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Life’s not fair and the strength of a friend can ease the pain. The teddy bear is a symbol more than just a toy. It is the sign of unconditional love, courage in the face of fear, and protection for those who can’t defend themselves yet. When a child goes missing in Sugarland who better to retrieve them than their faithful bear? Animated by a mixture of love and divine power, teddy bears are the silent defenders of wayward children and heroic saviours of those in need. Their consciousness is due to the magic power inherent in the love a child has for their stuffed animal.

Once animated they seek out their child and attempt to guide them back to their family. Their task complete, they return to the life of plushy anonymity. While most are stuffed bears, they can be other cuddly animals as well.

Being creatures of love, compassion, and courage a teddy bear thinks very little of his own well being when there is danger to others. This often results in tragic acts of valor and selfless displays of self-sacrifice even for those who don’t deserve it. However, a bear loves his child above all others and it is his goal to protect them with every stitch in their body.

Racial Traits

Ability Score Racial Traits: Teddy bears are loving and selfless creatures with fortitude backed up by compassion. Being animated beings, they have a limited intelligence but they more than make up for it with a profound natural understanding of morality. They gain +2 Charisma, +2 Constitution, and -2 Intelligence.

Type: Teddy bears are humanoids with the half-construct subtype.

Size: Teddy bears are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Base Speed: Teddy bears have a base speed of 20 feet.

Languages: Teddy bears begin play understanding Common. Teddy bears with high Intelligence scores can choose from any language (other than secret languages). Teddy bears are mute however and cannot speak (though they may know how to).

Toy Traits: A teddy bear is a half-construct and gains the following traits as a result:

  • Teddy bears gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.
  • Teddy bears cannot be raised or resurrected.
  • Teddy bears do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a teddy bear can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for the teddy bear to survive or stay in good health.

Contagious Courage: Teddy bears gain a +4 racial bonus against fear effects. (Remember: Courage is not the absence of fear, but the will to overcome that fear). All allies within 20 feet of a teddy bear gains a +2 morale bonus against fear effects. This is a mind affecting effect.

Defender Of Children: A teddy bear beings play with the Bodyguard bonus feat at 1st level, regardless of if he meets the prerequisites for the feat.

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