These rare veilweavers channel the power of an infinite armory within their soul, intuitively pulling ancient armaments from the akashic record as naturally as they breathe.
Armory of the Infinite[]
At 1st level, the infinite armory gains the ability to shape the Armory of the Infinite veil. This veil does not count against their normal limits on veils shaped, or their veil slots. They use their casting ability modifier as their veilweaving modifier for this veil, and their character level as their veilweaving level with this veil. When shaped in this way, the Armory of the Infinite is always treated as if it were invested with a number of points of essence equal to the veil’s maximum essence capacity. If the infinite armory’s Armory of the Infinite is unshaped, they can reshape the veil by meditating for one hour.
Summoned Armaments[]
At 1st level, whenever the infinite armory uses their Armory of the Infinite veil to draw an item from they veil, rather than applying an enhancement applied to the veil to the item they can choose to spend 1 spell point and treat it as if it were an item summoned using the armorist’s summon equipment ability. The item gains the properties of the infinite armory’s choice, and those benefits last for 1 minute per class level. If the item is dismissed before this duration has elapsed, the infinite armory can draw that same item from the veil again without having to pay a spell point. Armaments affected by this ability count as summoned equipment for the purposes of arsenal tricks. If an arsenal trick allows the armorist to summon weapons and armor made from special materials, the infinite armory can choose to have an armament benefiting from this ability be treated as if it were made from one of those materials.
This replaces the armorist’s summon equipment class feature.
Bound Armaments[]
At 1st level, the infinite armory enhances their Armory of the Infinite with the effects of their bound equipment, rather than summoning them. When the infinite armory creates a piece of bound equipment, those enhancements are instead applied to their Armory of the Infinite. When they apply those enhancements to a piece of equipment summoned by the veil, it is treated as a piece of bound equipment and counts as an item summoned using the armorist’s summon equipment ability. The infinite armory may have a number of enhancements equal to the number of pieces of bound equipment equal to that of a normal armorist, and replacing one of these enhancements takes the same amount of time as an armorist replacing their bound equipment. The infinite armory can also apply implement enhancements to their veil, and may apply them to a piece of equipment drawn from the veil in place of that equipment’s normal type of enhancement bonuses.
When the infinite armory gains the ability to bind their Armory of the Infinite to their Shoulders slot, items affected by this ability cannot be wielded by other creatures. If items benefitting from the enhancements of a piece of bound equipment leave the infinite armorist’s person they immediately disappear back into the veil.
This modifies the armorist’s bound equipment class feature.
Untold Capacity[]
At 5th level, and again at 10th, 15th, and 20th level, the infinite armory treats the essence capacity of their Armory of the Infinite veil as if it were 1 higher. This does not stack with the Capacity Increase talent, or the improved essence capacity class feature.
Binding the Infinite[]
At 10th level, the infinite armory treats their Armory of the Infinite as if it were bound to their Shoulders chakra.
Boosted Enhancement[]
At 10th level, whenever the infinite armory draws a piece of enhanced equipment from their Armory of the Infinite they can choose to spend 1 spell point to increase its enhancement bonus by half the bonus they may grant using their summoned armaments ability. This has the same duration as the summoned armaments ability, and allows the boosted equipment to be redrawn if it is dismissed or dropped before the duration has expired. Armaments affected by this ability count as summoned equipment for the purposes of arsenal tricks.
This replaces the armorist’s boost equipment class feature.
Master Binding[]
At 15th level, the infinite armory treats their Armory of the Infinite as if it were bound to their Body chakra. When using the special ability of the Armory of the Infinite’s Body bind, the infinite armory may spend 1 spell point to apply the effects of their boosted enhancement ability to each attack they make, though in this case the duration is only for those attacks. The infinite armory cannot use any summoned or boosted armaments that are being wielded by a creature other than themselves for these attacks.
This replaces the armorist’s quick summons class feature.
Master of the Infinite[]
At 20th level, the infinite armory no longer needs to spend spell points to use their summoned armaments ability. Each time they draw forth an armament, they may choose to grant it the benefits of that ability and those armaments maintain their enhancement bonus until they are dismissed. Whenever the infinite armory draws forth an enhanced armament from their veil, they may choose to apply their boosted enhancement ability to it at no spell point cost as well.
This replaces the armorist’s infinite arsenal class feature.
New Arsenal Tricks[]
The following arsenal tricks are available to an infinite armory:
Imbued Armory[]
The infinite armory can add their casting ability modifier instead of their Strength or Dexterity modifier to attack rolls when making an attack with a weapon benefitting from the effects of their summoned armaments or boosted enhancement abilities.