Discipline Psychokinesis (cold); Level Kineticist 5
Display Auditory, Visual
Manifesting Time 1 standard action
Range personal
Area 30-foot radius centered on manifester
Duration instantaneous and concentration (maximum 1 round/level)
Saving Throw Fortitude partial, see text; Power Resistance yes
Power Points 9
Sapping all energy from the surrounding area, you leave everything within range at a standstill. Projectiles lose their momentum and clatter to the ground where they are, psionic effects are shut down as if affected by a Dispel Psionics power, and creatures must make a Fortitude save or become paralyzed for the duration of this power. Creatures normally immune to paralysis are still affected by this power, but those immune to cold are not. Creatures are entitled to a Fortitude save each round to escape this effect each round that the manifester concentrates.
Librarian's Note: Per dev comment, this power was not intended to paralyze the manifester.
Augment
- If you spend 4 additional power points, this power can be manifested as an immediate action
- For every 2 additional power points spent on this power, the radius increases by 10 feet and the DC increases by 1.