Truevenom Discipline: Psychometabolism (Creation); Level: Highlord 4, psychic warrior 4
Display: Material; see text
Manifesting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 min./level or until discharged
Saving Throw: None and Fortitude negates; see text;
Power Resistance: No
Power Points: 7
If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast), you can use this power to produce a horrible poison that coats one of your claws. On your next successful melee attack with the claw during the power’s duration, the poison deals 1d3 points of Constitution damage per round for 6 rounds. Poisoned creatures can make a Fortitude save each round to negate the damage and end the affliction.
Truevenom Weapon[]
Discipline: Psychometabolism (Creation); Level: Gifted blade 4, highlord 4, marksman 4, psychic warrior 4
Range: Touch
Target: Weapon touched
Power Points: 7
As truevenom, except your weapon gains the poison coating as long as it remains in your grip, until the effect is discharged, or until the duration expires, whichever occurs first.