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1st-Level Sighted Seeker Powers

Blinding Flash: Dazzle an opponent.

Burst: Gain +10 ft. to speed this round.

Call to Mind, Lanis’s: Gain additional Knowledge check with +4 competence bonus.

Call Weaponry: Create temporary weapon.

Chameleon: Gain +10 enhancement bonus on Stealth checks.

Circumstance Shield: Gain a +2 bonus to Initiative. Discharge for a bonus to a single Reflex save.

Compression: You grow smaller.

Destiny Dissonance: Your dissonant touch sickens a foe.

Detect Akasha: You can detect the presence of akasha and essence.

Detect Psionics: You detect the presence of psionics.

Detect Teleportation: Know when teleportation powers are used in close range.

Essence Defilement: Burn a creature's essence and weaken them.

Essence Infusion: Grant target one temporary point of essence.

Grip of Iron: Your iron grip gives +4 bonus on grapple checks.

Judge: Gain a +2 bonus to Sense Motive checks.

Precognition: Gain +2 insight bonus to one roll.

Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.

Precognition, Offensive: Gain +1 insight bonus on your attack rolls.

Prescience, Offensive: Gain +2 insight bonus on your damage rolls.

Prevenom Weapon: Your weapon is mildly venomous.

Psychic Tracking: Track a creature by thought, rather than by physical tracks.

Reject Essence: Target that fails its saves has its essence burned and takes akashic damage.

Restore Essence: Target's burned essence is recovered.

Sunder Investment: Target's essence is forcibly uninvested.

Veil Magnification: Target suffers a penalty when saving against your veils.

Veil Restoration: Restore a suppressed veil.

2nd-Level Sighted Seeker Powers

Clairvoyant Sense, Dyne’s: See and hear a distant location.

Essence Theft: Deal damage and burn target's essence, gain a temporary point of essence.

Everyman: Gain +10 to Disguise checks to appear ordinary.

Feat Leech: Borrow another’s psionic or metapsionic feats.

Heightened Vision: See 60 ft. in total darkness.

Know Direction and Location: You discover where you are and what direction you face.

Object Reading: Learn details about an object’s previous owner.

Prowess: Instantly gain another attack of opportunity.

Recall Agony: Foe takes 2d6 damage.

Sensitivity to Psychic Impressions: You can find out about an area’s past.

Suppress Veil: Suppress one veil.

3rd-Level Sighted Seeker Powers

Danger Sense: You gain +4 bonus against traps.

Escape Detection: You become difficult to detect with clairsentience powers.

Essential Block: Target cannot reallocate or burn essence, or has one receptacle blocked on a successful save.

Fate Link: You link the fates of two targets.

Guarded Sleep: Subject’s mind is protected while asleep, and awakens in peak condition.

Mental Barrier: Gain +4 deflection bonus to AC until your next action.

Mindhunter: Discover the location of your target while you sleep.

Ubiquitous Vision: You have all-around vision.

4th-Level Sighted Seeker Powers

Anchored Navigation: Establish a mishap-free teleport beacon.

Augured Answer: Provides useful advice for specific proposed action.

Aura Sight: Reveals creatures, objects, powers, or spells of selected alignment axis.

Detect Remote Viewing: You know when others spy on you remotely.

Physical Acceleration: You move faster, gain +1 on attack rolls, AC, and Reflex saves.

Remote Viewing: See, hear, and potentially interact with subjects at a distance.

Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Perception checks.

Trace Psychoport: Learn destination of subject’s teleport or psychoport.

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