Master of Shapes[]
Mages, druids, psions and other mystics all touch on the power of self-transformation. Some among those with the knowledge of change take the art deeper, mastering subtle powers of the flesh to become more powerful versions of their intended shapes, creeping ever closer to the truth of their becoming.
Taking on a broader range of abilities of the creatures they choose to transform into, the Master-of-Shapes soon becomes a deterrent to enemy hostilities as the reputation of beings able to learn the deepest powers of their enemies becomes more known.
Role: As a Master-of-Shapes you are a versatile agent of change, most often changing to fill the momentary or unexpected needs of the group. Your adaptability and low need of specific support makes you blend into nearly every group or situation.
Classes: The most common Mastersof-Shapes are draw from the ranks of egoist psions, transmuters, taskshapers, and sorcerers with bloodlines of change. Other classes without direct access to shapechanging won’t have as an easy of time with the needed synergies.
Worlds and Cabals: While metamorphic masters are known in nearly any long-term magical society, they are most common among the Black Banner’s taskshapers and Thaonic sorcerers who move their blood to the gift of self transformation. A small number of dream-born shifters from the City of Allialla have also surfaced
Bonus Hit Points: Whenever you gain an Master-of-Shapes tier, you gain 5 bonus hit points. These hit points stack with themselves, and don’t affect your overall Hit Dice or other statistics.
| Tier | Path Features |
|---|---|
| 1st | Path Ability, Adaptations |
| 2nd | Path Ability |
| 3rd | Path Ability |
| 4th | Path Ability |
| 5th | Path Ability |
| 6th | Path Ability |
| 7th | Path Ability |
| 8th | Path Ability |
| 9th | Path Ability |
| 10th | Path Ability, The Master's Form |
Adaptations[]
Select one of the following abilities. Once chosen, it cannot be changed:
Altered State (Su)[]
As a swift action, you may spend a use of mythic power to select a new form for an ongoing metamorphosis, shapechange or polymorph effect. The change does not alter the duration or allow any choices outside the normal options for the ability.
Metamorphic Charge (Su)[]
At the beginning of a charge attack action you may expend a use of mythic power as a swift action, you may cast a spell of the polymorph subschool, manifest a metamorphosis, or use a supernatural shapechanging effect that would normally take a standard action.
Reactive Resistance (Su)[]
As an immediate action you may expend a use of mythic power to cast a spell of the polymorph subschool, manifest a metamorphosis, or use a supernatural shapechanging effect that would provide energy resistance or immunity to an energy attack you are being exposed to.
Path Abilities[]
At 1st tier and every tier thereafter, select one new path ability from the Master-of-Shapes path abilities lists or from the universal path abilities lists (see the Pathfinder Roleplaying Game Mythic Adventures rulebook for more information).
The Master’s Form[]
Whenever a mythic creature is defeated by you in the same round as you have activated a shapechanging spell, power or effect you regain a use of mythic power.
1st Tier Master of Shapes Path Abilities[]
Accepting Essence (Ex)[]
You learn to alter your being to bear the strain of more magical devices. Choose one magic item slot, you gain an additional slot for that item. Keep track of items occupying any bonus slot as that anatomical changes were made to allow the interaction (robe membranes, ring spurs, etc).
Additional Adaptation (Ex)[]
You learn an additional Adaptation ability.
Altered Musculature (Ex)[]
You have made subtle permanent alterations to your for to allow you to wield manufactured weapons one size larger than normal without penalty.
Arcane Change (Su)[]
You may spend a prepared arcane spell or spell slot to regain a moment of change.
Assume Enchantment (Su)[]
As a free action may expend a use of mythic power to select one magic melee weapon you are holding and one natural weapon a form you are about to assume with a polymorph, metamorphosis, or other shapechange effect. That weapon’s magical qualities are transfered to your new forms natural attack. You may select this ability more than once, each time allows you to assume an additional weapon and assign its powers to a different natural attack.
Become the Venom (Su)[]
You may expend a use of mythic power to gain the poison of a creature that has poisoned you for the duration of your current shapechange. If you do not have a natural weapon appropriate to the poison, you instead extrude the venom to pustules on your skin, creating 1 pustule per tier. You or ally can burst a pustule to coat a weapon or natural attack with a single dose of the poison. You are immune to the poison for the duration of the shapechange.
Cerebral Node (Su)[]
You have learned to shape a portion of your internal anatomy into a mass of bone and flesh that is appropriate to be enchanted with Craft Wondrous item. This Node can be enchanted with any magic affinity appropriate to the Brow slot. You gain a +1 bonus to your Will save equal to every 20,000 gp the Node is enchanted with to a maximum of your tier. This magic item “slot” is in addition to the normal Brow slot.
Clever Concealment (Ex)[]
You may conceal an additional ring, wand, and wondrous item in your form. Rings that are concealed no longer count against your ring slots. You must have the Conceal Magic path ability to select this ability.
Conceal Magic (Su)[]
You may expend a use of mythic power to incorporate a ring, wand or wondrous item into your form. Wondrous items concealed must be able to be held in a single hand. Items are usable as per normal. You may conceal one item of each type. Concealed rings still count against your ring slots.
Claw and Tooth (Su)[]
You may shift to grow natural weapons as per two normal claw and bite attacks appropriate for your size as a free action. You may not use this ability while under the effect of a shapechange that does not allow them unless you have the Dual Form.
Dual Form (Ex)[]
You may have a second polymorph subschool spell effect going on at the same time, gaining the benefits of both spells or powers, though bonuses of the same type do not stack.
Evolved Metamorphosis (Ex)[]
You master new and surprising adaptations through shapechanging. You may spend one use of mythic power as a free action when you polymorph, metamorphose, or use another shapechange effect. If you do, you may select 1 point of eidolon evolutions per tier to manifest in your new form as though it were an eidolon. Doing so causes a -2 penalty per evolution point to any Disguise checks you make in this form.
Extruded Weapon (Su)[]
You learn to shed bone and flesh to form any weapon you are proficient in by expending a use of mythic power. The weapon counts as both magical and mythic for purposes of damage reduction. Your weapon may last for 1 hour per tier and can dismiss it sooner as a free action.
Form of Reaction (Ex)[]
You may choose to activate a specialized Elemental Body effect when you use Reactive Resistance. This form acts as the fire form of an elemental accept your resistance and burn ability are of the same type that triggered reactive resistance. At 1st tier this functions as elemental body I, at 3rd tier elemental body II, 5th tier elemental body III, and elemental body IV at 7th tier.
Form of the Divinities (Su)[]
Select one Domain granted by your patron deity. If you change into a form associated with your deity, you gain access to the powers of this Domain for the duration of your shapechange as though you were a cleric with a level equal to your hit dice.
Gore and Glory (Su)[]
You may shift to grow a natural weapon of a gore attack appropriate for your size as a free action. You also gain the Improved Overrun feat. You may not use this ability while under the effect of a shapechange that does not allow them unless you have the Dual Form.
Internalized Power Reserves (Su)[]
Items concealed with Conceal Magic or occupying extra body slots from Accepting Essence may be resolved with your own caster level if higher than the items. The items may also be used by expending a use of mythic power instead of a daily use or charge. If you do so they may benefit from your choice of Intelligence, Charisma or Constitution modifier to their DCs instead of the items original modifier.
Plexus Node (Su)[]
You have learned to shape a portion of your internal anatomy into a mass of bone and flesh that is appropriate to be enchanted with Craft Wondrous item. This Node can be enchanted with any magic affinity appropriate to the Wrist slot. You gain a +1 bonus to your Reflex save equal to every 20,000 gp the Node is enchanted with to a maximum of your tier. This magic item “slot” is in addition to the normal Wrist slot.
Powerful Supernature (Su)[]
Your supernatural abilities derived from shapechanges are particularly difficult to resist. All such abilities have there DCs increase by 1. If you expend a used of mythic power as a free action when activating a supernatural ability while shapechanged, you may add half your tier to the DC in addition.
Psionic Change (Su)[]
You may spend 3 psionic power points to regain a moment of change.
Sacral Node (Su)[]
You have learned to shape a portion of your internal anatomy into a mass of bone and flesh that is appropriate to be enchanted with Craft Wondrous item. This Node can be enchanted with any magic affinity appropriate to the Waist slot. You gain a +1 bonus to your Fortitude save equal to every 20,000 gp the Node is enchanted with to a maximum of your tier. This magic item “slot” is in addition to the normal Waist slot.
Savage Shift (Ex)[]
Your natural weapons when assuming a form with a spell, power, or supernatural ability are treated as one size category larger than normal.
Size Shift (Su)[]
You may expend a use of mythic power shift your size as though effected by enlarge person or reduce person with a caster level equal to your tier.
You may take this ability a second time to increase the duration to 1 hour per tier.
Symbiosis (Su)[]
Select one willing creature you are adjacent to. You may expend a use of mythic power to envelop their form in your own. In effect becoming one creature, with separate Hit Points for Shaper and Host. This action renders you into a state similar to that of synthesist summoner archetype. See the rules for Synthesist summoner. Once per round you may change the active mind of the new being between yours and the host creature as a free action.
Steal Enchantment (Su)[]
You learn to shift magic from an enemies weapon to your own. By expending a use of mythic power you may attempt to shift power from an enemies weapon to your own. An enemy targeted with this ability must make a will save (DC = 10+half your level+your Con modifier+you tier) or have 1 effect +1 effect from his or her weapon to your own. The shift lasts for 1 round per tier.
Surprise Shift (Su)[]
You may expend a use of mythic power as a swift to extrude a limb or other natural attack in an unexpected place catching a foe off guard. Select a natural attack from those currently available to you. You may make a single attack with that attack adding your tier to attack and damage. Your enemy is considered flat-footed against this attack.
Weapon Morph (Su)[]
When you assume a shape other than your own, any weapon you are holding can be transmuted to a weapon your are proficient with. That weapon’s magical qualities are transfered, but transmuting ranged weapons to or from melee weapons my invalidate some enchantments.
Wild Moments (Su)[]
You may exchange 1 use of wildshape for 3 moments of change.
3rd Tier Master of Shapes Path Abilities[]
You must be at least 3rd tier to select these path abilities.
Alpha Form (Su)[]
Bonuses of the same type but from difference spells or powers altering your shape can stack. You may designate one spell or power as stacking for every 2 tiers you possess to a maximum of five spells or effects at 10th tier.
Arcana of the Flesh (Su)[]
You may expend a use of mythic power to select one spell-like or psi-like a form you have taken with a shapeshifting effect normally has access to. This spell or power must be equal to or lower than your tier and equal to less than half your hit dice. You may use this power once during the duration of the shapechange as a spell-like or psi-like ability. You may expend another use of mythic power to use this power an additional time, however you may not use the power more times than the original creature could. You may select this ability more than once, if you do you gain an additional spell-like or psilike ability with a single free use and reusable as above.
Chemical Imbalance, Rage (Su)[]
By expending a use of mythic power you can alter your brain chemistry you can enter a rage as a free action. This rage functions as the barbarian class feature, and lasts a number of rounds equal to your tier. You aren’t fatigued after this rage. If you have the rage class feature, these rounds don’t count toward your daily uses of that ability, you can use abilities that require patience and concentration while in this rage (Although you are still restricted when using your rage class feature normally), and these rounds of rage don’t count toward the total number of rounds of rage used when determining how long you are fatigued.
Chemical Imbalance, Focus (Su)[]
By expending a use of mythic power you can alter your brain chemistry you can enter a state similar to an alchemist under the influence of a cognategen as a free action. This mutagen functions as the alchemist class feature, and lasts a number of minutes equal to your tier. This usage does not count toward your daily uses of the mutagen ability if you possess it from another source.
Empowered Charge (Su)[]
At the end of a Metamorphic Charge you may expend a second use of mythic power to activate a supernatural power of the form or an ability gained fromArcan a of the Flesh.
Form of Wonder (Su)[]
You have learned enough of magic items to imitate them. Once a day you may expend a use of mythic power to gain the effect of a Wondrous Item with a value of equal to 1,000gp per tier for 1 day. You can take this ability a again to increase the value of the item you mimic to 2,000 gp per tier.
Glottal Node (Su)[]
You have learned to shape a portion of your internal anatomy into a mass of bone and flesh that is appropriate to be enchanted with Craft Wondrous item. This Node can be enchanted with any magic affinity appropriate to the Throat slot. You gain a +1 bonus to your attack and damage equal to every 30,000 gp the Node is enchanted with to a maximum of half your tier. This magic item “slot” is in addition to the normal Throat slot.
Mnemonic Transformation (Su)[]
You gain a bonus feat. This feat must have been one that you have witnessed use of. You can change this feat by touching a creature with the new feat and expending a use of mythic power.
Moment of Supernature (Ex)[]
When you polymorph, metamorphose or otherwise shapechange you may also expend a use of mythic power gain more powers. Select one universal ability a form you assume could normally manifest. All abilities requiring HD or statistic based calculations are recalculated off of your own HD and attributes.
Parasite (Su)[]
You may expend a use of mythic power to shapeshift into a diminutive creature and infect a host you are touching in a manner similar to marionette possession with a caster level equal to your tier. Unlike the spell, this effect is resisted by a Fortitude save against a DC of 10+1/2 your hit dice+your tier. You may take this ability a second time to increase the duration to 1 hour per tier. If you take the ability a third time you may force the host creature to act in a manner consistent with similar dominate monster but every time you do so your host gains a new Fortitude save to resist infection as if a Will save success against an action of a dominate monster spell.
Shifting Finesse (Ex)[]
By expending a use of mythic power as a free action during a shapechange, you may select one passive Universal Monster ability that a creature with your current shapechange would have. Alternatively you may select one trait from its type. You retain this ability for the duration of the shapechange. You may select this ability more than once. If you do, you may select another trait or Universal Ability.
Trinity of Forms (Ex)[]
You may have a third polymorph subschool spell effect going on at the same time others, gaining the benefits of all spells or powers, though bonuses of the same type do not stack.
Volatile Blood (Su)[]
You may expend a use of mythic power as an immediate action when you are struck in combat by a melee attack, if you do your blood violently explodes on contact with the air. Treat this explosion as though you had hit the attacker with a bomb as per the alchemist class feature of your tier. You and all other adjacent characters are effected by splash damage as normal. If you have discoveries from a source applicable to bombs you may apply them to this explosion.
6th Tier Master of Shapes Path Abilities[]
You must be at least 6th tier to select these path abilities.
Assume Supernature (Su)[]
You learn a collection of specific supernatural abilities from creatures you have encountered. When you polymorph, metamorphose or otherwise shapechange into any creature you may also expend a use of mythic power gain one of these abilities. You cannot learn an ability from a creature with a CR more than twice your tier. You may only learn a number of abilities equal to your tier. All abilities requiring HD or statistic based calculations are recalculated off of your own HD and attributes.
Body Thief (Su)[]
Make a melee touch attack against a target creature, if successful you may spend a use of mythic power to gain its physical form. Your physical statistics become the same as its, as does your natural AC. You gain abilities of its form similar as per polymorph any object.
Generative Internal Reserves (Su)[]
Wands concealed with Conceal Magic regain one charge each time you rest. If you remove these items extra charges accumulated bleed away from the mystic disruption of severing your body’s link to them.
Lingering Supernature (Ex)[]
You may use supernatural abilities from the last shapechange you made for up to one day after the shapeshift granting them has ended. This ability includes those gained from Assume Supernature or Moment of Supernature.
Memory of the Flesh (Ex)[]
You may use spell-like or psi-like abilities from the a use of Arcana of the Flesh for up to 1 day after the shapeshift granting them ends. These abilities require mythic power after their first usage.
Sub-Mind (Su)[]
You permanently alter your mind to perform separately from the rest of your brain’s core biology. You may select one trait of a psi-crystal personality to represent this minds personality. This mind may also have an alignment separate from your own by one degree. By expending a use of mythic power as a free action it may take mental actions as though your were under the effect of a schism power manifested by a psion of twice your tier.
Vascular Node (Su)[]
You have learned to shape a portion of your internal anatomy into a mass of bone and flesh that is appropriate to be enchanted with Craft Wondrous item. This Node can be enchanted with any magic affinity appropriate to the Chest slot or alternatively, you may gain enhancement bonuses to AC and armor enchantments as though your were wearing armor. You gain a +1 Armor bonus to your AC equal to every 20,000 gp the Node is enchanted with to a maximum of your tier. This magic item “slot” is in addition to the normal Chest slot.