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The spark of battle arises naturally in warriors of all stripes, the stress of battle pushing them to new heights of combat prowess. Warriors rarely learn techniques from this discipline through training, instead relying on their skill to lead them towards unlocking powerful maneuvers when the heat of combat is fiercest. The Spark of Battle discipline includes both extraordinary and supernatural combat options. The Spark of Battleā€™s associated skill is Acrobatics, and its associated weapon groups are heavy blades, light blades, and close weapons.

Associated Skill: Acrobatics

Associated Weapon Groups: Close, heavy blades, light blades

Title Veil: The Sparker

Note: Many Spark of Battle maneuvers have additional effects if the initiator has the Spark of Inspiration feat. Since this feat prevents characters from taking levels in normal initiator classes or taking the Martial Training feat, that means that Spark of Battle maneuvers give the most benefit to characters utilizing the Sparking subsystem.

1st Level[]

Maneuver Type Description
Backfist Strike You sacrifice accuracy for speed and ferocity, following up your attack with a fierce punch.
Bladestrike Counter You deflect an opponentā€™s weapon, damaging it in the process.
Electric Slide Boost You move through your opponentā€™s space, tripping them in the process.
Eye of the Storm Stance You can spark more easily in combat.
Flashcut Strike The speed of your attack dazzles your opponent.
Sparking Blow Strike Your rapid strike creates a shower of electric sparks, dealing minor electrical damage to a foe and increasing your accuracy against armored opponents.

2nd Level[]

Maneuver Type Description
Air Step Boost You kick off with such force that youā€™re able to briefly step on air like solid ground.
Crushing Thunder Strike You lean into your blow, potentially dazing your enemy.
Doublestrike Strike You follow your successful attack with a damaging backswing.
Electric Roll Boost Your successful Acrobatics check allows you to hurtle across the battlefield like a bolt of lightning.
Thunder Parry Counter You counter a foeā€™s melee attack with such force that they are blown backward.

3rd Level[]

Maneuver Type Description
Forked Lightning Strike Your attacks move with such speed that you strike twice before a foe can blink.
Grounding Rod Counter Your successful Acrobatics check allows you to absorb and redirect an electrical attack.
Thunder Walk Boost You step with such force that adjacent foes must succeed on an Acrobatics check or fall prone.
Volt Dance Counter You instantly travel to the source of an electrical attack.

4th Level[]

Maneuver Type Description
Electric Thrust Strike A powerful thrusting attack creates a burst of electrical energy
Incandescent Strike Strike Your energized blow blinds nearby foes.
Spin Kick Strike You follow up your weapon attack with a powerful kick.
Sundered Falcon Swing Strike Create shockwaves of air that disrupt aerial opponents.

5th Level[]

Maneuver Type Description
Charged Wheel Strike You make a single attack against each opponent within your melee reach, dealing additional electrical damage.
Lightning Parry Stance Stance Once per round you may make an Acrobatics check to deflect a melee or ranged attack.
Ozone Shimmer Stance Your rapid movements make it difficult to discern your exact location.
Skyscream Strike You leap into the air and descend blade first towards your opponent with such speed that the air itself screams in protest.

6th Level[]

Maneuver Type Description
Aerial Dash Boost You launch yourself through the air at unprecedented speed, unfettered by earthly bonds.
Form of Thunder Stance Enter a stance that causes your body to vibrate with the power of an unleashed thunderstorm.
Lightning Strikes Boost Your weapons strike so rapidly they tear through steel like tissue.

7th Level[]

Maneuver Type Description
Soaring Falcon Flurry Strike Leaping into the air, you unleash a flurry of attacks that send rippling shockwaves through the air.
Stance of Storms Stance You can airstep for extended periods and travel overland at extreme speeds.
Thunderā€™s Fury Strike You make three vicious thrust attacks that explode with thunderous force.

8th Level[]

Maneuver Type Description
Electric Pinwheel Strike Alternating between weapon attacks and unarmed strikes, you tear into your foe with a cartwheel of electrically charged attacks.
Oakrender Strike You make a single attack that strikes with the force of a dozen lightning bolts, shattering armor, flesh, and earth alike.
Skyscream Dance Strike Your skyscream attack strikes with enough force to launch you into the air for another attack.

9th Level[]

Maneuver Type Description
Stigmata of Storm Strike Your rapid attacks strike with the speed and ferocity of a lightning storm, piercing your foes limbs and leaving bleeding wounds in their wake.
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