You are the pariah. You are the prison. You are the pain unending. Your suffering has passed the limits of endurance and in the depths of your fissured soul the Void has answered. Your companions will never know of the price that your presence protects them from. The Hollow One is the literal embodiment of salvation through degradation. She is the dark martyr who saves all in her damnation. Curses, suffering, afflictions and even possessions become her weapons.
Role: As a Hollow One, your role is to take on the prices the party is not likely to otherwise pay. A living sink to negative statuses you draw strength from your suffering or spread them to your foes. You stand as a secondary healer and controller with the possibility of your altered possessions shifting you to more offensive roles.
Classes: The majority of Hollow Ones are binders, fallen clerics, and practitioners of arcane arts. However, any class can come to the suffering of the Hollow One. Many characters survive the hero’s journey only to accumulate curses and plagues, Any who have suffering may wake one day to find within them the Void.
Worlds and Cabals: Hollow Ones lurk in the shadows of the Void and are found in all worlds of the Lost Spheres. Ambriddon’s Hurathi are believed to have spread the power through most of the Shattered Gates of the Black Lattice and also to have allegiances and ties with the Sleepers of Otrius, the Stillsouled of Meddikar, and the Breakers.
Bonus Hit Points: Whenever you gain an Hollow One tier, you gain 3 bonus hit points. These hit points stack with themselves, and don’t affect your overall Hit Dice or other statistics.
| Tier | Path Features |
|---|---|
| 1st | Path Ability, Hollow One's Submissions |
| 2nd | Path Ability |
| 3rd | Path Ability |
| 4th | Path Ability |
| 5th | Path Ability |
| 6th | Path Ability |
| 7th | Path Ability |
| 8th | Path Ability |
| 9th | Path Ability |
| 10th | Path Ability, Pandemonium |
Affliction[]
Each Hollow One path ability may make reference to an effect or target designated as an “Affliction” that is any negative mechanic currently impacting the Hollow One character. Afflictions include things such as bad pacts, condition, curse, disease, negative levels, poison, possession or damaged ability scores. Other negative game effects may be ruled as afflictions by the GM. As a general rule, afflictions must involve the influence of another creature or a sacrifice by the Hollow One.
Possession[]
Each Hollow One path ability may make refence to an effect or target designated as an “Possession.” As laid out in the Pathfinder Roleplaying Game Bestiary and other sources, not very many creatures actually have the ability to possess mortals, despite many creatures having it in myths and legends. GMs may wish to make Possession available to outsiders as a feat or type based ability with rules similar to the malevolence ability of the ghost template.
Hollow One’s Submissions:[]
Select one of the following abilities. Once chosen, it cannot be changed:
Caress of the Afflicted (Su)[]
As a swift action, you may spend a use of mythic power charging your touch attack with effects of a bad pact, condition, curse, disease, poison or damaged ability you are currently afflicted with. For 1 round creatures struck by this touch attack are forced to save against the DC of your condition up to the limit of 10+1/2 your hit dice + your tier as a maximum for 1 round per tier
Fury of the Fallen (Su)[]
As a swift action, you may expend a use of mythic power to gain a luck bonus for each bad pact, condition, curse, disease, poison or damaged ability you possess to every d20 and damage roll you make for 1 round. This total luck bonus cannot be greater than your tier
Moment of Lucidity (Su)[]
As a swift action you may ignore the detrimental effects of one bad pact, condition, curse, disease, poison or damaged ability. You are still afflicted for the purposes of Hollow One class abilities but suffer no penalties for one round.
Path Abilities: At 1st tier and every tier thereafter, select one new path ability from the Hollow One path abilities lists or from the universal path abilities lists (see the Pathfinder Roleplaying Game Mythic Adventures rulebook for more information).
Pandemonium: Whenever two or more afflictions successfully target or affect you in a single round you regain a use of mythic power
1st-Tier Hollow One Path Abilities:[]
You can select these path abilities at any tier
Abandoned Heart (Ex)[]
You count as having one Forlorn feat for every odd numbered tier you have. (For more information on Forlorn feats see Transcendent 10: Feats of the Lost - Figures Forlorn)
Accursed Beauty (Su)[]
You gain a mythic bonus to your Charisma score equal to 1 per curse you a currently under the effect of to a maximum of your tier. Multiple curses of the same final effect do not count. For example, bestow curse would count twice if it affected two different ability scores but once if two separate spells afflicted the same score. Two bestow curse spells targeting different attributes would both count for this ability’s effects. Note that Accursed Beauty only counts curses and not other afflictions.
Accursed Body (Su)[]
You gain a mythic bonus to your Constitution score equal to 1 per curse you a currently under the effect of to a maximum of your tier. Multiple curses of the same final effect do not count. See Accursed Beauty for examples.
Accursed Strength (Su)[]
You gain a mythic bonus to your Strength score equal to 1 per curse you a currently under the effect of to a maximum of your tier. Multiple curses of the same final effect do not count. See Accursed Beauty for examples.
Accursed Will (Su)[]
You gain a mythic bonus to your Wisdom score equal to 1 per curse you a currently under the effect of to a maximum of your tier. Multiple curses of the same final effect do not count. See Accursed Beauty for examples.
Additional Submission (Ex)[]
You learn an additional Hollow One Submission.
Aura of Failure (Su)[]
You shape your suffering into a black cloud of fate increasing the odds that all around you will not succeed. Rolls of 1s and 2s are treated as automatic failures with your aura. Games using fumble cards, tables or optional rules should treat 2s as 1s for fumbles. The Aura of Failure extends 10 feet per tier from you.
Black Box (Su)[]
You may alter one possession per tier you suffer so that you may ignore the possessing creature’s influence for up to one hour per tier as an free action by spending a use of mythic power.
Brandish the Black (Su)[]
You may expend a use of mythic power to select one spell-like or psi-like ability each creature possessing you normally has access to. This spell or power must be equal to or lower than your tier and equal to less than half your hit dice. You may use this power once per day during the duration of the possession as a spell-like or psi-like ability. You may expend another use of mythic power to use this power an additional time, however you may not use the power more times than the original creature could. You may select this ability more than once, if you do you gain an additional spell-like or psi-like ability with a single free use and reusable as above.
Brief Reprieve (Ex)[]
Your Moment of Lucidity now lasts 1 round per tier.
Crack the Shell (Su)[]
You may touch a possessed creature and expend a use of mythic power. If you do, you make a Will save with against the possessing creatures possession DC with a bonus equaling your tier. If they fail, their possession is transferred to you.
Cursedrinker (Su)[]
You may touch a cursed creature and expend a use of mythic power. If you do, you make an opposed Will save with against the initial DC of the curse with a bonus equaling your tier. If you succeed the curse is transferred to you.
Deeper Dark (Su)[]
Your Black Box ability now lasts for 1 day per tier.
Enslave Supernature (Ex)[]
You may expend a use of mythic power to gain more powers from a creature possessing you. Select one universal monster ability a creature possessing you could normally manifest, you may use this ability once per use of this ability. You may use this ability again to trigger the ability an additional time. The ability may not be triggered more times than the possessing creature could normally use it. All abilities requiring HD or statistic based calculations are recalculated off of your own HD and attributes. You must have the Brandish the Black path ability before selecting this ability.
Halo of the Fallen (Su)[]
Your Fury of the Fallen Power can effect one ally per tier who are in you Aura of Failure.
Hate’s Blade (Ex)[]
You gain 1d6 of Sneak Attack (as the rogue class feature) per tier versus creatures that have afflicted you.
Hellish Allure (Su)[]
You may spend one use of mythic power as an immediate action. If you do any evil outsider, incorporeal creature, or being with an ability to possess with in 10’ per tier of you and not currently possessing another creature must attempt to do so with its next round of actions. The DC of the Will save against this is 10+1/2 your hit dice + your tier.
Life’s Recoil (Su)[]
You gain 1d6 of negative energy channeling per affliction you currently bear. Treat this power as a cleric of twice your tier but limited to a number of dice equal to the number of afflictions you currently suffer to a maximum of your tier.
Martyr’s Ease (Su)[]
Select one ally per condition, disease, poison or damaged ability you possess, as an immediate action you can allow these targets a second save versus an enemy’s area of effect spell, power or supernatural ability that both the targets and you are in by expending a use of mythic power and choosing to fail your saving throws versus the effect. The targets of this ability gain a bonus of your tier to the second saving throw.
Paradox Heart (Su)[]
You may count spells, powers and effects with morale bonuses as curses for purposes for Hollow One powers. Morale bonuses from Hollow One path abilities do not count for this ability.
Paradox Mind (Su)[]
You may count spells, powers and effects with insight bonuses as curses for purposes for Hollow One powers. Insight bonuses from Hollow One path abilities do not count for this ability.
Power of the Betrayed (Su)[]
You may expend a use of mythic power as a swift action to maximize all random damage rolls against creatures that have afflicted you for 1 round. This ability affects spells, powers, supernatural abilities and normal weapon attacks.
Rage of the Betrayed (Ex)[]
You may lose you pent anger against creatures that have afflicted you. When struck by a creature that has afflicted a currently active effect upon you, you may enter a rage. Treat this ability the class feature of a barbarian or bloodrager (your choice) of your tier. Add half-your tier to these abilities’ class levels if you already have them.
Shattered Strikes (Su)[]
You share your suffering with your enemies when you successfully attack. Upon a successful melee attack, you may inflict one condition, disease, poison or damaged ability you are suffering from by expending a use of mythic power as a free action. If you choose to inflict ability damage or drain, you may not inflict more points than your tier or more than you currently have taken. Any inflicted effect that allowed a saving throw does so for your enemy but they suffer a penalty equal to your tier.
Shifted Burden (Su)[]
You may select another affliction you currently suffer from to inflict on allies in your Aura of Failure instead of the fumble penalty normally inflicted. If you select this ability a second time you may alter the affliction for foes as well. Any group you afflict must all suffer the same affliction.
Speed of the Many (Su)[]
You gain a mythic bonus to your Dexterity score equal to 1 per creature currently possessing you to a maximum of your tier. Expend a use of mythic power to have a possessing creature use its skill modifier to make a Dexterity-based check for you with a bonus equal to your tier.
Thoughts of the Many (Su)[]
You gain a mythic bonus to your Intelligence score equal to 1 per creature currently possessing you to a maximum of your tier. Expend a use of mythic power to have a possessing creature use its skill modifier to make an Intelligence-based check for you with a bonus equal to your tier.
Thrill of the Fright (Ex)[]
You gain a +2 morale bonus to attacks, damage and saves if you would be shaken instead of the condition’s normal effect. You may expend a used of mythic power as an immediate action when you would be frightened to change this to a +4 bonus, or +6 instead of panicked. You maintain these bonuses for the duration of the fear effect.
Talons of Affliction (Ex)[]
You may choose one rage power to gain when using Rage of the Betrayed. You may take this ability more than once, if you do you must be under the effect by one unique affliction per rage power.
Torn Spirit (Su)[]
You may choose two constellations from which you can choose aspects from each day in a manner as the occultist base class. These constellations must be opposed (This is an exception to normal spirit binding rules).
Toxin Vector (Ex)[]
You gain a Poison effect for any poison you are currently afflicted with with the same damage and DC. You may deliver this poison with any natural attack. If you possess the Aura of Failure path ability, you may spend a use of mythic power to force all creatures within your aura to save against any poison you suffer. The DC of the poisons has a bonus of 1/2 your tier (minimum 1).
Weighted Scales (Su)[]
For every condition, disease, poison or damaged ability you possess you may exclude one ally from your area affect abilities. Excluded allies also lose benefits from your other Hollow One abilities.
3rd-Tier Hollow One Path Abilities:[]
You must be at least 3rd tier to select these path abilities
Accursed Revelations (Su)[]
You may select one Oracle mystery. For every curse currently afflicting you, you may choose a revelation to gain access to while so cursed. You may have one revelation + one revelation for every odd numbered mythic tier you possess. You may select this ability again at 6th tier.
Accursed Vitality (Su)[]
You gain fast healing equal to the number of curses afflicting you to a maximum of your tier. If you have an Aura of Failure, you may expend a use of mythic power to grant this fast healing to anyone in your Aura of Failure.
Circle of Despair (Su)[]
You may expend a use of mythic power to spread one of your current afflictions per tier to your Aura of Failure. Non-Mythic creatures receive no save against this ability. Mythic creatures may make a save against a DC of 10+1/2 your hit dice + your tier. Affected creatures within your Aura of Failure are afflicted as though they were the original target. Possessions are still limited to the number of actions the possessing entity can take in a round regardless of how many creatures become afflicted by their control. Any creature leaving your Aura of Failure ceases to be affected by your chose afflictions.
Dual-Soulbind (Su)[]
You may bind a second spirit of an equal level to your tier. It must be opposed to the first spirit. If you use the major ability of either spirit, the major of the other spirit goes on cooldown as well (This is an exception to normal spirit binding rules).
Gifts Unbidden (Su)[]
You may touch a creature and expend a use of mythic power as a free action. If you do, you make an opposed Will save against the target with a bonus equaling your tier. If they fail, a possession currently afflicting you is transferred to them from you.
Lash of Grasping Talons (Su)[]
You may expend a use of mythic power as a swift action to summon a writhing whip-like weapon of darkness and disembodied talons. For every creature possessing you, your lash gains a 1d6 of slashing damage up to a total of your tier. Attacks with the weapon are resolved as touch attacks. For every two creatures possessing you, you gain 5’ of extra reach. The lash lasts 1 round per tier before it must be re-summoned.
Martyr’s Mercy (Su)[]
Select one ally per condition, disease, poison or damaged ability you possess, as an immediate action you can exclude these targets from an enemies area of effect spell, power or supernatural ability that both the targets and you are in by expending a use of mythic power and failing your saving throw versus the effect. You must have Martyr’s Ease path ability to select Martyr’s Mercy.
Masochistic Might (Su)[]
You find power in the pain, expending a mythic point as a free action to gain a +1 morale bonus to attack, damage, and saving throws for every 10 points of damage you have taken in the past round. This bonus lasts 1 round per tier, and cannot exceed a bonus greater than your tier.
Sadistic Glee (Su)[]
You find joy in carnage, expending a mythic point as a free action to gain a +1 morale bonus to attack, damage, and saving throws for every 10 points of damage you have inflicted in the past round. This bonus lasts 1 round per tier, and cannot exceed a bonus greater than your tier.
Suffering Earth Cannot Bear (Ex)[]
You gain a fly speed of 5’ feet per affliction you bear. Your maneuverability is poor until your fly speed is 30’ then it is average until it is 60’ when it becomes perfect.
Masteries of the Many (Su)[]
You gain a single feat per creature currently possessing you to a maximum number of feats equal to your tier. The creature must possess the feat you gain from it.
6th-Tier Hollow One Path Abilities:[]
You must be at least 6th tier to select these path abilities
Abyss (Su)[]
You may spend one use of mythic power as an immediate action, if you do you may force a creature that strikes you to be drawn into your inner Void. It must make a Will save of be forced to possess you as if it had the malevolence ghost monster ability. The DC of this save is 10+1/2 your hit dice + your tier.
Consuming Void (Su)[]
You may expend a use of mythic power to force a creature to make a Will save to avoid an effect similar to a trap the soul spell. Creatures failing their saves are entrapped within the Void inside your being. While so trapped you may consider them as possessions for Hollow One abilities interactions and abilities. You may only have one being so entrapped within you if you select this ability a single time. You may select this ability more than once, each time you do you may entrap two more entities within your Consuming Void power. If you are slain all creatures contained within you are released.
Damning Blast (Su)[]
You may release all of the creatures possessing you in an explosion of dimensional power and rending claws. You do 2d6 of untyped raw magical damage and 1d6 of slashing damage to all creatures in 10’ per possession released. You may only inflict from this damage once per tier even if you have more possessions that are released. All possessions are released regardless of damage.
Meeting Place (Su)[]
Your soul is a refuge for the most forbidden loves. Select one creature you currently are possessed by. You may evoke your Hellish Allure to create a gate effect to summon an outsider with an opposed alignment and allow the to creatures congress inside your being. The gated outsider also possesses you for purposes of Hollow One powers. If either creature has Heartbound feats you are considered a Heartbound to them and as though you all had the Polyamorous feat.
Shadow of the Dark Angel (Su)[]
You gain a cone emanation equal in distance to the speed of your flight from Suffering Earth Cannot Bear ability. Creatures within the cone are automatically afflicted with all afflictions you currently suffer and have not ignored with Moment of Lucidity. While creatures do not receive saving throws against this cone attack, they may move out of your cone to avoid it.
Shards of the Black (Su)[]
You may choose to invest abilities from Brandish the Black in another willing creature that may then be used in a similar manner to a ring of spell storing. These spells or powers may be in any combination not to exceed your tier in levels. The spells are resolved with the possessing creature’s caster levels and statistics.
Will of the Many (Su)[]
You may spend one use of mythic power as an immediate action. If you choose any creature make an opposed Will save with adding your tier to your roll. If you win, you control its possession of you like a dominate monster effect and may force it to use its powers through you as though it was possessing you normally.