Basic Warp Talents[]
Davatti Dance (Su)[]
“Speed is perception.”
The davatti gains a +10 foot bonus to his base movement speed by taking advantage of tiny fluctuations in space/time. If the davatti is at least 9th level that bonus improves to a +15 bonus, if the davatti is at least 15th level it becomes a +20 foot bonus to this base movement speed.
Density Buster (Su)[]
“The only barrier to your blade is your own preconception.”
As a free action a davatti can ignore 2 + his davatti level of DR and hardness with his nth- blade until the start of his next turn by spending 1 euclidean point. Once per day, a davatti can attempt an Intelligence check (DC 15) as part of this free action to grant himself a +5 on the amount of DR and hardness he can bypass.
Distort Distance (Su)[]
“In a two dimensional world depth is both infinite and null. In a three dimensional world one’s relative position on the plane of kata / ana is likewise infinite and null. So then, what is distance to one who moves in such directions?”
When a creature within 30 feet of the davatti attempts to make a ranged attack, a davatti with this talent can spend 1 (or more) euclidian point to distort the distance between the attacker and his target as an immediate action. For every euclidian point he spends he adds 50 feet to the effective distance between the attacker and its target. If this distance would put the attack outside its maximum distance, the attack falls short. If it would still hit but it would impose penalties due to range increments, add those penalties to the attack roll.
Fill The Gaps[]
“The universe is filled with holes- gaps in reality where something needs to go.”
The davatti gains 1 euclidian point whenever he confirms a critical hit with his nth-blade. In addition, the davatti gains a +2 insight bonus on confirmation rolls with his nth-blade.
Relativity (Su)[]
“All things are relative.”
As part of an attack or full attack action a davatti can flex the relative distance between him and his target (compressing space from his perspective). This allows him to make melee attacks against any one creature within 30 feet of him until the end of the davatti’s turn. This costs 1 euclidian point per attack (this does not cost a move action). In addition, a davatti can expend euclidian points when making a ranged attack to reduce the distance between him and his target by 30 feet for every 1 point expended. This only reduces the distance for the purpose of determining the range increment and determining whether or not he can hit his target .
Spatial Soldier (Ex)[]
“Using no way as way, having no limitation as limitation.”
A davatti’s unorthodox yet graceful combat style begins to manifest itself. The davatti gains the Weapon Finesse feat, but may only apply that feat’s benefit to his nth blade. He may apply the Weapon Finesse feat to his nth blade regardless of its handedness.
Strange Geometry (Su)[]
“The difference between very small things and very large things is simply a matter of where you are standing.”
If the only movement taken by the davatti during their turn is a 5-foot step, they gain 1 point of euclidian energy.
Uncertainty Principle (Su)[]
“That which can be, may be.”
A davatti deals in quantum mechanics and possibilities. By spending 1 euclidean point at the start of their turn as a free action, the davatti may take two turns by way of splitting himself. He may create a “possibility” (a second version of himself that is equally as real as he is) as a swift action. He may move each possibility independently and take both of their actions in any order he wishes. Each possibility is real until it or an object that was on its person comes into physical contact with another creature or if another creature makes contact with it (either with an appendage, hitting them with a ranged attack, or by giving them an item). Once one is declared as real, the other one ceases to exist. Regardless of interaction or lack thereof, he must select which possibility is real before the start of his turn. The declared “real” possibility does not have the memories or experience of the non-real one.
Advanced Warp Talents[]
The following warp talents may be selected by a davatti who is 6th level or higher:
Bend Light[]
“Perception is what we make of it.”
By spending 1 euclidian point as a swift action the davatti becomes invisible (as per the spell invisibility) for a number of rounds equal to his Intelligence modifier.
Dimensional Slide (Su)[]
“Big and small, thick and thin- all things have their advantages and disadvantages.”
By spending 1 euclidian point as a swift action the davatti can force his body and all of his equipment to become flat (nearly two-dimensional) for 1 minute. This grants him the ability to slip though cracks or other sorts of barriers with a width of less than 1 inch. While in this state he gains a +4 bonus on Stealth checks, +2 dodge bonus to his AC, and a -2 penalty on attack rolls. A davatti may end this prematurely as a swift action.
Escheresque (Su)[]
“What is up when down is right?”
The davatti is treated as if he is constantly under the effects of a spider climb spell, unlike the spell he may have his hands free. He may suppress or reactivate this ability at will as a swift action.
Self-tessellating Wormhole (Su)[]
“Space is like fabric. It may be rolled, bent, stitched, and torn.”
After a successful bull rush or reposition combat maneuver that results in at least 5 feet of movement from the target, the davatti may spend 1 euclidian point as a free action to shove the creature into a tunnel of warped space. The creature falls 10d10 feet and is knocked prone if they do not make a Reflex save (DC 10 + 1/2 davatti level + Intelligence modifier). The creature takes falling damage but ends in the same square they were moved to. The warped tunnel appears as a tessellated image of the world around it, disorientingly spinning and shifting.
Unlogic Beam (Su)[]
“Logic, as understood by the uneducated, is a frail thing.”
By spending 1 euclidian point as a swift action the davatti can fire a chaotic, bending, twisting, beam of energy that takes a random path to get to its target. To use this, the davatti makes a ranged touch attack against a target within 30 feet of him that ignores cover less than total cover. This beam deals 1d6 damage for every 2 levels of davatti. This damage is chaotically aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of lawful alignment.
Greater Warp Talents[]
The following warp talents may be selected by a davatti who is 9th level or higher:
God Of Gravity (Su)[]
“Gravity is the kin of directionality and directionality is fluid when viewed from a non- euclidian view.”
By spending 1 euclidian point as a swift action the davatti gains control over his own personal gravitational alignment for a number of rounds equal to his Intelligence modifier. This makes his personal gravity subjective to his will. This is similar to being on a plane with the subjective gravity trait. The davatti can move normally along a solid surface by imagining “down” near their feet. If suspended in midair, the davatti “flies” by merely choosing a “down” direction and “falling” that way. During such a procedure, a davatti “falls” 150 feet in the first round and 300 feet in each succeeding round. Movement is straight-line only. In order to stop, one has to slow one’s movement by changing the designated “down” direction (again, moving 150 feet in the new direction in the first round and 300 feet per round thereafter).
It takes a DC 16 Wisdom check to set a new direction of gravity as a free action; this check can be made once per round. If the davatti fails this Wisdom check in successive rounds he receives a +6 bonus on subsequent checks until he succeeds.
Solidity (Su)[]
“Tangibility is only a problem for those who are so limited that they can only comprehend the concrete.”
By spending 1 euclidian point as a swift action the davatti becomes incorporeal for a number of rounds equal to his Intelligence modifier.
Tesseract Breaker (Su)[]
“We mark ourselves with the tesseract to remind ourselves that, like us, it is a higher- dimensional shape given form on a plane lower than it.”
A davatti can expend 1 euclidian point to gain the benefits of freedom of movement for a number of rounds equal to his Intelligence modifier and using his davatti level as his caster level.