At 3rd level, the punk’s lifestyle is affected by the training he has embarked upon. By allowing a little more of the Spirit of Civilization into his heart, the Spirit rewards the punk with supernatural gifts. At 3rd level and every 4 levels thereafter, the punk gains a lifestyle choice from the list below.
Holding (Su)[]
The punk gains access to an nondimensional space hidden in his palm (or other easily accessible point of his body). The punk must be at least 7th level before he can select this lifestyle choice. This supernatural effect functions as a bag of holding I. At 11th level, this functions as a bag of holding II, a bag of holding III at 15th, and a bag of holding IV at 19th.
The punk can attempt to Sleight of Hand objects into this nondimensional space rather easily. He gains a +4 circumstance bonus on Sleight of Hand checks to place objects in or withdraw them from his internal bag of holding. The bag of holding simply looks like a small healed-over scar or an inconspicuous tattoo.
Junkyard Dog[]
The punk gains the Improvised Weapon Mastery feat as a bonus feat. In addition, if a punk with this lifestyle choice confirms a critical hit with an improvised weapon, he may chose to give the improvised weapon the broken condition and deal an additional 1d6 damage per 2 punk levels (minimum 1d6).
In order to do this, the improvised weapon he is attempting to break must have a hardness of 5 or less.
No Future[]
When the punk attacks a lawful outsider, lawfully aligned dragon, or lawfully aligned divine spellcaster, he gains a bonus on damage rolls against them equal to his Charisma modifier. This bonus is a sacred bonus if the punk is of a good alignment and a profane bonus if he is of evil alignment. If the punk is of neutral alignment, he may select what kind of bonus this is. Once this choice has been made once, it may not be changed in the future.
Profane Curse (Sp)[]
The punk’s scathing insults and cutting words do more than hurt his target’s ego. On a successful Intimidate check against a creature, the punk also inflicts the effects of bestow curse on the target. The punk may add this extra effect a number of times per day equal to his Charisma modifier. The punk uses his punk level as his character level. The punk must be at least 7th level in order to select this lifestyle choice.
Riot[]
The punk gains the Improved Unarmed Strike feat as a bonus feat. In addition, he uses the unarmed damage for a creature one size category larger when determining the damage his unarmed strikes and natural attacks deal.
Running Man[]
The punk gains the Fleet feat as a bonus feat (increasing his speed by +5 feet). In addition, he may move up to 5 feet as a swift action without provoking attacks of opportunity.
Scumbag[]
The punk gains the Improved Dirty Trick feat as a bonus feat. In addition, the duration of a dirty trick pulled by the punk is increased by +2 rounds. A punk must be at least 7th level in order to select this lifestyle choice.
Self-Destruction (Ex)[]
The punk can end a non-magical mind-altering effect that is currently affecting him as a swift action by choosing to take 1d8+2 of self- inflicted non-lethal damage. If the effect is magical in nature, he may grant himself a second save as a swift action by inflicting that damage. This damage cannot be reduced or mitigated in any way because it is voluntarily done.
Skatepark Hero (Su)[]
The punk gains a mode of magical transportation. This manifests itself as something at the feet of the punk. It could be a board of light upon which he rides like a skateboard, a sparking light that allows him to glide across the ground like rollerblades, or even a magical longboard that glides across the waves as if it had a motor on it (in an aquatic setting). This allows the punk to move at a +10 foot movement speed. The object must not be motorized, must roll or slide, be of simple construction (not necessarily part of the time period), and require no hands to utilize.
Street Cred (Su)[]
The punk gains a circumstance bonus on Intimidate checks equal to 1/2 his punk level while in urban environments or against creatures of his same race. Creatures gain a bonus on Knowledge (local) checks to identify a punk with street cred equal to 1/2 his punk level. This has no effect if the punk is disguised.
Tag (Su)[]
As a standard action that provokes an attack of opportunity, the punk may make a breath attack that blankets a 30 foot cone in aerosolized paint or ink. The paint comes to rest in such a way that it forms a personal logo, statement, or other icon that is self-identifying. The image created may be rather complex. Creatures within the area of this attack must make a Reflex save (DC 10 + 1/2 punk level + Dexterity modifier) or are blinded until they take a move-equivalent action that provokes an attack of opportunity to clear their eyes of the material. A creature may make a Knowledge (local) check with a DC equal to 25 - the punk’s level to identify the tag as the punk’s.