The discipline of Golden Lion is a
practice passed between war leaders, chieftains,
generals, and militia leaders over the generations,
meant to bring a group of warriors together into one
cohesive unit. Golden Lion is a discipline that only
greatly benefits a warrior who believes strongly in
teamwork. The larger the group, the more who can
benefit from the skilled leadership of a dedicated
commander. Golden Lion benefits its practitioners indirectly, by aiding their allies instead. Because of this association with team work and working in groups
with many differing people, the associated skill for
this discipline is Diplomacy, and its associated weapon
groups are heavy blades, hammers, and pole arms.
Associated Skills: Diplomacy
Associated Weapon Groups: Heavy blades, hammers, and pole arms
Make a charge attack which does not provoke attacks of opportunity, the charge inflicts an additional 4d6 points of damage and has a chance to knock target prone.
Target adjacent ally who has not acted this turn, move his initiative directly after yours for this turn, the following turn he returns to his former initiative.
Make an attack that inflicts an additional 6d6 points of damage, all other allies that attack the target inflict an additional 3d6 points of damage on successful attacks.
Make a successful melee attack on a target, strike inflicts 8d6 points of additional damage and grants an ally within 10 ft. of the disciple a move action.
When an ally within 30 ft. is struck in combat and injured, the disciple may make an immediate shout of inspiration to restore some of the ally’s flagging strength, restoring twice the disciple’s initiator level in hit points.
For one round any enemies that are slain in combat within 20 ft. of you grant any adjacent allies to you temporary hit points equal to twice the creature’s Hit Dice.
Make a charge attack against a foe which does not provoke attacks of opportunity, if successful the attack inflicts an additional 14d6 points of damage and potentially stuns the opponent for one round.
The disciple releases an awesome call and grants a +4 morale bonus to all allies’ saving throws for the round and increases the DC’s of allies abilities by 4.
While in this stance, the initiator and allies within 10- ft. of the disciple, gain +1d6 points of damage for every foe that the disciple has defeated during the encounter (max +5d6).