Aegis: Surrounded by a protective suit of ectoplasm, the aegis customizes his astral armor to suit his personal taste and the circumstances of the moment. Where a soulknife always has the right weapon for the job, the aegis is always protected from danger.
Cryptic: Seeing reality as merely a variety of patterns joined together, the cryptic is capable of finding anything hidden, while at the same time hiding herself away, even in plain view.
Dread: The dread is the living embodiment of fear, using that powerful emotion to incapacitate enemies and strengthen himself.
Genesis: Geneses devote their lives to developing their mental power, and use their avatars as guides through this cerebral journey. A genesis and her avatar function as individual beings connected by a single consciousness, making them a powerful duo.
Highlord: There are those who are meant to serve, and those who are meant to rule. A highlord stands proudly as one of the latter, joining minds together in a powerful network driven by his will and goals above all else. His true power shows itself when fighting alongside his allies, but if deprived of followers, the highlord can still fight by invading the minds of his enemies and briefly bending them to his will.
Marksman: Combining mental power with thrown or ranged attacks, the marksman is a deadly wielder of ranged weapons.
Psion: A master of the mind, a seeker of knowledge of psionics.
Psychic Warrior: A soldier who combines psionic power with physical prowess.
Skipper: The skipper is an exceptionally mobile warrior, launching into melee as a front-line combatant before safely skipping away. Since heavier armor interferes with her teleportation, defense can be a weak point for skippers.
Soulknife: A warrior who creates a unique weapon out of mental energy.
Soulknife (High Psionics): A warrior who creates a unique weapon out of mental energy. (Editor's Note: The High Psionics Soulknife is intended for campaigns where psionics is more prominent or powerful, or for when you want to give a bit of a boost to the Soulknife. Consult your DM.)
Tactician: Joining allies together into a single cohesive unit, the tactician learns how to turn strategy into reality with his combination of combat expertise and coordinating ability.
Vitalist: Masters of healing energy, the vitalist links his allies into a collective that can share healing across any boundary, instead of reserving it for only himself.
Voyager: The voyager’s psionic abilities are uniquely tuned towards the flow of causality. Throughout time, her future, past, and parallel selves reach out and lend their aid to the present-day voyager.
Warpmind: Warpminds study weaponized teleportation as if it were a martial discipline or a science, honing their technique like a warrior studies the blade. Warpminds can use their teleportation abilities to move their allies and opponents around the battlefield, making them capable of battle tactics that are impossible for others.
Wilder: A natural talent with psionics who channels emotion to wield uncontrolled power.
Zealot: The zealot is a leader and motivator on the battlefield. By binding their allies into a single collective, they can share the might of conviction and zeal to lead their allies to victory and ensure that they do not fall against even the toughest of foes.
Gifted: “Gifted” are the adepts of a psionic world. They draw upon an innate psionic power within themselves, and use this power in mundane and practical ways. Gifted are not adventurers, they are simply common people who happen to have psionic abilities.