Library of Metzofitz Wiki

Will-of-All[]

All are one. One among all may find Union. True Union removes all barriers, through body to body, person to person. Energy flows to and through the one who is all. Empowering any they travel with the Will-of-All is a vessel of the power of Union. Primals, such as those of the Unity claim to have first taught mortals the secrets of this path though some claim it was merely the destruction of ego and the acceptance of a silence open enough to listen that allowed its power to first join the hearts of men.

Role: The Will-of-All has a simple place: at the center. From the center the Will-of-All is shelter, and the storm. A peer of the Marshals of other traditions they often become staunch allies or powerful rivals.

Classes: The most likely, the Will-of-All is a psionic character, monk or divine caster. Rare bards or warriors of meditative traditions find this path to their liking. Spiritualists, ethermages and keepers of men are not total strangers to this path either. Any who accept another have taken the first step.

Worlds and Cabals: The Will-of-All path heavily influenced the early movements of the Destari Jeweled Lords and their multiversal crusades in the Eternal Dawning. The path was likely originally introduced to them by Xoe ascendants who in turn claim it was inspired by ancient ancestral memories. The Dawning’s movements helped spread the lore of this path across creation. Additionally some members of this path claim to have come to it themselves through quiet lives of meditation with their students and communities.

Bonus Hit Points: Whenever you gain an will-of-all tier, you gain 3 bonus hit points. These hit points stack with themselves, and don’t affect your overall Hit Dice or other statistics.

Table 1-9 The Will-of-All
Tier Path Features
1st Path Ability, Union
2nd Path Ability
3rd Path Ability
4th Path Ability
5th Path Ability
6th Path Ability
7th Path Ability
8th Path Ability
9th Path Ability
10th Path Ability, Supreme Will

Unions[]

Select one of the following abilities. Once chosen, it cannot be changed:

Union of Minds (Su)[]

As an immediate action you may expend a use of mythic power to extend the benefits of one of your own feats to a ally making an action normally legally effected by the feat. Combat feats may be applied to any attack. Metamagic effects are applied to the ally’s action only if your tier is equal to or higher than the spell level adjustment of the feat. Spells modified in this manner do not have their casting time or spell slot cost modified

Union of Power (Su)[]

As a swift action you may sacrifice a spell, spell slot or power points necessary to manifest a power or spell of a specific level if you do, an ally may regains a spell or power points equal to those sacrificed. The next spell they cast or power they manifest of that level is resolved with a bonus of halfyour tier on its caster level

Union of Spirit (Su)[]

As a swift action your focus of purpose allows you renew an ability exhausted by an ally. Select any class ability with daily uses or a pool of points, the ally is granted an additional daily use of the ability or additional pool point. A single ally cannot benefit from Union of Spirit more than once per tier per day. Alternatively, you may restore an ally’s psionic focus without requiring actions on their part.

Path Abilities[]

At 1st tier and every tier thereafter, select one new path ability from the Will-of-All path abilities lists or from the universal path abilities lists (see Pathfinder Roleplaying Game Mythic Adventures). Once you select an ability, it can’t be changed. Unless otherwise noted, each ability can be selected only once. Some abilities have requirements, such as a class ability or minimum mythic tier, that you must meet before you select them.

Supreme Will[]

You regain a mythic power point every time you or an ally you have benefited with a path ability in the past round rolls a natural 20 on a will save versus a mythic effect.

1st-Tier Will-of-All Path Abilities[]

You can select these path abilities at any tier

Ancestral Power (Su)[]

You may spend an hour meditating at the grave or memorial of a fallen ancestor. If you do, you may spend a use of mythic power to attune it and there after call upon the fallen for aid. Select one feat you are aware that an ancestor had access to and that your qualify for. By expending a use of mythic power you may gain access to that feat for a period of 24 hours. You may select this ability more than once, if you do you may attune one extra location of remembrance and have up to one more feat active. You still must expend a use of mythic power for each feat that you wish to recall

Additional Union (Ex)[]

You learn an additional Union ability

Awaken Past Life (Su)[]

You expend a use of mythic power to allow another willing character you touch to recall a past life. To be eligible for this ability your GM and the other player must agree that the character in question has been reincarnated. If eligible the character in question may gain the mental statistics and class abilities of a character they could have had as a cohort via the leadership feat. If the eligible player is not prepared for this eventuality then all relevant abilities for the past life are determined by the GM. This awakening is permanent until the Will-of-All uses this ability to reverse it. If this ability is used more than once in a single day, the recalled life (original or incarnation) returns with all spells, power points and daily use abilities discharged. It is assumed cohort lives made with this ability are not mythic and any mythic powers are lost with the use of this power until the original character is restored

Collective Will (Su)[]

You gain the collective feature of a tactician psionic class equal to your tier. If you do not use the psionic rules, you instead gain telepathic bond as an at will spell-like ability. In either case, you may expend a use of mythic power to add another target into your effect beyond the normal limits of the ability or spell

Council of the Fallen (Su)[]

You gain leadership with one special condition. All of your followers and your cohorts are incorporeal undead. These fallen councilors are close to you and your mythic destiny in someway. They cannot act directly to attack your foes but rather exist in the borders of your perception providing advice and wisdom. By expending a use of mythic power point they may offer your supernatural wisdom equal of that to any divination school spell-like ability or clairsentience discipline power equal to or less than your tier

Denial of Union (Su)[]

You may expend a use of mythic power to deny yourself the ability to use or benefit from Teamwork feats. If you do, all enemies with in 5’ per tier of you lose access to 1 Teamwork feat or benefit per tier. This effect lasts 1 round a tier. This is a Zone effect, see Rules Element: Zones for more information

Denial of Power (Su)[]

You may choose not to have access to a single class of spellcasting you have access to. If you do all spellcasters within 5’ per tier are denied spells and spellcasting of any level lower than the a spell you have lost access to or lower or your tier, whichever is lower. This is a Zone effect, see Rules Element: Zones for more information

Divine Tapestry (Su)[]

You gain the feat Divine Spark and are considered a godling of your tier for purposes of taking feats and spells. By expending a use of mythic power you may gain one Scion talent or ascension of another godling within 5’ per tier per level. You retain this the ability for 1 minute per tier (For more information on Godlings see the Genius Guide to the Godling and the Genius Guide to the Mystic Godling by Owen K.C. Stephens and Rogue Genius Games)

Drink the Well (Su)[]

You may expend a use of mythic power to transfer one pool point per tier from a willing target to yourself. If you possess the same pool ability you may use these given pool points to power that ability. Otherwise you may use them to gain 5 temporary hit points per point taken. For purposes of this ability Pool points are any daily usage pool based directly off a level or fraction of level calculation. Pool points or temporary hit points gained by this ability last for 1 hour per tier

Echoing Union (Su)[]

Your Union of Power ability allows the ally effected to cast a second copy of the spell effected as a swift action if you spend a second use of mythic power when activating it. Alternatively your Union of Power may be used on an echo’s Mirror Power as though it was resolved at the echo’s highest spell-level of Mirror Power

Feed the Well (Su)[]

You may expend a use of mythic power to transfer one pool point per tier from yourself a willing target. If they possess the same pool ability they may use these given pool points to power that ability. Otherwise you cause them to gain 5 temporary hit points per point given. For purposes of this ability Pool points are any daily usage pool based directly off a level or fraction of level calculation. Pool points or temporary hit points gained by this ability last for 1 hour per tier

Halls of Memory (Ex)[]

You may use Awaken Past Life on yourself, if you do you may state a duration that the past life will last, otherwise you are permanently switched until another Will-of-All uses his power on you or you are subjected to a properly worded reality alteration, wish or miracle spell

Heroic Memory (Ex)[]

Your Awaken Past Life ability may be used to bring forth a “cohort” past life with the characters current level-1 as opposed to the standard limit of -2. You may take this ability a second time, if you do so the “cohort” self is the same level as the original character. Many Hands, One Weapon (Su): You gain the sacred weapon and weapon focus powers of a warpriest equal to your tier (see the Pathfinder Roleplaying Game Advanced Class Guide for more information on warpriests). If you already have this power increase your effective level by half-your tier. You may expend a use of mythic power to grant the effects of your sacred weapon power to all creatures within a collective, telepathic bond or zone you are generating. This effect may replace any weapon damage regardless of the actual weapon the creature is holding. Creatures under the effects of this power are proficient with the sacred weapon you grant them

Mnemonic Imprint (Su)[]

Feats applied with Union of Minds are granted to the ally as a bonus feat for 1 round per level

Purpose of Unity (Su)[]

As long as you maintain physical contact, you may substitute your hit dice for another willing character or creature’s hit dice based abilities. The same is true for caster level, binding level, manifester level. Other level dependent abilities may be eligible as determined by your GM. By expending a use of mythic power, you may extend this effect to any creature you are in mental contact with. See the Rules Element: Contact entry for more details

Purpose Returned (Su)[]

As long as you maintain physical contact, you may substitute another willing character or creature’s hit dice for your hit dice for hit dice based abilities. The same is true for caster level, binding level, manifester level. Other level dependent abilities may be eligible as determined by your GM. By expending a use of mythic power, you may grant this effect to any creature you are in mental contact with. See the Rules Element: Contact entry for more details

Reliquary of the Ancestors (Su)[]

You may use your Ancestral Power by attuning a ancestor’s possession rather than a location for each feat you choose to imprint

Shared Knowledge (Su)[]

You may expend one use of mythic power to gain access an allies current skill modifier as a swift action. You retain access to this skill for as long as it takes to complete a use of the skill to a maximum of 24 hours

Shared Purpose (Ex)[]

Your Purpose of Unity or Purpose Returned powers now may be used on anyone with whom you have a telepathic bond as long as you are psionically focused. If you do not have a psionic focus, you may instead spend a use of mythic power to begin this ability per ally you wish to effect with it

Supernatural Union (Su)[]

Select one supernatural ability you have access to that has a non-instantaneous, non-persistent duration. You may expend a use of mythic power to duplicate the effect on another creature. For level based purposes, they resolve the ability as though they possessed your levels or hit dice. This effect lasts for 10 minutes per tier or until the original effect ends, whichever happens first

Sustaining Sacrifice (Su)[]

Creatures in physical or telepathic contact with you are able to sustain one another’s spells and powers. If an effect in place on anyone you are in proper contact with any other character in contact, including yourself, can sacrifice a spell, spellslot or pay the equivalent power points as an immediate action for an effect the same or greater level to begin the effect over as though just activated. Telepathic Gift (Ps): You may manifest a mindlink as per the psionic power as a psilike ability by expending one use of mythic power. Your manifester level for this ability is double your tier. Allied creatures within zones you create are may always be considered in a mindlink with you at your discretion.

Twin Wells, One Will (Ex)[]

You may select two daily point pools: arcane pool, echo pool, ki pool, moments of chance, moments of change, riven pool, shadow pool. You may use points in these two pools as though they were the same pool. For level based effects you may add levels in each class that grants these pools together to resolve an effect in either class. With GM ruling, other pools may be eligible for this ability. Your Drink the Well and Feed the Well abilities may freely exchange points from other characters with either ability as though the abilities were the same pool

Weapon of Unified Will (Ex)[]

You may expend a use of mythic power to gain access to and use the form mind blade ability of a soulknife. You also gain the enhanced mind blade ability of a soulknife equal in level to the number of creatures in a collective or zone you generate when you form the mind blade to a maximum of twice your tier

Wings of Will (Su)[]

You gain a fly speed of 5’ perfect for each other character you are in telepathic communication with to a maximum of 10’ per tier

Zone Mastery (Su)[]

You may exclude up to one 5-foot square per tier from any zone you manifest. You may spend a use of mythic power to redistribute these squares as a swift action

Zone of Judgment (Su)[]

You share all bonuses from the inquisitor judgment class ability you are currently under the effect of with all creatures within 5’ per tier (see the Pathfinder Roleplaying Game Advanced Player guide for more information on the inquisitor class). You may establish or drop your zone as a standard action. This is a Zone effect, see Rules Element: Zones for more information

Zone of Insight (Su)[]

You share all insight bonuses you are currently under the effect of with all creatures within 5’ per tier. You may establish or drop your zone as a standard action. This is a Zone effect, see Rules Element: Zones for more information

Zone of Resolve (Su)[]

You share all morale bonuses you are currently under the effect of with all creatures within 5’ per tier. You may establish or drop your zone as a standard action. This is a Zone effect, see Rules Element: Zones for more information.

3rd-Tier Will-of-All Path Abilities[]

You must be at least 3rd tier to select these path abilities

Denial of Self (Su)[]

You may select any number of levels up to your current tier. You may expend a use of mythic power to reduce your effective level by that number, effectively gaining one negative level per level reduction and losing access to any level based abilities, caster level progression and feats learned in those levels of progression. If you do so, all non-mythic creatures with in 5’ gain as many negative levels and lose class abilities from the last levels gained in that number

Focused Grace of One (Ex)[]

For level based determinations choose one: binder level, caster level, effective fighter level, initiator level or manifester level. You may use character level instead of class level for that calculation. Other level-based calculations may be available with GM permission

Heartbinding Touch (Su)[]

You may spend a use of mythic power to fill a willing ally with love and devotion at the same time experiencing the same feelings. You are considered each other’s Heartbound Partners. If you have a Heartbound Partner you gain the Polyamorous feat (For more information on Heartbound feats see Transcendent 10: Feats of Synergy - Heartbound Heroes)

Improved Imprints (Su)[]

Feats applied with Union of Minds are granted to the ally as a bonus feat for 1 hour per level. If the action could be modified by two feats you may apply both. You must have the Mnemonic Imprint ability to select this ability

Invoke Past Life (Su)[]

You may use your Awaken Past Life ability as an immediate action and on any willing character you are in telepathic contact with.

One-Is-Two (Su)[]

When you are affected by a spell, power, supernatural ability or class feature, you may expend a use of mythic power to share that effect with an ally your are in physical contact with. The effect must be of a spell or power level equal to your tier. If the effect is a supernatural ability or class feature, the originator of the effect must have had access to the effect at a HD totally your twice your tier

Seed the Well (Su)[]

You may expend a use of mythic power to transfer one pool point per tier from yourself a willing target. They may use these given pool points to power that ability. If they did not have that ability before, you may have them gain access to it as though they were a character of the appropriate class and with a level equal to your tier or your own, which ever is lower. Otherwise you cause them to gain 5 temporary hit points per point given. For purposes of this ability Pool points are any daily usage pool based directly off a level or fraction of level calculation. Benefits of this ability (pool points or temporary hit points) last for 1 hour per tier.

Two-As-One (Su)[]

You may spend a use a use of mythic power as a free action as part of casting a spell, manifestation of a power or use or a supernatural ability or class feature. If you do, the selected effect now stacks with a second power that grants the same bonus type up to a total bonus equaling your tier or less.

Twin Hearts, One Will (Su)[]

You may enter a trance by expending a use of mythic power as an immediate action. Upon entering the trance you form a bond with an ally of your choosing. This ally may now act through you as though your body was his or her own, you thoughts an echo of theirs, taking their own actions through your location

Weapon of the True Union (Ex)[]

You may grant your weapon of unified will mind blade to people benefiting from your many hands, one weapon ability

Zone of Fortune (Su)[]

You share all luck bonuses you are currently under the effect of with all creatures within 5’ per tier. You may establish or drop your zone as a standard action. This is a Zone effect, see Rules Element: Zones for more information.

6th-Tier Will-of-All Path Abilities[]

You must be at least 6th tier to select these path abilities

Carry the Union (Su)[]

Select one spell, power, or spell-like ability available to a willing creature you are in physical or telepathic contact with. This spell or power must be equal to or lower than your tier and equal to less than half your hit dice. You may use this power once during the duration of the contact as a spelllike or psi-like ability. You may expend another use of mythic power to use this power an additional time, however you may not use the power more times than the original creature could. You may select this ability more than once, if you do you gain an additional spell-like or psi-like ability with a single free use and reusable as above

Circle of Belief (Su)[]

Your worshipers empower you as you empower them. Select one spell available to a worshiper, through the divine source universal path ability, of you within line of sight. As long as that spell is available to the worshiper, you make spend a use of mythic power to cast that spell as a swift action

Grace of One (Ex)[]

For all level based determinations including effective binder level, caster level, effective fighter level, and manifester level, you may use character level instead of class level. This effective increase to level only accounts for resolving abilities you already know and does not grant new abilities

Invoke Symmetry (Su)[]

You may expend a use of mythic power as a swift action while touching an enemy. If you do, you may compare your relative levels. You may focus the effect on them or yourself. If you focus on them, mythic creatures receive a save vs. this ability equal to 10+1/2 character level+your tier. If you succeed or choose yourself you may balance the level or HD difference between you up to your tier. If you choose to “bring down” an enemy to your level, the gain 1 negative level per HD difference up to your tier. If you choose to “rise up” you gain a morale bonus to all d20 and damage rolls you make up to the difference between you to the limit of your tier. Non-mythic creatures do not receive a save. They also suffer all Denial abilities you have active

Lasting Union (Su)[]

By expending a use of mythic power as a full round action any ability currently accessed via a a mythic ability you possess can trigger an instantaneous retraining for the target creature toward that ability. This is resolved as per the retraining rules presented in Pathfinder Roleplaying Game Ultimate Campaign, but without the time or cost requirements

Zone of Fate Shared (Su)[]

You strengthen the zones you have to the point where creatures within your zones may opt as an immediate action to make a saving throw for another creature with your own saving throw modifiers. This is a Zone effect, see Rules Element: Zones for more information

Zone of Mirror Moments (Su)[]

You strengthen the zones you have to the point where creatures within your zones may opt as an to ready an action to duplicate an action you take. If you spend a use of mythic power as a free action when using a spell, power, supernatural ability or martial maneuver, all allies within your zone may use their readied actions to replicate the same effect provided it is not of a greater level than your tier. This is a Zone effect, see Rules Element: Zones for more information.