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Element(s) aether, time, or void; Type utility (Su); Level 3; Burn --

Prerequisite(s) dimensional rip or dimensional tear class feature

Saving Throw Reflex negates; Spell Resistance no

You are capable of laying a tear across a solid horizontal surface, disguising it as normal terrain. If a creature steps into your deceptive rip, they are transported to another tear of your choice. Creatures exiting from a deceptive rip choose which space adjacent to the selected exit tear to occupy. The DC of the Perception check to notice and locate this tear is 10 + your kineticist level.