Library of Metzofitz Wiki
  • CLINGY: If the individual begins their turn adjacent to their partner the individual gains a +1 morale bonus on all saves.
  • COMPETITIVE: If the individual’s partner fails a skill check, the individual gets a +1/4th duo level bonus on that type of check until the end of their next turn.
  • EMPATHIC: The individual has gained a deeper understanding of their partner and can extend that to others. They gain a +1/4th duo level insight bonus on Sense Motive checks to ascertain the emotional state of others, telling if they are lying, or if they have been enchanted.
  • GANG UP: While the individual is flanking a creature with their partner, they add any bonus provided by flanking to their damage rolls.
  • INCLUSIVE: The individual can designate one other creature who is friendly with both the individual and their partner. This creature now counts as the individual’s partner for the purpose of triggering personal trait and can benefit from dichotomy abilities that require an expenditure of tokens to use but could normally only be used on the individual’s partner. (Example: This third party could trigger the clingy personal trait and could benefit from a mind’s “spell’s shield” dichotomy ability as if that third party was “the body”.)
  • INDEPENDENT: If the individual begins their turn adjacent to their partner the individual adds +10 feet to their movement speed so long as they move away from their partner.
  • OUTGOING: The individual gains the Skill Focus feat in 2 Charisma-based skills of their choice. The skills must either be duo class skills or skills they gain a bonus on at 1st level from their dichotomy.
  • PERSONAL SPACELESS: The individual can enter and occupy the same space as their partner. If the individual attacks from a space their partner occupies, they are considered flanking with their partner but the partner does not gain this benefit.
  • RIVAL: The individual may spend 1 token on their partner’s turn as a free action to declare one roll their partner just made (after seeing the result) to be their “rival” roll. If the individual takes a similar action against the same DC and fails to beat their partner’s result, the individual can re-roll the dice but must take the new result.
  • TERRITORIAL: The individual gains a bonus feat they qualify for that their partner doesn’t have. The individual must qualify for this feat without the use of their two-of-a-kind class feature. Their partner can’t ever select this particular feat. This personal trait can be taken multiple times.