1st-Level Gifted Blade Powers
Animus Overload: Consume a target’s animus points to deal damage to them.
Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
Bestow Blade: Create a mind blade for an ally to use.
Biofeedback: Gain DR 2/–.
Burst: Gain +10ft. to speed this round.
Call Weaponry: Create temporary weapon.
Chameleon: Gain +10 enhancement bonus on Stealth checks.
Charge Psychic Strike: Charge your mind blade as if by psychic strike.
Conceal Thoughts: You conceal your motives.
Deaden Attack: Your attacks with weapons deal non-lethal damage.
Detect Psionics: You detect the presence of psionics.
Distract: Subject gets –4 on Perception and Sense Motive checks.
Elfsight: Gain low-light vision, +2 bonus on Perception checks, and notice secret doors.
Elongate Extremities: You lengthen your legs or your arms.
Empty Mind: Gain +2 on Will saves until your next action.
Environment Shield: Insulate target against hostile environmental effects.
Essence Defilement: Burn a creature's essence and weaken them.
Essence Infusion: Grant target one temporary point of essence.
Expansion, Karak’s: Become one size category larger.
Float: Buoy yourself in water or other liquid.
Force Screen: Invisible disc provides +4 shield bonus to AC.
Fortify: You gain a +2 resistance bonus on saves.
Grip of Iron: Your iron grip gives +4 bonus on grapple checks.
Inertial Armor: Tangible field of force provides you with +4 armor bonus to AC.
Metaphysical Weapon: Weapon gains +1 bonus.
Morbid Fascination: Peer into the ethereal plane to find creatures.
My Light: Your eyes emit 40-ft. cone of light.
Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.
Precognition, Offensive: Gain +1 insight bonus on your attack rolls.
Precognition, Tactical: Gain +2 enhancement bonus to combat maneuvers.
Prescience, Offensive: Gain +2 insight bonus on your damage rolls.
Prevenom Weapon: Your weapon is mildly venomous.
Reject Essence: Target that fails its saves has its essence burned and takes akashic damage.
Restore Essence: Target's burned essence is recovered.
Skate: Subject slides skillfully along the ground.
Sunder Investment: Target's essence is forcibly uninvested.
Synesthete: You receive one kind of sense when another sense is stimulated.
Thicken Skin: Gain +1 enhancement bonus to your AC for 10 min./level.
Transfer Animus: Transfer your animus points to another.
Transfer Energy: Move charges from one technological device to another.
Veil Magnification: Target suffers a penalty when saving against your veils.
Veil Restoration: Restore a suppressed veil.
Vigor: Gain 5 temporary hit points.
2nd-Level Gifted Blade Powers
Body Adjustment: Heal 1d12 damage.
Body Equilibrium: You can walk on nonsolid surfaces.
Body Purification: Restore 2 points of ability damage.
Cloud Mind: You erase knowledge of your presence from target’s mind.
Concealing Amorpha: Quasi-real membrane grants you concealment.
Defy Gravity: You move up and down, forward and back, via mental support.
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Dimension Swap: You and an ally switch positions.
Dissolving Weapon: Your weapon deals 4d6 acid damage.
Endorphin Surge: You incite a rush of endorphins, augmenting your physical form.
Energy Adaptation, Specified: Gain resistance 10 to one energy type.
Essence Theft: Deal damage and burn target's essence, gain a temporary point of essence.
Feat Leech: Borrow another’s psionic or metapsionic feats.
Heightened Vision: See 60 ft. in total darkness.
Mindscramble: Charge your mind blade to deal +2d6 nonlethal damage and stun a target.
Prowess: Instantly gain another attack of opportunity.
Psionic Scent: Gain the scent ability.
Steal Animus: Steal the target’s animus points with a touch.
Suppress Veil: Suppress one veil.
Sustenance: You can go without food and water for one day.
Thought Shield: Gain PR 13 against mind-affecting powers.
Wall Walker: Grants ability to walk on walls and ceilings.
3rd-Level Gifted Blade Powers
Cold of the Grave: Block pain, reducing ability damage and ignore morale effects.
Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
Dimension Slide: Teleports you very short distance.
Ectoplasmic Grapnel, Syonique’s: Use a ray of ectoplasm to perform a variety of functions.
Empathic Feedback: When you are hit in melee, your attacker takes damage.
Escape Detection: You become difficult to detect with clairsentience powers.
Essential Block: Target cannot reallocate or burn essence, or has one receptacle blocked on a successful save.
Evade Burst: You take no damage from a burst on a successful Reflex save.
Form Astral Armor: Create an astral suit like an aegis.
Ghostslayer’s Blade: Give a weapon ghost touch and undead bane.
Graft Armor: Your armor becomes an extension of your body.
Graft Weapon: Your hand is replaced seamlessly by your weapon.
Hustle: Instantly gain a move action.
Mental Barrier: Gain +4 deflection bonus to AC until your next action.
Physical Acceleration: You move faster, gain +1 on attack rolls, AC, and Reflex saves.
Psionic Lion’s Charge: You can make full attack in same round you charge.
Shade Venom: Imbue a poison so it can affect incorporeal creatures.
Sharpened Edge: Doubles normal weapon’s threat range.
Short Circuit: Disrupt function of technological equipment.
Tormenting the Dead: Lash and torment incorporeal creatures.
Ubiquitous Vision: You have all-around vision.
Vampiric Blade: You heal half of your base weapon damage.
4th-Level Gifted Blade Powers
Energy Adaptation: Your body converts energy to harmless light.
Fold Space: Teleports you short distance.
Immovability: You are almost impossible to move and gain DR 15/–.
Inertial Barrier: Gain DR 5/–.
Psychic Reformation: Subject can choose skills, feats, and powers anew for previous levels.
Scales of Damnation: Drain energy from the spirit world to gain insight.
Slip the Bonds: You cannot be held or otherwise rendered immobile.
Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Perception checks.
Tactile Telekinesis: Add +2 to attack and damage rolls, increase your effective Strength for carrying capacity, and gain the rock throwing ability.
Truevenom Weapon: Your weapon is horribly poisonous.
Weapon of Energy: Weapon deals additional energy damage.