Croupiers who delve more into their control of the Sense and its connection with the physical world are known as pool sharks. They learn to manifest kinetic spheres of controlled chaos energy that warps and bends probability in an almost magical way. A card shark embraces more of the chaotic nature of the Sense and, for this reason, typically has strained relationships with other croupiers.
Cue Ball (Su)[]
At 1st level a croupier can use his supernatural talents to manifest a small white "ball" of chaotic energy as a swift action. This ball may be shot with a pool cue and counts as a ranged attack. Cue balls deal force damage and add the croupier’s Charisma to damage rolls. A croupier may summon any number of cue balls per day, however a croupier may only have a number of conjured orbs in existence equal to his Charisma modifier at any given time, each sphere over this limit replaces an older sphere. These balls may stop in any square along their line of effect. A croupier may make an attack with another pool ball against a stationary ball to move it. Such an attack uses the result of the croupier’s attack roll and uses the croupier’s square to determine the effects of concealment but uses the ball’s square to determine the effects of cover.
This replaces the croupier’s wild card and card shark class features.
Rounder Talents:[]
The pool shark loses access to the following rounder talents in exchange for the talents listed as pool shark talents: Heart of Mercy, Savage Spades, Cruel Clubs, Diamond in the Rough, Dealin’ Dirty, and Mulligan.
Additionally, the pool shark gains an additional rounder talent at 13th level.
This ability replaces the ace in your sleeve class feature
Editor's Note: This archetype originally did not replace Ace in your Sleeve, despite that class feature doing nothing for the pool shark. However, the dev has stated that the Pool Shark should gain an additional Rounder Talent in exchange for that feature, as seen in the images below.

