Discipline: Riven Hourglass (Strike)
Level: 5
Prerequisite: Two Riven Hourglass maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: Adjacent opponents
Duration: 1d4 rounds
You accelerate your personal Hourglass, speeding up your mind and body to the point that you seem to be a blur, surrounded by a phantom aura of glittering smoke. Make a melee attack roll and compare it to the AC of each adjacent opponent. If the attack roll hits a target, it deals weapon damage as normal plus additional points of damage equal to twice your initiation modifier, and the target must succeed at a Fortitude save (DC 15 + your initiation modifier) or become sickened for 1d4 rounds. Use the same damage roll for each target.