Library of Metzofitz Wiki

0-Level Cryptic Powers (Talents)

Bioluminescence: Cause existing vegetation to produce natural light.

Conceal Thoughts: You conceal your motives.

Create Sound: Create the sound you desire.

Detect Akasha: You can detect the presence of akasha and essence.

Detect Psionics: You detect the presence of psionics.

Distract: Target gets –4 bonus on Perception and Sense Motive checks.

Ectoplasmic Trinket: Create a small, fragile, temporary object.

Empathy: You know the subject’s surface emotions.

Far Hand: Move small objects at a limited distance.

Float: You buoy yourself in water or other liquid.

Fortify, Lesser: Gain a +1 bonus on saving throws.

Missive: Send a one-way telepathic message to subject.

My Light: Your eyes emit 20-ft. cone of light.

Psionic Repair: Mend an object.

Telekinetic Punch: Deal 1 force damage to target.

Vim: Gain 1 temporary hit point.

1st-Level Cryptic Powers

Absorb Dorje: Make a dorje part of your body, manifest its power as if it were a power known.

Absorb Weapon: Merge a weapon within your body, concealing it from view.

Accelerant: Coat a target in flammable gel.

Accelerated Entropy: Rapidly age a magic or psionic item, ruining it.

Bullet Time: Dodge incoming ranged attacks.

Call to Mind, Lanis’s: Gain additional Knowledge check with +4 competence bonus.

Chameleon: Gain +10 enhancement bonus on vision-based Stealth checks.

Déjà Vu: Your target repeats his last action.

Elfsight: Gain low-light vision, +2 bonus on Perception checks, and notice secret doors.

Environment Shield: Insulate target against hostile environmental effects.

Essence Defilement: Burn a creature's essence and weaken them.

Essence Infusion: Grant target one temporary point of essence.

Fortify: You gain a +2 resistance bonus on saves.

Guidance of the Ancestors: Use the minds of spirits to make Knowledge checks untrained.

Hidden Pocket: Transport a small item into an extradimensional space.

Inevitable Strike, Roshan’s: Gain an insight bonus on your next attack.

Kinetic Legerdemain: Make Disable Device checks without the need for a toolkit.

Know Direction and Location: You discover where you are and what direction you face.

Locate Secret Doors: Reveals hidden doors within 60 ft.

Malfunction: Cause technological equipment to glitch.

Metamorphosis, Minor: Change your physical form to a minor degree.

Mind Palace: A moment’s reflection offers a bonus to your next roll.

Mindscape Lens: See what a target is doing inside of a mindscape.

Morbid Fascination: Peer into the ethereal plane to find creatures.

Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.

Precognition, Offensive: Gain +1 insight bonus on your attack rolls.

Precognition, Tactical: Gain +2 enhancement bonus to combat maneuvers.

Prescience, Offensive: Gain +2 insight bonus on your damage rolls.

Reject Essence: Target that fails its saves has its essence burned and takes akashic damage.

Restore Essence: Target's burned essence is recovered.

Steal Language: Rip a language out of the target creature’s mind and put it in your own.

Sunder Investment: Target's essence is forcibly uninvested.

Temporary Blindness: Block the creature’s body from processing images.

Transfer Energy: Move charges from one technological device to another.

Veil Magnification: Target suffers a penalty when saving against your veils.

Veil Restoration: Restore a suppressed veil.

Vigor: Gain 5 temporary hit points.

2nd-Level Cryptic Powers

Accelerate Body: Target’s body acts as if a day had passed to either positive or negative effects.

Animal Affinity, Lanis’s: Gain +4 enhancement to one ability.

Apathetic Aura: Cause nearby enemies to ignore you and those accompanying you.

Body Adjustment: Heal 1d12 damage.

Body Equilibrium: You can walk on nonsolid surfaces.

Body Purification: Restore 2 points of ability damage.

Bore: Create a temporary one-way peephole through solid objects.

Breach: Opens locked or psionically sealed door.

Captivity Bond: Target takes only nonlethal damage.

Cloud Mind: You erase knowledge of your presence from target’s mind.

Clutching the Shroud: You are treated as undead for effects.

Concealing Amorpha: Quasi-real membrane grants you concealment.

Control: Take over the target’s body.

Control Sound: Create very specific sounds.

Dead Hand: One of your hands becomes ethereal.

Defy Gravity: You move up and down via mental support.

Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.

Dirt Nap: Rest within an extradimensional grave.

Distracting Strikes: Next creature struck suffers penalty on attack rolls and cannot make attacks of opportunity.

Ectoplasmic Charged Armor: Coat your form in charged ectoplasm that reacts to attacks.

Ectoplasmic Obelisk: Create a short-lived obstacle that blocks movement and line-of-sight.

Energy Adaptation, Specified: Gain resistance 10 to one energy type.

Essence Theft: Deal damage and burn target's essence, gain a temporary point of essence.

Everyman: Gain +10 to Disguise checks to appear ordinary.

Heightened Vision: See 60 ft. in total darkness.

Holographic Projection: Fabricate ectoplasmic holograms.

Memory Revelation: View a target’s memory or show them your memory.

Mental Regression: Reduce the target’s mental facilities.

Mental Semblance: Duplicate a creature’s pattern and gain +30 on Disguise and Bluff checks to act as them.

Mindscape Generation: Create a mindscape and draw a creature into a psychic duel.

Natural Linguist: Communicate even if you do not understand a language.

Numbed Mind: Target’s mind becomes unfocused, granting them benefits against mind-affecting effects, but penalties to manifesting and spellcasting.

Occultation, Myra's: You distort the way others perceive and remember you, making it hard for creatures to recall knowledge of you and your kind.

Overpowering Guilt: Cause guilt in the target, affecting their attacks, saves, and skills.

Psionic Recharge: Grant charge to technological item.

Psionic Scent: Gain the scent ability.

Pummelling Barrage: Deal nonlethal damage to a target using ectoplasm.

Resist Toxin: Your body becomes temporarily immune to poison.

Selective Hearing: Creature becomes deaf to the voice of another.

Shape the Shade: Alter the appearance of an incorporeal creature.

Suppress Instinct: Temporarily make an animal immune to fear.

Suppress Veil: Suppress one veil.

Susceptible Mind: Target takes penalties against charms and compulsions.

Suspend Psionics: Temporarily pause the duration of beneficial powers manifested on you.

Twitch: You cause an involuntary twitch in the target.

Uplift: Gift some of your Intelligence to an animal.

Wall Walker: Grants ability to walk on walls and ceilings.

3rd-Level Cryptic Powers

Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.

Danger Sense: Gain +4 bonus against traps.

Dispel Psionics: Cancels psionic powers and effects.

Disruption: Block the target’s ability to cast spells, manifest powers, or use some other mental abilities.

Ectoplasmic Carpet: Create a temporary flying carpet that has various utility uses.

Ectoplasmic Grapnel, Syonique’s: Use a ray of ectoplasm to perform a variety of functions.

Empathic Understanding: All creatures within 30 feet understand each other’s language and intentions.

Energy Allergy: Your target becomes vulnerable to the energy of your choice.

Escape Detection: You become difficult to detect with clairsentience powers.

Essential Block: Target cannot reallocate or burn essence, or has one receptacle blocked on a successful save.

Evade Burst: You take no damage from a burst on a successful Reflex save.

Fracture Pattern: You rewrite a target’s pattern, making them vulnerable to a type of energy damage.

Id Autopilot: Control a vehicle or mech through psychokinesis.

Lift: Suspend a foe in midair.

Mindscape Transcendence: Enter or exit a mindscape.

Reconfiguration: Alter the functionalities of a mech or vehicle.

Resting with the Fallen: Send your spirit into a corpse to learn its memories.

Shade Venom: Imbue a poison so it can affect incorporeal creatures.

Sharpened Edge: Doubles normal weapon’s threat range.

Short Circuit: Disrupt function of technological equipment.

Spasm: Cause the target to spasm uncontrollably, taking damage and making movement difficult.

Tactical Suppression: Prevent the target from using a specific feat, power, or skill.

Ubiquitous Vision: You have all-around vision.

Vacuum Ball: Supporting atmosphere vanishes, causing suffocation and silence.

4th-Level Cryptic Powers

Disrupting Strikes: You can use disrupt pattern as part of a full attack.

Energy Adaptation: Your body converts energy to harmless light.

Fold Space: Teleports you short distance.

Hidden Body: Hide one creature within the body of another.

Relapse: Reactivate a spell or power that affected the target within the past 24 hours.

Slip the Bonds: You cannot be held or otherwise rendered immobile.

Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Perception checks.

Vanishing Strike: Make a single melee attack and then become invisible and teleport away.

5th-Level Cryptic Powers

Adapt Body: Your body automatically adapts to hostile environments.

Bonding Strike: Empathically bond two struck creatures together.

Coded Resurrection: Return deceased soul to life as AI.

Ex Nihilo: You gain traits of a ghost.

Lifeseeker: Detect all living creatures within 60 feet, even through walls.

Manifest Veil: Shape a veil onto the target.

Mental Evolution: Alter a creature’s mental faculties, uplifting animals or devolving sentients.

Mind Trap: You store a power in your mind as a trap for those who affect you with mind-affecting effects.

Parasitic Possession: Hide within the body of a creature, experiencing all of its activities.

Pierce the Veils: See all things as they really are.

Retarget Power: Move an ongoing spell or power between two creatures.

Retrieve, Nimar’s : Teleport to your hand an item you can see.

Riding the Shell: Send your spirit into another body as a passenger.

Vascular Disruption, Kyria’s: Your target’s vascular system explodes, dealing 9d6 damage and entangling creatures in a 20-foot burst.

6th-Level Cryptic Powers

Aura Alteration: Repairs psyche or makes subject seem to be something it is not.

Barred Mind, Personal: You are immune to scrying and remote viewing and gain a bonus to mental effects.

Cosmic Awareness: You gain insight bonus on single attack roll, check, or save.

Data Transfer: Move AI from one host form to another.

Ethereal Passage: Invisible passage through wood or stone.

Hypercognition: You can deduce almost anything.

Selective Negation Field: Negate a single power within 10 feet, as null psionics field.