Discipline: Tempest Gale (Boost)
Level: 2
Initiation Action: 1 swift action
Range: Line of sight (see text)
Target: One creature
Duration: 1 round
Your well placed shot can both hurt the enemy and put them of their guard. Make a ranged feint attempt against a creature you can see, using a Sleight of Hand check in place of the normal Bluff check. If your feint is successful, your next ranged attack against that target within one round deals an additional 1d6 points of damage.