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Discipline: Riven Hourglass (Strike)

Level: 5

Prerequisite: Two Riven Hourglass maneuvers

Initiation Action: 1 standard action

Range: Melee attack

Target: Adjacent opponents

Duration: 1d4 rounds

You accelerate your personal Hourglass, speeding up your mind and body to the point that you seem to be a blur, surrounded by a phantom aura of glittering smoke. Make a melee attack roll and compare it to the AC of each adjacent opponent. If the attack roll hits a target, it deals weapon damage as normal plus additional points of damage equal to twice your initiation modifier, and the target must succeed at a Fortitude save (DC 15 + your initiation modifier) or become sickened for 1d4 rounds. Use the same damage roll for each target.

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