Beginning at 2nd level, the toon gains access to “gags”: supernatural abilities that stem from his freedom from the constraints of rational thought and the laws of reality. By spending 1 laugh, a toon can perform a gag. Unless otherwise noted, a gag is a swift action that does not provoke an attack of opportunity. Some gags may be maintained and doing so simply requires concentration (no extra laughs).
If any creature (or creatures) points out the impossibility of the action the toon is taking with his gag, the toon must spend 1 laugh at the start of his next turn or he cannot maintain it. A toon may only ever utilize one gag a round.
Gags that function as spell-like abilities or mimic the effect of a spell use the toon’s level as his caster level.
At 2nd level and every 4 levels thereafter, the toon gains a new gag he can choose to use. He chooses his gags from the following list.
Accordion[]
If the toon spends 1 laugh as a swift action, he may comically react to a major source of damage by causing his body to distort as a result of the blow. He gains DR/ - equal to 1/2 his toon level until the next of his next turn.
Backfire[]
The toon can attempt a dirty trick combat maneuver to jinx a ranged weapon if he expends 1 laugh as part of the maneuver. This jinx on the weapon lasts for 1 minute and does not need to be maintained. It might involve plugging a firearm with a carrot, using otherworldly glue to adhere an arrow to its bow, or replacing a blow dart with confetti. This causes the next attack with that ranged weapon to automatically fail to hit its target. In addition to the effects of the dirty trick effect, which occurs when the weapon is fired (not at the time of the combat maneuver), the backfired creature takes 1d6 points of non-lethal damage.
Comic Death[]
The first time in a 24 hours period that the toon is reduced to 0 or lower hp, he is instead knocked prone and unconscious for 1d4 rounds if he spends 1 laugh as a free action. At the end of this period of time, he is brought back to life at 1 hp. Until he is revived, he is considered dead.
Don’t Look Down[]
The toon may treat thin air as if it were an extension of the terrain he was on when he began his movement. If he spends 1 laugh as a swift action, he may continue to move as if the area he was on was a flat plane that could support his mass. This allows him to continue in a straight line, provided he does not change his elevation. This may also be utilized to allow the toon to traverse dangerous terrain (such as lava, water, etc.) without impediment on the same plane of movement.
Exaggerate[]
If the toon spends 1 laugh as part of the action he takes to make his combat maneuver, he may add his Charisma to his CMB and on attack rolls until the end of his turn.
Exit Stage Left (Sp)[]
The toon can use dimension door as a spell-like ability if he spends 1 laugh as part of the action to cast the spell-like ability. He may only use this ability while not observed.
False Wall[]
If he expends 1 laugh as a full-round action, the toon can decorate up to a 10 ft x 10 ft piece of terrain with a relatively flat surface (wall, door, sheer cliff face, etc.) with a life-like mural that suggests passage through said surface (painting it to look like a door, the opening of tunnel, a window, etc.). The toon may pass through this as if it were really there. The toon may travel up to 10 feet per toon level into the surface and may emerge on the other side if such a destination is able to be reached in the timeframe where the space exists. The size of the passage is large enough for the toon to move easily.
Should any creature other than a toon try to enter the entryway created by the toon, they find that, even while the inside of this area may appear to be filled with objects or even people, it is simply an illusion. Creatures moving at normal move speed who slam into the real surface take 1d6 points of damage; creatures running or charging take 2d6; and creatures moving at half speed or less only take 1d4 points of non-lethal damage.
This space only lasts for 1+1d6 rounds after the gag has been created. A toon does not need to maintain this gag. After such time, the false wall returns to normal and only a crude painting remains on the surface. The toon inside the false wall is shunted out, taking 1d6 points of damage and transporting to the entrance of the wall. This movement is forced movement and does not provoke attacks of opportunity. The placement of the toon, if he is shunted out, is determined by the toon himself and should be in as straight a line as possible.
Stretch[]
If the toon spends 1 laugh as a swift action, he increases his reach by +5 feet with any weapon until the end of his turn.
Up the Walls[]
If the toon spends 1 laugh as a swift action, he can traverse a surface of any angle as if it were a flat horizontal surface. While doing this, he is affected by gravity as if he was properly oriented towards the ground. This gag can be maintained as a swift action.
Wilhelm Scream[]
If the toon spends 1 laugh as a swift action, his voice carries twice as far as a typical creature for 1 minute. In addition, any time during this timeframe that the toon deals sonic damage, he increases the damage dealt by +1d6. This gag does not have to be maintained to continue its effect.
X-Ray Vision[]
The toon’s eyes bulge and his tongue falls out of his mouth as he gawks at something before him. Is he imagining what is under that foxy lady’s dress? Dreaming of the riches behind door #1? Whatever the case may be, the toon can see into and through solid matter at a range of 30 feet until the start of his next turn if he spends 1 laugh as a free action. This gag can be maintained as a free action. The toon sees as if he were looking at something in normal light even if there is no illumination. X-ray vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead block this vision.