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Discipline: Fool's Errand (Strike); Level: 2

Initiation Action: 1 standard action

Range: Melee attack (see text)

Target: One creature

Duration: Instantaneous


DESCRIPTION


With a powerful leap and a twist, you take brief flight, before crashing down with a deadly blow. As part of initiating this strike, you may move up to your land speed as if you had a fly speed with average maneuverability, then make a melee attack against a creature within your reach at the end of this movement. This attack deals weapon damage as normal. If your movement ends in a location that cannot support you, your attack occurs before you fall (you take falling damage as normal). If you have a means to fly, glide, or hover after your movement, you may do so. You can make Climb checks in place of Fly checks during the movement of this strike.

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