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Were you perhaps looking for the Psion Discipline Powers list?

0-Level Psion/Wilder Powers (Talents)

Bioluminescence: Cause existing vegetation to produce natural light.

Blinding Flash: Dazzle an opponent.

Conceal Thoughts: You conceal your motives.

Create Sound: Create the sound you desire.

Crystal Light: Cause a crystal to glow.

Detect Akasha: You can detect the presence of akasha and essence.

Detect Psionics: You detect the presence of psionics.

Distract: Target gets –4 bonus on Perception and Sense Motive checks.

Ectoplasmic Trinket: Create a small, fragile, temporary object.

Empathy: You know the subject’s surface emotions.

Energy Splash: Deal energy (2 cold, 1 electricity (+3 to hit metal), 2 fire, or 1 sonic) damage.

Far Hand: Move small objects at a limited distance.

Float: You buoy yourself in water or other liquid.

Fortify, Lesser: Gain a +1 bonus on saving throws.

Judge: Gain a +2 bonus to Sense Motive checks.

Missive: Send a one-way telepathic message to subject.

My Light: Your eyes emit 20-ft. cone of light.

Psionic Repair: Mend an object.

Sense Poison: Detect the presence of poison in a creature.

Telekinetic Punch: Deal 1 force damage to target.

Telepathic Lash: Humanoid creature of 4 HD or less loses next action.

Unearthly Terror: Terrify an enemy with sustained images.

Vim: Gain 1 temporary hit point.

1st-Level Psion/Wilder Powers

Accelerant: Coat a target in flammable gel.

Animus Overload: Consume a target’s animus points to deal damage to them.

Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.

Attraction: Subject has an attraction you specify.

Autorecall: You bind yourself to your psicrystal, allowing you to recall the psicrystal to your side with but a thought.

Bolt: You create a few enhanced short-lived bolts, arrows, or bullets.

Broker: You gain a +2 insight bonus to your next Diplomacy check.

Call to Mind, Lanis’s: Gain additional Knowledge check with +4 competence bonus.

Catfall: Instantly save yourself from a fall.

Circumstance Shield: Gain a +2 bonus to Initiative. Discharge for a bonus to a single Reflex save.

Control Flames, Izam’s: Take control of nearby open flame.

Control Light: Adjust ambient light levels.

Crystal Shard: Ranged touch attack for 1d6 points of piercing damage.

Deceleration: Target’s speed is halved.

Demoralize: Enemies become shaken.

Detect Compulsion: You know if the target is controlled.

Disable: Subjects incorrectly believe they are disabled.

Dissipating Touch: Your touch deals 1d6 damage.

Déjà Vu: Your target repeats his last action.

Ecto Protection: An astral construct gains bonus against dismiss ectoplasm.

Ectoplasmic Sheen: Makes 10-ft. square or one object slippery.

Empty Mind: You gain +2 on Will saves until your next action.

Energy Dagger: Form a dagger out of psionic energy charged with your active energy type.

Energy Ray: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.

Energy Touch: You charge your touch with your active energy.

Entangling Debris: Psychokinetically manipulate material to grasp and entangle creatures in an area.

Entangling Ectoplasm: You entangle a foe in sticky goo.

Environment Shield: Insulate target against hostile environmental effects.

Essence Defilement: Burn a creature's essence and weaken them.

Essence Infusion: Grant target one temporary point of essence.

False Veil: You draw upon the proto-magics of akasha to weave an extremely minor veil on the target. 

Find the Host: Find the nearest dead, but not undead, body in range.

Force Screen: Invisible disc provides +4 shield bonus to AC.

Fortify: You gain a +2 resistance bonus on saves.

Foxhole: Quickly dig a trench or shelter.

Guide the Willing: End the life of a willing creature.

Hammer: Melee touch attack deals 1d8/round.

Hide Psicrystal: You merge your biokinetic aura with that of your psicrystal, allowing your psicrystal to merge into your body.

Inertial Armor: Tangible field of force provides you with +4 armor bonus to AC.

Inevitable Strike, Roshan’s: Gain an insight bonus on your next attack.

Involuntary Bodily Function: You cause the target to lose control of their bodily functions.

Judge: Gain a +2 bonus to Sense Motive checks.

Know Direction and Location: You discover where you are and what direction you face.

Locate Secret Doors: Reveals hidden doors within 60 ft.

Malfunction: Cause technological equipment to glitch.

Mark of the Shroud: Mark a creature to know its condition and to extend its chance at being raised.

Matter Agitation: You heat a creature or object.

Memories of Flesh: Grant corporeal senses to an incorporeal creature.

Mind Palace: A moment’s reflection offers a bonus to your next roll.

Mind Thrust: Deal 1d10 damage.

Mindscape Lens: See what a target is doing inside of a mindscape.

Morbid Fascination: Peer into the ethereal plane to find creatures.

Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.

Precognition, Offensive: Gain +1 insight bonus on your attack rolls.

Prescience, Offensive: Gain +2 insight bonus on your damage rolls.

Prophetic Song, Euterpe’s: Grant allies a +1 insight bonus on attack rolls while you concentrate.

Reject Essence: Target that fails its saves has its essence burned and takes akashic damage.

Restore Essence: Target's burned essence is recovered.

Sense Link: You sense what the subject senses (single sense).

Shroudsight: Detect undead and incorporeal creatures.

Shunning of the Material: Make an object ethereal.

Skate: Subject slides skillfully along the ground.

Slumber: Put creatures to sleep.

Steal Language: Rip a language out of the target creature’s mind and put it in your own.

Sunder Investment: Target's essence is forcibly uninvested.

Synesthete: You receive one kind of sense when another sense is stimulated.

Telempathic Projection: Alter the subject’s mood.

Temporary Blindness: Block the creature’s body from processing images.

Transfer Animus: Transfer your animus points to another.

Transfer Energy: Move charges from one technological device to another.

Unnatural Aura: Animals are repelled from the target.

Veil Magnification: Target suffers a penalty when saving against your veils.

Veil Restoration: Restore a suppressed veil.

Vigor: Gain 5 temporary hit points.

Ward the Mind: Gain immunity to possession and protection against attacks by incorporeal creatures.

2nd-Level Psion/Wilder Powers

Accelerate Body: Target’s body acts as if a day had passed to either positive or negative effects.

Apathetic Aura: Cause nearby enemies to ignore you and those accompanying you.

Arcanix Spellsieve: Increase the power of target’s casting or siphon some of the power of the spell cast.

Bastion: Temporarily bolster the abilities of an astral suit.

Bestow Power: Subject receives 2 power points.

Biofeedback: Gain damage reduction 2/–.

Blackest Shade: Create a shadow creature to serve you.

Bloodfountain: Cause a target to start spontaneously bleeding.

Body Equilibrium: You can walk on non-solid surfaces.

Body Slam: Force two creatures to collide, causing injuries.

Breach: Opens locked or psionically sealed door.

Breath of Thanatos: Exhale chilling breath that makes creature more prone to death effects and unable to stabilize.

Cleanse Body: Cure 1d4 points of temporary ability damage and remove fatigue.

Cloud Mind: You erase knowledge of your presence from target’s mind.

Clutching the Shroud: You are treated as undead for effects.

Concealing Amorpha: Quasi-real membrane grants you concealment.

Concussion Blast: Deal 1d6 force damage to target.

Control: Take over the target’s body.

Control Sound: Create very specific sounds.

Dead Hand: One of your hands becomes ethereal.

Defy Gravity: You move up and down via mental support.

Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.

Dirt Nap: Rest within an extradimensional grave.

Ectoplasmic Charged Armor: Coat your form in charged ectoplasm that reacts to attacks.

Ectoplasmic Obelisk: Create a short-lived obstacle that blocks movement and line-of-sight.

Ego Whip: Deal 1d4 Cha damage and daze for 1 round.

Elfsight: Gain low-light vision, +2 bonus on vision-based Perception checks.

Empathic Condition Relief: You relieve a target’s condition.

Empowering Arcanix Aura: Gain bonus to saves against spells and gain benefits if you succeed on saves.

Energy Adaptation, Specified: Gain resistance 10 against one energy type.

Energy Push: Deal 2d6 damage and knock subject back.

Energy Stun: Deal 1d6 damage and stun target if it fails both saves.

Epidermal Fissure: Engorge a creature’s muscles, granting them +4 to Strength and Intimidate checks, but causing them to take bleed damage.

Essence Theft: Deal damage and burn target's essence, gain a temporary point of essence.

Everyman: Gain +10 to Disguise checks to appear ordinary.

Feat Leech: Borrow another’s psionic or metapsionic feats.

Heartbinding: Form a protective bond with another creature.

Id Insinuation: Swift tendrils of thought disrupt and confuse your target.

Inflict Pain: Telepathic stab gives your foe –4 on attack rolls, or –2 if he makes the save.

Kinetic Arsenal: Control weapons with psychokinesis.

Lifeless Tongues: Summon spirits into a corpse to answer questions.

Memory Revelation: View a target’s memory or show them your memory.

Mental Disruption: Daze creatures within 10 feet for 1 round.

Mental Mist: Cause affected creatures to believe they are surrounded by mist.

Mental Regression: Reduce the target’s mental facilities.

Mental Semblance: Duplicate a creature’s pattern and gain +30 on Disguise and Bluff checks to act as them.

Metamorphosis, Minor: You can change your physical form to a minor degree.

Mindscape Generation: Create a mindscape and draw a creature into a psychic duel.

Missive, Mass: You send a one-way telepathic message to an area.

Natural Linguist: Communicate even if you do not understand a language.

Overpowering Guilt: Cause guilt in the target, affecting their attacks, saves, and skills.

Psionic Howl, Melpomene’s: Deal 3d4 sonic damage and deafen creatures in a cone.

Psionic Lock: Secure a door, chest, or portal.

Psionic Recharge: Grant charge to technological item.

Psychic Bodyguard: You make a target’s Will saving throws for it.

Pummelling Barrage: Deal nonlethal damage to a target using ectoplasm.

Recall Agony: Foe takes 2d6 damage.

Selective Hearing: Creature becomes deaf to the voice of another.

Shape the Shade: Alter the appearance of an incorporeal creature.

Share Pain: Willing subject takes some of your damage.

Steal Animus: Steal the target’s animus points with a touch.

Suppress Instinct: Temporarily make an animal immune to fear.

Suppress Veil: Suppress one veil.

Suspend Psionics: Temporarily pause the duration of beneficial powers manifested on you.

Sustenance: Go without food and water for one day.

Swarm of Crystals: Crystal shards are sprayed forth doing 3d4 slashing damage.

Sympathetic Drain: Sacrifice hit points to cause a target to lose an equal amount of hit points.

Thought Shield: Gain PR 13 against mind-affecting powers.

Tormenting the Living: Cause spirits to torment a living creature.

Twitch: You cause an involuntary twitch in the target.

3rd-Level Psion/Wilder Powers

Baleful Mind Trap of Surtr: Drain 1d6 power points from anyone who attacks you with a telepathy power.

Banshee’s Hearing: Gain blindsight for creatures with a heartbeat.

Biokinetic Endurance: Reduce damage to your physical ability scores.

Body Adjustment: You heal 1d12 damage.

Body Purification: You restore 2 points of ability damage.

Captivity Bond: Target takes only nonlethal damage.

Caustic Retribution: Transform a creature’s blood into caustic fluid, allowing them to damage enemies they bleed on.

Caustic Transfusion: Transform a creature’s blood into caustic fluid without protecting them, dealing 2d6 damage per turn and fatiguing them.

Concussive Onslaught: Pummel an area for 3d6 points of force damage each round.

Danger Sense: You gain +4 bonus against traps.

Dismiss Ectoplasm: Dissipates ectoplasmic targets and effects.

Dispel Psionics: Cancels psionic powers and effects.

Disruption: Block the target’s ability to cast spells, manifest powers, or use some other mental abilities.

Ectoplasmic Carpet: Create a temporary flying carpet that has various utility uses.

Empathic Understanding: All creatures within 30 feet understand each other’s language and intentions.

Endorphin Surge: You incite a rush of endorphins, augmenting your physical form.

Energy Bolt, Lanis’s: Deal 5d6 energy damage in 120-ft. line.

Energy Burst: Deal 5d6 energy damage in 40-ft. burst.

Energy Retort: Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.

Energy Rings: Create an energy prison that discourages movement.

Energy Wall: Create wall of your active energy type.

Essential Block: Target cannot reallocate or burn essence, or has one receptacle blocked on a successful save.

Eradicate Invisibility: Negate invisibility in 50-ft. burst.

Feast of the Dead: Create a macabre banquet that grants benefits.

Fettering the Shade: Grant ghost touch to an object.

Floral Alteration: Manipulate plant growth in an area.

Follow the Strands: Learn about ties between a ghost and important objects.

Fracture Pattern: You rewrite a target’s pattern, making them vulnerable to a type of energy damage.

Guarded Sleep: Subject’s mind is protected while asleep, and awakens in peak condition.

Heightened Vision: See 60 ft. in total darkness.

Id Autopilot: Control a vehicle or mech through psychokinesis.

Lift: Suspend a foe in midair.

Living Haunter: Temporarily haunt an area.

Malefic Metamorphosis: Distort a creature’s body with hindering transformations.

Mental Barrier: Gain +4 deflection bonus to AC until your next action.

Mind Over the Immaterial: Remove immunity to mind-affecting effects.

Mindhunter: Discover the location of your target while you sleep.

Mindscape Transcendence: Enter or exit a mindscape.

Moan of the Sorrowful Dead: Frighten all living creatures in the area.

Obsession: Compel a target towards a certain action.

Occultation, Myra's: You distort the way others perceive and remember you, making it hard for creatures to recall knowledge of you and your kind.

Phantasmagoria: Cause the appearance of horrific transformations within the affected area.

Psionic Blast, Quas’thelin’s: Stun creatures in 30-ft. cone for 1 round.

Reconfiguration: Alter the functionalities of a mech or vehicle.

Release Death’s Hold: Turn an undead creature into a living creature.

Respite of Sanity: Target ignores one madness or mind-affecting effect.

Sanguine Displacement: Teleport a creature’s blood away from its body, dealing 1d4 Constitution damage and possibly granting you temporary hit points.

Shade Venom: Imbue a poison so it can affect incorporeal creatures.

Share Pain, Forced: Unwilling subject takes some of your damage.

Sharpened Edge: Doubles normal weapon’s threat range.

Short Circuit: Disrupt function of technological equipment.

Solicit Psicrystal: Your psicrystal takes over your concentration power.

Spasm: Cause the target to spasm uncontrollably, taking damage and making movement difficult.

Spiritual Resting Place: Travel to the ethereal plane and gain temporary solace.

Tactical Suppression: Prevent the target from using a specific feat, power, or skill.

Telekinetic Force: Move or hurl an object with the force of your mind.

Time Hop: Subject hops forward in time 1 round/level.

Tormenting the Dead: Lash and torment incorporeal creatures.

Touchsight: Your telekinetic field tells you where everything is.

Ubiquitous Vision: You have all-around vision.

Volatile Rejection: Force out the entity possessing a creature.

4th-Level Psion/Wilder Powers

Augured Answer: Provides useful advice for specific proposed action.

Aura Sight: Reveals creatures, objects, powers, or spells of selected alignment axis.

Aura of Decay: Creatures in area are more susceptible to ghosts. Objects begin to rot.

Cloned Twin: Create a copy of yourself and shunt your mind between your body and your clone’s.

Cold of the Grave: Block pain, reducing ability damage and ignore morale effects.

Corporeal Haunt: Create a haunt.

Correspond: Hold mental conversation with another creature at any distance.

Crystalline Aura, Kyria’s: You create a swarm of crystals that can attack or defend for you.

Deadly Fear: Fearsome illusion kills subject or deals 3d6 damage.

Death Urge, Blackstock’s: Implant a self-destructive compulsion.

Deathless Form: Target creature cannot die while affected by this power.

Detect Remote Viewing: You know when others spy on you remotely.

Empathic Feedback: When you are hit in melee, your attacker takes damage.

Energy Adaptation: Your body converts energy to harmless light.

Energy Allergy: Your target becomes vulnerable to the energy of your choice.

Fold Space: Teleports you short distance.

Hive Control: As Geth’s mind control, except you may control mindless creatures and swarms.

Hurl Enemy: Telekinetically hurl one enemy at another.

Incite Passion: Suppress the target’s ability to understand logic.

Insurrection: Affected creatures have a 50% chance to attack their allies.

Intellect Fortress: Those inside fortress take only half damage from all powers and psi-like abilities until your next action.

Interference Field: All creatures within 20 feet take a -8 penalty to concentration checks.

Mindwipe: Subject’s recent experiences wiped away, bestowing negative levels.

Moment of Terror: Knock target prone and make them more susceptible to mind-affecting effects.

Personality Parasite: Subject’s mind calves self-antagonistic splinter personality for 1 round/level.

Physical Rebirth:  Reverse the effects of aging on a single creature.

Power Leech: Drain 1d6 power points/round while you maintain concentration; you gain 1/round.

Psychic Reformation: Subject can choose skills, feats, and powers anew for previous levels.

Psychokinetic Charge: Telekinetically launch an ally across the battlefield.

Raise the Shroud: Separate the material and ethereal planes temporarily.

Relapse: Reactivate a spell or power that affected the target within the past 24 hours.

Rewind Age: Temporarily ignore the penalties for aging.

Slip the Bonds: You cannot be held or otherwise rendered immobile.

Spectral Stare: Make gaze attacks that damage the essence of a creature.

Spiritual Lordship: Gain temporary control over a haunt.

Telekinetic Maneuver: Telekinetically bull rush, disarm, grapple, or trip your target.

Temporary Awakening: You grant manifesting ability to a single creature. 

Trace Psychoport: Learn destination of subject’s teleport or psychoport.

Vacuum Ball: Supporting atmosphere vanishes, causing suffocation and silence.

Wall of Ectoplasm: You create a protective barrier.

Waters of Lethe: Wipe away memories from an incorporeal creatures.

Wither: Cause the target’s muscles to lose their strength.

5th-Level Psion/Wilder Powers

Adapt Body: Your body automatically adapts to hostile environments.

Atmospheric Generation: Generate a globe of controlled atmosphere.

Catapsi: Psychic static inhibits power manifestation.

Coded Resurrection: Return deceased soul to life as AI.

Dream Message: Sends message to anyone sleeping.

Ectoplasmic Creation, Major: As ectoplasmic creation, plus stone and metal.

Ectoplasmic Shambler: Fog-like predator deals 1 point of damage/two levels each round to an area.

Ghostly Possession: Become ghostlike and possess creatures.

Incarnate: Make some powers permanent.

Induce Nightmare: Sends vision dealing 1d10 damage, fatigue.

Leech Field: Leech power points each time you make a saving throw.

Lifeseeker: Detect all living creatures within 60 feet, even through walls.

Manifest Veil: Shape a veil onto the target.

Mental Evolution: Alter a creature’s mental faculties, uplifting animals or devolving sentients.

Mind Trap: You store a power in your mind as a trap for those who affect you with mind-affecting effects.

Pierce the Veils: See all things as they really are.

Planar Travel: Travel to other planes.

Power Resistance: Grant PR equal to 12 + level.

Psychic Crush: Brutally crush subject’s mental essence, reducing subject to –1 hit points.

Rending Force: Tear a creature limb from limb with telekinetic force.

Riding the Shell: Send your spirit into another body as a passenger.

Shatter Mind Blank: Cancels target’s mind blank effect.

Shrapnel Burst: Deal 9d6 damage to all creatures near you.

Soul Exchange: You switch souls with another creature.

Soul Feast: Feast on the soul of a dead creature to gain benefits.

Tortured Visions: Summon spectral horros to haunt a creature’s dreams.

Tower of Iron Will: Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.

Upheaval: Psyhokinetically hurl chunks of the ground.

6th-Level Psion/Wilder Powers

Aura Alteration: Repairs psyche or makes subject seem to be something it is not.

Breath of the Black Dragon: Breathe acid for 11d6 damage.

Brutalize Wounds: Your target takes more damage than normal from wounds.

Co-opt Concentration: Take control of foe’s concentration power.

Defer Fatality: You avoid death through suspended animation.

Disintegration: Turn one creature or object to dust.

Foot in the Grave: Switch bodies with a corporeal undead creature

Fuse Flesh: Fuse subject’s flesh, creating a helpless mass.

Instill Sentience: Grant self-awareness to an animal, plant, or construct.

Latent Programming: Place another power inside a creature’s mind, set to go off on a certain trigger.

Mental Contagion: Cause a creature to spread mind-affecting effects to others.

Remote View Trap: Deal 8d6 points electricity damage to those who seek to view you at a distance.

Retrieve, Nimar’s: Teleport to your hand an item you can see.

Spacial Displacement: Swap two 20 foot cubes of space.

Suspend Life: Put yourself in a state akin to suspended animation.

Sustained Flight: You fly at a speed of 40 ft. and can hustle over long distances.

Temporal Acceleration, Willian’s: Your time frame accelerates for 1 round.

Terraforming: Alter integrity of surrounding terrain.

Trigger Power: Sets trigger condition for another power.

True Awakening:  You permanently grant manifesting ability to a single creature.

Vascular Disruption, Kyria’s: Your target’s vascular system explodes, dealing 9d6 damage and entangling creatures in a 20-foot burst.

7th-Level Psion/Wilder Powers

Awestrike: All creatures within 60 feet are rendered helpless by your presence.

Barred Mind, Personal: You are immune to scrying and remote viewing and gain a bonus to mental effects.

Bend Reality: Alters reality within power limits.

Cosmic Awareness: You gain insight bonus on single attack roll, check, or save.

Data Transfer: Move AI from one host form to another.

Decerebrate: Remove portion of subject’s brain stem.

Divert Teleport: Choose destination for another’s teleport.

Energy Conversion: Offensively channel energy you’ve absorbed.

Energy Wave: Deal 13d6 damage of your active energy type in 120-ft. cone.

Ensconce: Subject invisible to sight and remote viewing; renders subject comatose.

Ethereal Passage: Invisible passage through wood or stone.

Evade Burst: You take no damage from a burst on a successful Reflex save.

Immortalized Essence: Target's receptacles are treated as full, and their veils cannot be sundered or suppressed.

Oak Body: Your body becomes as hard as oak.

Psychosis: Subject is permanently confused.

Soul Stealing: Rip a soul from a creature and turn it into a ghost.

Ultrablast: Deal 13d6 damage in 15-ft. radius.

8th-Level Psion/Wilder Powers

Assimilate Function: Take over functions of an AI.

Barred Mind: Subject immune to scrying and remote viewing and gains bonus to mental effects.

Body of Iron: Your body becomes living iron.

Coded Incarnation: Transform consciousness into an AI.

Matter Manipulation: Increase or decrease an object’s base hardness by 5.

Psychoport, Greater: As psychoport, but no range limit and no off-target arrival.

Recall Death: Subject dies or takes 5d6 damage.

Retarget Power: Move an ongoing spell or power between two creatures.

Shadow Body: You become a living shadow (not the creature).

Shaken the Mortal Coil: Deal 150 damage to an undead creature.

True Metabolism: You regenerate 10 hit points/round.

9th-Level Psion/Wilder Powers

Affinity Field: Effects that affect you also affect others.

Apopsi: You delete target’s psionic powers.

Assimilate: Incorporate creature into your own body.

Ethereal Form, Greater: Become ethereal for 1 min./level.

Interplanetary Psychoport: Psychoport between planets.

Mechanical Rapture: Depowers technological devices in an area.

Microcosm: Creature or creature lives forevermore in world of his own imagination.

Reality Revision: As bend reality, but fewer limits.

Timeless Body: Ignore all harmful, and helpful, effects for 1 round.

Timestepped Form:  You create a safe copy of yourself outside of the timestream.

Unravel Psionics: Completely unravel psionic effects and suppress psionic items in the area.