At 2nd level, the mime must choose a performance of practice. While she does not master the trades as the original class members do, she develops her talents of impersonation and mockery and learns how to imitate them in her own satirical way. With this, she gains a number of masquerade points equal to her mime level + her Charisma modifier. The mime regains any expended masquerade points with a full night’s rest. At 5th level and every 4 levels thereafter, she chooses an additional masquerade to add to her collection.
Each masquerade grants a passive benefit, as well as a unique ability called a mocking action. Mocking actions can be completed as a move action or as part of a full attack.
| As a design restraint, only the 11 original Pathfinder classes were used in developing the masquerades; given the vast amount of content that has been and will be published by third parties and expansions, the mime becomes increasingly more difficult to balance and leave feeling meaningful.
On the flipside, should one wish to develop a masquerade for the mime using his own campaign or another class not listed here, one is more than welcome to do so. The masquerades can have some of the class’ skills, an additional feat, a number of martial proficiencies, or an exotic proficiency that resembles the class she’s mocking, as well as a mocking action that uses a masquerade point to employ. When developing the mocking action, one should primarily focus on the key ability and feeling of the class that makes it unique or different. The existing ones provide great examples. Additionally, avoid abilities that tend to be existent in other classes and attempt to maintain a satirical and entertaining ploy. |
Masquerade Of Fury (Ex)[]
“Size doesn’t matter… or does it?”
The mime develops a performance of barbarian fury, imitating the barbarian’s mastery of strength and rage.
- The mime adds the greataxe, greatclub, and greatsword to her list of proficiencies.
- The mime may take Toughness as a bonus feat. If she chooses not to or already has the feat, she instead increases her mocking rage ability to grant 3x her mime level in temporary hit points when used.
Mocking Rage (Su) The mime may spend a masquerade point to gain temporary hit points equal to 2x her mime level that last until the beginning of her next turn or until expended.
Masquerade Of Lore (Ex)[]
“She didn’t really know the answer, but she sure fooled everyone into thinking she did.”
The mime develops a performance of bardic knowledge, imitating the bard’s mastery of lore and art.
- The mime may use her Perform bonus in place of a knowledge bonus during a knowledge check. She may make this knowledge check untrained. This ability may be used three times per day.
Mocking Performance (Su) The mime may spend a masquerade point to grant allies that have line of sight to her and are within 30 feet a luck bonus to her choice of attack, damage, saving throws, or skill checks equal to 1/5 (minimum 1) of her mime level until the beginning of her next turn.
Masquerade Of Faith (Ex)[]
“Unlike positive and negative, neutral energy never made sense, and neither did the clerics that used it.”
The mime develops a performance of cleric faith, imitating the cleric’s mastery of divinity and worship.
- The mime adds Heal (Wis) to her list of class skills.
- The mime adds the flail, warhammer, and scythe to her list of proficiencies.
Mocking Energy (Su) The mime may spend a masquerade point to release a wave of neutral energy that hits all creatures in a 30 foot radius centered on the mime during which time she chooses a swift action to include in the masquerade. These swift actions are generally mundane and easy to copy for her allies, such as a wiggle of the left leg, a thumbs up, or a wave.
Any creature hit by the wave of energy receives temporary hit points equal to the mime’s Perform bonus (minimum 1) that expire after 1 round. Creatures affected may reenact the swift action of the mime to heal for an amount equal to any temporary hit points that were destroyed. Creatures that do not mimic the mime’s swift action take damage equal to the amount of temporary hit points left on them at the end of their turn. The saving throw for this is 10 + the mime’s level + her Charisma modifier. Creatures take half damage on a successful save.
This performance is not intended to be obscure, and allies that see it and are affected always know how to respond. This is particularly effective on enemies that do not have the associated body parts to mimic the swift action or simply are not compelled to respond, cannot afford the swift action, or are not aware of the consequences due to it appearing as a bluff before turning sour.
Masquerade Of The Beast (Ex)[]
“Is she wearing oversized bear gloves… and a horse mask?”
The mime develops a performance of druidic cause, imitating the druid’s mastery over primal magic and nature.
- The mime adds Fly (Dex), Handle Animal (Cha), and Swim (Str) to her list of class skills.
Mocking Shape (Ex) The mime may spend a masquerade point to gain a natural attack turn that deals 1d6 damage and lasts until the end of her turn. At 5th level and every 3 levels thereafter, the damage of this attack increases by one dice level as if it were affected by the Improved Natural Attack feat to a maximum of 6d6.
Masquerade Of The Fortress (Ex)[]
“It doesn’t have to be sharp to cut you.”
The mime develops a performance of fighter focus, imitating the fighter’s mastery of equipment and combat.
- The mime chooses 1 exotic weapon to add to her list of proficiencies and gains Weapon Focus as a bonus feat for the weapon she selected.
Mocking Training (Ex) The mime may spend a masquerade point to automatically confirm any critical threat caused by the weapon she chose for Weapon Focus.
Masquerade Of Fists (Ex)[]
“He can punch you really fast; while she can make you think she’s punching really fast.”
- The mime develops a performance of monk discipline, imitating the monk’s mastery of speed and energy.
- The mime gains Improved Unarmed Strike as a bonus feat.
- The mime increases her base move speed by 10 feet.
Mocking Blows (Ex) The mime may spend a masquerade point to make a full attack using her ranks in Perform in place of her base attack bonus. She gains additional attacks as normal.
Masquerade Of Zeal (Ex)[]
“All work and no play makes Jack a dull boy.”
The mime develops a performance of paladin dedication, imitating the paladin’s mastery of sanctity and zeal.
- The mime adds Ride (Dex) to her list of class skills.
- The mime adds shields to her list of proficiencies (including tower shields.)
Mocking Smite (Su) The mime may spend a masquerade point to call upon the powers of comedy to help her smite mirthlessness on a chosen target until the beginning of her next turn. To smite mirthlessness, she gains a +2 deflection bonus to AC and automatically bypasses any DR against the chosen target.
Masquerade Of The Hunt (Ex)[]
“Nothing marks the target quite like sticking a ‘kick me’ sign on his back.”
The mime develops a performance of ranger prowess, imitating the ranger’s mastery of pursuit and camaraderie.
- The mime adds Survival (Wis) to her list of class skills.
- The mime adds the rapier, scimitar, longbow, and shortbow (including composite bows) to her list of proficiencies.
Mocking Target (Ex) The mime may spend a masquerade point to mark a target until the beginning of her next turn. Allies gain a bonus to attack and damage rolls equal to 1/5 her mime level (minimum 1) against the marked target.
Masquerade Of Shadow (Ex)[]
“She didn’t know where their vital spots were, but she was sure she could make them easier for someone else to hit.”
The mime develops a performance of rogue finesse, imitating the rogue’s mastery of stealth and precision.
- The mime adds Stealth (Dex) to her list of class skills.
- The mime adds the hand crossbow, sap, and short sword to her list of proficiencies.
Mocking Strike (Ex) The mime may spend a masquerade point to distract an enemy for a moment. The next ally other than the mime to attack the target before the beginning of her next turn deals an additional 1d6 damage on a hit. If the ally misses his attack, mocking strike is still consumed. At 4th level, this damage increases by +1d6 to +2d6, and every 3 levels thereafter, it continues to improve an additional +1d6 to a maximum of +7d6 at 19th level.
Masquerade Of The Prodigy (Ex)[]
“Without a disguise, she convinced them that she was an orc… as a gnome!“
The mime develops a performance of sorcerer heritage, imitating the sorcerer’s mastery of power and ambition.
- The mime adds Use Magic Device (Cha) to her list of class skills.
- The mime gains a bonus feat in addition to those gained from normal advancement. This bonus feat must be selected from those listed as racial feats. The mime does not need to qualify for the racial prerequisite.
Mocking Bloodline (Ex) The mime may spend a masquerade point to add 1/2 her mime level to the item’s caster level when using magical items, scrolls, and wands.
Masquerade Of The Tome (Ex)[]
“That’s not magic... all the props are rigged!”
The mime develops a performance of wizard thought, imitating the wizard’s mastery of study and the arcane.
- The mime adds Spellcraft (Int) to her list of class skills.
- The mime chooses an item to bond with that is satirical in nature. This can be anything from an oversized tome to a really floppy wizard’s cap, but must be something that is either wielded or equipped. This bonded item gives the mime a +2 bonus to her Perform checks. Additionally, this item can contain a spell of the mime’s choosing from the sorcerer/wizard spell list that will be used by Mocking Bond. This spell can be changed with a full night’s rest. The chosen spell’s level cannot be greater than 1/3 of the mime’s level.
Mocking Bond (Sp) The mime may spend a masquerade point to invoke the spell from her bonded item as a spell-like ability as long as the item is equipped. The save for this spell is 10 + the spell’s level + the mime’s Charisma modifier. The caster level for this spell is equal to the mime’s level.