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Knowledge (Martial) (Int; Trained Only)[]

You can use this skill to identify martial maneuvers as soon as they are initiated, or recall tactics used in historic battles, as well as identifying warriors or generals in those battles or identifying heroes or villains in history and modern times.

Check: You can identify maneuvers and disciplines used by a combatant. The DCs for Knowledge (martial) checks relating to various tasks are summarized below.

Skill DC Task
10 + maneuver level Identify a maneuver being initiated by someone you can see. No action required. No retry.
20 + target’s initiator level Determine all disciplines known by a particular creature by watching it initiate at least one maneuver. No action required. Retry only if the subject initiates another maneuver.
15 + variable amount, +2 for every 50 years ago the battle occurred Recall important facts about historic battles and tactics used.
20 Recall facts about prominent martial disciples in the region.

Knowledge (Psionics) (Int)[]

Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. This entry specifically relates to the body of lore dealing with the phenomena of psionics in all its many manifestations.

Knowledge (psionics) covers ancient mysteries, psionic traditions, psychic symbols, cryptic phrases, astral constructs, and psionic races. You can use this skill to identify psionic monsters and their special powers or vulnerabilities.

(Editor's Note: Knowledge (psionics) does not allow you to recognize power effects in place and other uses that Knowledge (arcana) would allow for magic and spells. Instead, those abilities are covered under Spellcraft, or Psicraft if you are not using psionics-magic transparency.)

Untrained: An untrained Knowledge (psionics) check is simply an Intelligence check. Without actual training, you know only common knowledge (DC 10 or lower).

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