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Discipline: Athanatism; Level: Conduit 3, cryptic 3, highlord 3, tactician 3

Display: Auditory and mental

Manifesting Time: 1 round plus up to 1 round/level; see text

Range: Close (25 ft. + 5 ft./2 levels)

Target: One dead body

Duration: See text

Saving Throw: None; Power Resistance: No

Power Points: 5

You transfer your soul into a dead body, claiming their memories as your own. When you manifest this power, your body is emptied – you are treated as unconscious and helpless. However, as you are not within your body, you are immune to mind-affecting effects for this time. While this power is active, you may dredge through the target’s most recent memories. For each round that you remain in the target’s mind (up to 1 round/level), you access two rounds worth of memory. These memories start from immediately before the target died, and continue backwards from there (for example, if you were in their mind for 4 rounds, you would learn the last 8 rounds of their memories prior to death). You only learn anything they experienced or learned in that time period.

If the target’s body is destroyed, raised from the dead, or animated as undead while you are in it, this power immediately ends, and you must succeed at a Will save or be dazed for 1d6 rounds.

Augment: You may augment this power in one of the following ways.

  • By spending an additional 6 power points, you instead gain access to 1 hour of memories for each round you spend in the target’s mind.
  • By spending an additional 6 power points, you may corrupt any memories you access, changing them subtly in ways you choose. This affects any future manifestations of this or other similar effects on the target, as well as affecting the target’s memories should they be later raised or become undead.
  • By spending an additional 4 power points, you may animate the body. While this power is active, the dead body is treated as a wight, completely under your control.
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