Ankheg[]
STARTING STATISTICS
SIZE Medium; SPEED 30 ft., burrow 20 ft.; AC +4; ATTACK bite (1d6 + 1d4 acid); ABILITY SCORES Str 13, Dex 12, Con 15, Int 1, Wis 13, Cha 7; SPECIAL QUALITIES darkvision 60 ft., low- light vision
4th-Level Advancement[]
SIZE Large; AC +3; ATTACK bite (1d8 + 1d4 acid); ABILITY SCORES Str +4, Dex -2, Con +4,
SPECIAL ATTACKS spit acid SPECIAL QUALITIES tremorsense 30 ft
SPIT ACID (EX) Once every 6 hours, an ankheg can spit a 30-foot line of acid. Creatures struck by this acid take 4d4 points of acid damage (Reflex DC 10 + 1/2 HD + Constitution modifier halves). Once an ankheg uses this attack, it must wait 6 hours before using it again. Additionally, during this time period, its bite attack does not inflict any additional acid damage.
Bulette[]
STARTING STATISTICS
SIZE Medium; SPEED 30 ft., burrow 20 ft.; AC +3 natural armor; ATTACK bite (1d6), 2 claws (1d4); ABILITY SCORES Str 18, Dex 15, Con 15, Int 2, Wis 13, Cha 3.
7th-level Advancement[]
SIZE Large; AC +2 natural armor; ATTACK bite (1d8), 2 claws (1d6); ABILITY SCORES Str +6, Dex –2, Con +4, SPECIAL ATTACKS leap, savage bite
LEAP (EX) A bulette can perform a special kind of pounce attack by jumping into combat. When a bulette charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it makes the Acrobatics check, it can follow up with four claw attacks against foes in reach, but cannot make a bite attack.
SAVAGE BITE (EX) A bulette’s bite is particularly dangerous. It applies 1-1/2 times its Strength modifier to damage inflicted with its bite attack, and threatens a critical hit on a 19–20.
Gorgon[]
STARTING STATISTICS
SIZE Medium; SPEED 30 ft.; AC +5; ATTACK gore (1d6), 2 hooves (1d4); ABILITY SCORES Str 16, Dex 12, Con 16, Int 2, Wis 14, Cha 8.
7th-level Advancement[]
SIZE Large; AC +5; ATTACK gore (1d8), 2 hooves (1d6); ABILITY SCORES Str +6, Dex -2, Con +6, SPECIAL ATTACKS breath weapon, trample (1d8 + Strength modifier)
BREATH WEAPON: A gorgon can use its breath weapon once every 1d4+1 rounds to create a 30-foot cone of green gas. Those caught in the area of the gas can attempt a Fortitude save (DC 10 + 1/2 HD + Constitution modifier) to resist the effects, but those who fail the save are immediately petrified. This petrification is temporary—each round, a petrified creature can attempt a new Fortitude save to recover from the petrification.
Hydra[]
STARTING STATISTICS
SIZE Medium; SPEED 30 ft.; AC +2; ATTACK bite (1d6); ABILITY SCORES Str 13, Dex 14, Con 14, Int 2, Wis 11, Cha 9; SPECIAL QUALITIES hydra traits
7th-level Advancement[]
SIZE Large; AC +4; ATTACK 3 bites (1d8); ABILITY SCORES Str +4, Dex -2, Con +4, SPECIAL
ATTACKS pounce, SPECIAL QUALITIES fast healing, regenerate head.
FAST HEALING (EX) A hydra’s fast healing ability is equal to its current number of heads (minimum fast healing 3). This fast healing applies only to damage inflicted on the hydra’s body.
HYDRA TRAITS (EX) A hydra can be killed by severing all of its heads or slaying its body. Any attack that is not an attempt to sever a head affects the body, including area attacks or attacks that cause piercing or bludgeoning damage. To sever a head, an opponent must make a sunder attempt with a slashing weapon targeting a head. A head is considered a separate weapon with hardness 0 and hit points equal to the hydra’s HD. To sever a head, an opponent must inflict enough damage to reduce the head’s hit points to 0 or less. Severing a head deals damage to the hydra’s body equal to the hydra’s current HD. A hydra can’t attack with a severed head, but takes no other penalties.
REGENERATE HEAD (EX) When a hydra’s head is destroyed, it regrows the head in 1d4 rounds. To prevent new heads from growing, at least 5 points of acid or fire damage must be dealt to the stump (a touch attack to hit) before they appear. Acid or fire damage from area attacks can affect stumps and the body simultaneously. A hydra doesn’t die from losing its heads until all are cut off and the stumps seared by acid or fire.
Owlbear[]
STARTING STATISTICS
SIZE Medium; SPEED 30 ft.; AC +2; ATTACK bite (1d4), 2 claws (1d4); ABILITY SCORES Str 14, Dex 14, Con 12, Int 2, Wis 12, Cha 8; SPECIAL QUALITIES low-light vision, scent.
4th-level Advancement[]
SIZE Large; AC +3; ATTACK bite (1d6), 2 claws (1d6 + grab); ABILITY SCORES Str +6, Dex -2, Con +4
Shambling Mound[]
STARTING STATISTICS
SIZE Medium; SPEED 20 ft., swim 20 ft.; AC +4; ATTACK 2 slams (1d6 + grab); ABILITY SCORES Str 16, Dex 12, Con 14, Int 7, Wis 10, Cha 8; DEFENSIVE TRAITS plant traits; Resist fire 10.
7th-level Advancement[]
SIZE Large; AC +4; ATTACK 2 slams (1d8 + grab); ABILITY SCORES Str +6, Dex -2, Con +4,
Immune electricity; SPECIAL ATTACKS constrict (1d8 + Strength modifier).
Winter Wolf[]
STARTING STATISTICS
SIZE Medium; SPEED 30 ft.; AC +3; ATTACK bite (1d6 + 1d4 cold + trip); ABILITY SCORES Str 16, Dex 13, Con 14, Int 6, Wis 12, Cha 8.
7th-level Advancement[]
SIZE Large; AC +3; ATTACK bite (1d8 + 1d6 cold + trip); ABILITY SCORES Str +2, Dex -2, Con +2, SPECIAL ATTACKS breath weapon
BREATH WEAPON (SU) Every 1d4 rounds, 15-ft. cone, 6d6 cold damage, Reflex half (DC 10 + 1/2 HD + Constitution modifier).