’s memory or show them your memory.
Mental Regression: Reduce the target’s mental facilities.
Mental Semblance: Duplicate a creature’s pattern and gain +30 on Disguise and Bluff checks to act as them.
Mindscape Generation: Create a mindscape and draw a creature into a psychic duel.
Natural Linguist: Communicate even if you do not understand a language.
Numbed Mind: Target’s mind becomes unfocused, granting them benefits against mind-affecting effects, but penalties to manifesting and spellcasting.
Occultation, Myra's: You distort the way others perceive and remember you, making it hard for creatures to recall knowledge of you and your kind.
Overpowering Guilt: Cause guilt in the target, affecting their attacks, saves, and skills.
Psionic Recharge: Grant charge to technological item.
Psionic Scent: Gain the scent ability.
Pummelling Barrage: Deal nonlethal damage to a target using ectoplasm.
Resist Toxin: Your body becomes temporarily immune to poison.
Selective Hearing: Creature becomes deaf to the voice of another.
Shape the Shade: Alter the appearance of an incorporeal creature.
Suppress Instinct: Temporarily make an animal immune to fear.
Suppress Veil: Suppress one veil.
Susceptible Mind: Target takes penalties against charms and compulsions.
Suspend Psionics: Temporarily pause the duration of beneficial powers manifested on you.
Twitch: You cause an involuntary twitch in the target.
Uplift: Gift some of your Intelligence to an animal.
Wall Walker: Grants ability to walk on walls and ceilings.
3rd-Level Cryptic Powers
Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
Danger Sense: Gain +4 bonus against traps.
Dispel Psionics: Cancels psionic powers and effects.
Disruption: Block the target’s ability to cast spells, manifest powers, or use some other mental abilities.
Ectoplasmic Carpet: Create a temporary flying carpet that has various utility uses.
Ectoplasmic Grapnel, Syonique’s: Use a ray of ectoplasm to perform a variety of functions.
Empathic Understanding: All creatures within 30 feet understand each other’s language and intentions.
Energy Allergy: Your target becomes vulnerable to the energy of your choice.
Escape Detection: You become difficult to detect with clairsentience powers.
Essential Block: Target cannot reallocate or burn essence, or has one receptacle blocked on a successful save.
Evade Burst: You take no damage from a burst on a successful Reflex save.
Fracture Pattern: You rewrite a target’s pattern, making them vulnerable to a type of energy damage.
Id Autopilot: Control a vehicle or mech through psychokinesis.
Lift: Suspend a foe in midair.
Mindscape Transcendence: Enter or exit a mindscape.
Reconfiguration: Alter the functionalities of a mech or vehicle.
Resting with the Fallen: Send your spirit into a corpse to learn its memories.
Shade Venom: Imbue a poison so it can affect incorporeal creatures.
Sharpened Edge: Doubles normal weapon’s threat range.
Short Circuit: Disrupt function of technological equipment.
Spasm: Cause the target to spasm uncontrollably, taking damage and making movement difficult.
Tactical Suppression: Prevent the target from using a specific feat, power, or skill.
Ubiquitous Vision: You have all-around vision.
Vacuum Ball: Supporting atmosphere vanishes, causing suffocation and silence.
4th-Level Cryptic Powers
Disrupting Strikes: You can use disrupt pattern as part of a full attack.
Energy Adaptation: Your body converts energy to harmless light.
Fold Space: Teleports you short distance.
Hidden Body: Hide one creature within the body of another.
Relapse: Reactivate a spell or power that affected the target within the past 24 hours.
Slip the Bonds: You cannot be held or otherwise rendered immobile.
Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Perception checks.
Vanishing Strike: Make a single melee attack and then become invisible and teleport away.
5th-Level Cryptic Powers
Adapt Body: Your body automatically adapts to hostile environments.
Bonding Strike: Empathically bond two struck creatures together.
Coded Resurrection: Return deceased soul to life as AI.
Ex Nihilo: You gain traits of a ghost.
Lifeseeker: Detect all living creatures within 60 feet, even through walls.
Manifest Veil: Shape a veil onto the target.
Mental Evolution: Alter a creature’s mental faculties, uplifting animals or devolving sentients.
Mind Trap: You store a power in your mind as a trap for those who affect you with mind-affecting effects.
Parasitic Possession: Hide within the body of a creature, experiencing all of its activities.
Pierce the Veils: See all things as they really are.
Retarget Power: Move an ongoing spell or power between two creatures.
Retrieve, Nimar’s : Teleport to your hand an item you can see.
Riding the Shell: Send your spirit into another body as a passenger.
Vascular Disruption, Kyria’s: Your target’s vascular system explodes, dealing 9d6 damage and entangling creatures in a 20-foot burst.
6th-Level Cryptic Powers
Aura Alteration: Repairs psyche or makes subject seem to be something it is not.
Barred Mind, Personal: You are immune to scrying and remote viewing and gain a bonus to mental effects.
Cosmic Awareness: You gain insight bonus on single attack roll, check, or save.
Data Transfer: Move AI from one host form to another.
Ethereal Passage: Invisible passage through wood or stone.
Hypercognition: You can deduce almost anything.
Selective Negation Field: Negate a single power within 10 feet, as null psionics field.