Objects[]
Thread maidens who specialize in objects are able to pluck the traits from solid objects, making steel as brittle as paper, and paper as hard as steel. Abilities from this specialization only function on objects (or sections of an object) of up to one cubic foot per thread maiden level and do not function on artifacts.
Concentration DC: Object’s hardness
Stitch Bindings (Su) At 1st level, the thread maiden may choose to remove either the hardness or hit points from an object, treating its new hardness as 0 or it’s new maximum hit points as 1. Stitching this thread into an object replaces the object’s hit points or hardness with the amount taken when the thread was removed.
Steal Silk (Su) At 5th level, the thread maden may choose to remove any special traits derived from the object’s material, such as mithral’s half weight or adamantine’s ability to bypass hardness (subject to GM discretion). This also includes the material’s ability to bypass certain kinds of damage reduction. Stitching this thread into an object replaces any such traits that the other material might possess.
Enchantment Patch (Su) At 10th level, the thread maden may choose to remove any magical enhancements from an item, increasing the DC of the concentration check by 1/4th the DC of the Spellcraft check required to create the item. The item still has these abilities for purposes such as upgrading a magical weapon, but receives no benefit from them.
Stitching this thread into an object replaces any magical abilities that the object previously possessed with the new abilities. Magic weapon and armor abilities inappropriate to the weapon that they are placed on (such as keen on a bludgeoning weapon) still do not function.
Redundant Stitching (Su) At 15th level, the thread maden may choose to bind an object’s condition to another one. By placing this thread into another object that second object mirrors the first object’s condition (when the object gains the broken condition the second one does too, when the other object is destroyed so is the second object). If the original object is subject to a spell or other magical effect, the effect applies to both objects but the duration is halved.
Master Of Objects (Su) At 20th level, when the thread maiden takes an object’s thread she may choose to have it contain any number of the traits that she could take with lower level abilities from this specialization as a single thread.
Magic[]
A thread maiden who can weave magic does so as easily as she might an afternoon’s sewing project. She can pick apart spells, steal one’s magical essence, and even unravel the very fabric of the arcane.
Concentration DC: 10 + caster’s concentration bonus
Spell Tear (Su) At 1st level, the thread maiden may pluck the caster levels from spells, by touching an active spell effect or a creature under the effect of a spell (which may require a readied action in the case of instantaneous effects). If she succeeds she reduces the caster level of the spell effect by 1. At 4th level and every 4 levels thereafter she reduces it by an additional 1. For every 5 she beats the DC by she reduces the spell’s caster level by an additional 1, up to a maximum of 1/2 her level. If this brings a spell’s caster level below its spell level (such as reducing a 3rd level spell below caster level 3rd) it is dispelled as though subject to a successful dispel magic attempt. The thread maiden may sew this thread into a creature, if she does the next spell cast on or by that creature has its caster level increased for that creature by an amount equal to what she reduced the spell’s caster level by.
Arcane Unweave (Su) At 5th level, the thread maiden can detonate magical threads created by her spell tear class feature inside of a creature as an immediate action, unleashing any number of magical effects. The effect of this detonation is determined by the school of the spell that the thread maiden reduced with her spell tear to create this thread.
- Abjuration spells grant the target a +1 deflection bonus per caster level the thread maiden reduced the spell effect by to their AC against the next attack made within one round against that target.
- Conjuration spells have different effects based on the sub school of the spell.
- Calling, creation, summoning, and teleportation spells cause the target to be subject to a blink spell for 1 round.
- Healing spells heal the target for 1d6 points of damage per caster level that the thread maiden reduced the spell effect by.
- Divination spells grant the target of the spell a +1 insight bonus per caster level the thread maiden reduced the spell effect by to their saving throw against the next effect made within one round by that target.
- Enchantment spells grant the target a +1 morale bonus per caster level the thread maiden reduced the spell effect by to their next attack roll made within one round by that target.
- Evocation spells cause the creature to erupt in an explosive burst of energy. This deals 1d6 points of damage per caster level that the thread maiden reduced the spell effect by. This damage may be either fire, cold, electricity or acid damage (thread maiden’s choice).
- Illusion spells Illusion spells create a dizzying array of false images in the target’s vision, they act as though blind for one round unless they succeed at a Will save (DC 10 + 1/2 thread maiden’s level + Wisdom modifier).
- Necromancy spells inflict a blinding flash of agony, inflicting a -1 penalty on the next save they make within one round per 2 caster levels that the thread maiden reduced the spell effect by.
- Transmutation spells cause the target’s body to shift rapidly between a multitude of substances temporarily, inflicting a -1 penalty to the subject’s Strength and Dexterity scores per caster level that the thread maiden reduced the spell effect by for one round.
Arcane Reweaving (Su) At 10th level, the thread maiden may, as a swift action, expend one thread created by her spell tear class feature to regain a spell of a level equal to or lower than half the caster level she reduced the spell effect by. If she weaves this thread into another creature they may use this ability instead. Each time after the first this ability is used the creature who uses it treats the caster level of the thread as 1 lower than it actually is
Spellweave (Su) At 15th level, the thread maiden can expend a thread created by her spell tear class feature to cast the spell as a spell like ability, using her thread maden level as her caster level. If she weaves this thread into another creature they may cast the spell as a spell like ability, using her thread maiden level as their caster level.
Master Of Magic (Su) At 20th level, the thread maden treats the caster level of threads she creates with her spell tear class feature as four higher than they actually are for the purpose of her class features that rely on them.
Creatures[]
Thread maidens who specialize in creatures can unweave elements of a creature’s very identity, giving graceful elves the strength of orcs, and making orcs graceful as elves.
Concentration DC: 10 + Creature’s HD
Identity Theft (Su) At 1st level, the thread maden may choose to remove either the type or subtype from a creature, this doesn’t change a creature’s abilities, but may cause spells, magic items and other abilities to function differently around it. Stitching this thread into a creature replaces its old subtype with the new one. This doesn’t give the creature any new abilities, but may cause spells, magic items and other abilities to function differently for it.
Skill Stitch (Su) At 5th level, the thread maden may choose to remove a creature’s racial bonuses and penalties to its ability scores. Stitching this thread into a creature replaces its old racial bonuses with the new ones. If a creature has no listed racial bonuses then treat its highest score as a +2 bonus and its lowest as a -2 penalty. If these scores are greater than 20, or less than 8 treat the racial bonus or penalty they act as +4 and -4, respectively.
Spellbinder (Su) At 10th level, the thread maiden may choose to pluck a creature’s essence from it. The thread maiden may cast spells with a range of touch on the creature from any distance so long as she has this thread. The creature receives a Will save, at the same DC as the spell, to negate this effect. If placed into another subject then active spell effects apply to both the original creature and the new subject in equal strength, but have their durations halved.
Life Bond (Su) If placed in another creature then, once per round, when that creature takes hit point damage the original creature must make a Will save (DC 10+1/2 thread maiden level + Wisdom modifier) or take that damage in place of the creature, up to a maximum of twice the thread maiden’s level in damage. This effect ends when it has caused a creature to take ten times the thread maiden’s level in damage.
Master Of Creatures (Su) At 20th level, when the thread maiden takes a creature’s thread, she may choose to have it contain any number of the traits that she could take with lower level abilities from this specialization as a single thread.
Space[]
Thread maidens who specialize in the fabric of space can twist the threads of the world, changing locations in impossible ways.
Concentration DC: Each ability has its own concentration DC, listed at the end of its description.
Summoning Cord (Su) At 1st level, the thread maiden can remove a vital thread from an object or creature, allowing her to summon it to herself. She may, as a swift action teleport the subject to her hand (if an object) or to an adjacent space (if a creature), so long as both the thread maiden and the target are on the same plane. Stitching this thread into another creature gives them the ability to do this. Regardless of who performs the action, using this ability ends the effect. Unwilling creatures receive a Will save (DC 10 + 1/2 thread maiden level + Wisdom modifier). The DC for this ability is 15.
Calling Cord (Su) At 5th level, the thread maiden can stich her own thread into a creature, object, or location within 100 feet of her, this requires a touch attack and unwilling creatures receive a Will save (DC 10 + 1/2 thread maiden level + Wisdom modifier) to negate this. The thread maiden may, as a swift action, teleport to a space adjacent to that target, so long as it is on the same plane of existence. Using this ability ends the effect. Unlike most school powers this ability does not require a concentration check.
Space Weave (Su) At 10th level, the thread maiden can pluck the thread from a five foot area of space, causing anything that is in or enters that space to be immediately shunted into the nearest unoccupied space. If she places this thread in another five foot square then creatures and objects large enough to fit through the old area are instead placed in an adjacent square to the new area. The DC for this ability is 25.
Plane Stitcher (Su) At 15th level, the thread maiden can stitch across planar boundaries. Any ability she has that requires that the subject be on the same plane as her now works across planes. In addition she may rip one planar trait from a 60 foot area and store it for later use. She may stitch this thread into a 60 foot area to add the planar trait in that plane into the new area. These traits last for a number of rounds equal to 2d10 + her thread maiden level. The DC for this ability is 35.
Master Of Space (Su) At 20th level, the thread maiden may take all of the planar traits in a sixty foot area with her plane stitcher ability as a single thread.
Fate[]
Thread Maidens who specialize in the threads of fate twist the future to their own ends.
Concentration DC: Each ability has its own concentration DC, listed at the end of its description.
Fateweaver (Su) At 1st level, when the thread maiden regains spells each morning, she may grasp at threads of potential futures, using as many threads as she wishes up to her normal maximum. Each time she does so she rolls 1d20 and records the result. If she stitches this thread into a creature she may spend an immediate action to force that creature to use that d20 result in place of whatever it rolled. The thread maden may use this after a creature’s roll and the results thereof have been revealed, but if she does the creature receives a Will save (DC 10 + 1/2 thread maiden level + Wisdom mod) to negate this effect.
Regardless of success or failure, using this ability releases this thread. The DC for this ability is 15 for each thread.
Nudge Fate (Su) At 5th level, the thread maiden can choose to adjust the d20 result generated with her fateweaver ability by 1/4th her level. In addition, while she has a thread created by her fateweaver ability within a creature, she may spend an immediate action to give a creature a bonus or penalty to its next D20 roll equal to 1+1/4th her level.This is a bonus if the number rolled on the d20 was greater than 11 and a penalty if the number was less than 11. Unlike using fateweaver this ability does not release the thread. Each number she adjusts the number generated by her by increases the DC of conjuring that thread by 4.
Broad Prediction (Su) At 10th level, the thread maiden can declare one category of d20 rolls when creating a thread with her fateweaver ability. These categories must be non-specific (acceptable: attack rolls, saving throws, reflex saves. Not acceptable: saving throws made against spells). The next time a creature makes a d20 roll for the declared category the thread from her fateweaver ability is expended automatically, replacing the number that the creature would have rolled with the number generated with her fate weaver ability, with no action required on the part of the thread maiden. Using this ability increases the DC of the check to create a thread with her thread weaving ability by 10.
Twin Futures (Su) At 15th level, the thread maiden can split a thread created by her fateweaver ability. Whenever a creature has a split thread sewn into it the thread maiden is aware of the creature’s condition as if by a status spell. In addition, the first time each round that the creature rolls a d20, it rolls twice and the thread maiden chooses the result she prefers, the creature may make a Will save (DC 10 +1/2 thread maiden level + Wisdom modifier) to use the result it prefers. Using this ability increases the DC of the check to create a thread with her thread weaving ability by 5.
Master Of Fate (Su) At 20th level, the thread maiden can force a good or bad potential future to its maximum possible result. Whenever she generates a thread with her fate weaver ability, she may choose to change that result to a natural 1 if she rolled a number less than 11 or a natural 20 if that number was equal to or greater than 11. Using this ability increases the DC of the check to create a thread with her thread weaving ability by 20.