1st-Level Sighted Seeker Powers
Blinding Flash: Dazzle an opponent.
Burst: Gain +10 ft. to speed this round.
Call to Mind, Lanis’s: Gain additional Knowledge check with +4 competence bonus.
Call Weaponry: Create temporary weapon.
Chameleon: Gain +10 enhancement bonus on Stealth checks.
Circumstance Shield: Gain a +2 bonus to Initiative. Discharge for a bonus to a single Reflex save.
Compression: You grow smaller.
Destiny Dissonance: Your dissonant touch sickens a foe.
Detect Akasha: You can detect the presence of akasha and essence.
Detect Psionics: You detect the presence of psionics.
Detect Teleportation: Know when teleportation powers are used in close range.
Essence Defilement: Burn a creature's essence and weaken them.
Essence Infusion: Grant target one temporary point of essence.
Grip of Iron: Your iron grip gives +4 bonus on grapple checks.
Judge: Gain a +2 bonus to Sense Motive checks.
Precognition: Gain +2 insight bonus to one roll.
Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.
Precognition, Offensive: Gain +1 insight bonus on your attack rolls.
Prescience, Offensive: Gain +2 insight bonus on your damage rolls.
Prevenom Weapon: Your weapon is mildly venomous.
Psychic Tracking: Track a creature by thought, rather than by physical tracks.
Reject Essence: Target that fails its saves has its essence burned and takes akashic damage.
Restore Essence: Target's burned essence is recovered.
Sunder Investment: Target's essence is forcibly uninvested.
Veil Magnification: Target suffers a penalty when saving against your veils.
Veil Restoration: Restore a suppressed veil.
2nd-Level Sighted Seeker Powers
Clairvoyant Sense, Dyne’s: See and hear a distant location.
Essence Theft: Deal damage and burn target's essence, gain a temporary point of essence.
Everyman: Gain +10 to Disguise checks to appear ordinary.
Feat Leech: Borrow another’s psionic or metapsionic feats.
Heightened Vision: See 60 ft. in total darkness.
Know Direction and Location: You discover where you are and what direction you face.
Object Reading: Learn details about an object’s previous owner.
Prowess: Instantly gain another attack of opportunity.
Recall Agony: Foe takes 2d6 damage.
Sensitivity to Psychic Impressions: You can find out about an area’s past.
Suppress Veil: Suppress one veil.
3rd-Level Sighted Seeker Powers
Danger Sense: You gain +4 bonus against traps.
Escape Detection: You become difficult to detect with clairsentience powers.
Essential Block: Target cannot reallocate or burn essence, or has one receptacle blocked on a successful save.
Fate Link: You link the fates of two targets.
Guarded Sleep: Subject’s mind is protected while asleep, and awakens in peak condition.
Mental Barrier: Gain +4 deflection bonus to AC until your next action.
Mindhunter: Discover the location of your target while you sleep.
Ubiquitous Vision: You have all-around vision.
4th-Level Sighted Seeker Powers
Anchored Navigation: Establish a mishap-free teleport beacon.
Augured Answer: Provides useful advice for specific proposed action.
Aura Sight: Reveals creatures, objects, powers, or spells of selected alignment axis.
Detect Remote Viewing: You know when others spy on you remotely.
Physical Acceleration: You move faster, gain +1 on attack rolls, AC, and Reflex saves.
Remote Viewing: See, hear, and potentially interact with subjects at a distance.
Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Perception checks.
Trace Psychoport: Learn destination of subject’s teleport or psychoport.