Minor Veils
This ruleset for Akashic Mysteries introduces a new category of veils that fill in some of the gaps left by the ruleset’s lack of a cantrip-level ability for veilweavers. These rules help to diversify the abilities of veilweavers at low levels with new utility abilities that don’t require them to give up their core veils.
Veil Sets
Certain abilities and effects call out veils from certain "veil sets".
Belt Slot Veils
Name | Description | Bind Effect |
---|---|---|
Aphora's Belt of Fire | Fiery aura burns poisonous and diseased creatures, you recover from afflictions more quickly | Conjure flame-wreathed, flying chariot |
Astral Pugilism | Your unarmed strikes act as thrown weapons | Gain Shoulders bind, create an astral copy that can attack for you |
Bandolier of Warping | Recall weapons to your belt | Melee weapons attached to the belt can be thrown, thrown weapons deal more damage and ignore cover |
Bands of the Void | Teleport creatures and objects to you | Conjure temporally-flexible extradimensional space |
Blight of the Elements | Reduce the branded creature's energy resistance | Give the branded creature vulnerability to energy damage |
Breeches of the Pale Rider | Summon a pale horse that can walk through snow and on water without hindrance | Ride at speed on frozen air |
Catrina's Sarong | Gain bonuses to grapple, deal cold damage to grappled creatures | Gain a damaging & death-inducing kiss |
Cincture of the Dragon | Gain an enhancement bonus to natural armor | Conjure stunning barrier |
Craftsman's Belt | Grants extra dimensional storage for improving your crafts | Gain make whole, minor creation, and major creation as SLAs |
Darkness Dragon | Gain bonuses to Acrobatics and Fly checks | Conjure flying draconic ally |
Deck of the Four Seasons | Create a deck of season-themed cards that act as darts that deal energy damage based on their suit | Your deck gains new cards that inflict various elemental effects |
Draconic Ferocity | Take on a hybrid draconic form, with either two claws or a bite natural attack | Your transformation now works as monstrous physique III, and you gain form of the dragon I as an SLA |
Drunkard's Sash | Gain temporary hit points from drinking | Gain additional bonuses depending on drink |
Fauld of Elemental Summoning | Summon an elemental servant | Summon a Huge elemental servant |
Horselord's Greaves | Gain bonuses to Handle Animal and Ride checks | Conjure a defensive phantom steed |
Izanami's Koma-Geta | Gain a bonus to Acrobatics, and opponents take a penalty to initiative and Reflex | Move freely over land and air |
Mermaid's Tail | Breathe water and air, gain a swim speed | Gain Feet bind, use create water, rising water, and control water as SLAs |
Pincer Arms | Gain pincers that can be used as weapons or legs | Pincers can grab or climb |
Sash of Four Seasons | Gain energy resistances, unleash a blast of energy | Increase the resistance by your veilweaver level |
Sleipnir | Gain bonuses to Knowledge (planes) and Ride checks | Conjure planar-wandering phantom steed |
Suli's Sash | Gain bonuses to Strength and Dexterity checks after saving vs elemental magic | Gain temporary hp or speed based on save vs elemental magic |
Tactician's Tabard | Store a veil and swap it for another by burning essence | Swap more easily & temporarily bind |
Verdant Vambraces | Call forth entangling plant life | Conjure additional entanglement, repair plant matter & tree stride |
Werewolf's Pelt | Gain a bonus to Perception and DR/silver or good | Temporarily transform into a werewolf |
White Rider's Sash | Create a cone of bright light in front of you, and gain bonuses to Intimidate checks | Conjure flying steed of light |
Body Slot Veils
Name | Description | Bind Effect |
---|---|---|
Aerial Nimbus | Wearer can walk on air like solid ground | Share air walk or summon air elemental |
Astral Pugilism | Your unarmed strikes act as thrown weapons | Gain Belt bind, destroyed copies attack foes, make multiple copies at once |
Bands of Binding Ice | Summon walls of ice | Contain creature or self in ice |
Body of Magic | Gain spell resistance, boosted spell resistance against identified spells | Spell resistance applies to all spells, even those that don't allow it |
Eyes of the Hawkguard | Increase range of vision and ranged weapons | Gain true seeing |
Feathers of the Yamaraj | Gain electricity resistance and DR Damage negated by resistance becomes temp HP | Use banishment, dimensional anchor, greater restoration, plane shift, or resurrection |
Frostweave | Increase the power of spells and abilities which deal cold damage | Use control weather or polar midnight |
Hag's Shawl | Gain a witch hex | Gain Shoulders bind, gain an additional hex, count as a hag for covens |
Heart of the Efreet | Gain fire resistance and creatures that touch you take fire damage | Gain fiery counterattacks & immunity to fire, smoke & lava |
Heart of Yggdrasil | Reduce bleed damage and gain bonuses on saves to which plants are immune | Conjure life-recovering tree |
Robes of the Worldwalker | Gain resistance to two elements, as well as bonuses similar to the Endurance feat | Gain broad elemental resistances, energy healing, and life bubble |
Tortoise's Shell | Gain stone plate that can transform into a jug full of wine | Form an earthen cocoon when you die that can revive you from death |
Chest Slot Veils
Name | Description | Bind Effect |
---|---|---|
Aura of the Adaptable | Emulate another veil, change it later for reduced essence capacity | Imitate bindings of Hands, Feet, Head, Wrists, Shoulders, Headband or Belt veils |
Cincture of the Dragon | Gain an enhancement bonus to natural armor | Transform into a dragon |
Frostweave | Increase the power of spells and abilities which deal cold damage | Use control weather |
Goldhoard Vestments | Transform items into gold, invest gold into this veil to gain bonuses to saving throws and AC | Gain Head, Wrists, and Shoulders binds. Treat invested gold as 1.25x greater when determining the effects of this veil |
Heart of Yggdrasil | Reduce bleed damage and gain bonuses on saves to which plants are immune | Use plant shape, plant shape II, and tree shape |
Molten Scales | Create a suit of scale mail, reduce the armor bonus to gain temporary HP | Sacrifice AC to gain concealment & fiery counterattack or elemental form, defenses & flight |
Raiment of Swirling Fog | Create light armor that grants concealment | Gain overland flight for group |
Scales of the Drake | Create a chain shirt that grants elemental resistance like a dragon's scales | Gain an aura of elemental damage that matches your resistance |
Shaitan's Earthen Armor | Gain natural armor and DR | Gain immunity to critical hits, earth glide & bonus strength & constitution |
Shawl of Shifting Stars | You can always see the night sky, and gain bonuses to astronomy and stellar navigation | Travel to other planes or planets |
Spiderweb Wrappings | Gain a bonus to AC, entangle creatures that attack you | Gain entangling slam attacks & blindsight |
Thunder's Kindness | Create a quarterstaff, gain purify food and drink at will | Gain the Hands bind, quarterstaff can become an animated object |
Trail of Repulsion | Leave trails of difficult terrain where you walk | Gain Shoulders bind, gain an aura of difficult terrain |
Treantplate | Create a suit of wooden half-plate that heals you when you take damage | Absorb electricity & use liveoak to conjure a veil-enhanced treant |
Valkyrie's Chain | Create a suit of chainmail armor that doesn't weigh you down | Gain bonus to saves vs death and use breath of life in response to being dropped |
Feet Slot Veils
Name | Description | Bind Effect |
---|---|---|
Bifrost Boots | Create a magical bridge as you walk | Grant deflection bonus & unthreatened movement to bridge-walkers |
Breeches of the Pale Rider | Summon a pale horse that can walk through snow and on water without hindrance | Leave freezing trail |
Brume Treads | Ignore difficult terrain and gain a bonus to Acrobatics | Ignore speed penalties |
Darkness Dragon | Gain bonuses to Acrobatics and Fly checks | Conjure flying draconic mount |
Gelugon's Talons | Gain a chilling aura that penalizes creatures that enter it | Gain claw attacks & icewalking |
Greaves of Skirmishing | Gain bonuses similar to the Dodge feat | Take an action in the middle of your movement |
Horselord's Greaves | Gain bonuses to Handle Animal and Ride checks | Conjure a defensive mount |
Gain a bonus to Acrobatics, and opponents take a penalty to initiative and Reflex | Move freely over difficult terrain | |
Lavawalker's Boots | Walk on liquids and gain resistances | Float above ground, move over empty air |
Lightdash Bindings | Turn into light and dash in a straight line, attack a creature you pass through | Double-dash |
Marid's Sandals | Gain a swim speed and bonuses against being tripped | Use swim speed on land & drown foes with a trip |
Mermaid's Tail | Breathe water and air, gain a swim speed | Teleport within liquids |
Polar Snowshoes | Gain a frigid aura | Freeze nearby liquids |
Pursuer's Cuffs | Take a 5-foot step to follow foes who step away from you | Follow more than just 5-foot steps |
Rider's Boots | Summon a horse to ride with the click of your feet | Your mount acts as phantom steed |
Ruin Treads | Gain two talon attacks that can create difficult terrain | Unleash lightning burst |
Sabatons of the Storm | Create storms when you move that deal cold, electrical, and sonic damage | Spread storms nearby |
Hands Slot Veils
Name | Description | Bind Effect |
---|---|---|
Banelight Vortices | Launch glittering attacks that deal extra damage to undead and creatures vulnerable to light | Attack multiple targets |
Blade of Stone and Air | Wield the power of stone and air depending on how you hold this sword | Gain an additional mote when you deal damage |
Bloodvine Embrace | Damage the branded creature and steal their health | Use stolen health to heal your allies |
Bonds of Freedom | Create a spiked chain, ignore the hardness of restraining devices | Gain a bonus when escaping or helping others to escape |
Cerulean Bow | Store shots in a quiver to fire later | Combine shots into a single devastating arrow |
Confections of the Three Schmucks | Throw pies that deal nonlethal damage | Pies gain the distance property, pie throwing becomes contagious |
Cordyceps Sporecloud | Puppet a willing creature by spending your own actions | Infect unwilling creatures |
Der Freischütz | Gain a rifle with 7 powerful shots | Special bullets deal additional damage |
Duelist's Edge | Give up attacks to make parries later | Parry attacks for allies, 5-foot when you parry |
Gain a slam attack that deals elemental damage | Gain additional elemental slam | |
Gauntlets of the Void | Gain cold resistance and a pair of spiked gauntlets | Wield 2h-weapons one-handed |
Grace of the Goddess | Cure allies of maladies | Reduce greater conditions to weaker ones, cure ability damage |
Gravsling | Conjure a sling that deals exponentially more damage to larger creatures | Attack foes with shooting stars that deal higher damage |
Halo of Polaris | Create icy shurikens and always know where north is | Dual-wield polar stars |
Gain bonuses to Craft and Spellcraft checks made to create magical items | Craft at high speed | |
Hardlight Reinforcements | Reinforce a weapon with light, making it tougher and granting new abilities | Reinforce multiple weapons or greatly empower a single weapon |
Huntsman's Axe | Create a handaxe that deals extra damage to a specific creature | Gain the ranger's favored enemy ability against the selected creature |
Jack's Lantern | Summon a jack-o-lantern that acts as a light hammer | Creatures illuminated by your lantern are protected by a hide from undead spell |
Laundress's Sheet | Create a bladed scarf that functions as a short bridge | Designate specific creatures to fall through the bridge when they attempt to cross |
Lightdash Bindings | Turn into light and dash in a straight line, attack a creature you pass through | Strike everyone in dash |
Lightning Rail | Create a rifle that deals electricty damage | Overcharge the rifle to attack all creatures in a line |
Mjolnir | Create a warhammer that can be thrown | Enhance warhammer & counter weapon-takers with lightning |
Rapture of the Gods | Create a heavy shield that grants Two-Weapon Fighting and Improved Shield Bash | Dual-wield shield bash with primary weapon |
Roshambo | Challenge foes to roshambo, with the loser taking damage | Add additional signs to roshambo |
Shifting Moon Glaive | Create a glaive that gains different abilities as it shifts through the phases of the moon | Choose the next phase the glaive will enter |
Storm Gauntlets | Gain touch attack that deals elemental damage | Unleash elemental damage at range |
Stormking's Vambraces | Create a trident made of lightning | Throw trident further & convert to raw lightning |
Swirling Sirocco | Dual-wield falchions and become a dervish of death | Move up to your speed and attack adjacent creatures along the way |
Sword of Damocles | Forbid an action and attack the branded creature if they disobey | Gain extra attacks to punish the branded creature |
Thunder's Kindness | Create a quarterstaff, gain purify food and drink at will | Enhance your quarterstaff |
Twin Thunders | Use two hammers to create thunder and lightning | Increase the critical threat and produce thunder and lightning on a crit |
Verdant Vambraces | Call forth entangling plant life | Conjure additional entanglement & repair plant matter |
Winter's Somnolence | Create a scythe that deals cold damage and reduces the movement of creatures | Extend duration of slow |
Wolfhound's Crossbow | Gain a loyal wolf companion with this crossbow | Create more bolts, the wolf gains grab, hitting with the crossbow allows the wolf to move |
Wrathful Claws | Gain a pair of claw attacks | Grow larger, more vicious claws |
Head Slot Veils
Name | Description | Bind Effect |
---|---|---|
Black Hat of the Witch | Gain a cat familiar | Your cat can hold and deliver your veil effects |
Clouding Guise | Disguise yourself in mist, gain a bonus to Disguise checks | Solidify & change disguise on the fly Conceal veils woven |
Coronet of the Theologian | Gain a bonus to Intelligence skill and ability checks | Reroll intelligence-based checks a few time per day |
Crown of the Wildspeaker | Gain a continuous speak with animals effect, increase the attitude of animals, gain bonuses to social skills vs animals | Gain mass suggestion as an at-will SLA, usable only against animals |
Disquieting Gaze | Inflict many different kinds of curses | Creatures are forced to avert their gaze from you, your curses grow stronger |
Djinni's Turban | Levitate yourself and other creatures or objects | Gain flight & motion-based concealment |
Entwining Mycelium | Psychically link creatures so all may use each other's skill ranks | Use other creatures' skill bonuses as well as ranks |
Galactic Mentality | Change creature abilities when you fail to identify them | Identify creatures as a swift action, change more abilities when you fail |
Goldhoard Vestments | Transform items into gold, invest gold into this veil to gain bonuses to saving throws and AC | Sense nearby valuable objects, invest gold to gain bonuses to ability scores |
Gravsling | Conjure a sling that deals exponentially more damage to larger creatures | Hands benefits, stars now explode |
Horns of the Minotaur | Gain a gore attack | Enhance horns & use as primary weapon |
Hyandil's Flowered Regalia | Gain bonuses to Diplomacy and speak with plants | Gain Shambling Mound companion |
Impulse Earrings | Act in surprise rounds, cannot be caught flat-footed | Cannot be flanked, immune to precision damage, gain the ability to reinvest essence as a free action |
Instinct | Gain instincts that warn you of danger and deception | You cannot be flanked |
Lenses of the Seer | Gain the ability to detect magic, as well as bonuses to identify items, spells, and veils | Gain arcane sight |
Liar's Horns | Gain bonuses to Bluff and Diplomacy, reroll these checks a few times per day | Reshape self & others |
You can see through fog, ice, rain, and snow | Gain gaze attack that either sways or slows creatures | |
Mask of Elemental Adaptation | Convert elemental damage to a different type | Impede elemental attackers |
Maw of the Starving Beast | Gain a powerful bite natural attack | The power of your bite increases, consume the flesh of those you bite to heal yourself |
Neurospore Mycorrhiza | Gain tremorsense and the ability to communicate with plant creatures | Gain thoughtsense and the ability to communicate with any intelligent creature |
Somen of Shadow | Gain a bonus on Will saves, count as larger for Intimidate checks Bonuses are doubled in darkness | Grow into a giant warrior |
Visage of Hunger | Intimidate creatures with a bite granted by this veil | Creatures you bite are frightened |
Visor of Stormsight | Reduce penalties to vision and Perception while in storms | Breach storm-based concealment & attack penalties |
White Rider's Sash | Create a cone of bright light in front of you, and gain bonuses to Intimidate checks | Unleash blinding counterattack when injured |
Headband Slot Veils
Name | Description | Bind Effect |
---|---|---|
Alluring Voice | Gain bonuses to Bluff and Diplomacy, gain suggestion as an SLA | Your suggestion lasts longer |
Black Hat of the Witch | Gain a cat familiar | Gain Head bind, share senses with your cat |
Blindman's Folds | Gain blindsight | Gain arcane sight and true seeing |
Coronet of the Theologian | Gain a bonus to Intelligence skill and ability checks | Reroll intelligence-based checks & increase bonus to such checks |
Crown of Elemental Mastery | Ignore your foes' elemental resistances | Erode resistance & immunity to energy |
Delver's Goggles | Gain bonuses to Perception and gain darkvision | See in supernatural darkness |
Disquieting Gaze | Inflict many different kinds of curses | Gain Head bind, creatures aversion to you grows stronger, inflict even more powerful curses |
Gain bonuses vs emotion and fear, shoot ice beams from your eyes | Entrap target in ice to entangle, paralyze & delay ongoing harm | |
Eye of the Oracle | Gain ability to boost attacks, checks, and saves | Gain analyze dweomer |
Eyes of Terror | Gain darkvision and low-light vision, or improve your existing visions. Gain a bonus to Intimidate | Gain blindsense and an aura of fear |
Eyes of the Hawkguard | Increase range of vision and ranged weapons | Gain see invisibility |
Halo of Polaris | Create icy shurikens and always know where north is | Throw polar stars telekinetically and use to make attacks of opportunity |
Impulse Earrings | Act in surprise rounds, cannot be caught flat-footed | Gain Head bind, interrupt another creature's turn with your own |
Mai'yr's Band | Launch blasts of elemental energy | Make elemental attack across wide area |
Neurospore Mycorrhiza | Gain tremorsense and the ability to communicate with plant creatures | Gain Head bind, speak with plants, and your thoughtsense now works as blindsight |
Roshambo | Challenge foes to roshambo, with the loser taking damage | Learn the final sign of roshambo that slays foes instantly |
Sif's Golden Hair | Gain a deflection bonus to AC as an immediate action, shed light like a torch | Grapple or Trip adjacent creatures |
Spectacles of the Sheikh | Use detect magic at-will and gain bonuses to Perception and Sense Motive checks | Gain blindsight, detect & dispel nearby divinations |
Neck Slot Veils
Name | Description | Bind Effect |
---|---|---|
Alluring Voice | Gain bonuses to Bluff and Diplomacy, gain suggestion as an SLA | Your suggestion affects multiple creatures |
Bralani's Brooch | Gain resistance to electricity | Gain spell resistance |
Cloak of Spores | Fire a cone of poisonous spores that damages and sickens creatures | Gain climb speed & two poisonous slam natural attacks |
Cloak of Thorns | Spray a cone of deadly thorns | Gain climb speed & use thorns as natural attacks |
Cry of the Erinyes | Your screams create a cone of sonic damage | Boost damage & instantly dispel verbal spells |
Diplomat's Clip | You gain the ability to speak and understand other languages | Gain tongues, improve attitude in target & spread bonuses to everyone |
Five Rivers Amulet | Gain bonuses to saves against spells and spell-like abilities | Inflict doom mark on successful save, deal cold damage if already marked |
Gorget of the Stormking | Gain a lesser form of the resistances of an elemental creature | Take on elemental form |
Gorget of the Wyrm | Gain a draconic breath weapon | Increase breath weapon damage & grant energy resistance to allies |
Honeycomb Necklace | Gain bonuses to Bluff and Diplomacy | Vomit forth a swarm of bees when you fail Bluff or Diplomacy checks |
Hyandil's Flowered Regalia | Gain bonuses to Diplomacy and speak with plants | Conjure treant ally |
Ionizing Scarf | Turn into a storm cloud and strike a creature with lightning | Explode outwards from target in a blinding & staggering display |
Lenses of the Seer | Gain the ability to detect magic, as well as bonuses to identify items, spells, and veils | Gain arcane sight & identify magic items |
Mageblight | Branded creature has a d% chance of failing to use magical abilities | Failing the d% chance reverses the magic to affect the branded creature |
Runecloth of Doorways | Connect two locations, allowing creatures to teleport between them | Conjure portals at greatly increased distance |
Starcaller's Bangles | Summon a meteor to strike your foes | Gain Wrists bind, explosions deal more damage, meteors deal more damage to buildings and vehicles |
Vampire's Blessing | Gain a bite natural attack that grants temporary hit points when used on living creatures | Temporarily transform into a vampire |
Voice of the Janni | Gain bonuses on saving throws vs elemental effects | Use charm monster on elemental creatures |
Voice of Winter | Create snow servants | Make snow servant sentient & possess it |
Vrock's Screech | Your screech staggers creatures in a cone in front of you | Stun or paralyze victims |
Shoulders Slot Veils
Name | Description | Bind Effect |
---|---|---|
Armlets of the Shaitan | Extend your reach, gain bonuses to attack and damage if you and your foe are on the ground | Gain earthglide |
Astral Pugilism | Your unarmed strikes act as thrown weapons | Gain increased reach with your melee strikes, perform combat maneuvers with your ranged strikes |
Aura of the Adaptable | Emulate another veil, change it later for reduced essence capacity | Imitate bindings of Hands, Feet or Head veils |
Bralani's Brooch | Gain resistance to electricity | Ranged attacks gain miss chance |
Cape of the Wanderer | You always know where you are, gain bonuses to Survival and Knowledge checks to navigate | Sense route to chosen locale |
Charred Angelic Wings | Strike down flying creatures with fire damage | Deal additional damage to creatures with a fly speed |
Cloak of Darkness | Gain bonuses to AC and Stealth checks that increase in darkness, but are suppressed in light | Use shadow conjuration to unleash illusionary creations |
Cloak of Spores | Fire a cone of poisonous spores that damages and sickens creatures | Gain fly speed & use spore cone more frequently |
Cloak of the Leper | Branded creatures takes damage that spreads to other creatures | Each creature within the area is branded when it spreads |
Cloak of Thorns | Spray a cone of deadly thorns | Gain fly speed & use thorn cone more frequently |
Draconic Ferocity | Take on a hybrid draconic form, with either two claws or a bite natural attack | Your transformation now works as monstrous physique I and you gain both natural attacks |
Fungal Panacea | Grow mushrooms which function as polypurpose panacea | Grow more mushrooms, which grant more and greater effects |
Goldhoard Vestments | Transform items into gold, invest gold into this veil to gain bonuses to saving throws and AC | Dazzle creatures to protect yourself from flanking, invest gold to gain bonuses to your ability scores |
Gorget of the Wyrm | Gain a draconic breath weapon | Gain draconic wings to fly |
Grasping Black | Gain bonuses on disarm and grapple attempts | Increase reach for grappling or disarming |
Hag's Shawl | Gain a witch hex | Gain an additional hex, plus the coven hex |
Lightning Rail | Create a rifle that deals electricty damage | Gain Hands bind, overcharge is now a free action |
Molten Scales | Create a suit of scale mail, reduce the armor bonus to gain temporary HP | Sacrifice AC to gain concealment & fiery counterattack |
Raiment of Swirling Fog | Create light armor that grants concealment | Grant perfect fly speed to group |
Ronin's Horo | When you move, gain a bonus against ranged attacks and a bonus to Intimidate checks | Capture failed ammunition in your cloak |
Shahzada's Dissolution | Create high-pressure water blasts that can push creatures | Melt stone with water blasts |
Shawl of Shifting Stars | You can always see the night sky, and gain bonuses to astronomy and stellar navigation | Travel to and from the Astral Plane |
Tactician's Tabard | Store a veil and swap it for another by burning essence | Reshape veils more swiftly |
Trail of Repulsion | Leave trails of difficult terrain where you walk | Creatures attempting to enter your difficult terrain must save or be repelled |
Tortoise's Shell | Gain stone plate that can transform into a jug full of wine | Gain a fly speed |
Treantplate | Create a suit of wooden half-plate that heals you when you take damage | Absorb electricity |
Trickster's Overcoat | Create an armored coat that grants bonuses to Disguise and Stealth, as well as hiding from divination effects | All of your veils appear either non-magical or invisible, and the coat protects against even more powerful divinations |
Valkyrie's Chain | Create a suit of chainmail armor that doesn't weigh you down | Use breath of life as an SLA |
Vorpal Guards | Gain bonus to AC vs critical hit confirmation rolls | Gain vorpal immunity & increase fortification |
Werewolf's Pelt | Gain a bonus to Perception and DR/silver or good | Transform into a wolf as per beast shape I |
Winter's Coat | You gain cold resistance and can turn into a cloud of snowflakes | Instantly take on snowflake form to elude attack or falling |
Storm Slot Veils
Name | Description | Bind Effect |
---|---|---|
The Blizzard | This storm causes cold damage, fatigue, and difficult terrain | Actively apply additional fatiguing cold |
The Brainstorm | This storm increases the caster level of spells and deals damage to spellcasters | Inflict spell failure on creatures and restore spell slots |
The Catastrophe | This storm darkens the sky, raining cats that damage and trip your foes | Damage increases threefold as dogs rain down as well |
The Cleansing Rain | This storm soothes the body and mind, granting bonuses against disease, poison, and emotions | Grant new saves to creatures suffering from negative effects |
The Conflagration | This storm allows you to throw balls of flaming ash that ignites your foes | Throw additional conflagurations or larger burst |
The Corrosion | This storm reduces DR and hardness and deals acid damage to your foes | Objects also take damage, DR reduction now stacks |
The Crystalline | This storm creates a pillar of drifting ice crystals to chill and slow your foes | Conjure additional pillars |
The Cyclone | This storm allows you to create cyclones that bull rush your foes | Conjure expanded cyclone |
The Deluge | This storm darkens the sky, lowering visibility and hampering ranged attacks | Bring nourishing rains to reinforce plants & allies |
The Devastation | This storm fills the air with toxic ash, lowering visibility, damaging creatures, and hampering defenses | Blight plants & creatures with debilitating toxins |
The Energization | This storm fills your allies with speed, while sapping agility from your foes | Infuse an ally with speed, granting them both hustle and haste, or slow an enemy |
The Enshrouding | This storm creates a bank of fog which obscures all sight | Gain blindsense, banish creatures to be lost in the fog |
The Fallout | This storm fills the air with deadly radiation, dealing Con and Str damage to foes within | Target a single creature with a high dose of radiation |
The First Bloom | This storm causes plants to grow, creating difficult terrain and entangling creatures | Cause plants to sprout spontaneously, create a wall of thorns |
The Flash Flood | This storm summons a flood that causes difficult terrain and can trip or bull rush creatures | Trip and bull rush with the same action, grapple creatures who are tripped and bull rushed |
The Fulguration | This storm darkens the sky, allowing you to strike your foes with lightning attacks | Create a burst of electricity, striking all within range |
The Fulmination | This storm darkens the sky, lowering visibility and striking your foes with lightning | Call forth additional lightning bolts |
The Hurricane | This storm batters foes, damaging and pushing them around | Batter a foe with a move action, or all foes with a full round action |
The Infestation | This storm creates fungal spores that lower AC and cause those infested to take bleed damage | Infested creatures take penalties to Wisdom and Dexterity |
The Methane Seep | This seastorm causes creatures and objects to sink beneath the waves | The methane of the seastorm can explode |
The Permafrost | This storm allows you to cause a rain of stinging ice to pelt your foes, dealing cold damage and slicking the ground | Progressively freeze creatures to the ground |
The Putrefaction | This storm allows you to rot the flesh of foes, damaging them and sapping their Strength | Rot the flesh of all foes in the area |
The Quelling | This storm creates an area of lethargy to fatigue your foes | Impede the actions of target |
The Red Tide | This seastorm obscures vision and chokes the breath from water-breathers | Steal health from foes |
The Rime | This storm causes ice to build up on all within, chilling foes and armoring allies | Target ally for strengthened protection |
The Scouring | This storm creates a blinding sandstorm, lowering visibility and damaging foes | Unleash blinding scouring blast |
The Shitstorm | This storm rains down disgusting brown solids that poison foes | The poison's power increases and ignores immunity |
The Sirocco | This storm creates a blistering heat, dealing fire damage and sickening foes | Knock creatures down with scorching wind |
The Stillness | This storm slows both winds and foes, hampering their offense and defense | Stagger chosen foe with stilling frost |
The Swallowing Sea | This storm summons deeps water and allows seastorms within its area | Drag creatures down to the depths and entangle them |
The Sweltering | This storm summons a miniature sun that dehydrates and fatigues foes | Creatures take more damage from dehydration, the sun burns creatures weak to sunlight |
The Tempest | This storm allows you to command the wind, as well as bull rush your foes | Use wind-based telekinesis |
The Tweetstorm | This storm summons ethereal birds, dealing sonic damage and confusing foes | Unleash a sonic blast and cause confused creatures to only attack themselves or others |
The Uproar | This storm allows you to create thunder, causing foes to take sonic damage, as well as become deafened, and flat-footed | Expand thunderclap into a cone or focus sound to intensify harm |
The Vortex | This seastorm creates a whirlpool that moves and damages creatures and objects | The center of the whirlpool traps creatures and deals greater damage |
The Wildfire | This storm ignites plants and unattended objects within the area, as well as creatures in contact with the flames | The area fills with smoke that obscures vision and sickens foes |
Wrists Slot Veils
Name | Description | Bind Effect |
---|---|---|
Armlets of the Shaitan | Extend your reach, gain bonuses to attack and damage if you and your foe are on the ground | Attack all enemies within reach |
Bands of Binding Ice | Summon walls of ice | Contain creature in ice |
Bands of the Void | Teleport creatures and objects to you | Conjure extradimensional space |
Bonds of Freedom | Create a spiked chain, ignore the hardness of restraining devices | Gain Hands bind, use a mass version of freedom of movement |
Bracers of Oblivion | Gain an aura that lowers light and protects allies from negative emotion effects | Force fear upon attackers |
Cordyceps Sporecloud | Puppet a willing creature by spending your own actions | Gain Hands bind, infect multiple creatures at once, manipulate creatures more easily |
Darkholds | Store objects like a bag of holding | Make Acrobatics or Stealth check to negate attack |
Ditchdigger's Armlets | Create earthen explosions | Conjure extradimensional spiked pit |
Duelist's Edge | Give up attacks to make parries later | Gain Hands bind, teleport when you parry, parry anything |
Frigid Grasp | Deal additional ice damage with attacks of opportunity | Entangle foes with AoOs |
Gauntlets of the Void | Gain cold resistance and a pair of spiked gauntlets | Wield 2H-weapons one-handed & enhance with chilling essence |
Goldhoard Vestments | Transform items into gold, invest gold into this veil to gain bonuses to saving throws and AC | Replace your attacks with touch attacks which deal akashic damage, invest gold to gain a bonus to attack and damage |
Gungnir | Create a longspear that can be thrown and returns to your hand afterwards | Enhance spear & gain shield bonus |
Hands of the Crafter | Gain bonuses to Craft and Spellcraft checks made to create magical items | Use stone shape on wood or stone |
Hardlight Reinforcements | Reinforce a weapon with light, making it tougher and granting new abilities | Gain Hands bind, gain two new abilities instead of one |
Huntsman's Axe | Create a handaxe that deals extra damage to a specific creature | Gain Hands bind, a second favored enemy |
Jack's Lantern | Summon a jack-o-lantern that acts as a light hammer | Gain Hands bind, confirming a critical hit places a doom mark, marked creatures who die are turned into soul gems |
Laundress's Sheet | Create a bladed scarf that functions as a short bridge | Take essence burn when tripping creatures to trap them in water |
Mai'yr's Band | Launch blasts of elemental energy | Unleash a full attack of blasts |
Mjolnir | Create a warhammer that can be thrown | Teleport into melee on hit, enhance warhammer & counter weapon-takers with lightning Increase damage upon a critical hit |
Pasha's Crushing Gauntlets | Gain bonuses on bull rush and overrun attempts | Force meld into stone onto Bull Rushed foes |
Pursuer's Cuffs | Take a 5-foot step to follow foes who step away from you | Make an attack against a creature you followed |
Rapture of the Gods | Create a heavy shield that grants Two-Weapon Fighting and Improved Shield Bash | Dual-wield shield bash with primary weapon Counterattack with shield Burn to deafen & daze |
Ribbon of Displacement | Swap places with a creature and disguise each as the other | Swap places more quickly, even in response to attacks |
Runecloth of Doorways | Connect two locations, allowing creatures to teleport between them | Conjure portals at increased distance |
Shifting Moon Glaive | Create a glaive that gains different abilities as it shifts through the phases of the moon | Gain Hands bind, increase the power of your moon phase abilities |
Slashing Volley | Summon a shortbow that moves you towards foes or an elven curved blade that moves you away | Moving via the veil allows you to make an extra attack |
Starcaller's Bangles | Summon a meteor to strike your foes | Cause the meteor to explode and deal splash damage |
Storm Gauntlets | Gain touch attack that deals elemental damage | Apply elemental damage to weapons |
Stormking's Vambraces | Create a trident made of lightning | Throw trident further & convert to raw lightning Use lightning bolt or chain lightning |
Thurston's Bladewards | Gain DR/bludgeoning | Gain shield bonus to AC |
Winter's Somnolence | Create a scythe that deals cold damage and reduces the movement of creatures | Extend duration of slow, inflict hypothermia |