Library of Metzofitz Wiki
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Alchemist: While the legendary alchemist shares some similarities with its base class, the largest changes to the class are its ability to specialize in unique alchemical disciplines, giving the class a unique focus from the start.

Barbarian: Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle and ruin all who would stand in their way.

Bard: Legendary bards are far from the stereotypical musicians of days of old. Able to fulfill numerous roles and positions, legendary bards blend a mastery of performance, spells, and combat to form a unique set of abilities and skills to make for a potent and unique hero or villain.

Cavalier: Unlike other legendary classes, the legendary cavalier is a large step away from the base class, instead focusing on a few important issues. With commander’s aura, the legendary cavalier is far more capable of being a battlefield general, while many new features help improve their abilities with their mount. On top of that, knight’s renown and courtly skill allow for a legendary cavalier who is as competent off the battlefield as they are on it.

Cleric: The legendary cleric's component elements are similar in nature to the base version of the class, but have been heavily adjusted to offer advancements at every level beyond spellcasting, give domains more prominence as a feature, and offer more choices throughout character progression.

Deadeye Hexer: Mysterious warriors, deadeye hexers are often loners, drifting through the land and dealing death for whatever reasons they choose. They will occasionally ally themselves with others toward a common cause, neutralizing any resistance with gun and spell.

Doomguard: Doomguards are grim individuals, facing each day as if it were their last. Some do this with a face of gaiety, others with grim determination, but all do their best to steel themselves and prepare for their day of judgement. They do this by finding companions to aid them and by facing lesser trials on the way, making them trustworthy heroes and companions.

Fighter: The knight errant, the conquering warlord, the royal bodyguard – these positions and many more are where fighters excel. Roles that offer ample opportunity to test a fighter’s mettle against those who are brave enough to face him. Fighters excel in battle—confronting and overcoming opposing forces, holding the line, and turning the tide of conflict through tactical acumen and physical force. Fighters are peerless champions whose combat prowess is legendary.

Gunslinger: While the legendary gunslinger does share some similarities with the gunslinger, the largest changes to the class are in its 3/4th base attack bonus progression and the addition of gun masteries. The result is a gunslinger that is far more easily able to differentiate itself from others while avoiding the issues of extreme damage. Gun masteries allow a gunslinger to customize their experience far more than they could previously, while the limited base attack bonus allows the class to better fit its narrative as an agile shooter whose mobility is as important as their firepower.

Kinetic Shinobi: Mystic warriors, kinetic shinobi travel in shadow, striking when their enemies are most vulnerable. Masters of stealth, kinetic shinobi often work in teams, using superior tactics to bring down foes with a mix of elemental power and ancient techniques. While most effective getting up close and personal with their foes, kinetic shinobi are just as adept at ranged combat, and even those who don’t see the battlefield can make use of their abilities through subterfuge, espionage, and out-and-out thievery.

Kineticist: Although much of the legendary kineticist will be familiar to those who have played the original kineticist, there are quite a few changes, such as alterations to how burn functions, the inclusion of battle burn to allow a more dynamic combat experience, and an improvement on how internal buffer is utilized. Legendary kineticists are now more capable of functioning in combat without the worry of overtaxing themselves, making for a more versatile experience. The legendary kineticist also comes with a rewrite of the Extra Wild Talent feat.

Magus: While the theme of the magus remains intact, there are a couple key changes to legendary magus. The first is the inclusion of tomes, difficult-to-destroy spell books that grant upgrades to a chosen fighting style. Second is arcane potential, a pool that ebbs and flows in combat to fuel arcane techniques that change both spell and weaponcraft. Finally, magus arcana have been given a new list that includes both in and out of combat options.

Medium: The Legendary Medium has been reworked to better fulfill the dream of an immensely diverse and adaptable class, with spirit feats and a reduced seance time enabling the class to effectively take on new roles on the fly.

Ninja: The legendary ninja is designed not only to skulk around in the shadows but also weave spellcasting into combat seamlessly. Focusing on a mix of martial and magic might, the legendary ninja grants the tools needed to create a truly stealthy character with a mystic touch to them in a way unique from other classes or its base incarnation.

Ranger: The legendary ranger takes many of the base elements of the ranger class and makes them more versatile (and less campaign dependent) while giving more flexibility in the character’s progression with a talent system similar to the rogue. Hunter’s Bond has also been expanded into a 1st level feature — Natural Gift — that can act as the central mechanic for the legendary ranger, depending on character build.

Rogue: The legendary rogue revisits the core class abilities of the rogue in both its core and unchained version, exploring its offensive and defensive capabilities as well as its versatility with skills (including unchained skill unlocks) and rogue talents, giving not only new mechanics but also alternate rules and advice on implementation.

Samurai: Unlike other legendary classes, the legendary samurai marks a large departure from the base class in order to create a class that is more in keeping with the fantasy of samurai. Class features such as iaijutsu strike and iaijutsu technique help to give the class a unique identity while warrior’s grace seeks to replicate the status samurai traditionally had in communities.

Shifter: While the legendary shifter does share some similarities with the shifter, the largest changes to the class are in how she transforms; no longer dependent on aspects, a legendary shifter instead can take a variety of forms equal to that of a druid. Rather than waiting until 4th level, a legendary shifter can tap into her shifting at 1st level, as well as having far more control over it due to the changes of shifter shape.

Skinchanger: Skinchangers are elusive infiltrators, scouts, spies, deadly assassins, and skilled warriors. Those who use their abilities to transform into animals or create weapons from their own body are fully capable of direct frontal assaults, while those who focus their skills on mimicry and disguise generally prefer to remain hidden until the last possible moment and then strike when the enemy least expects it. Many skinchangers even take on multiple roles, shifting their tactics as often as they shift their bodies.

Swashbuckler: Although much of the legendary swashbuckler will be familiar to those who have played the original swashbuckler, the most notable change is to its ability progression. The result is that the swashbuckler has more of a unique, identifying personality as a class rather than acting as a melee alternate to the gunslinger. Swashbucklers now receive less deeds from their class, but possess a new ability that allows each swashbuckler to diversify herself from her fellows called a personage, which grants her bonus abilities and deeds. This allows a swashbuckler player to diversify her character beyond her selection of feats.

Wizard: The legendary wizard is a class rebuild which focuses on giving the wizard greater freedom in spellcasting as well as more interesting interactions between a wizard and their specialization.

Yakuza: Natural leaders who wield cleverness and cunning alongside a willingness to do almost anything to get what they want and a vast network of contacts that get him access to whatever he needs, yakuza often travel in teams with others of their gangs or with allies who have proven themselves trustworthy and valuable in a pinch. They are equal parts stealthy and brazen, wielding their reputation and connections with the skill of a surgeon and then melting into the shadows without a trace when things get too hot.

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