Library of Metzofitz Wiki

Arcane Tension (Su)[]

The magical girl may, once per round, as a swift action, expend an unused spell slot to gain a point of tension per 2 levels of the expended spell (minimum 1).

Familiar (Su)[]

The magical girl gains a familiar, using her magical girl level as her wizard level. Unlike an ordinary familiar, the familiar granted by this ability may always speak one language the magical girl knows, or more if it has a sufficient Intelligence bonus or ranks in Linguistics.

Fast Enchantment (Su)[]

While transformed, the magical girl may expend 3 rounds of her transformation class feature as a swift action to enhance a weapon she is holding, just as though she were a magus of her level using her arcane pool to do so.

Henshin Hero Power[]

The magical girl gains a henshin hero power that she meets the prerequisites for, using her magical girl level as her henshin hero level. The magical girl may select this power multiple times, each time she gains a new henshin hero power.

Magus Arcana[]

The magical girl gains a magus arcana that she meets the prerequisites for, using her magical girl level as her magus level. If the magus arcana requires the expenditure of arcane points the magical girl must instead expend 3 rounds of her transformation class feature per arcane point normally required. Any magus arcana that normally uses a calculation based on Intelligence is instead based on Charisma for a magical girl. For example, a magical girl with the arcane accuracy magus arcana grants herself an insight bonus on attacks equal to her Charisma bonus, not her Intelligence bonus. The magical girl may select this power multiple times, each time she gains a new magus arcana.

Metamagery (Su)[]

The magical girl may apply a metamagic feat she knows to a spell without increasing its casting time or spell level by expending one point of tension for each of the feat’s level adjustments.

The magical girl must be at least 8th level to select this power.

Potent Arcanum (Su)[]

While transformed the magical girl adds 1 to the save DC of her spells, at 12th level and every 6 levels thereafter the magical girl adds an additional 1 to the save DC of her spells.

A magical girl must be at least 6th level to select this power.

Potent Tension (Su)[]

Spells cast in this manner have an action type one step greater than normal, (swift action spells become standard actions, standard action spells become full round actions, etc)

Ranged Spellstrike (Su)[]

The magical girl can use spellstrike to cast a single-target touch attack ranged spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack. The magical girl must have the spellstrike talent to select this one.

Selective Recall (Su)[]

While transformed, the magical girl may choose to expend 3 rounds per spell level of her transformation class feature in order to cast a spell she knows without expending a spell slot. Spells cast in this manner have an action type one step greater than normal, (swift action spells become standard actions, standard action spells become full round actions, ect) if the magical girl has the signature spell power then she may expend an amount of tension equal to half the spell’s level to cast spells selected for her signature spell ability.

Signature Spell (Ex)[]

The magical girl selects one spell that she can cast that deals hit point damage. She may treat this spell as her finishing move, using its damage dice and casting times in place of her finishing move, spending tension to modify it as normal. A magical girl may select this talent multiple times. The second time and each time thereafter she may instead select one spell descriptor or sub school and may treat any such spells that deal hit point damage as her finishing move. If the spell deals damage more than once, then she must expend tension each time she rolls damage for the spell to modify it.

Spellshatter Tension (Sp)[]

The magical girl may attempt to siphon magical energy from the surrounding area to fuel her finishing move. As a swift action the magical girl may spend 3 rounds of her transformation class feature to attempt to dispel one active spell effect within 100 feet of her (as per dispel magic). If successful she gains an amount of tension equal to the spell’s level. Alternatively the magical girl may attempt to target spells that have already dissipated no longer than 1 minute ago, the DC for this caster level check is equal to 10 + the level of the highest spell level cast within 100 feet of the magical girl. Every 2 she beats this DC by allows her to dispel an additional spell effect. Every dissipated spell dispelled in this manner grants the magical girl an amount of tension equal to 1/2 the level of the dissipated spell.

A magical girl must be at least 12th level to select this power.

Spellstrike (Su)[]

Whenever a magical girl casts a spell with a range of "touch" from the magus spell list, she can deliver the spell through any weapon she is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magical girl can make one free melee attack with her weapon (at her highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magical girl makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Wide Area Blast (Su)[]

The magical girl may treat her finishing move as a line, cone or burst. The line has a range of 20 feet per level, the cone has a range of 5 feet per level and the burst has a radius of 5 feet per 2 levels - the magical girl may draw the burst’s point of origin at any point within long range (400 feet + 40 feet per level). That she has line of effect to. Using her finishing move as a line costs 2 tension and a cone or burst costs 3 tension. Creatures caught in the area receive a reflex save (DC 10 + 1/2 magical girl level + Charisma modifier) to halve this damage.