Davatti are warriors who bend the rules of space and time by learning to perceive reality as 4th dimensional space (really n-dimensional euclidean space). It is said that the first davatti were taught to perceive this after meditating on it for many years and receiving instruction from aberrant creatures who can naturally perceive it. Through their study they developed the ability to not only see in 4 dimensions but move 4 dimensionally. To the uneducated it appears as if they teleport, fade, or simply “skip” like a skipped page in a book but in truth they are traveling in a fashion mortals were not meant to perceive.
Davatti are martial mystics who use their secret art as much to better understand the universe as they do to defend themselves. Only those with exquisite control over both their mind and body can perform the complex and precise movements necessary to facilitate travel in ana and kata.
Their art is one part superstition, tradition, and ritual, one part science, and one part martial art. They are famous for dressing in revealing outfits; often having loose cloth draped to allow them movement and modesty and wearing tall conical hats. These hats are used in a student’s early education to help explain how space on the 4th dimension works by having them visualize a 3D cone as a 2D object. While they are skilled with many weapons, they are renowned for their skill with their reality bending nth-blades that they form with the power of their own mind.
Davatti are clannish, each student studying with a master who can trace his own training all the way back to the early masters. Many different styles and schools of thought exist and many feuds exist between the various splintered lineages. Davatti have a strict sense of tradition and personal honor so it is not uncommon for opposing schools fight duels or for a shamed davatti to seek revenge on someone who has wronged him.
In terms of their status, davatti generally hold the same respect as warrior-monks, cloistered theologians, or aesthetics within societies. Davatti live and train in secret schools hidden from the world that are spartan in nature. Davatti learn to leave the world behind and focus purely on their art. Those who master the art are granted the title of “davi” (Example: "Davi Jerrico of the Southern School" or "Davi Rebecca Shortwing") and are allowed to venture forth from their school. As it is a simple life davatti do not often come from the upper echelons of society but many second and third sons or daughters of great noble families have entered davatti training in order to make something of their lives. Davatti are often employed as military or philosophical advisors, elite guards or troops, or even as mathematicians and tutors for the affluent. While davatti are not under any vow of humility, their expanded perception of the world often leads them to disavow/reject material things and downplay the need for money. The symbol for a davatti traditionally includes a depiction of a tesseract / hypercube and many either tattoo it on themselves or adorn their clothes with it if they wish to show their dedication.
Role: Davatti are martial characters who specialize in movement and manipulation of space. Dexterity and Intelligence are the most important ability scores for davatti.
| Traditionally we move on an X, Y, and Z axis. This gives us the ability to move up, down, east, west, north, and south. Positions along these axes can be called altitude, longitude, and latitude. Lengths measured along these axes can be called height, width, and depth. 4th dimensional movement adds a 4th axis; the W axis. Movement on this is described as ana (up towards) and kata (down from). When thinking of moving in the direction of ana, imagine that your perception is 2 dimensional, like you are looking at a photograph, and you are getting farther away from the image with your head. To imagine kata, imagine moving your head closer to the picture. 3rd dimensional creatures appear to be 2 dimensional when occupying 4th dimensional space. If you are interested in more information, the works of Charles Howard Hinton is a good starting place. |
Alignment: Any Lawful
Davatti require discipline and an understanding of scientific principles that most would find far too esoteric. Davatti are about control, precision, and adherence to ritual so the ways of a chaotic character is anathema to their teachings. A davatti who ceases to be of lawful alignment cannot progress further as a davatti.
Hit Dice: d10
Starting Wealth: 1d6 × 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills: The davatti’s class skills are Appraise (Int), Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Knowledge (engineering) (Int), Knowledge (local) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Perception (Wis), Perform (Cha), Stealth (Dex), and Swim (Str).
Skill Ranks Per Level: 4 + Int modifier
Class Features[]
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Nth-blade Bonus |
|---|---|---|---|---|---|---|
| 1st | +1 | +2 | +2 | +0 | 4th dimension movement (half), nth blade, euclidean energy | +1 |
| 2nd | +2 | +3 | +3 | +0 | Distortion, pocket dimension | +1 |
| 3rd | +3 | +3 | +3 | +1 | Warp talent | +1 |
| 4th | +4 | +4 | +4 | +1 | 4th dimension movement (full), soldier of the mind | +1 |
| 5th | +5 | +4 | +4 | +1 | Distortion | +2 |
| 6th | +6/+1 | +5 | +5 | +2 | Warp talent | +2 |
| 7th | +7/+2 | +5 | +5 | +2 | 4th dimension movement (charge/ double) | +2 |
| 8th | +8/+3 | +6 | +6 | +2 | Distortion | +2 |
| 9th | +9/+4 | +6 | +6 | +3 | Warp talent | +3 |
| 10th | +10/+5 | +7 | +7 | +3 | Improved 4th dimensional movement (+10 ft.) | +3 |
| 11th | +11/+6/+1 | +7 | +7 | +3 | Distortion | +3 |
| 12th | +12/+7/+2 | +8 | +8 | +4 | Warp talent | +3 |
| 13th | +13/+8/+3 | +8 | +8 | +4 | Improved 4th dimensional movement (+15 ft.) | +4 |
| 14th | +14/+9/+4 | +9 | +9 | +4 | Distortion | +4 |
| 15th | +15/+10/+5 | +9 | +9 | +5 | Warp talent | +4 |
| 16th | +16/+11/+6/+1 | +10 | +10 | +5 | Improved 4th dimensional movement (+20 ft.) | +4 |
| 17th | +17/+12/+7/+2 | +10 | +10 | +5 | Distortion | +5 |
| 18th | +18/+13/+8/+3 | +11 | +11 | +6 | Warp talent | +5 |
| 19th | +19/+14/+9/+4 | +11 | +11 | +6 | Improved 4th dimensional movement (+25 ft.) | +5 |
| 20th | +20/+15/+10/+5 | +12 | +12 | +6 | Distortion, new reality | +5 |
The following are the class features of the davatti.
Weapon and Armor Proficiency[]
The davatti is proficient with all simple and martial weapons, with light armor, and with bucklers but not any other form of armor (heavy or medium) or shields. In addition davatti are proficient with ring blades and two-bladed swords.
4th Dimensional Movement (Su)[]
At 1st level, the davatti can move up to half of his base land speed in the 4th dimension. This allows him to teleport that distance, as per dimension door, though it does not end their turn like the spell does. A davatti who is denied his Dexterity, wears heavier than light armor, wields a shield heavier than a buckler (a shield or tower shield), or is restrained in some way cannot utilize his 4th dimensional movement class feature. At 1st level a davatti can only move 4th dimensionally in a typical fashion (not charge, double move, 5 foot step, etc). A davatti actually moves this distance and must have line of effect to his destination. He completes his movement instantly, though he is able to observe the world as if he had followed his path of movement at the normal speed. Moving via 4th dimensional movement never provokes attacks of opportunity.
At 4th level, a davatti can move up to his full movement speed.
At 7th level, a davatti can take double move, charge, 5 foot step, and utilize other such alternate kinds of move actions
At 10th, 13th, 16th, and 19th level a davatti adds 5 feet to his base land speed when he moves via 4th dimensional movement.
Euclidian Energy[]
Simply by moving, a davatti accrues energy from his change in space. He has a pool of euclidian energy points (aka euclidian points) that can fluctuate throughout the day. This pool starts out empty and recharges 1 point for every 100 feet he moves without using his 4th dimensional movement class feature or otherwise teleporting (or warping space to move).
The maximum number of euclidian points he can possess at any given time cannot exceed his davatti level + his Intelligence modifier (additional points are simply not accrued). His points are reduced to 0 if he does not move at least 100 feet in 1 hour.
He can spend these points, typically as swift actions, to distort the world and empower himself or his nth-blade.
Nth-Blade (Su)[]
At 1st level, a davatti can reduce the maximum number of euclidean points he can possess by 1 to summon a blade formed of distorted space a swift action. A nth-blade remains in existence for 24 hours or until he dismisses it as a swift action. After it is dismissed, the davatti’s maximum euclidean points returns to normal. At 1st level this nth-blade counts as a weapon with one of the following profiles:
| Name | Dmg (S) | Dmg (M) | Critical | Range | Weight | Type | Special | Counts As |
|---|---|---|---|---|---|---|---|---|
| Light Nth- Blade | 1d4 | 1d6 | 19-20 x2 | - | 0 lbs. | P or S | - | Short Sword |
| One-Handed Nth-Blade | 1d6 | 1d8 | 19-20 x2 | - | 0 lbs. | P or S | - | Longsword |
| Two-Handed Nth-Blade | 1d8 | 1d10 | 19-20 x2 | - | 0 lbs. | P or S | - | Greatsword |
As he progresses in level, he gains new ways to warp and distort his weapon. An nth-blade is a solid, smooth sword and it physically resembles thick and transparent glass or ice. It is as strong as the power of the wielder and thus has HP equal to twice the Intelligence modifier of the davatti and a hardness equal to his davatti level.
An nth-blade is always considered to be a magical weapon. At 1st level it has a +1 enhancement bonus. The enhancement bonus on a davatti’s nth-blade improves by +1 at 5th level and every 4 levels thereafter (as indicated on Table 7-1: The Davatti).
Despite this being a supernatural effect, the blade can be dispelled by spells like dispel magic or antimagic field. The caster level of the nth-blade is considered to be equal to the davatti’s class level. If a nth-blade has been dispelled, destroyed, or broken, it may be re-formed in the hand of the davatti as a standard action by spending 1 euclidean point.
An nth-blade only functions for the davatti who summoned it and a davatti may unsummon his nth-blade as a swift action (no expenditure of euclidean points required). A davatti may only have a single nth-blade at a time (unless he has the quantity distortion). For the purpose of feats, an nth-blade counts as the kind of weapon indicated on Table 7-2: The Nth-Blade.
Distortions (Su)[]
At 2nd level and every 3 levels thereafter, a davatti gains mastery over his nth-blade in such a way that he can distort certain qualities of it. A davatti can select what distortions he applies to his nth-blade at the time of summoning it. Distortions further reduce the maximum number of euclidian points the davatti can have when it is summoned. The nth-blade reduces the maximum by a value equal to 1 (the base cost of summoning it) + the price of all the distortions applied to the nth-blade (listed in parentheses). At 2nd level a davatti knows a single distortion and each 3 levels thereafter he learns how to create/manifest a new distortion. Some distortions have an improved version whose improved benefit is automatically granted at the level indicated.
(Davatti Distortions can be found here)
Pocket Universe (Su)[]
At 2nd level, as a move equivalent action, a davatti can slip into a pocket dimension. This functions as a create lesser demiplane (using his davatti level as his caster level) but it only functions/exists while the davatti is within it.
The pocket dimension is created instantly in his square as he moves. Moving into (and thus creating) this pocket dimension is a move-equivalent action that ends the davatti’s turn. Moving out of a pocket dimension is also a move-equivalent action. Once a davatti leaves his pocket dimension, it ceases to exist. Anything still inside is expelled, left in the square it was made in. Each time a davatti moves into his pocket dimension, it is a new one.
The pocket dimension resides on the ethereal plane, is filled with air, has borders that resemble a featureless void, and has a normal light condition.
A davatti can only reside in his pocket dimension for a number of rounds per day equal to his Intelligence modifier + his davatti level. These rounds need not be consecutive. The round he enters his pocket dimension does not consume a round but opening a pocket dimension consumes one round (so the net effect is the same).
Its size is 5 x5 for a medium or smaller creature or of a size appropriate to the area a larger creature takes up. It is just large enough for the creature to stand or sit comfortably. A davatti cannot bring other creatures into this pocket dimension.
Warp Talents[]
At 3rd level and every 3 levels thereafter, a davatti gains a warp talent from the list below. These are new ways in which the davatti’s unique relation to the space/time continuum can be expressed.
(Davatti Warp Talents can be found here)
New Reality (Su)[]
At 20th level, the davatti gains 1 euclidian point for every 5 feet of movement. In addition, the total maximum number of euclidian points he can hold at any given time is now equal to 5 x his davatti level + his Intelligence modifier (a 20th level davatti with a +4 Intelligence modifier would have 104). Finally, the davatti gains a +4 bonus on any rolls to confirm critical hits with his nth-blade. This stacks with other bonuses to confirmation rolls.