The spark of battle arises naturally in warriors of all stripes, the stress of battle pushing them to new heights of combat prowess. Warriors rarely learn techniques from this discipline through training, instead relying on their skill to lead them towards unlocking powerful maneuvers when the heat of combat is fiercest. The Spark of Battle discipline includes both extraordinary and supernatural combat options. The Spark of Battleās associated skill is Acrobatics, and its associated weapon groups are heavy blades, light blades, and close weapons.
Associated Skill: Acrobatics
Associated Weapon Groups: Close, heavy blades, light blades
Title Veil: The Sparker
Note: Many Spark of Battle maneuvers have additional effects if the initiator has the Spark of Inspiration feat. Since this feat prevents characters from taking levels in normal initiator classes or taking the Martial Training feat, that means that Spark of Battle maneuvers give the most benefit to characters utilizing the Sparking subsystem.
1st Level [ ]
Maneuver
Type
Description
Backfist
Strike
You sacrifice accuracy for speed and ferocity, following up your attack with a fierce punch.
Bladestrike
Counter
You deflect an opponentās weapon, damaging it in the process.
Electric Slide
Boost
You move through your opponentās space, tripping them in the process.
Eye of the Storm
Stance
You can spark more easily in combat.
Flashcut
Strike
The speed of your attack dazzles your opponent.
Sparking Blow
Strike
Your rapid strike creates a shower of electric sparks, dealing minor electrical damage to a foe and increasing your accuracy against armored opponents.
2nd Level [ ]
Maneuver
Type
Description
Air Step
Boost
You kick off with such force that youāre able to briefly step on air like solid ground.
Crushing Thunder
Strike
You lean into your blow, potentially dazing your enemy.
Doublestrike
Strike
You follow your successful attack with a damaging backswing.
Electric Roll
Boost
Your successful Acrobatics check allows you to hurtle across the battlefield like a bolt of lightning.
Thunder Parry
Counter
You counter a foeās melee attack with such force that they are blown backward.
3rd Level [ ]
Maneuver
Type
Description
Forked Lightning
Strike
Your attacks move with such speed that you strike twice before a foe can blink.
Grounding Rod
Counter
Your successful Acrobatics check allows you to absorb and redirect an electrical attack.
Thunder Walk
Boost
You step with such force that adjacent foes must succeed on an Acrobatics check or fall prone.
Volt Dance
Counter
You instantly travel to the source of an electrical attack.
4th Level [ ]
Maneuver
Type
Description
Electric Thrust
Strike
A powerful thrusting attack creates a burst of electrical energy
Incandescent Strike
Strike
Your energized blow blinds nearby foes.
Spin Kick
Strike
You follow up your weapon attack with a powerful kick.
Sundered Falcon Swing
Strike
Create shockwaves of air that disrupt aerial opponents.
5th Level [ ]
Maneuver
Type
Description
Charged Wheel
Strike
You make a single attack against each opponent within your melee reach, dealing additional electrical damage.
Lightning Parry Stance
Stance
Once per round you may make an Acrobatics check to deflect a melee or ranged attack.
Ozone Shimmer
Stance
Your rapid movements make it difficult to discern your exact location.
Skyscream
Strike
You leap into the air and descend blade first towards your opponent with such speed that the air itself screams in protest.
6th Level [ ]
Maneuver
Type
Description
Aerial Dash
Boost
You launch yourself through the air at unprecedented speed, unfettered by earthly bonds.
Form of Thunder
Stance
Enter a stance that causes your body to vibrate with the power of an unleashed thunderstorm.
Lightning Strikes
Boost
Your weapons strike so rapidly they tear through steel like tissue.
7th Level [ ]
Maneuver
Type
Description
Soaring Falcon Flurry
Strike
Leaping into the air, you unleash a flurry of attacks that send rippling shockwaves through the air.
Stance of Storms
Stance
You can airstep for extended periods and travel overland at extreme speeds.
Thunderās Fury
Strike
You make three vicious thrust attacks that explode with thunderous force.
8th Level [ ]
Maneuver
Type
Description
Electric Pinwheel
Strike
Alternating between weapon attacks and unarmed strikes, you tear into your foe with a cartwheel of electrically charged attacks.
Oakrender
Strike
You make a single attack that strikes with the force of a dozen lightning bolts, shattering armor, flesh, and earth alike.
Skyscream Dance
Strike
Your skyscream attack strikes with enough force to launch you into the air for another attack.
9th Level [ ]
Maneuver
Type
Description
Stigmata of Storm
Strike
Your rapid attacks strike with the speed and ferocity of a lightning storm, piercing your foes limbs and leaving bleeding wounds in their wake.