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The power of belief is a horrific thing in the hands of a strung out battle hardened she- warrior from the lollipop forest from Hell. Starting at 2nd level, by manipulating her own unique sparkle, a sparkle princess can bend reality to her will/delusions. The power of a sparkle can warp reality and she uses this to destructive ends.

At the beginning of each day she may select 1 of the following special snowflake traits. These abilities either cost sparkle power or passively improve upon the innate capacity of the class. At 5th level and every 3 levels thereafter a sparkle princess can select one additional special snowflake trait per day. These traits and abilities all stem from the ability to warp reality with the power of belief. A sparkle princess has access to all the special snowflake traits of her level or below but, once the choice is made at the beginning of the day, it cannot be changed for 24 hours. All special snowflake traits are supernatural abilities unless otherwise stated.

"Can’t See Me!" (Active/Passive)[]

As a swift action, the sparkle princess can disappear for 1 round per 2 class levels by expending 1 sparkle point. This ability functions as invisibility. These rounds are consecutive. In addition, while she has this special snowflake trait she passively gains a +4 competence bonus on Stealth checks.

A sparkle princess must be at least 5th level before selecting this special snowflake trait.

Childlike Cruelty (Passive/Active)[]

The sparkle princess automatically bypasses the DR of evil outsiders so long as she has at least 1 sparkle point left unused. In addition, a sparkle princess with this trait can target evil outsiders with the pup shape spell (though this does not grant her the ability to cast it). A sparkle princess of good alignment may attack such a transmuted evil outsider without a Will save.

A sparkle princess must be at least 7th level before selecting this special snowflake trait.

"Didn’t Hit Me!" (Active)[]

As an immediate action, a sparkle princess can expend 1 sparkle point to pretend an attack that hit her actually didn’t. After being hit successfully, she can use the power of her belief to treat the result of an attack roll that successfully hit as 1 lower than it actually is by saying something like "Nu-uh! Didn’t hit me!" or "I didn’t feel it so it doesn’t count!" If this new result wouldn’t hit her AC then the attack misses. At 4th level and every 4 levels thereafter this adjustment to the attack roll increases by 1 to a maximum of -6 at 20th level.

Dreamer (Passive)[]

A sparkle princess with their trait passively gains +4 sparkle points.

A sparkle princess must be at least 9th level before selecting this special snowflake trait.

Fake It (Active/Passive)[]

A sparkle princess may reroll a failed Fortitude save with a +2 bonus by expending 1 sparkle point. In addition, a sparkle princess gains a +4 competence bonus on any attempt to appear sick or ill so long as she has this special snowflake trait selected.

Forced Friendship (Passive)[]

A sparkle princess gains a +4 morale bonus on Handle Animal and Diplomacy checks against any creature they have successfully caused damage to within the last minute.

"I Did It!" (Passive)[]

The weaponized power of infectious joy and excitement is a deadly thing in the hands of a sparkle princess. Upon a confirmed critical hit, a sparkle princess may expend 1 sparkle point to grant all of her allies within 30 feet of her at the time of the confirmation a +2 morale bonus on confirming critical hits. This bonus lasts for 1d4 rounds. If the sparkle princess is 10th level or above this bonus improves to +4. In addition, a sparkle princess with this trait gains a base +2 morale bonus on confirming critical hits.

A sparkle princess must be at least 5th level before selecting this special snowflake trait.

"I Know What I’m Doing" (Passive)[]

A sparkle princess is not generally one to take advice, preferring instead her own prowess. A princess with this talent adds her Charisma modifier to any Heal, Knowledge, Survival, and Spellcraft checks, but cannot gain benefits from Aid Another checks on the aforementioned skills.

Know-It-All (Passive)[]

Sparkle princesses often like to pretend they know everything. A sparkle princess who takes this trait gains a passive insight bonus on all Knowledge checks equal to half her sparkle princess level. However, if a sparkle princess fails a Knowledge check, she always remains unaware that she did so and instead she makes something up and truly believes it’s correct.

Laughter Of A Child (Active)[]

A sparkle princess with this trait can cast hideous laughter as a spell-like ability by expending 1 sparkle point.

A sparkle princess must be at least 5th level before selecting this special snowflake trait.

"Nuh-Uh" (Passive)[]

A sparkle princess becomes exceptionally cute and this often leads to others underestimating her. A sparkle princess with this trait can use that cuteness to passively gain a +4 morale bonus on Bluff and Diplomacy checks, but a -4 on Intimidate checks.

Queen Of The Castle (Passive)[]

A sparkle princess with this trait passively gains a morale bonus on all Intimidate checks equal to 1/2 her sparkle princess level. She also raises the DC of any attempt to coerce her using Intimidate or improve her attitude using Diplomacy by a value equal to 1/4th the sparkle princess’ level.

Shining Star (Passive)[]

Whenever a sparkle princess with this snowflake trait spends a sparkle point, all enemies within 30 ft must make a Fort save (DC 10 + 1/2 sparkle princess level + Charisma modifier) or be blinded for 1d4 rounds.

The sparkle princess must be at least 11th level to select this talent.

Star Of The Show (Passive)[]

A sparkle princess with this trait passively gains a bonus to all of her saves equal to her Charisma modifier.

Tag (Passive)[]

If the creature the sparkle princess strikes has dealt damage to her on its last turn, attacks from the sparkle princess deal extra damage equal to the sparkle princess’ Charisma modifier. This extra damage is not multiplied on a critical hit. This also gives both the sparkle princess and her target a warm fuzzy feeling in their tummies and may result in unintentional playful giggles.

Temper Tantrum (Passive)[]

Like a shaken soda building up pressure, each swing the sparkle princess misses passively builds towards an explosive conclusion. Each time she misses an attack she gains a +2 morale bonus on damage rolls until she successfully damages a target or combat ends. This bonus stacks with itself to a maximum of +4. At 10th level this maximum bonus improves to a +6 and at 15th level it improves to a +8.

A sparkle princess must be at least 5th level before selecting this special snowflake trait.