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Conduit (Athanatism) Discipline Powers

1st-Level Conduit Powers

2nd-Level Conduit Powers

  • Bond of Death: Animal companion or familiar reanimates as a ghost after the death of its master.
  • Bring Forth the Soul: Bring the soul of a slain creature back temporarily to question or raise.
  • Corpsewalk: Take temporary control of a mindless undead.
  • Follow the Strands: Learn about ties between a ghost and important objects.
  • Ghostward: Prevent incorporeal undead from passing through walls.
  • Object Possession: Cast your spirit into an object and animate it.

3rd-Level Conduit Powers

4th-Level Conduit Powers

5th-Level Conduit Powers

6th-Level Conduit Powers

7th-Level Conduit Powers

8th-Level Conduit Powers

  • Feed to Oblivion: Open a portal to the netherworld inside the target, dealing 10 damage per manifester level.
  • Gate of Avernus: Create a portal to the ethereal plane.
  • Inurement: You become a ghost when you die.

9th-Level Conduit Powers

Egoist (Psychometabolism) Discipline Powers

1st-Level Egoist Powers

2nd-Level Egoist Powers

3rd-Level Egoist Powers

4th-Level Egoist Powers

  • Hidden Body: Hide one creature within the body of another.
  • Psychic Drain: Touch attack drains 2 power points/level from foe.
  • Resist Death: Gain protection against negative energy effects.

5th-Level Egoist Powers

  • Psionic Revivify: Return the dead to life before the psyche leaves the corpse.
  • Psychofeedback: Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
  • Restore Extremity: Return a lost digit, limb, or other appendage to subject.

6th-Level Egoist Powers

7th-Level Egoist Powers

  • Fission: You briefly duplicate yourself.

8th-Level Egoist Powers

  • Fusion: You combine your abilities and form with another.

9th-Level Egoist Powers

Kineticist (Psychokinesis) Discipline Powers

1st-Level Kineticist Powers

2nd-Level Kineticist Powers

3rd-Level Kineticist Powers

4th-Level Kineticist Powers

5th-Level Kineticist Powers

  • Energy Current: Deal 9d6 damage to up to two foes as long as you concentrate.
  • Halt: Freeze all movement and effects within 30 feet.
  • Fiery Discorporation: Cheat death by discorporating into nearby fire for one day.

6th-Level Kineticist Powers

7th-Level Kineticist Powers

8th-Level Kineticist Powers

  • Psychokinetic Sphere: Mobile force globe encapsulates creature and moves it.
  • Shockwave: Create massive shockwave that damages surrounding environment.

9th-Level Kineticist Powers

Nomad (Psychoportation) Discipline Powers

1st-Level Nomad Powers

2nd-Level Nomad Powers

3rd-Level Nomad Powers

4th-Level Nomad Powers

  • Expulsion: Forces a creature to return to its native plane.
  • Flight: You fly at a speed of 60 ft.
  • Wrench: Bars extra-dimensional movement.

5th-Level Nomad Powers

6th-Level Nomad Powers

  • Banish: Banishes extraplanar creatures.
  • Reposition: Teleport multiple creatures short distances to different locations.

7th-Level Nomad Powers

8th-Level Nomad Powers

9th-Level Nomad Powers

Seer (Clairsentience) Discipline Powers

1st-Level Seer Powers

2nd-Level Seer Powers

3rd-Level Seer Powers

4th-Level Seer Powers

5th-Level Seer Powers

6th-Level Seer Powers

7th-Level Seer Powers

8th-Level Seer Powers

9th-Level Seer Powers

Shaper (Metacreativity) Discipline Powers

1st-Level Shaper Powers

2nd-Level Shaper Powers

3rd-Level Shaper Powers

4th-Level Shaper Powers

5th-Level Shaper Powers

6th-Level Shaper Powers

7th-Level Shaper Powers

8th-Level Shaper Powers

  • Astral Seed: You plant the seed of your rebirth from the Astral Plane.

9th-Level Shaper Powers

  • True Creation: As major ectoplasmic creation, except items are completely real.

Telepath (Telepathy) Discipline Powers

1st-Level Telepath Powers

2nd-Level Telepath Powers

3rd-Level Telepath Powers

4th-Level Telepath Powers

5th-Level Telepath Powers

6th-Level Telepath Powers

7th-Level Telepath Powers

  • Crisis of Life: Stop subject’s heart.
  • Phrenic Overload: Creatures within 40 feet take a -4 penalty on attack rolls, saving throws, and skill checks.

8th-Level Telepath Powers

9th-Level Telepath Powers

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