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Though some put their trust in a well-crafted sword or a solid shield, the greatest warriors know that a tempered mind and devotion to one’s ideals are the sharpest weapon and the toughest armor. A Sleeping Goddess adept strikes his deathblow not at the heart of his foe, but at the ideals and principles the foe devotes himself to, undermining his conceptual basis of reality. Through their mastery of psionics and overpowering force of belief, disciples of this discipline assert their presence on the world, transcending the shackles of reality and making their surroundings their own. A master of the discipline becomes unto a god; he rends minds asunder as easily as bodies and shakes the foundations of others’ beliefs merely by sharing his own. Sleeping Goddess’ associated skill is Autohypnosis, and its associated weapon groups are flails, heavy blades, monk, and spears. In addition, any weapon created by the form mind blade class feature or equivalent ability (such as a deadly fist’s empowered strikes, a psychic armory’s panoply of blades, or a soulbolt’s mind bolt) or by a Sleeping Goddess maneuver is treated as a discipline weapon.

Maneuvers from the Sleeping Goddess discipline actively draw on the initiator’s psionics talents. As such, they are supernatural abilities. In addition, some Sleeping Goddess maneuvers can be augmented by spending power points, similarly to a psionic power. You can spend a maximum number of power points augmenting a maneuver equal to one plus one additional power point for every four initiator levels you possess (up to a maximum of 6 at 20th level). If you have the ability to augment your maneuvers in other ways, such as from a class feature or other ability, this cannot be combined with the augments of Sleeping Goddess maneuvers; you must choose which augmentation type to use when initiating the maneuver.

Sleeping Goddess and Power Points: The Sleeping Goddess discipline unlocks the power of the mind, allowing its adepts to tap into their psionic talent. You gain power points equal to the highest level Sleeping Goddess maneuver you know (including stances), plus one additional power point for each Sleeping Goddess maneuver known beyond the first (including stances). If you already have a power point pool, you add those points to it. If you do not have a power point pool, you gain one as well as the psionic subtype. You do not gain bonus power points for a high initiation modifier (though you do gain bonus power points for having a high key ability score if you have levels in a manifester class, as normal).

Associated Skill: Autohypnosis

Associated Weapon Groups: Flails, heavy blades, monk, and spears. In addition, any weapon created by the form mind blade class feature or equivalent ability (such as a deadly fist’s empowered strikes, a psychic armory’s panoply of blades, or a soulbolt’s mind bolt) or by a Sleeping Goddess maneuver is treated as a discipline weapon.

Martial Tradition: Servants of the Sacred Hymn

Title Veil: The Resolute

Style Feats:

Combo Feats:

  • None

1st Level Sleeping Goddess Maneuvers[]

Maneuver Type Description
Battle Mantra Stance You gain flexible insight bonuses to aid your combat ability.
Body of Delusion Counter (A) Make an Autohypnosis check to halve damage taken from an attack.
Call the Soul’s Blade Boost Create a weapon of ideals or empower your mind blade.
Ego-Wounding Strike Strike (A) Your attack may inflict a –2 penalty on attack rolls, skill checks, and ability checks.
Flash of Insight Boost (A) On a successful attack or CMB check, you grant an ally a new save against an ongoing effect.
Harmony-Shattering Strike Strike (A) Your attack may increase the damage the target takes by your allies by +1d6.
Unbroken Stride Stance You can walk on liquids and unstable surfaces, and eventually walls and even the air.

2nd Level Sleeping Goddess Maneuvers[]

Maneuver Type Description
Adamant Will Counter (A) You and one ally gain a +4 insight bonus to your ACs.
Fearless Faith Counter (A) You reduce the effects of a fear effect as it happens.
Mind-Revealing Strike Strike (A) Your attack deals +1d6 damage, and you become able to read the target’s surface thoughts on a failed Will save.
Reactive Reversion Boost (A) You mark your location and can teleport back to it until the start of your next turn.
Twofold Assault Strike (A) Your attack deals +1d6 damage and you may attempt a combat maneuver, using an Autohypnosis check in place of your combat maneuver check.

3rd Level Sleeping Goddess Maneuvers[]

Maneuver Type Description
Chains of Doubt Strike (A) Your attack deals +3d6 damage and may nauseate your target and its allies.
Grasp of the Goddess Boost (A) Your reach is increased by 5 feet and you can make an additional attack of opportunity this round.
Inexorable Embrace of Sleep Strike (A) Your attack deals +2d6 damage and puts victim into a trance.
Internal Dominion of the Sleeping Goddess Stance Once per round, you can reroll a failed saving throw or force an opponent to reroll an attack roll.

4th Level Sleeping Goddess Maneuvers[]

Maneuver Type Description
Armory of the Sleeping Goddess Boost You create an enhanced weapon of ideals or empower your mind blade.
Puppet of the Goddess Strike (A) Your attack deals +4d6 damage and may override one of the target’s senses.
Reunion in Dreams Boost (A) You teleport a willing creature to your side.
Traumatic Reversal Counter (A) You take half damage from an effect, and the effect’s originator must succeed at a Will save or take half the damage they would have dealt.

5th Level Sleeping Goddess Maneuvers[]

Maneuver Type Description
Inarguable Presence of the Sleeping Goddess Stance You ignore immunity to mind-affecting effects and gain a 20% miss chance against attacks.
Reshape the Sculpted Mind Strike (A) Your attack deals 1d4 damage to a mental ability score and may damage the opponent’s mind temporarily.
Reverberation of Defeat Boost When you reduce an opponent to 0 or fewer hit points, that target’s allies must succeed at a Will save or become shaken and sickened.
The Ties that Bind Strike (A) Your attack deals +5d6 damage, and your target along with one of its allies may become entangled.

6th Level Sleeping Goddess Maneuvers[]

Maneuver Type Description
Convert Intrusion Counter (A) Make an Autohypnosis check to transform an opponent’s spell into a bonus on saving throws for your allies.
Dreaming Nomad Strike Strike (A) You teleport across the battlefield, striking multiple enemies.
Overpowering Optimism Boost You automatically regain psionic focus, and one of your maneuvers in the next three rounds is augmented for free.
Strike of Transfixed Awe Strike (A) Your attack deals +6d6 damage and may stun the target. If the target is a spellcaster or manifester, they lose one of their highest- level spell slots and power points.
Unavoidable Gaze of the Sleeping Goddess Stance You do not need to make Perception checks to notice creatures within 60 feet, gain a bonus on initiative checks, and can read the thoughts of those around you by expending psionic focus.

7th Level Sleeping Goddess Maneuvers[]

Maneuver Type Description
Perfect Distillation of the Soul Boost You create a powerful weapon of ideals or empower your mind blade.
Pierce the Soul Strike (A) Your attack deals +7d6 damage and strikes at a creature connected to the target’s mind or spirit, rather than the target.
Soul-Crushing Mien Counter Gain a +4 bonus on a Will save, and possibly stun the effect’s originator.

8th Level Sleeping Goddess Maneuvers[]

Maneuver Type Description
Indomitable Idealism Counter You avoid death, recreating yourself from the thoughts of onlookers.
Self Beyond the Self Strike (A) Your attack allows you to take control of the target’s mind temporarily, as if by a Geth’s mind control power.
Unimpeachable Authority of the Sleeping Goddess Stance Your presence causes opponents to become shaken, and you can focus your attention to panic an opponent for one round.

9th Level Sleeping Goddess Maneuvers[]

Maneuver Type Description
Immortal Truths of the Sleeping Goddess Strike (A) Your attack deals +10d6 damage, and if you would reduce the target to 0 or fewer hit points, you enter an instantaneous dialogue with them, potentially converting them to your way of thinking.
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