Library of Metzofitz Wiki
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Descriptors: Curse, Title

Class: Rajah

Slot: Hands

Saving Throw: See text

The Nightmare’s hands become thin and clawed, as if belonging to a beast made of shadow. When the Nightmare’s curse activates, black hands reach from the cursed victim’s shadows, holding him in place.

As a free action, the entitled may single out a victim that they have cursed. That target becomes anchored to their current location, and cannot move more than 5 feet from that location without making a bull rush attempt against a CMD of 10 + your veilweaver level + your veilweaving modifier. This bull rush is made as a part of the move action and does not provoke an attack of opportunity. The target takes a -1 penalty for every 5 feet of distance between it and its anchor point. Failing this check means the target’s move is wasted and it cannot move farther away. If it fails this check by 10 or more, it is pulled 5 feet toward the tether point and is knocked prone. If it beats the check by 10 or more, the effects of this veil ends. Only one creature may be affected by this veil at a time.

The entitled also gains the ability to bestow a latent curse onto their weapon. Doing so is done as a swift action, and this latent power lasts for 1 round. If this weapon hits, the latent power is released, and the creature struck by the weapon is cursed for 1 minute.

Essence: Each point of essence increases the CMD of this veil’s effect by 2 and the save DC by 1.

Chakra Bind (Hands): In addition to being anchored to their location, the creature must make a will save (DC 10 + 1/2 your veilweaver level + your veilweaving modifier) or become intangible to all creatures it regards as an ally. The target is essentially incorporeal, invisible, and silenced to its allies, though it can’t move through objects and can interact normally with items.

In addition, an isolated creature can no longer see, hear, or perceive creatures it considers allies. The target can see and hear itself, cast spells with verbal components, and use command words normally, but any effect that requires allies to see, hear, or touch the target doesn’t function. Any creature with an attitude of indifferent or worse toward the target or that wishes the target harm can see and interact with the target normally.

True seeing pierces this effect, but see invisibility can’t be used to perceive the targets of this effect. This effect lasts as long as they are cursed, but they make a will save at the end of each of their turns at the original DC to shake this effect. If they succeed at this will save, they may not be affected by The Nightmare’s bind effect for the next minute.

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