- 1 0-Level Psion/Wilder Powers (Talents)
- 2 1st-Level Psion/Wilder Powers
- 3 2nd-Level Psion/Wilder Powers
- 4 3rd-Level Psion/Wilder Powers
- 5 4th-Level Psion/Wilder Powers
- 6 5th-Level Psion/Wilder Powers
- 7 6th-Level Psion/Wilder Powers
- 8 7th-Level Psion/Wilder Powers
- 9 8th-Level Psion/Wilder Powers
- 10 9th-Level Psion/Wilder Powers
0-Level Psion/Wilder Powers (Talents)
Bioluminescence: Cause existing vegetation to produce natural light.
Blinding Flash: Dazzle an opponent.
Conceal Thoughts: You conceal your motives.
Create Sound: Create the sound you desire.
Crystal Light: Cause a crystal to glow.
Detect Akasha: You can detect the presence of akasha and essence.
Detect Psionics: You detect the presence of psionics.
Distract: Target gets –4 bonus on Perception and Sense Motive checks.
Ectoplasmic Trinket: Create a small, fragile, temporary object.
Empathy: You know the subject’s surface emotions.
Energy Splash: Deal energy (2 cold, 1 electricity (+3 to hit metal), 2 fire, or 1 sonic) damage.
Far Hand: Move small objects at a limited distance.
Float: You buoy yourself in water or other liquid.
Fortify, Lesser: Gain a +1 bonus on saving throws.
Judge: Gain a +2 bonus to Sense Motive checks.
Missive: Send a one-way telepathic message to subject.
My Light: Your eyes emit 20-ft. cone of light.
Psionic Repair: Mend an object.
Sense Poison: Detect the presence of poison in a creature.
Telekinetic Punch: Deal 1 force damage to target.
Telepathic Lash: Humanoid creature of 4 HD or less loses next action.
Unearthly Terror: Terrify an enemy with sustained images.
Vim: Gain 1 temporary hit point.
1st-Level Psion/Wilder Powers
Accelerant: Coat a target in flammable gel.
Animus Overload: Consume a target’s animus points to deal damage to them.
Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
Attraction: Subject has an attraction you specify.
Autorecall: You bind yourself to your psicrystal, allowing you to recall the psicrystal to your side with but a thought.
Bolt: You create a few enhanced short-lived bolts, arrows, or bullets.
Broker: You gain a +2 insight bonus to your next Diplomacy check.
Call to Mind, Lanis’s: Gain additional Knowledge check with +4 competence bonus.
Catfall: Instantly save yourself from a fall.
Circumstance Shield: Gain a +2 bonus to Initiative. Discharge for a bonus to a single Reflex save.
Control Flames, Izam’s: Take control of nearby open flame.
Control Light: Adjust ambient light levels.
Crystal Shard: Ranged touch attack for 1d6 points of piercing damage.
Deceleration: Target’s speed is halved.
Demoralize: Enemies become shaken.
Detect Compulsion: You know if the target is controlled.
Disable: Subjects incorrectly believe they are disabled.
Dissipating Touch: Your touch deals 1d6 damage.
Déjà Vu: Your target repeats his last action.
Ecto Protection: An astral construct gains bonus against dismiss ectoplasm.
Ectoplasmic Sheen: Makes 10-ft. square or one object slippery.
Empty Mind: You gain +2 on Will saves until your next action.
Energy Dagger: Form a dagger out of psionic energy charged with your active energy type.
Energy Ray: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
Energy Touch: You charge your touch with your active energy.
Entangling Debris: Psychokinetically manipulate material to grasp and entangle creatures in an area.
Entangling Ectoplasm: You entangle a foe in sticky goo.
Environment Shield: Insulate target against hostile environmental effects.
Essence Defilement: Burn a creature's essence and weaken them.
Essence Infusion: Grant target one temporary point of essence.
False Veil: You draw upon the proto-magics of akasha to weave an extremely minor veil on the target.
Find the Host: Find the nearest dead, but not undead, body in range.
Force Screen: Invisible disc provides +4 shield bonus to AC.
Fortify: You gain a +2 resistance bonus on saves.
Foxhole: Quickly dig a trench or shelter.
Guide the Willing: End the life of a willing creature.
Hammer: Melee touch attack deals 1d8/round.
Hide Psicrystal: You merge your biokinetic aura with that of your psicrystal, allowing your psicrystal to merge into your body.
Inertial Armor: Tangible field of force provides you with +4 armor bonus to AC.
Inevitable Strike, Roshan’s: Gain an insight bonus on your next attack.
Involuntary Bodily Function: You cause the target to lose control of their bodily functions.
Judge: Gain a +2 bonus to Sense Motive checks.
Know Direction and Location: You discover where you are and what direction you face.
Locate Secret Doors: Reveals hidden doors within 60 ft.
Malfunction: Cause technological equipment to glitch.
Mark of the Shroud: Mark a creature to know its condition and to extend its chance at being raised.
Matter Agitation: You heat a creature or object.
Memories of Flesh: Grant corporeal senses to an incorporeal creature.
Mind Palace: A moment’s reflection offers a bonus to your next roll.
Mind Thrust: Deal 1d10 damage.
Mindscape Lens: See what a target is doing inside of a mindscape.
Morbid Fascination: Peer into the ethereal plane to find creatures.
Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.
Precognition, Offensive: Gain +1 insight bonus on your attack rolls.
Prescience, Offensive: Gain +2 insight bonus on your damage rolls.
Prophetic Song, Euterpe’s: Grant allies a +1 insight bonus on attack rolls while you concentrate.
Reject Essence: Target that fails its saves has its essence burned and takes akashic damage.
Restore Essence: Target's burned essence is recovered.
Sense Link: You sense what the subject senses (single sense).
Shroudsight: Detect undead and incorporeal creatures.
Shunning of the Material: Make an object ethereal.
Skate: Subject slides skillfully along the ground.
Slumber: Put creatures to sleep.
Steal Language: Rip a language out of the target creature’s mind and put it in your own.
Sunder Investment: Target's essence is forcibly uninvested.
Synesthete: You receive one kind of sense when another sense is stimulated.
Telempathic Projection: Alter the subject’s mood.
Temporary Blindness: Block the creature’s body from processing images.
Transfer Animus: Transfer your animus points to another.
Transfer Energy: Move charges from one technological device to another.
Unnatural Aura: Animals are repelled from the target.
Veil Magnification: Target suffers a penalty when saving against your veils.
Veil Restoration: Restore a suppressed veil.
Vigor: Gain 5 temporary hit points.
Ward the Mind: Gain immunity to possession and protection against attacks by incorporeal creatures.
2nd-Level Psion/Wilder Powers
Accelerate Body: Target’s body acts as if a day had passed to either positive or negative effects.
Apathetic Aura: Cause nearby enemies to ignore you and those accompanying you.
Arcanix Spellsieve: Increase the power of target’s casting or siphon some of the power of the spell cast.
Bastion: Temporarily bolster the abilities of an astral suit.
Bestow Power: Subject receives 2 power points.
Biofeedback: Gain damage reduction 2/–.
Blackest Shade: Create a shadow creature to serve you.
Bloodfountain: Cause a target to start spontaneously bleeding.
Body Equilibrium: You can walk on non-solid surfaces.
Body Slam: Force two creatures to collide, causing injuries.
Breach: Opens locked or psionically sealed door.
Breath of Thanatos: Exhale chilling breath that makes creature more prone to death effects and unable to stabilize.
Cleanse Body: Cure 1d4 points of temporary ability damage and remove fatigue.
Cloud Mind: You erase knowledge of your presence from target’s mind.
Clutching the Shroud: You are treated as undead for effects.
Concealing Amorpha: Quasi-real membrane grants you concealment.
Concussion Blast: Deal 1d6 force damage to target.
Control: Take over the target’s body.
Control Sound: Create very specific sounds.
Dead Hand: One of your hands becomes ethereal.
Defy Gravity: You move up and down via mental support.
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Dirt Nap: Rest within an extradimensional grave.
Ectoplasmic Charged Armor: Coat your form in charged ectoplasm that reacts to attacks.
Ectoplasmic Obelisk: Create a short-lived obstacle that blocks movement and line-of-sight.
Ego Whip: Deal 1d4 Cha damage and daze for 1 round.
Elfsight: Gain low-light vision, +2 bonus on vision-based Perception checks.
Empathic Condition Relief: You relieve a target’s condition.
Empowering Arcanix Aura: Gain bonus to saves against spells and gain benefits if you succeed on saves.
Energy Adaptation, Specified: Gain resistance 10 against one energy type.
Energy Push: Deal 2d6 damage and knock subject back.
Energy Stun: Deal 1d6 damage and stun target if it fails both saves.
Epidermal Fissure: Engorge a creature’s muscles, granting them +4 to Strength and Intimidate checks, but causing them to take bleed damage.
Essence Theft: Deal damage and burn target's essence, gain a temporary point of essence.
Everyman: Gain +10 to Disguise checks to appear ordinary.
Feat Leech: Borrow another’s psionic or metapsionic feats.
Heartbinding: Form a protective bond with another creature.
Id Insinuation: Swift tendrils of thought disrupt and confuse your target.
Inflict Pain: Telepathic stab gives your foe –4 on attack rolls, or –2 if he makes the save.
Kinetic Arsenal: Control weapons with psychokinesis.
Lifeless Tongues: Summon spirits into a corpse to answer questions.
Memory Revelation: View a target’s memory or show them your memory.
Mental Disruption: Daze creatures within 10 feet for 1 round.
Mental Mist: Cause affected creatures to believe they are surrounded by mist.
Mental Regression: Reduce the target’s mental facilities.
Mental Semblance: Duplicate a creature’s pattern and gain +30 on Disguise and Bluff checks to act as them.
Metamorphosis, Minor: You can change your physical form to a minor degree.
Mindscape Generation: Create a mindscape and draw a creature into a psychic duel.
Missive, Mass: You send a one-way telepathic message to an area.
Natural Linguist: Communicate even if you do not understand a language.
Overpowering Guilt: Cause guilt in the target, affecting their attacks, saves, and skills.
Psionic Howl, Melpomene’s: Deal 3d4 sonic damage and deafen creatures in a cone.
Psionic Lock: Secure a door, chest, or portal.
Psionic Recharge: Grant charge to technological item.
Psychic Bodyguard: You make a target’s Will saving throws for it.
Pummelling Barrage: Deal nonlethal damage to a target using ectoplasm.
Recall Agony: Foe takes 2d6 damage.
Selective Hearing: Creature becomes deaf to the voice of another.
Shape the Shade: Alter the appearance of an incorporeal creature.
Share Pain: Willing subject takes some of your damage.
Steal Animus: Steal the target’s animus points with a touch.
Suppress Instinct: Temporarily make an animal immune to fear.
Suppress Veil: Suppress one veil.
Suspend Psionics: Temporarily pause the duration of beneficial powers manifested on you.
Sustenance: Go without food and water for one day.
Swarm of Crystals: Crystal shards are sprayed forth doing 3d4 slashing damage.
Sympathetic Drain: Sacrifice hit points to cause a target to lose an equal amount of hit points.
Thought Shield: Gain PR 13 against mind-affecting powers.
Tormenting the Living: Cause spirits to torment a living creature.
Twitch: You cause an involuntary twitch in the target.
3rd-Level Psion/Wilder Powers
Baleful Mind Trap of Surtr: Drain 1d6 power points from anyone who attacks you with a telepathy power.
Banshee’s Hearing: Gain blindsight for creatures with a heartbeat.
Biokinetic Endurance: Reduce damage to your physical ability scores.
Body Adjustment: You heal 1d12 damage.
Body Purification: You restore 2 points of ability damage.
Captivity Bond: Target takes only nonlethal damage.
Caustic Retribution: Transform a creature’s blood into caustic fluid, allowing them to damage enemies they bleed on.
Caustic Transfusion: Transform a creature’s blood into caustic fluid without protecting them, dealing 2d6 damage per turn and fatiguing them.
Concussive Onslaught: Pummel an area for 3d6 points of force damage each round.
Danger Sense: You gain +4 bonus against traps.
Dismiss Ectoplasm: Dissipates ectoplasmic targets and effects.
Dispel Psionics: Cancels psionic powers and effects.
Disruption: Block the target’s ability to cast spells, manifest powers, or use some other mental abilities.
Ectoplasmic Carpet: Create a temporary flying carpet that has various utility uses.
Empathic Understanding: All creatures within 30 feet understand each other’s language and intentions.
Endorphin Surge: You incite a rush of endorphins, augmenting your physical form.
Energy Bolt, Lanis’s: Deal 5d6 energy damage in 120-ft. line.
Energy Burst: Deal 5d6 energy damage in 40-ft. burst.
Energy Retort: Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
Energy Rings: Create an energy prison that discourages movement.
Energy Wall: Create wall of your active energy type.
Essential Block: Target cannot reallocate or burn essence, or has one receptacle blocked on a successful save.
Eradicate Invisibility: Negate invisibility in 50-ft. burst.
Feast of the Dead: Create a macabre banquet that grants benefits.
Fettering the Shade: Grant ghost touch to an object.
Floral Alteration: Manipulate plant growth in an area.
Follow the Strands: Learn about ties between a ghost and important objects.
Fracture Pattern: You rewrite a target’s pattern, making them vulnerable to a type of energy damage.
Guarded Sleep: Subject’s mind is protected while asleep, and awakens in peak condition.
Heightened Vision: See 60 ft. in total darkness.
Id Autopilot: Control a vehicle or mech through psychokinesis.
Lift: Suspend a foe in midair.
Living Haunter: Temporarily haunt an area.
Malefic Metamorphosis: Distort a creature’s body with hindering transformations.
Mental Barrier: Gain +4 deflection bonus to AC until your next action.
Mind Over the Immaterial: Remove immunity to mind-affecting effects.
Mindhunter: Discover the location of your target while you sleep.
Mindscape Transcendence: Enter or exit a mindscape.
Moan of the Sorrowful Dead: Frighten all living creatures in the area.
Obsession: Compel a target towards a certain action.
Occultation, Myra's: You distort the way others perceive and remember you, making it hard for creatures to recall knowledge of you and your kind.
Phantasmagoria: Cause the appearance of horrific transformations within the affected area.
Psionic Blast, Quas’thelin’s: Stun creatures in 30-ft. cone for 1 round.
Reconfiguration: Alter the functionalities of a mech or vehicle.
Release Death’s Hold: Turn an undead creature into a living creature.
Respite of Sanity: Target ignores one madness or mind-affecting effect.
Sanguine Displacement: Teleport a creature’s blood away from its body, dealing 1d4 Constitution damage and possibly granting you temporary hit points.
Shade Venom: Imbue a poison so it can affect incorporeal creatures.
Share Pain, Forced: Unwilling subject takes some of your damage.
Sharpened Edge: Doubles normal weapon’s threat range.
Short Circuit: Disrupt function of technological equipment.
Solicit Psicrystal: Your psicrystal takes over your concentration power.
Spasm: Cause the target to spasm uncontrollably, taking damage and making movement difficult.
Spiritual Resting Place: Travel to the ethereal plane and gain temporary solace.
Tactical Suppression: Prevent the target from using a specific feat, power, or skill.
Telekinetic Force: Move or hurl an object with the force of your mind.
Time Hop: Subject hops forward in time 1 round/level.
Tormenting the Dead: Lash and torment incorporeal creatures.
Touchsight: Your telekinetic field tells you where everything is.
Ubiquitous Vision: You have all-around vision.
Volatile Rejection: Force out the entity possessing a creature.
4th-Level Psion/Wilder Powers
Augured Answer: Provides useful advice for specific proposed action.
Aura Sight: Reveals creatures, objects, powers, or spells of selected alignment axis.
Aura of Decay: Creatures in area are more susceptible to ghosts. Objects begin to rot.
Cloned Twin: Create a copy of yourself and shunt your mind between your body and your clone’s.
Cold of the Grave: Block pain, reducing ability damage and ignore morale effects.
Corporeal Haunt: Create a haunt.
Correspond: Hold mental conversation with another creature at any distance.
Crystalline Aura, Kyria’s: You create a swarm of crystals that can attack or defend for you.
Deadly Fear: Fearsome illusion kills subject or deals 3d6 damage.
Death Urge, Blackstock’s: Implant a self-destructive compulsion.
Deathless Form: Target creature cannot die while affected by this power.
Detect Remote Viewing: You know when others spy on you remotely.
Empathic Feedback: When you are hit in melee, your attacker takes damage.
Energy Adaptation: Your body converts energy to harmless light.
Energy Allergy: Your target becomes vulnerable to the energy of your choice.
Fold Space: Teleports you short distance.
Hive Control: As Geth’s mind control, except you may control mindless creatures and swarms.
Hurl Enemy: Telekinetically hurl one enemy at another.
Incite Passion: Suppress the target’s ability to understand logic.
Insurrection: Affected creatures have a 50% chance to attack their allies.
Intellect Fortress: Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
Interference Field: All creatures within 20 feet take a -8 penalty to concentration checks.
Mindwipe: Subject’s recent experiences wiped away, bestowing negative levels.
Moment of Terror: Knock target prone and make them more susceptible to mind-affecting effects.
Personality Parasite: Subject’s mind calves self-antagonistic splinter personality for 1 round/level.
Physical Rebirth: Reverse the effects of aging on a single creature.
Power Leech: Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
Psychic Reformation: Subject can choose skills, feats, and powers anew for previous levels.
Psychokinetic Charge: Telekinetically launch an ally across the battlefield.
Raise the Shroud: Separate the material and ethereal planes temporarily.
Relapse: Reactivate a spell or power that affected the target within the past 24 hours.
Rewind Age: Temporarily ignore the penalties for aging.
Slip the Bonds: You cannot be held or otherwise rendered immobile.
Spectral Stare: Make gaze attacks that damage the essence of a creature.
Spiritual Lordship: Gain temporary control over a haunt.
Telekinetic Maneuver: Telekinetically bull rush, disarm, grapple, or trip your target.
Temporary Awakening: You grant manifesting ability to a single creature.
Trace Psychoport: Learn destination of subject’s teleport or psychoport.
Vacuum Ball: Supporting atmosphere vanishes, causing suffocation and silence.
Wall of Ectoplasm: You create a protective barrier.
Waters of Lethe: Wipe away memories from an incorporeal creatures.
Wither: Cause the target’s muscles to lose their strength.
5th-Level Psion/Wilder Powers
Adapt Body: Your body automatically adapts to hostile environments.
Atmospheric Generation: Generate a globe of controlled atmosphere.
Catapsi: Psychic static inhibits power manifestation.
Coded Resurrection: Return deceased soul to life as AI.
Dream Message: Sends message to anyone sleeping.
Ectoplasmic Creation, Major: As ectoplasmic creation, plus stone and metal.
Ectoplasmic Shambler: Fog-like predator deals 1 point of damage/two levels each round to an area.
Ghostly Possession: Become ghostlike and possess creatures.
Incarnate: Make some powers permanent.
Induce Nightmare: Sends vision dealing 1d10 damage, fatigue.
Leech Field: Leech power points each time you make a saving throw.
Lifeseeker: Detect all living creatures within 60 feet, even through walls.
Manifest Veil: Shape a veil onto the target.
Mental Evolution: Alter a creature’s mental faculties, uplifting animals or devolving sentients.
Mind Trap: You store a power in your mind as a trap for those who affect you with mind-affecting effects.
Pierce the Veils: See all things as they really are.
Planar Travel: Travel to other planes.
Power Resistance: Grant PR equal to 12 + level.
Psychic Crush: Brutally crush subject’s mental essence, reducing subject to –1 hit points.
Rending Force: Tear a creature limb from limb with telekinetic force.
Riding the Shell: Send your spirit into another body as a passenger.
Shatter Mind Blank: Cancels target’s mind blank effect.
Shrapnel Burst: Deal 9d6 damage to all creatures near you.
Soul Exchange: You switch souls with another creature.
Soul Feast: Feast on the soul of a dead creature to gain benefits.
Tortured Visions: Summon spectral horros to haunt a creature’s dreams.
Tower of Iron Will: Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
Upheaval: Psyhokinetically hurl chunks of the ground.
6th-Level Psion/Wilder Powers
Aura Alteration: Repairs psyche or makes subject seem to be something it is not.
Breath of the Black Dragon: Breathe acid for 11d6 damage.
Brutalize Wounds: Your target takes more damage than normal from wounds.
Co-opt Concentration: Take control of foe’s concentration power.
Defer Fatality: You avoid death through suspended animation.
Disintegration: Turn one creature or object to dust.
Foot in the Grave: Switch bodies with a corporeal undead creature
Fuse Flesh: Fuse subject’s flesh, creating a helpless mass.
Instill Sentience: Grant self-awareness to an animal, plant, or construct.
Latent Programming: Place another power inside a creature’s mind, set to go off on a certain trigger.
Mental Contagion: Cause a creature to spread mind-affecting effects to others.
Remote View Trap: Deal 8d6 points electricity damage to those who seek to view you at a distance.
Retrieve, Nimar’s: Teleport to your hand an item you can see.
Spacial Displacement: Swap two 20 foot cubes of space.
Suspend Life: Put yourself in a state akin to suspended animation.
Sustained Flight: You fly at a speed of 40 ft. and can hustle over long distances.
Temporal Acceleration, Willian’s: Your time frame accelerates for 1 round.
Terraforming: Alter integrity of surrounding terrain.
Trigger Power: Sets trigger condition for another power.
True Awakening: You permanently grant manifesting ability to a single creature.
Vascular Disruption, Kyria’s: Your target’s vascular system explodes, dealing 9d6 damage and entangling creatures in a 20-foot burst.
7th-Level Psion/Wilder Powers
Awestrike: All creatures within 60 feet are rendered helpless by your presence.
Barred Mind, Personal: You are immune to scrying and remote viewing and gain a bonus to mental effects.
Bend Reality: Alters reality within power limits.
Cosmic Awareness: You gain insight bonus on single attack roll, check, or save.
Data Transfer: Move AI from one host form to another.
Decerebrate: Remove portion of subject’s brain stem.
Divert Teleport: Choose destination for another’s teleport.
Energy Conversion: Offensively channel energy you’ve absorbed.
Energy Wave: Deal 13d6 damage of your active energy type in 120-ft. cone.
Ensconce: Subject invisible to sight and remote viewing; renders subject comatose.
Ethereal Passage: Invisible passage through wood or stone.
Evade Burst: You take no damage from a burst on a successful Reflex save.
Immortalized Essence: Target's receptacles are treated as full, and their veils cannot be sundered or suppressed.
Oak Body: Your body becomes as hard as oak.
Psychosis: Subject is permanently confused.
Soul Stealing: Rip a soul from a creature and turn it into a ghost.
Ultrablast: Deal 13d6 damage in 15-ft. radius.
8th-Level Psion/Wilder Powers
Assimilate Function: Take over functions of an AI.
Barred Mind: Subject immune to scrying and remote viewing and gains bonus to mental effects.
Body of Iron: Your body becomes living iron.
Coded Incarnation: Transform consciousness into an AI.
Matter Manipulation: Increase or decrease an object’s base hardness by 5.
Psychoport, Greater: As psychoport, but no range limit and no off-target arrival.
Recall Death: Subject dies or takes 5d6 damage.
Retarget Power: Move an ongoing spell or power between two creatures.
Shadow Body: You become a living shadow (not the creature).
Shaken the Mortal Coil: Deal 150 damage to an undead creature.
True Metabolism: You regenerate 10 hit points/round.
9th-Level Psion/Wilder Powers
Affinity Field: Effects that affect you also affect others.
Apopsi: You delete target’s psionic powers.
Assimilate: Incorporate creature into your own body.
Ethereal Form, Greater: Become ethereal for 1 min./level.
Interplanetary Psychoport: Psychoport between planets.
Mechanical Rapture: Depowers technological devices in an area.
Microcosm: Creature or creature lives forevermore in world of his own imagination.
Reality Revision: As bend reality, but fewer limits.
Timeless Body: Ignore all harmful, and helpful, effects for 1 round.
Timestepped Form: You create a safe copy of yourself outside of the timestream.
Unravel Psionics: Completely unravel psionic effects and suppress psionic items in the area.