Akashic Feats: Akashic feats deal with the essence and veil systems, and can often be invested with essence for greater power.
Cerulean Seas Feats: Feats for use in the Cerulean Seas setting and other undersea campaigns.
Combat Feats: Combat feats improve a character's fighting prowess. Fighters may select Combat feats as their bonus feats. Other characters may select them as well, provided they meet the prerequisites.
Conduit Feats: Feats which denote a connection to a particular plane, and grant abilities based on that plane.
Confluence Feats: These feats allow a veilweaver who can shape multiple Storm veils to combine their effects in a variety of ways.
Convergence Feats: Feats which interact with the convergence feature of the Nexus class, granting abilities based on veil sets.
Gather Power Feats: Feats which add effects to the gather power feature of Kineticists.
General Feats: Feats which fall into no particular category are placed here.
Heritage Feats: These feats are tied into the bloodline of the character, either granting new types and/or subtypes or expanding on abilities given by types or subtypes.
Item Creation Feats: Feats which allow characters to create magical items.
Kineticist Feats: Feats made to be used by kineticists and the kinetically-inclined.
Mineralite Racial Feats: Feats available for mineralites. Racial trait requirements are not included on the lists of prerequisites.
Metamagic Feats: Metamagic feats allow spellcasters to alter their spells in unique ways. They may be selected as Wizard bonus feats. Other characters may select them as well, provided they meet the prerequisites.
Metapsionic Feats: Metapsionic feats allow psionic manifesters to alter their powers in unique ways. They may be selected as Psion bonus feats. Other characters may select them as well, provided they meet the prerequisites.
Projected Form Feats: These feats all affect a mineralite’s projected form, allowing them greater control over what shapes their body can take. They typically grant access to a new polymorph effect as a spell-like ability. All require you have the Projected Form racial trait, and the first necessary feat is always Projected Form Adept.
Psionic Feats: A character must have a psionic power pool to select a Psionic feat.
Shifting Feats: Shifting feats improve a character's shapeshifting versatility. Creatues with the (shapechanger) subtype may select Shifting feats as their bonus feats in various classes. Other characters may select them as well, provided they meet the prerequisites.
Style Feats: Style feats allow characters to take advanced stances in combat, giving them access to unique abilities.
Surge Feats: Feats which interact with the wild surge feature of the Wilder class.
Teamwork Feats: Teamwork feats are powerful abilities that require two or more characters to share the same feat in order to gain its benefit.