This page lists all available veils. If you wish to see only veils for a specific class, see the following:
- Daevic Veil List
- Eclipse Veil List
- Guru Veil List
- Helmsman Veil List
- Huay Veil List
- Kheshig Veil List
- Lunar Veil List
- Nexus Veil List
- Promethean Veil List
- Radiant Veil List
- Rajah Veil List
- Sphereshaper Veil List
- Stormbound Veil List
- Soulforge Veil List
- Vizier Veil List*
- Volur Veil List
*The Fisherking and Spellweaver also use the Vizier list
Enhanced Veils[]
You may wish to look at only veils with the [enhanced] descriptor for certain class features or abilities.
The Enhanced Veil List can be found here.
Minor Veils[]
This ruleset for Akashic Mysteries introduces a new category of veils that fill in some of the gaps left by the ruleset’s lack of a cantrip-level ability for veilweavers. These rules help to diversify the abilities of veilweavers at low levels with new utility abilities that don’t require them to give up their core veils.
Veil Sets[]
Certain abilities and effects call out veils from certain "veil sets".
Special Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Bindings of the Goddess | Huay, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Shape into multiple slots, gain ribbon attacks that inflict various penalties based on the slots used | Bind into multiple slots, restrict your abilities but gain new abilities to replace them | None |
Branded Mimicry | Vizier, Volur | Shape into the same slot as a brand veil, copy that veil's effects | Gain the bind effect of the copied veil | Brand, See Text |
Belt Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Acidic Mass | Daevic, Eclipse, Promethean | Gain natural armor, retaliate with acid when struck | Deal additional acid damage with melee attacks | Acid, Fleshwarp |
Aldain's Alchemical Armory | Daevic, Guru, Soulforge, Vizier | Summon exploding phials and alchemical blades | Expand damage types | Acid, Cold, Electricity, Enhanced (weapon, see text), Fire |
Aphora's Belt of Fire | Guru, Helmsman, Huay, Radiant, Stormbound, Vizier, Volur | Fiery aura burns poisonous and diseased creatures, you recover from afflictions more quickly | Conjure flame-wreathed, flying chariot | Fire |
Arachnothorax | Daevic, Huay, Promethean, Stormbound | Replace your legs with a spider's body | Gain Feet bind, increase size, increase web radius | Fleshwarp |
Astral Pugilism | Daevic, Guru, Lunar, Nexus, Soulforge, Stormbound | Your unarmed strikes act as thrown weapons | Gain Shoulders bind, create an astral copy that can attack for you | None |
Bandolier of Warping | Daevic, Eclipse, Guru, Kheshig, Stormbound, Vizier | Recall weapons to your belt | Melee weapons attached to the belt can be thrown, thrown weapons deal more damage and ignore cover | Teleportation |
Bands of the Void | Daevic, Helmsman, Nexus, Promethean, Stormbound, Vizier, Volur | Teleport creatures and objects to you | Conjure temporally-flexible extradimensional space | Teleportation |
Barrier Belt | Guru, Helmsman, Kheshig, Lunar, Nexus, Promethean, Radiant, Vizier | Create a wall | Place an additional wall | Force |
Belt of Woven Gold | Daevic, Guru, Helmsman, Nexus, Radiant, Vizier | Teleport through bright light | Expand teleport range & counter-teleport melee attackers | Conjuration (teleportation), good, light |
Blight of the Elements | Huay, Nexus, Stormbound, Vizier, Volur | Reduce the branded creature's energy resistance | Give the branded creature vulnerability to energy damage | Acid, Brand, Cold, Electricity, Fire |
Bloodeater's Belt | Daevic, Guru, Helmsman, Huay, Kheshig, Nexus, Promethean, Vizier | Your attacks inflict bleed damage | Damage nearby bleeding creatures to heal | None |
Breeches of the Pale Rider | Daevic, Eclipse, Guru, Nexus, Stormbound, Volur | Summon a pale horse that can walk through snow and on water without hindrance | Ride at speed on frozen air | Cold, Summoning |
Bushi's Scabbard | Daevic, Guru, Helmsman, Kheshig, Soulforge, Stormbound | Create a scabbard that acts as a spiked light shield and can hold [enhanced (weapon)] veils | Make an iaijutsu counter attack when a foe attacks you | Enhanced (spiked light shield) |
Catrina's Sarong | Daevic, Guru, Huay, Kheshig, Nexus, Promethean, Stormbound, Vizier | Gain bonuses to grapple, deal cold damage to grappled creatures | Gain a damaging & death-inducing kiss | Cold, death |
Cerebral Catastrophe Cinch | Eclipse, Promethean, Vizier, Volur | React to targeted spells with bursts of disruptive mental energy | Counter-burst confuses | Mind-Affecting |
Cincture of the Dragon | Daevic, Helmsman, Huay, Stormbound | Gain an enhancement bonus to natural armor | Conjure stunning barrier | None |
Coiling Grasp | Daevic, Huay, Promethean, Stormbound | Merge your legs into a serpent's tail, lowering your speed but gaining immunity to tripping | Gain Feet bind, increase your size and damage of your constrict | Fleshwarp |
Consuming Scales | Daevic, Eclipse, Huay, Promethean | Create light armor that grants a natural armor bonus and deals damage when grappling | You may consume creatures you grapple, similar to the swallow whole ability | Fleshwarp |
Craftsman's Belt | Daevic, Eclipse, Guru, Helmsman, Huay, Kheshig, Lunar, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Grants extra dimensional storage for improving your crafts | Gain make whole, minor creation, and major creation as SLAs | None |
Creeping Domain | Nexus, Promethean, Vizier, Volur | Grants spreading tendrils that create difficult terrain and entangle creatures | Grants Shoulders bind, increases teleportation range | Evil, Fleshwarp |
Darkness Dragon | Eclipse, Helmsman, Huay, Stormbound, Vizier | Gain bonuses to Acrobatics and Fly checks | Conjure flying draconic ally | Darkness, cold |
Deck of the Fates | Daevic, Guru, Nexus, Soulforge, Vizier | Create a deck of harrow-themed cards that act as darts that deal energy damage based on their suit | Your deck gains new cards that inflict various penalty effects | Acid, Cold, Electricity, Enhanced (50 darts), Fire, Force, Sonic, Variant |
Deck of the Four Seasons | Daevic, Guru, Nexus, Soulforge, Stormbound, Vizier | Create a deck of season-themed cards that act as darts that deal energy damage based on their suit | Your deck gains new cards that inflict various elemental effects | Acid, Cold, Electricity, Enhanced (50 darts), Fire, Force |
Disk of Lifting | Guru, Nexus, Vizier, Volur | Cast floating disk as an SLA | Fly freely while riding your disk | Force |
Draconic Ferocity | Daevic, Nexus, Stormbound | Take on a hybrid draconic form, with either two claws or a bite natural attack | Your transformation now works as monstrous physique III, and you gain form of the dragon I as an SLA | Acid, Cold, Electricity, or Fire, Polymorph |
Drunkard's Sash | Any | Gain temporary hit points from drinking | Gain additional bonuses depending on drink | None |
Ebon Blaze | Daevic, Eclipse, Helmsman | Gain bonuses to Acrobatics and Climb checks, and a climb speed | Fly on jets of darkness, gain concealment from movement | Darkness |
Faulds of Elemental Summoning | Huay, Nexus, Stormbound, Vizier | Summon an elemental servant | Summon a Huge elemental servant | Summoning |
Fleshling Growth | Promethean | Gain a familiar that can merge with your body | Gain Shoulders bind, your familiar can use an additional veil | Fleshwarp |
Gourd of Wisdom | Guru, Huay, Lunar, Promethean, Radiant, Vizier, Volur | Reroll a failed Int-based skill check with a bonus | Make a concoction that grants a bonus to Int- and Wis-based skill checks | None |
Guardian Sash | Guru, Helmsman, Lunar, Radiant | Gain bonus to AC vs critical threats | Block incapacitating strikes | None |
Horselord's Greaves | Daevic, Huay, Lunar, Stormbound, Vizier | Gain bonuses to Handle Animal and Ride checks | Conjure a defensive phantom steed | None |
Ira's Shadowed Bindings | Daevic, Eclipse, Nexus, Promethean, Vizier | Gain a bonus to Stealth, move at full speed when using Stealth | Gain Feet and Wrists binds, hide in plain sight with dim light or concealment | None |
Izanami's Koma-Geta | Eclipse, Guru, Stormbound, Vizier, Volur | Gain a bonus to Acrobatics, and opponents take a penalty to initiative and Reflex | Move freely over land and air | Mind-affecting |
Kazekatta | Daevic, Guru, Nexus, Soulforge, Stormbound | Create a katana that puts creatures off guard when used to iaijutsu | Attack with a wind slash that damages all creatures in a line | Air, Enhanced (katana) |
King's Keys | Eclipse, Fisherking, Soulforge, Vizier | Create a sap, gain a bonus to Disable Device, make Disable Device checks untrained | Enhance sap, imitate arcane lock, mass knock, or passwall | None |
Maws of Devouring | Daevic, Eclipse, Huay, Promethean | Store items within your body | Gain Hands bind, store more items, gain bite natural attack with swallow whole in torso | Fleshwarp |
Mermaid's Tail | All | Breathe water and air, gain a swim speed | Gain Feet bind, use create water, rising water, and control water as SLAs | Teleportation, Water |
Mobius Ribbon | Radiant | Repeat an instantaneous effect | Continually loop chosen effect | None |
Personal Protective Equipment | All | Create a suit of lamellar leather armor that grants a bonus to Diplomacy checks and shares bonuses from other set veils | Gain Shoulders bind, share different bonuses with your allies | Enhanced (Lamellar [Leather]) |
Pincer Arms | Daevic, Helmsman, Huay, Nexus, Promethean, Stormbound, Vizier | Gain pincers that can be used as weapons or legs | Pincers can grab or climb | None |
Pouncing Talons | Daevic, Huay, Promethean, Stormbound | Gain a bonus to Acrobatics and the ability to jump on foes and rake them with talons | Pounce as a full-round action to make a full attack | Fleshwarp |
Raiments of the Possessing Specter | Eclipse, Kheshig, Nexus, Promethean, Vizier, Volur | Use gaseous form and possess objects | Possess Gargantuan objects and even creatures | None |
Sash of Four Seasons | Guru, Helmsman, Huay, Kheshig, Lunar, Nexus, Radiant, Stormbound, Vizier, Volur | Gain energy resistances, unleash a blast of energy | Increase the resistance by your veilweaver level | Acid, Cold, Electricity, Fire, Steady |
Shadowmeld Cuirass | Daevic, Eclipse, Kheshig, Nexus, Promethean, Soulforge, Stormbound | Create a suit of studded leather armor that gives a Stealth bonus and grants concealment against creatures with darkvision | Hide from tremorsense and other sound-based senses, treat creatures with see in darkness as though they had darkvision | Enhanced (studded leather) |
Sleipnir | Daevic, Huay, Nexus, Radiant, Stormbound, Vizier, Volur | Gain bonuses to Knowledge (planes) and Ride checks | Conjure planar-wandering phantom steed | Conjuration, creation, teleportation |
Soul of the Unliving | Nexus, Promethean, Vizier, Volur | You are treated as undead, resist cold and electricity, increase your natural armor, and can heal yourself | Gain a phylactery that returns you from death | Death, Evil |
Spawn of the Beastmother | Huay, Nexus, Promethean, Vizier | Create horrors to fight for you | Create more and stronger horrors, consume them to prevent damage | Evil, Transmutation |
Spectral Sidearm | Daevic, Helmsman, Nexus, Soulforge, Stormbound, Vizier | Create a pistol with ghost touch abilities | The pistol gains special ammunition with varied effects | Enhanced (pistol) |
Stalker's Tabi | Eclipse, Guru, Vizier | Gain bonuses to Acrobatics and Stealth checks | Use darkness to teleport & hide in plain sight | None |
Stone Giant's Girdle | Daevic, Guru, Helmsman, Huay, Kheshig, Promethean, Radiant, Vizier, Volur | Gain a pool of temporary HP | Throw and catch boulders | None |
Suli's Sash | Daevic, Guru, Nexus, Radiant, Stormbound, Vizier, Volur | Gain bonuses to Strength and Dexterity checks after saving vs elemental magic | Gain temporary hp or speed based on save vs elemental magic | None |
Tactician's Tabard | Daevic, Guru, Stormbound, Vizier, Volur | Store a veil and swap it for another by burning essence | Swap more easily & temporarily bind | None |
Tauric Brace | Daevic, Helmsman, Huay, Promethean, Vizier | Increase effective size for performing maneuvers | Trample foes | None |
The Duelist | Rajah | Challenge enemies to duels, become protected against non-dueled targets | Build temporary essence, oppose attack rolls | Title |
Rajah | Your attacks become envenomed | Boost poison DC, ignore immunity & treat poisoned foes as flat-footed | Poison, Title | |
Trailing Shadow | Daevic, Eclipse, Guru, Kheshig, Nexus, Promethean, Vizier, Volur | Your shadow damages foes when you miss | You can detatch your shadow | Darkness |
Unicorn's Barding | Guru, Helmsman, Lunar, Radiant, Vizier | Radiate an aura that protects against fear and emotion effects | Dispel nearby emotion effects | Emotion, good |
Verdant Vambraces | Huay, Radiant, Stormbound, Vizier, Volur | Call forth entangling plant life | Conjure additional entanglement, repair plant matter & tree stride | None |
Voidwalkers | Eclipse, Guru, Lunar, Promethean, Vizier | Gain bonuses to Acrobatics checks, teleport when successfully avoiding AoOs | Walk on darkness, increase speed | Darkness |
Waistband of the Wealthy | Daevic, Eclipse, Lunar, Radiant, Vizier | Gain a bonus to Bluff and Sense Motive checks | Maintain extradimensional storage | None |
Waxen Combs of Honeyed Healing | Huay, Promethean, Radiant, Stormbound, Vizier, Volur | Generate honey that heals those who eat it | Your honey acts as neutralize poison, remove curse, or remove disease | Healing |
Werewolf's Pelt | All | Gain a bonus to Perception and DR/silver or good | Temporarily transform into a werewolf | None |
Whirlpool Lash | Daevic, Huay, Promethean | Gain a tail slap and swim speed | Strike down all enemies within range | None |
White Rider's Sash | Guru, Helmsman, Radiant, Stormbound, Vizier | Create a cone of bright light in front of you, and gain bonuses to Intimidate checks | Conjure flying steed of light | Light |
Blood Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Aspect of Red Sun | Daevic | Gain a tentacle natural attack that deals fire damage, summon a mount | Creatures struck by your tentacle catch fire, summon a flame steed | Fire |
Barrier of Blood | Daevic | Gain temp HP equal to half the damage you take | Remove temp HP to heal | None |
Beastblood Transformation | Daevic | Transform into a lycanthropic hybrid creature | Increase your bonuses while in hybrid form and fully transform into an animal | Polymorph |
Blood Rush | Daevic | Gain bonuses to movement, attack, AC, and saving throws | Make a bonus attack when making a full attack | None |
Bloodburst Transmission | Daevic, Promethean, Vizier | Infect others with a horrible disease and teleport through them | Creatures take a day to save against your bloodburst, and you can become one with your disease | Disease, Teleport |
Bloodsense | Daevic | You can sense your blood regardless of distance and can inject it into other creatures | Use your blood to control other creatures | None |
Crimson Totem | Daevic | Create a totem that can be used to buff allies or wielded as a weapon | Gain healing strikes or aura of DR/Bludgeoning | None |
Daevic | Gain abilities based on chosen aspect | Gain further abilities based on aspect | None | |
Essence of the Succubus | Daevic | Gain a bonus to Charisma checks | Ignore physical penalties & gain bonus Charisma | None |
Gory Armaments | Daevic, Eclipse, Promethean, Soulforge, Vizier | Use your blood to create a weapon you can wield | Grants Wrist bind plus no longer need to injure yourself to create weapons | Enhanced (weapon, see text), Variant |
Heartsblood Caress | Daevic | Affect target with unnatural lust | Affect target more swiftly | Compulsion, emotion, mind-affecting |
Ichor Ink | Daevic | Use your blood to create weapons and creatures | You may use your blood as shadow evocation | Shadow |
Infernal Blood | Daevic | Your blood damages enemies who harm you | Bleed effects inflict damage on nearby targets, cannot bleed out | None |
Lashing Blood | Daevic | Your blood spears foes and pulls them closer | Your blood spears draw the blood out of other creatures to heal you | None |
Twinned Blood | Daevic | Share HP with an ally | Burn essence to share a save with an ally | None |
Body Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Aerial Nimbus | Guru, Huay, Nexus, Radiant, Stormbound | Wearer can walk on air like solid ground | Share air walk or summon air elemental | None |
Armor of Steel and Silk | Daevic, Kheshig | Gain AC vs melee or ranged attacks | Gain Shoulders bind, burn essence to negate attacks | Enhanced (breastplate) |
Astral Pugilism | Daevic, Guru, Lunar, Nexus, Soulforge, Stormbound | Your unarmed strikes act as thrown weapons | Gain Belt bind, destroyed copies attack foes, make multiple copies at once | None |
Aura of Rage | Daevic, Kheshig, Promethean | Punish attackers, force enemies to attack you | The veil's effects are no longer limited per round | Mind-affecting, compulsion, steady |
Babau Skin | Guru, Huay, Promethean, Nexus, Vizier | Gain acid resistance and creatures that touch you take acid damage | Gain acid immunity & acid-burst counterattack | Acid |
Bands of Binding Ice | Nexus, Radiant, Stormbound, Vizier, Volur | Summon walls of ice | Contain creature or self in ice | Cold, Mind-Affecting |
Bane of the Unfaithful | Guru, Nexus, Vizier, Volur | Foes in your aura take a penalty to attack, damage, and Wisdom skills | Foes in your aura are slowed | Good |
Barrier of Blood | Daevic, Guru, Huay, Kheshig, Promethean, Radiant, Volur | Gain temp HP equal to half the damage you take | Gain Blood bind | None |
Behemoth Hide | Daevic, Huay | Gain DR/Piercing | Count as two sizes larger | None |
Bindings of the Immortal | Daevic, Helmsman, Huay, Kheshig, Promethean, Radiant | Become resistant to death | Become protected from death once per day | None |
Blessings of Faith | Guru, Nexus, Vizier, Radiant | Gain an aura that increases allied attack, damage, and Charisma skill checks | Hasten allies in your aura | Good |
Bloody Shroud | Daevic, Kheshig, Promethean, Vizier | Gain an aura that causes wounds to bleed uncontrollably | Energy drain on a critical hit | Evil |
Body of Magic | Eclipse, Helmsman, Huay, Kheshig, Lunar, Nexus, Promethean, Stormbound, Vizier, Volur | Gain spell resistance, boosted spell resistance against identified spells | Spell resistance applies to all spells, even those that don't allow it | None |
Brooch of the Guardian | Daevic, Guru, Helmsman, Kheshig, Nexus, Promethean, Stormbound, Vizier | Take damage in place of other creatures, grant them temporary hit points | Redirect all damage, teleport to wards at any range | Teleportation |
Cardinal's Cape | Lunar, Radiant, Volur | Gain bonuses vs ability damage, drain, and death effects | Immunity to ability damage & drain, energy drain & death effects, heal in response to protection | Healing |
Ceradon's Eternity | Daevic, Huay, Lunar, Radiant, Vizier, Volur | Suppress recurring effects | Run down duration of effects while in stasis Counter temporal spells Regenerate continually to youth | None |
Chameleon Skin | Eclipse, Huay, Promethean, Vizier | Gain bonuses to stealth, force creatures into disadvantage when they attack you | Gain Shoulders bind, force creatures into disadvantage more often | Fear, Fleshwarp |
Coiling Grasp | Daevic, Huay, Promethean, Stormbound | Merge your legs into a serpent's tail, lowering your speed but gaining immunity to tripping | Gain Belt bind, foes you constrict must save or fall unconscious | Fleshwarp |
Creeping Domain | Nexus, Promethean, Vizier, Volur | Grants spreading tendrils that create difficult terrain and entangle creatures | Grants Belt Bind, create more creeping flesh, | Evil, Fleshwarp |
Dermal Plating | Daevic, Helmsman | Gain DR/Slashing | Touch attacks instead target your normal AC, gain a deflection bonus to AC | None |
Draconic Ferocity | Daevic, Nexus, Stormbound | Take on a hybrid draconic form, with either two claws or a bite natural attack | Your transformation now works as monstrous physique IV, and your draconic form now works as form of the dragon II | Acid, Cold, Electricity, or Fire, Polymorph |
Ebon Stars | Daevic, Helmsman, Eclipse, Soulforge, Vizier | Gain two shadowy flails that act as light weapons | Gain enhancement bonus & create damaging black holes, consume target on a critical hit | Cold, darkness, death |
Embodiment of the Gate | Guru, Nexus, Promethean, Vizier | Gain an aura of warped space that increases where you threaten | Gain Shoulders bind, your intangibility is more powerful | Conjuration (Teleportation), Evil |
Eyes of the Hawkguard | Guru, Helmsman, Huay, Stormbound, Vizier, Volur | Increase range of vision and ranged weapons | Gain true seeing | None |
Feathers of the Yamaraj | Daevic, Huay, Nexus, Stormbound, Vizier, Volur | Gain electricity resistance and DR Damage negated by resistance becomes temp HP | Use banishment, dimensional anchor, greater restoration, plane shift, or resurrection | Electricity |
Fleshling Growth | Promethean | Gain a familiar that can merge with your body | Gain Belt bind, your familiar can use an additional veil | Fleshwarp |
Frostweave | Fisherking, Helmsman, Nexus, Stormbound, Vizier | Increase the power of spells and abilities which deal cold damage | Use control weather or polar midnight | Cold |
Geri and Freki | Guru, Huay, Nexus, Radiant, Vizier | Gain a bonus on Handle Animal, summon a wolf companion | Summon additional wolf, wolf aspects, or command wolves | None |
Hag's Shawl | Huay, Promethean, Stormbound, Volur, Vizier | Gain a witch hex | Gain Shoulders bind, gain an additional hex, count as a hag for covens | None |
Heart of the Efreet | Guru, Helmsman, Kheshig, Nexus, Stormbound, Vizier, Volur | Gain fire resistance and creatures that touch you take fire damage | Gain fiery counterattacks & immunity to fire, smoke & lava | Fire |
Heart of Yggdrasil | Huay, Lunar, Nexus, Radiant, Stormbound, Vizier, Volur | Reduce bleed damage and gain bonuses on saves to which plants are immune | Conjure life-recovering tree | Healing, teleportation |
Heaven's Blessing | Guru, Helmsman, Lunar, Nexus, Radiant | Buffs allies and debuffs enemies that can see you | Use holy word | Good |
Hope | All | You no longer automatically fail when rolling a natural 1, you may reroll a d20 once per hour | Choose the result of an attack or saving throw once per hour | None |
Insectocorpus | Daevic, Guru, Promethean, Volur, Vizier | Gain natural armor and the compression ability | Gain a bonus to Dexterity, squeeze through even smaller spaces, become immune to bleed, disease, and poison | Fleshwarp |
Interference Bangles | Eclipse, Helmsman, Huay, Nexus, Promethean, Radiant, Vizier, Volur | Inhibits machinery within 10 feet | Project antimagic or antitech aura | None |
Izanami's Nodachi | Daevic, Eclipse, Nexus, Soulforge, Vizier | Create a nodachi that causes creatures to bleed | Enhance veil & force save or die on crit, raise victims as shadows | Darkness, death |
Juggernaut Plating | Daevic, Kheshig, Soulforge | Destroy walls and objects you move into | Gain Shoulders bind, gain temporary hit points when destroying things | Enhanced (full plate) |
Luminosity of the Lurker in Light | Guru, Huay, Radiant, Vizier | Gain bonuses to Stealth checks which increase in bright light | Continual invisibility & divination resistance | Light |
Mantle of Infernal Dukedom | Guru, Nexus, Vizier | Gain immunity to poison and spell resistance that increases against chaotic and good effects | Raise victims as ghosts | Evil, law |
Mantle of Murderous Intent | Eclipse, Promethean, Vizier, Volur | Blast foes with a cone of mental energy | Stun & exclude targets, progress to Wisdom damage | Mind-affecting |
Martyr's Toga | Guru, Helmsman, Huay, Lunar, Nexus, Promethean, Radiant, Volur | Take an ally's wound upon yourself | Gain fast healing | Good |
Mummy's Wrappings | Lunar, Promethean, Radiant, Vizier | Gain bonuses against necromancy and transmutation effects | Summon a sarcophagus that puts a creature under temporal stasis, retreat to the sarcophagus when you are defeated | Teleportation |
Phase Weave Vest | Eclipse, Guru, Kheshig, Lunar | Become harder to hit as you move | Gain Shoulders bind, burn essence to remain incorporeal | Enhanced (light armor) |
Plate of the Mountain | Daevic, Kheshig, Soulforge | Become a wall that interferes with targeting of abilities | Gain Shoulders bind, gain hardness | Enhanced (full plate) |
Pneumatic Module | Radiant | Gain a bonus to bull rush, bull rush creatures who fail to bull rush you or fail to strike you with a bludgeoning weapon | Gain variable AC bonus & bull rush groups | None, see text |
Robe of the Forgotten Deity | Helmsman, Huay, Promethean, Vizier, Volur | Gain concealment vs attacks | Become incorporeal | Darkness |
Robes of the Worldwalker | Guru, Huay, Promethean, Stormbound, Volur | Gain resistance to two elements, as well as bonuses similar to the Endurance feat | Gain broad elemental resistances, energy healing, and life bubble | See text |
Runes of the Keketar | Nexus, Promethean, Vizier | Deal real damage with imaginary attacks | Imagined attacks target multiple foes Gain melee counterattack with random effects | Chaos |
Runic Breastplate | Daevic, Huay, Kheshig | Gain spell resistance and touch AC | Gain Shoulders bind, increase AC when you resist or dodge a spell | Enhanced (breastplate) |
Sable Shots | Eclipse, Helmsman, Soulforge, Vizier | Create a pair of umbral crossbows that never need to be reloaded | Strengthen darkening bolts & teleport through darkness | Darkness, teleportation |
Shroud of the Nameless King | Guru, Huay, Nexus, Promethean, Vizier | Hide your identity and gain a tattered lash natural attack that deals bleed damage | Gain Headband bind, your symbol can now dominate creatures | Evil, Mind-affecting |
Soul of the Unliving | Nexus, Promethean, Vizier, Volur | You are treated as undead, resist cold and electricity, increase your natural armor, and can heal yourself | As the Belt bind, but your phylactery revives you more quickly and does not impose penalties upon revival | Death, Evil |
Soulcutter | Soulforge | Create any melee weapon, it ignores mundane armor and damages your foe's soul | Gain Hands bind, deal triple damage to creatures with souls, gain a vorpal-like effect against them | Death, Enhanced (melee weapon, see text) |
Still Waters, Clear Skies | Guru, Eclipse, Kheshig, Soulforge | Move, strike back, and evade with this unarmed style | Gain the Hands, Feet, and Shoulders binds simultaneously | Enhanced (unarmed), Undetectable |
Stone Giant's Girdle | Daevic, Guru, Helmsman, Huay, Kheshig, Promethean, Radiant, Vizier, Volur | Gain a pool of temporary hit points | Gain additional Strength & reach | None |
Sun's Fiddle | Guru, Lunar, Radiant, Volur | Gain a fiddle that grants a bonus to Perform checks and can cast light-based spells | Gain Hands and Wrist binds, gain an air walk and the ability to teleport | Light; see description |
Superior Reflexes | Eclipse, Guru, Kheshig, Soulforge | Dodge hits and attacks of opportunities | Gain Shoulders bind, whenever you hit with an AoO, make a second attack | Enhanced (light armor, see text), undetectable |
Tattered Cloths | Eclipse, Guru, Kheshig | Enemies gain miss chance when attacking you | Gain Shoulders bind, create a mirror image when attacks miss you | Enhanced (light armor) |
The Conduit | Rajah | Interact with incorporeal and ethereal creatures, gain +1 ML to athanatism powers | Walk through walls | Psionic, Title |
The Ephemeral | Rajah | Gain the ability to teleport; become stealthy while doing so | Conjure concealing smoke | Title |
The Twin | Rajah | Gain clones you can threaten with | Swap places with duplicate | Title |
Timebinder's Touch | Nexus, Promethean, Vizier | Touch a creature to move it backwards in time or slow it | Put yourself in stasis indefinitely | None |
Tortoise's Shell | Daevic, Helmsman, Huay, Nexus, Soulforge, Stormbound, Vizier, Volur | Gain stone plate that can transform into a jug full of wine | Form an earthen cocoon when you die that can revive you from death | Earth |
Unicorn's Barding | Guru, Helmsman, Lunar, Radiant, Vizier | Radiate an aura that protects against fear and emotion effects | Dispel nearby emotion effects Suppress nearby fear & hostile foes | Emotion, good |
Unyielding | Daevic, Eclipse, Guru, Kheshig, Soulforge | Delay incoming damage and use it to fuel your attacks | Gain Shoulders bind, burn essence to remove damage from the veil | Enhanced (light armor, see text), undetectable |
Voidblade | Daevic, Eclipse, Helmsman, Nexus, Soulforge, Vizier | Create a greatsword that penalizes creatures you strike | Enhance veil & inflict negative energy or undead destruction on crit | Cold, darkness, death |
Warmage's Armored Regalia | Soulforge, Vizier | Create a suit of heavy armor that grants you wizard cantrips | Gain Neck bind, use Neck bind SLAs more often, gain 4th and 5th level SLAs | Enhanced (heavy armor: see text) |
Chest Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Ablation Field | Daevic, Helmsman, Huay, Nexus, Promethean, Radiant, Vizier, Volur | DR or hardness increases | Use energy adaptation to gain energy resistance & light shedding | None |
Aura of the Adaptable | Stormbound, Vizier, Volur | Emulate another veil, change it later for reduced essence capacity | Imitate bindings of Hands, Feet, Head, Wrists, Shoulders, Headband or Belt veils | See text |
Behemoth's Flesh | Daevic, Huay, Promethean | Count as one size larger for combat maneuvers, deal damage on bull rush and overrun | Increase your size by one category, gain bonuses to your ability scores | Fleshwarp |
Bloodburst Transmission | Daevic, Promethean, Vizier | Infect others with a horrible disease and teleport through them | Creatures take a day to save against your bloodburst, and you can become one with your disease | Disease, Teleport |
Breastplate of Bloody Conflict | Daevic, Huay, Promethean | Deal additional damage when suffering Bleed effects | Deal vicious damage by bleeding self | None |
Breastplate of the Righteous | Daevic, Nexus, Soulforge | Gain a mystical, weightless breastplate | Gain bonus to saves & spell resistance | Good, law |
Ceradon's Eternity | Daevic, Huay, Lunar, Radiant, Vizier, Volur | Suppress recurring effects | Run down duration of effects while in stasis Counter temporal spells | None |
Cincture of the Dragon | Daevic, Helmsman, Huay, Stormbound | Gain an enhancement bonus to natural armor | Transform into a dragon | None |
Cuirass of Confidence | Daevic, Helmsman, Lunar, Promethean, Vizier | Gain an aura that makes people friendlier | Block attacks with Diplomacy | Mind-Affecting |
Dark Heart | Daevic, Eclipse, Kheshig | Trade life for power | Increase the capacity of your veils by 2 | None |
Demon Lord's Hunger | Daevic, Helmsman, Huay, Nexus, Promethean, Vizier | Manufactured weapons that strike you deal less damage and are damaged themselves | Take souls to slay foes & recover essence burn | Chaos |
Devil's Barbs | Daevic, Helmsman, Huay, Kheshig, Nexus, Promethean, Vizier | Creatures that strike you take damage | Gain DR/Good & Silver, make barbs apply on every touch | None |
Father White Ant's Dashiki | Daevic, Helmsman, Nexus | Gain a bonus to break checks and sunder rolls, make sunders in response to being attacked | Weapons and veils that strike you take damage | None |
Frostweave | Fisherking, Helmsman, Nexus, Stormbound, Vizier | Increase the power of spells and abilities which deal cold damage | Use control weather | Cold |
Goldhoard Vestments | Daevic, Guru, Huay, Nexus, Radiant, Stormbound, Vizier, Volur | Transform items into gold, invest gold into this veil to gain bonuses to saving throws and AC | Gain Head, Wrists, and Shoulders binds. Treat invested gold as 1.25x greater when determining the effects of this veil | Curse |
Guardian's Aegis | Daevic, Soulforge | Create a suit of full plate that weighs half as much as normal, does not reduce your speed, and cannot be destroyed, ignored, or reduced | Gain Shoulders bind, teleport longer distances and as a free action | Enhanced (full plate), Mind-affecting, Teleportation |
Heart of the Wight | Huay, Nexus, Promethean, Vizier | Gain undead related resistances | Gain physical ability damage/penalty immunities, negative energy physiology & channel resistance | Evil |
Heart of Yggdrasil | Huay, Lunar, Nexus, Radiant, Stormbound, Vizier, Volur | Reduce bleed damage and gain bonuses on saves to which plants are immune | Use plant shape, plant shape II, and tree shape | Healing, teleportation |
Heart Link Cuirass | Huay, Kheshig, Lunar, Radiant, Volur | Redirect damage from an ally to yourself | Redirect all damage, triple this veil's damage reduction | None |
Lion's Heart | Daevic, Guru, Helmsman, Huay, Kheshig, Lunar, Promethean, Radiant | Gain immunity to fear, resist outside influences | Your allies gain the benefits of this veil | None |
Molten Scales | Daevic, Huay, Soulforge, Stormbound | Create a suit of scale mail, reduce the armor bonus to gain temporary HP | Sacrifice AC to gain concealment & fiery counterattack or elemental form, defenses & flight | Enhanced (scale mail), Fire |
Presence of the Void | Eclipse, Nexus, Promethean, Vizier | Warp reality around you to grant you one effect | Gain all three effects | Teleportation, Variant |
Raiment of Swirling Fog | Huay, Soulforge, Stormbound, Volur | Create light armor that grants concealment | Gain overland flight for group | Air, Creation, Enhanced (light armor, see text) |
Regalia of the Fey Lord | Daevic, Huay, Nexus, Stormbound | Choose a season and generate seasonal motes to use with chosen season's abilities | Gain head bind and choose options 3 times | Acid, Cold, Electricity, Emotion, Fire, Mind-Affecting |
Retaliatory Swarm | Huay, Promethean, Radiant, Stormbound, Vizier, Volur | Brand a creature, cause insects to swarm them when they attack you | Use this veil as an AoO as well as an immediate action | Brand, Poison |
Robes of Splintered Light | Daevic, Guru, Soulforge, Vizier, Volur | Create prismatic robes that grant various defensive bonuses | Gain the benefits of two additional colors | Enhanced (armor, see text) |
Scales of the Drake | Daevic, Eclipse, Huay, Kheshig, Nexus, Soulforge, Stormbound, Vizier | Create a chain shirt that grants elemental resistance like a dragon's scales | Gain an aura of elemental damage that matches your resistance | Acid, Cold, Electricity, or Fire, Enhanced (chain shirt) |
Sigil of Antipathy | Guru, Promethean, Radiant, Vizier, Volur | Create sigils that prevent those you choose from approaching. Shatter these sigils to prevent them from even looking at you. | Increase the range of the aura that prevents approach, force out those who are within the aura. | Emotion, Mind-affecting, Shatter |
Shaitan's Earthen Armor | Daevic, Huay, Kheshig, Nexus, Stormbound, Vizier | Gain natural armor and DR | Gain immunity to critical hits, earth glide & bonus strength & constitution | Earth |
Shawl of Shifting Stars | Huay, Lunar, Nexus, Promethean, Stormbound, Vizier, Volur | You can always see the night sky, and gain bonuses to astronomy and stellar navigation | Travel to other planes or planets | Teleportation |
Sleeves of Holding | Daevic, Eclipse, Nexus, Soulforge, Stormbound, Vizier | Gain an extradimensional storage space, create a cannon, scorpion whips, and kukris | Make an extra hidden weapon attack when you hit | Enhanced (weapon: see text) |
Soul of the Elements | Daevic, Guru, Nexus, Soulforge, Stormbound | Infuse your melee strikes with elemental energy | Gain Hands bind, use any element with your strikes | Air, Earth, Enhanced (melee, see text), Fire, Water |
Spiderweb Wrappings | Daevic, Huay, Nexus, Promethean, Stormbound, Vizier | Gain a bonus to AC, entangle creatures that attack you | Gain entangling slam attacks & blindsight | None |
Stormwarden's Coat | Daevic, Guru, Helmsman, Huay, Lunar, Nexus, Promethean, Vizier, Volur | Negate penalties caused by weather effects | Gain fickle winds & can use control weather & control winds | Air |
Swamp Creature's Flesh | Daevic, Huay, Promethean, | Breathe water and gain to claw natural attacks | Gain Hands bind, gain fast healing and damage reduction when submerged in water | None |
The Dragon | Rajah | Rend with two weapons by using a breath weapon | Dual attack to ignore DR & boost damage | Title |
The Egoist | Rajah | Gain the effects of minor metamorphosis, gain +1 ML when manifesting psychometabolism powers | Change your appearance at-will, upgrade to more powerful metamorphosis effects | Psionic, Title |
The Engineer | Rajah | Gain Improved Sunder, deal additional damage with sunders, disarm magical traps | Gain Greater Sunder, repair broken objects | Title |
The Primordial | Rajah | Gain animus and various elemental effects | Enhance elemental effects | Acid, Cold, Electricity, Fire, Title |
Thunder's Kindness | Guru, Huay, Radiant, Soulforge, Stormbound, Vizier, Volur | Create a quarterstaff, gain purify food and drink at will | Gain the Hands bind, quarterstaff can become an animated object | None |
Trail of Repulsion | Daevic, Guru, Helmsman, Huay, Kheshig, Promethean, Stormbound | Leave trails of difficult terrain where you walk | Gain Shoulders bind, gain an aura of difficult terrain | Force |
Treantplate | Daevic, Huay, Soulforge, Stormbound | Create a suit of wooden half-plate that heals you when you take damage | Absorb electricity & use liveoak to conjure a veil-enhanced treant | Enhanced (half-plate) |
Valkyrie's Chain | Daevic, Lunar, Nexus, Soulforge, Stormbound, Vizier, Volur | Create a suit of chainmail armor that doesn't weigh you down | Gain bonus to saves vs death and use breath of life in response to being dropped | Conjuration, healing |
Vestments of the Maharaja | Lunar, Vizier | Gain a bonus to Diplomacy and Intimidate checks | Gain command of up to 100hd worth of creatures | Compulsion, mind-affecting |
Feet Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Arachnothorax | Daevic, Huay, Promethean, Stormbound | Replace your legs with a spider's body | Grow spinnerets and create webs, move through webs without penalty | Fleshwarp |
Bifrost Boots | Daevic, Guru, Lunar, Nexus, Stormbound, Vizier, Volur | Create a magical bridge as you walk | Grant deflection bonus & unthreatened movement to bridge-walkers | Conjuration |
Boatman's Ferry | Helmsman, Lunar, Nexus, Vizier | Ignore difficult terrain and walk on water | Maximise positive energy damage | None |
Breeches of the Pale Rider | Daevic, Eclipse, Guru, Nexus, Stormbound, Volur | Summon a pale horse that can walk through snow and on water without hindrance | Leave freezing trail | Cold, Summoning |
Brume Treads | Daevic, Guru, Huay, Stormbound, Vizier, Volur | Ignore difficult terrain and gain a bonus to Acrobatics | Ignore speed penalties | None |
Coiling Grasp | Daevic, Huay, Promethean, Stormbound | Merge your legs into a serpent's tail, lowering your speed but gaining immunity to tripping | Grapple creatures with your tail and gain constrict | Fleshwarp |
Coward's Boots | Guru, Vizier, Volur | Gain bonuses to movement speed | Gain Essence of Movement feat | None |
Creeping Domain | Nexus, Promethean, Vizier, Volur | Grants spreading tendrils that create difficult terrain and entangle creatures | Tremorsense on creeping flesh, transport through flesh | Evil, Fleshwarp |
Dance of Daggers | Daevic, Eclipse, Guru, Helmsman, Kheshig | Throw daggers by moving | Missed attacks still deal minor damage | Enhanced (dagger), undetectable |
Dancer's Curse | Guru, Kheshig, Vizier, Volur | Branded creature must move each round or take a penalty to AC, CMD, and Reflex | The branded creature takes damage if they do not move | Brand |
Darkness Dragon | Eclipse, Helmsman, Huay, Stormbound, Vizier | Gain bonuses to Acrobatics and Fly checks | Conjure flying draconic mount | Darkness, cold |
Disk of Lifting | Guru, Nexus, Vizier, Volur | Cast floating disk as an SLA | Fly more than 5 feet above the ground while riding your disk | Force |
Gelugon's Talons | Daevic, Huay, Kheshig, Nexus, Stormbound, Vizier | Gain a chilling aura that penalizes creatures that enter it | Gain claw attacks & icewalking | Cold |
Gilded Treads | Guru, Nexus | Your path becomes difficult terrain for chaotic and evil creatures | Project spell resistance against evil & chaos to allies, exclude chaotic & evil subtypes | Good, law |
Grasping Chains | Guru, Huay, Kheshig, Promethean, Vizier, Volur | Branded creature becomes bound to its current location, taking damage if it wanders too far | Branded creature treats the area outside its range as difficult terrain, and the damage increases | Brand |
Greaves of Skirmishing | Daevic, Eclipse, Guru, Helmsman, Huay, Kheshig, Promethean, Stormbound, Vizier | Gain bonuses similar to the Dodge feat | Take an action in the middle of your movement | None |
Greaves of the Unified Assault | Daevic, Guru, Helmsman, Kheshig, Stormbound, Vizier | Form a bond with an ally, you and that ally can move to aid each other | Form a bond with multiple allies at once, all can move to each others aid | Variant |
Horselord's Greaves | Daevic, Huay, Lunar, Stormbound, Vizier | Gain bonuses to Handle Animal and Ride checks | Conjure a defensive mount | None |
Hound of War | Huay, Stormbound, Volur | Burn essence to use astral construct as a PLA | Your astral construct's bite natural attack gains the trip ability | Creation |
Immovable Boots | Daevic, Helmsman, Huay, Guru | Gain bonus to CMD vs bull rush and trip attempts | Gain a burrow speed | Earth |
Ira's Shadowed Bindings | Daevic, Eclipse, Nexus, Promethean, Vizier | Gain a bonus to Stealth, move at full speed when using Stealth | You become completely silent, making no noise and bypassing sound-based senses | None |
Eclipse, Guru, Stormbound, Vizier, Volur | Gain a bonus to Acrobatics, and opponents take a penalty to initiative and Reflex | Move freely over difficult terrain | Mind-affecting | |
Lavawalker's Boots | Guru, Helmsman, Nexus, Stormbound, Vizier, Volur | Walk on liquids and gain resistances | Float above ground, move over empty air | None |
Leaping Gait | Daevic, Eclipse, Huay, Promethean, Vizier | Jump without a running start, gain a large bonus to Acrobatics when jumping and falling | Double the amount of distance you can move in a round when jumping, your jumps do not provoke AoOs | Fleshwarp |
Lightdash Bindings | Daevic, Guru, Stormbound | Turn into light and dash in a straight line, attack a creature you pass through | Double-dash | None |
Line in the Sand | Guru, Huay, Kheshig, Nexus, Vizier, Volur | Branded creature cannot approach you within a certain area unless they save | Branded creature treats the area they cannot approach as difficult terrain, even if they save | Brand |
Lover's Tread | Daevic | Gain bonuses to trip, Bluff opponent to prevent attack of opportunity | Charm tripped foes | None |
Marid's Sandals | Guru, Helmsman, Huay, Nexus, Stormbound, Volur | Gain a swim speed and bonuses against being tripped | Use swim speed on land & drown foes with a trip | Cold, water |
Mermaid's Tail | All | Breathe water and air, gain a swim speed | Teleport within liquids | Teleportation, Water |
Pestilence Cloak | Eclipse, Helmsman, Huay, Nexus, Promethean, Vizier, Volur | Gain illusory concealment | Gain fly speed | Mind-affecting, phantasm |
Petalstep Soles | Eclipse, Guru, Helmsman, Huay, Kheshig | Jump, wall run, and perform other feats with a flurry of petals | Take no damage from falling, glide as you fall | None |
Polar Snowshoes | Helmsman, Huay, Stormbound, Vizier, Volur | Gain a frigid aura | Freeze nearby liquids | Cold |
Pooling Black | Eclipse, Promethean, Vizier | Gain an aura of darkness that prevents prone creatures from standing up | Teleport within darkness | Darkness |
Pouncing Talons | Daevic, Huay, Promethean, Stormbound | Gain a bonus to Acrobatics and the ability to jump on foes and rake them with talons | Grapple creatures you pounce upon | Fleshwarp |
Pursuer's Cuffs | Daevic, Eclipse, Guru, Helmsman, Huay, Kheshig, Promethean, Stormbound, Vizier | Take a 5-foot step to follow foes who step away from you | Follow more than just 5-foot steps | None |
Raiments of the Possessing Specter | Eclipse, Kheshig, Nexus, Promethean, Vizier, Volur | Use gaseous form and possess objects | Your possession abilities improve, allowing you to possess larger objects | None |
Rider's Boots | Helmsman, Huay, Kheshig, Stormbound | Summon a horse to ride with the click of your feet | Your mount acts as phantom steed | None |
Ruin Treads | Daevic, Helmsman, Huay, Nexus, Promethean, Stormbound | Gain two talon attacks that can create difficult terrain | Unleash lightning burst | Electricity |
Sabatons of the Storm | Daevic, Kheshig, Stormbound, Volur | Create storms when you move that deal cold, electrical, and sonic damage | Spread storms nearby | Cold, Electricity, Sonic |
Sea Drake's Talons | Daevic, Helmsman, Huay, Promethean | Gain talon rake attacks and bonus to Acrobatics and Swim checks | Use talons outside of grapple | None |
Sprinter's Boots | Eclipse, Guru, Kheshig | Gain movement related bonuses at the start of combat | Gain haste when you move with this veil | None |
Stalker's Tabi | Eclipse, Guru, Vizier | Gain bonuses to Acrobatics and Stealth checks | Use darkness to teleport | None |
Stellar Stompers | Daevic, Lunar, Vizier, Volur | Stamp the ground to create bursts of elemental damage | Fly & use elemental burst as a move action | See text |
Still Waters, Clear Skies | Guru, Eclipse, Kheshig, Soulforge | Move, strike back, and evade with this unarmed style | Hitting with an AoO allows you to move the target | Enhanced (unarmed), Undetectable |
Tauric Brace | Daevic, Helmsman, Huay, Promethean, Vizier | Increase effective size for performing maneuvers | Gain bonus to bull rush & overrun | None |
The Nomad | Rajah | Float above the ground, walk on infirm surfaces, walls, and ceilings. Gain +1 ML when manifesting psychoportation powers | Gain improved uncanny dodge, treat an adjacent square as yourself for flanking | Psionic, Title |
The Skirmisher | Rajah | Move yourself and enemies when you attack | Shove enemies on hit | Title |
The Stormbringer | Rajah | Gain bonuses from attacking from a charge or from attacking after a jump | Create energy burst on jump or fall | Sonic, Title |
The Wind | Rajah | Drawing a weapon creates a whirlwind for attacking | Sheathe weapon as a free action, step towards attacked enemy | Title |
Vines of the Elderwood | Daevic, Nexus, Radiant, Vizier | Gain woodland step and trackless step | Cause plants around you to grow spikes and entangle foes | None |
Voidwalkers | Eclipse, Guru, Lunar, Promethean, Vizier | Gain bonuses to Acrobatics checks, teleport when successfully avoiding AoOs | Walk on darkness | Darkness |
Wardancer's Wraps | Daevic, Guru, Helmsman, Kheshig, Nexus, Soulforge, Stormbound | Create handwraps that imbue your unarmed strikes with kinetic energy | Move before or after any unarmed strike, not just those made with an attack action | Enhanced (handwraps) |
Witch's Broom | Fisherking, Guru, Lunar, Promethean, Radiant, Soulforge, Vizier | Create a broom which acts as a quarterstaff and gives a bonus to AC | Ride broom to fly | Good |
Work Boots | All | Gain a bonus to Acrobatics, saves, and CMD against effects that would move you, as well as energy resistance | Spectral ladders appear when you climb, even without a surface to climb | Acid, Creation, Cold, Electricity, Fire |
Writhing Approach | Daevic, Eclipse, Huay, Promethean, Vizier | Gain bonuses vs abilities that would move you or knock you prone | Gain a constant spider climb effect | Fleshwarp |
Hands Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Aether Wire | Daevic, Eclipse, Guru, Helmsman, Nexus, Soulforge, Vizier | Create a thin wire that acts as a weapon and can grapple even incorporeal creatures | Your reach with the wire is doubled and you may grapple foes far away from you | Enhanced (weapon: see text), Force |
Anti-Bag of Rats | All but Rajah | Brand a target to take damage whenever they use an ability that requires them to defeat a creature | Branded creatures also take damage when confirming critical hits, and cannot slay the dying | Brand |
Apho's Blooded Gauntlets | Huay, Promethean, Radiant, Vizier, Volur | Deal Con damage to yourself to heal others, or vice-versa | Speed or slow target through their blood | None |
Armaments of Faith | Daevic, Helmsman, Kheshig, Radiant, Soulforge | Use this sword and shield to protect yourself and your allies | Take a hit for an adjacent ally | Enhanced (longsword, heavy steel shield), Paired (heavy steel shield (shield)) |
Armory of the Conqueror | Daevic, Helmsman | Amplify the damage of a wielded weapon with akashic energy | Resist disarming | None |
Assassin's Magekillers | Daevic, Eclipse, Helmsman, Kheshig, Soulforge, Stormbound | Create two daggers that can detect mages and ignores their resistances, use detect magic as an SLA | Sense mages as blindsense, prevent them from teleporting after being struck | Divination, Enhanced (greatsword) |
Autumn's Decay | Daevic, Huay, Nexus, Soulforge, Stormbound | Create an elven branched spear that deals acid damage and reduces the defenses of creatures | Healing acid damage becomes hard for affected enemies and can now corrode objects and veils too | Acid, Enhanced (elven branched spear) |
Avain's Swordwhip | Daevic, Helmsman, Kheshig, Soulforge, Stormbound | Create a weapon that can shift between dueling sword and scorpion whip | Your swordwhip can pull creatures towards you | Enhanced (weapon: see text) |
Balor's Whip | Daevic, Helmsman, Nexus, Soulforge, Vizier | Create a smoky whip that deals extra damage to good creatures | Enhance whip's enclosing | Chaos, evil, fire |
Banelight Vortices | Helmsman, Radiant, Stormbound, Vizier | Launch glittering attacks that deal extra damage to undead and creatures vulnerable to light | Attack multiple targets | Light |
Bangles of Orbiting | Eclipse, Helmsman, Nexus, Promethean, Vizier | Use telekinesis to throw objects or orbit them around you | Wield orbiting weapons, shields, and objects | Variant |
Beastmaster's Glove | Daevic, Kheshig, Huay, Radiant, Volur | Grants a small ‘familiar', improves Handle Animal | Your creature gains bonuses depending on your Handle Animal skill | Steady |
Beastshape Beads | Daevic, Nexus, Promethean, Soulforge, Stormbound | Grow two claw attacks that allow you to make a minor rend attack | Make two claw attacks as a standard action | Enhanced (melee weapon, see text) |
Black Iron Cannon | Daevic, Helmsman, Kheshig, Soulforge | Gain a cannon that you can bludgeon people with and fire | Hold more cannonballs, cannonballs deal splash damage | Enhanced (see text), steady |
Blackened Pitchfork | Daevic, Helmsman, Nexus, Soulforge, Vizier | Create a foul trident that sickens creatures on a critical hit | Grant enhancements against Chaotic or Good foes | Enhanced (see text), steady |
Blackpowder Spike | Daevic, Helmsman, Kheshig, Soulforge | Create a lance that also functions as a blunderbuss | Hold more ammo, increase blunderbuss scatter cone | Enhanced (see text), Fire, Variant |
Blade of Stone and Air | Daevic, Guru, Huay, Kheshig, Lunar, Soulforge, Stormbound | Wield the power of stone and air depending on how you hold this sword | Gain an additional mote when you deal damage | Enhance (bastard sword), Steady, Earth, Air |
Blade of the Mirror Knight | Eclipse, Guru, Helmsman, Kheshig, Lunar | Reflect attacks with this rapier | Make a combat maneuver when you deflect an attack | Enhanced (rapier) |
Bloodburst Blade | Daevic, Eclipse, Helmsman, Kheshig, Soulforge, Stormbound | Create a katana, cause blood to explode from creatures you strike | The blood explosion increases in severity | Enhanced (katana) |
Bloodvine Embrace | Huay, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Damage the branded creature and steal their health | Use stolen health to heal your allies | Brand, Poison |
Bonds of Freedom | All except Rajah | Create a spiked chain, ignore the hardness of restraining devices | Gain a bonus when escaping or helping others to escape | Enhanced (spiked chain, unarmed), Paired (unarmed) |
Book and Quill of the Akashic Record | Guru, Kheshig, Nexus, Radiant, Soulforge, Vizier | Create a book and quill that act as a dagger and light shield, gain bonuses to Knowledge checks | Use different colors of ink that have various effects when attacking | Enhanced (dagger), Enhanced (light shield) |
Bushi's Scabbard | Daevic, Guru, Helmsman, Kheshig, Soulforge, Stormbound | Create a scabbard that acts as a spiked light shield and can hold [enhanced (weapon)] veils | Make an iaijutsu strike that treats foes as flat-footed and deals extra damage | Enhanced (spiked light shield) |
Captain's Guided Hand | Daevic, Helmsman, Vizier, Volur | Gain bonus to Fly and Ride checks | Ignore difficult terrain on vehicles | None |
Catching Edge | Daevic, Eclipse, Guru, Kheshig, Soulforge, Stormbound | Create a swordbreaker dagger that can deflect attacks and steal weapons | Creatures you deflect suffer penalties when attacking you | Enhanced (swordbreaker dagger) |
Cerulean Bow | Daevic, Eclipse, Guru, Helmsman, Huay, Kheshig, Nexus, Stormbound | Store shots in a quiver to fire later | Combine shots into a single devastating arrow | Enhanced (composite shortbow) |
Chains of Willful Sacrifice | Guru, Huay, Promethean, Radiant, Vizier | Sacrifice your own health to heal another, meditate to heal yourself | Further improves the healing you can provide others | Healing, Variant |
Confections of the Three Schmucks | All except Rajah | Throw pies that deal nonlethal damage | Pies gain the distance property, pie throwing becomes contagious | Enhanced (pie) |
Cordyceps Sporecloud | Huay, Nexus, Promethean, Radiant, Stormbound, Vizier | Puppet a willing creature by spending your own actions | Infect unwilling creatures | Disease, Evil |
Creeping Domain | Nexus, Promethean, Vizier, Volur | Grants spreading tendrils that create difficult terrain and entangle creatures | Create more flesh, attack enemies with flesh | Evil, Fleshwarp |
Crook of the Master | Daevic, Guru, Kheshig, Nexus, Soulforge, Stormbound | Create a crook that can attack adjacent creatures and bull rush, disarm, drag, and trip freely | Deal damage when performing maneuvers granted by the veil | Enhanced (crook) |
Crusader's Shield | Daevic, Helmsman, Soulforge | Create a barrier of akashic energy to shield your allies | Conjure barrier as Immediate action | None |
Chef's Armory | None | Create knives and other weaponized cooking implements | Use Akashic Cooking, sharpen knives for brutal critical | Enhanced (dagger) |
Dancing Glaive | Daevic, Guru, Helmsman, Kheshig, Soulforge | Wield your glaive and move through the battlefield effortlessly | Move a creature when you strike it | Enhanced (glaive, unarmed), Paired (unarmed), Steady |
Deathgrip Gauntlets | Daevic, Helmsman, Huay, Kheshig, Promethean, Radiant | Become fiercer as your life wanes | You are not staggered below 0 HP | None |
Der Freischütz | Eclipse, Helmsman, Kheshig, Soulforge, Stormbound | Gain a rifle with 7 powerful shots | Special bullets deal additional damage | Enhanced (rifle), steady |
Destruction Hammer | Daevic, Guru, Helmsman, Kheshig, Lunar | Destroy everything with this hammer | Destroying objects or defeating foes restores burnt essence | Enhanced (earth breaker) |
Duelist's Edge | Daevic, Eclipse, Guru, Kheshig, Nexus, Soulforge, Stormbound, Vizier | Give up attacks to make parries later | Parry attacks for allies, 5-foot when you parry | Enhanced (rapier), Teleportation |
Dullahan's Whip | Daevic, Eclipse, Helmsman, Huay, Kheshig, Nexus, Soulforge, Vizier, Volur | Create a whip with a high critical range | You do not provoke when attacking with the whip | Enhanced (whip) |
Ebon Stars | Daevic, Helmsman, Eclipse, Soulforge, Vizier | Gain two shadowy flails that act as light weapons | Gain enhancement bonus | Cold, darkness, death |
Efreeti's Brass Scimitar | Daevic, Helmsman, Huay, Nexus, Soulforge, Vizier | Create a scimitar made of pure flame | Scorch weapon-takers | Fire |
El's Utterdark Shield | Daevic, Eclipse, Soulforge | Transform a shield into a negative energy portal | Boost shield bashs & negative energy | Darkness, teleportation |
Elemental Reinforcements | Daevic, Huay, Stormbound, Vizier | Infuse elemental energy into your weapon | Infuse multiple weapons or greatly empower a single weapon | None |
Fargrasp Tendrils | Daevic, Eclipse, Huay, Promethean | Turn your arms into tentacle natural attacks that have longer reach | Increase the reach of your tentacles further, drag creatures closer to you | Fleshwarp |
Felcleaver | Daevic, Helmsman, Nexus, Soulforge, Stormbound | Create a greataxe that attacks foes adjacent to your target | Attack another creature within reach whenever you hit | Enhanced (greataxe) |
Fleshrender | Daevic, Guru, Kheshig, Soulforge | Create a light flail that deals bleed damage | Bleed damage increases and is harder to staunch | Enhanced (light flail) |
Fleshwarped Reinforcements | Daevic, Eclipse, Promethean | Reinforce a weapon with bone, making it tougher and granting new abilities | Your weapons deal more damage, change their damage type | Fleshwarp, Variant |
Forbidding Mantra | Daevic, Eclipse, Guru, Kheshig, Nexus, Promethean, Radiant, Vizier | Start a mantra to forbid your foes actions, retaliate if they perform those actions | Expand the area of your mantra | Variant |
Forcestrike Knuckles | Daevic, Guru, Helmsman, Huay | Deal force damage with unarmed strikes | Gain force shield | Force |
Forgemaster's Hammers | Daevic, Guru, Helmsman, Kheshig, Nexus, Soulforge, Stormbound | Create two light hammers that can sunder at range, deal damage to creatures you sunder | Gain make whole as an SLA | Enhanced (light hammer) |
Gauntlets of the Elderstorm | Stormbound | Gain a slam attack that deals elemental damage | Gain additional elemental slam | See text |
Gauntlets of the Void | Daevic, Eclipse, Helmsman, Lunar, Nexus, Soulforge, Stormbound | Gain cold resistance and a pair of spiked gauntlets | Wield 2h-weapons one-handed | Cold |
Gloves of Repulsion | Nexus, Promethean, Radiant, Vizier, Volur | Deal force damage and bull rush a touched creature | Bull rush larger creatures, damage creatures when a bull rushed creature bumps them | Force |
Gloves of the Master Thief | Eclipse, Guru | Gain bonuses to Sleight of Hand and Disable Device checks | Disarm magical traps | None |
Grace of the Goddess | Daevic, Guru, Huay, Kheshig, Nexus, Radiant, Stormbound, Volur | Cure allies of maladies | Reduce greater conditions to weaker ones, cure ability damage | None |
Gravsling | All except Rajah | Conjure a sling that deals exponentially more damage to larger creatures | Attack foes with shooting stars that deal higher damage | Enhanced (sling) |
Halo of Polaris | Daevic, Eclipse, Guru, Nexus, Soulforge, Stormbound | Create icy shurikens and always know where north is | Dual-wield polar stars | Cold, Enhanced (50 Shuriken) |
Hands of the Bard | Eclipse, Guru, Radiant, Vizier | Gain bonuses to Concentration checks and certain spell DCs | Conjure fascinating pattern | Pattern, mind-affecting |
Guru, Huay, Promethean, Stormbound, Vizier | Gain bonuses to Craft and Spellcraft checks made to create magical items | Craft at high speed | None | |
Haunting Shadow | Eclipse, Promethean, Nexus, Volur, Vizier | Enter and hide within a branded creature's shadow, reveal yourself to shroud them in darkness | Harm those within the veil's shroud of darkness | Brand, Darkness, Death |
Hardlight Axe | Daevic, Guru, Helmsman, Kheshig, Lunar, Radiant, Soulforge | Strike enemies from afar as if they were near | Make an extra attack whenever you confirm a crit | Enhanced (battleaxe) |
Hardlight Bulwark | Daevic, Nexus, Soulforge, Stormbound | Create a tower shield that does not penalize attack rolls and can be deployed as a move action | Deploy the shield anywhere within Close range | Enhanced (tower shield) |
Hardlight Reinforcements | Daevic, Guru, Helmsman, Stormbound | Reinforce a weapon with light, making it tougher and granting new abilities | Reinforce multiple weapons or greatly empower a single weapon | None |
Herbalist's Sling | Kheshig, Nexus, Soulforge, Stormbound, Vizier | Create a sling that entangles foes | Attack with ammunition that produces various effects | Enhanced (sling) |
Huntsman's Axe | Daevic, Helmsman, Nexus, Soulforge, Stormbound | Create a handaxe that deals extra damage to a specific creature | Gain the ranger's favored enemy ability against the selected creature | Enhanced (handaxe) |
Immaculate Shelter | Daevic, Soulforge | Create a heavy shield that can deflect attacks on allies | Gain additional AoOs to deflect with, deflect effects that require a Reflex save | Enhanced (Heavy Shield), Good |
Immaculate Touch | Daevic, Guru, Huay, Kheshig, Lunar, Nexus, Promethean, Radiant, Volur | Grants the ability to heal allies with a touch | Use Mercy to heal chosen effect | Good |
Integrated Firearm | Daevic, Eclipse, Helmsman, Kheshig, Soulforge, Stormbound | Create a firearm and combine it with a melee weapon | Making an attack with your melee weapon reloads the integrated firearm | Enhanced (weapon, see text) |
Izanami's Nodachi | Daevic, Eclipse, Nexus, Soulforge, Vizier | Create a nodachi that causes creatures to bleed | Gain enhancement bonus & precision damage | Darkness, death |
Jack's Lantern | All | Summon a jack-o-lantern that acts as a light hammer | Creatures illuminated by your lantern are protected by a hide from undead spell | Evil, Fire, Necromancy |
Juggernaut Blade | Daevic, Helmsman, Kheshig | Wield a massive blade with one of two powerful forms | Increase your reach or gain temporary hit points when making AoOs | Enhanced (greatsword), Paired (light steel shield (shield), see text) |
King's Keys | Eclipse, Fisherking, Soulforge, Vizier | Create a sap, gain a bonus to Disable Device, make Disable Device checks untrained | Enhance sap, imitate arcane lock | None |
Lashing Spinnerets | Eclipse, Guru, Huay, Promethean, Vizier | Gain arachnid themed abilities | Use web shelter | None |
Laundress's Sheet | Lunar, Soulforge, Stormbound, Vizier | Create a bladed scarf that functions as a short bridge | Designate specific creatures to fall through the bridge when they attempt to cross | Enhanced (bladed scarf), Water |
Lifetaker's Runed Blade | Daevic, Helmsman, Kheshig, Nexus, Soulforge, Vizier | Create a greatsword, dueling sword, or shortsword. Heal when you defeat a creature, sacrifice HP to deal extra damage and ignore enemy defenses | When you defeat a creature, they must make a Will save or die instantly, granting a bonus to Strength and Dexterity | Enhanced (weapon, see text) |
Lightdash Bindings | Daevic, Guru, Stormbound | Turn into light and dash in a straight line, attack a creature you pass through | Strike everyone in dash | None |
Lightning Rail | Daevic, Helmsman, Nexus, Soulforge, Stormbound, Vizier | Create a rifle that deals electricty damage | Overcharge the rifle to attack all creatures in a line | Enhanced (rifle), Electricity |
Loreseeker's Gloves | Guru, Promethean, Vizier, Volur | Gain understanding from a book in a short amount of time | Read books in detail at speed | Divination |
Loyal Paladin's Spear of Light | Daevic, Guru, Helmsman, Nexus, Radiant, Soulforge, Vizier | Create a spear made of purified akashic energy | Turn spear into damaging blast | Good |
Machinist's Pile Bunker | Daevic, Eclipse, Helmsman, Soulforge | Shape a pair of powerful akashic weapons that can be charged for extra damage | Spend charges to sunder or bull rush | Enhanced (weapon, see text) |
Mageslayer's Greatblade | Daevic, Eclipse, Helmsman, Kheshig, Soulforge, Stormbound | Create a greatsword that can detect mages and ignores their resistances, use detect magic as an SLA | Sense mages as blindsense, prevent them from teleporting after being struck | Divination, Enhanced (greatsword) |
Mark of the Gate Guardian | Daevic, Helmsman, Kheshig, Radiant | Use two shields to pummel your foes into submission | Increase all ally shield AC when you hit with shield bashes | Enhanced (heavy steel shield), Paired (heavy steel shield (shield)) |
Mark of the Wounded Beast | Eclipse, Guru, Huay, Kheshig, Lunar, Nexus | Inflict a slow death with poison and bleed | Your attacks ignore immunity to bleed and poison | Enhanced (dagger, unarmed), Paired (Unarmed), Steady, Poison |
Martyr's Bulwark | Daevic, Kheshig, Soulforge, Stormbound, Vizier | Create a heavy steel shield, grant the shield's AC bonus to your allies | Give allies a miss chance instead of a shield bonus to AC | Enhanced (heavy steel shield) |
Maws of Devouring | Daevic, Eclipse, Huay, Promethean | Store items within your body | Consume and draw out items as a free action | Fleshwarp |
Mjolnir | Daevic, Nexus, Soulforge, Stormbound, Vizier | Create a warhammer that can be thrown | Enhance warhammer & counter weapon-takers with lightning | Electricity, sonic |
Mobius Ribbon | Radiant | Repeat an instantaneous effect | Increase duration on nearby effect | None |
Plaguebringer Gauntlets | Daevic, Eclipse, Guru, Huay, Kheshig, Nexus, Promethean, Volur | Deal negative energy damage wit your touch | Apply Cruelty to add chosen effect | Evil |
Priming Touch | Guru, Helmsman, Nexus, Radiant, Volur, Vizier | Prime a creature or object to explode | Protect yourself and the primed creature or object from damage by the explosion | Fire, Force |
Rapture of the Gods | Daevic, Guru, Nexus, Soulforge, Stormbound | Create a heavy shield that grants Two-Weapon Fighting and Improved Shield Bash | Dual-wield shield bash with primary weapon | Sonic, Enhanced (heavy shield, see text) |
Reaper's Scythe | Daevic, Eclipse, Guru, Helmsman, Huay, Nexus, Soulforge, Vizier | Gain a dread scythe that deals negative energy to living creatures and positive energy to undead | Enhance scythe with deathly power | None |
Records of Akasha | Vizier | Gain an infinite spellbook and search through it to retry knowledge checks | Scribing spells is free, prepare spells you haven't scribed | Divination |
Riven Darts | Helmsman, Promethean, Vizier | Deal force damage with ranged touch attacks | Conjure additional darts | Force |
Roshambo | All except Rajah | Challenge foes to roshambo, with the loser taking damage | Add additional signs to roshambo | Death |
Sable Shots | Eclipse, Helmsman, Soulforge, Vizier | Create a pair of umbral crossbows that never need to be reloaded | Strengthen darkening bolts | Darkness, teleportation |
Salvager's Gloves | Daevic, Eclipse, Guru, Helmsman, Lunar, Nexus, Vizier | Reduce penalities for using broken equipment or improvised weapons | Reinforce held or piloted objects | None |
Seppuku | Daevic, Eclipse, Nexus, Soulforge | Create a wakizashi | Wield 2H-weapons one-handed & enhance wakizashi | Cold |
Shell-Striker Gauntlets | Daevic, Guru, Helmsman, Kheshig | Strike with explosive gauntlets | The gauntlets hold more heat and deal more damage | Enhanced (armored fists), Fire |
Shifting Moon Glaive | Daevic, Eclipse, Kheshig, Nexus, Radiant, Soulforge, Stormbound, Vizier | Create a glaive that gains different abilities as it shifts through the phases of the moon | Choose the next phase the glaive will enter | Darkness, Enhanced (glaive), Glamer, Light |
Shooting Stars | Lunar, Vizier | Throw rocks that deal piercing and elemental damage | Throw additional rocks & change element on a critical hit | See text |
Snakehandler's Gauntlets | Eclipse, Guru, Huay, Radiant, Vizier | Gain DR and bonus to saves vs poison | Conjure & apply poison safely | Poison |
Soul of the Elements | Daevic, Guru, Nexus, Soulforge, Stormbound | Infuse your melee strikes with elemental energy | Your elemental strikes gain additional effects | Air, Earth, Enhanced (melee, see text), Fire, Water |
Soulcutter | Soulforge | Create any melee weapon, it ignores mundane armor and damages your foe's soul | Freely change the weapon into other forms, ignore mundane cover | Death, Enhanced (melee weapon, see text) |
Specter’s Decaying Sleeves | Eclipse, Kheshig, Nexus, Promethean, Vizier | Use gaseous form, gain a decaying attack | Increase the reach of your decaying grasp, ignore armor and shields | None |
Spring's Resurgence | Daevic, Huay, Nexus, Soulforge, Stormbound | Create two elven leafblades or thornblades that deal electric damage and leave electric damage over time | Entangle and weaken enemies at lower health totals | Electricity, Enhanced (weapon, see text) |
Staff of Ten-Thousand Truths | Daevic, Guru, Huay, Kheshig, Lunar | Strike multiple times with a quarterstaff and your fists | Make an attack with your quarterstaff whenever you crit with an unarmed strike, and vice versa | Enhanced (quarterstaff, unarmed), Paired (Unarmed) |
Staff of the Evoker | Guru, Huay, Kheshig, Nexus, Soulforge, Stormbound, Vizier | Create a quarterstaff that can make ranged elemental attacks | Create elemental area attacks | Acid, Cold, Electricity, Enhanced (quarterstaff), Fire |
Still Waters, Clear Skies | Guru, Eclipse, Kheshig, Soulforge | Move, strike back, and evade with this unarmed style | Make an additional attack when you hit with an AoO | Enhanced (unarmed), Undetectable |
Storm Gauntlets | Helmsman, Stormbound, Vizier | Gain touch attack that deals elemental damage | Unleash elemental damage at range | Cold, electricity, sonic |
Stormking's Vambraces | Daevic, Guru, Nexus, Soulforge, Stormbound | Create a trident made of lightning | Throw trident further & convert to raw lightning | Electricity, Enhanced (trident) |
Summer's Blaze | Daevic, Huay, Nexus, Soulforge, Stormbound | Create an elven curved blade that deals fire damage and reduces accuracy | Deal more fire damage and blind creatures at 50% miss chance | Enhanced (elven curved blade), Fire |
Sun's Fiddle | Guru, Lunar, Radiant, Volur | Gain a fiddle that grants a bonus to Perform checks and can cast light-based spells | Gain the fascinate performance of a bard | Light; see description |
Swamp Creature's Flesh | Daevic, Huay, Promethean, | Breathe water and gain to claw natural attacks | Gain a swim speed, cast burst of adrenaline as an SLA | None |
Swirling Sirocco | Eclipse, Guru, Helmsman, Huay, Kheshig, Lunar, Stormbound | Dual-wield falchions and become a dervish of death | Move up to your speed and attack adjacent creatures along the way | Enhanced (falchion) |
Sword of Damocles | Daevic, Eclipse, Guru, Huay, Kheshig, Stormbound, Vizier, Volur | Forbid an action and attack the branded creature if they disobey | Gain extra attacks to punish the branded creature | Brand |
Sword of Justice | Daevic, Helmsman, Nexus, Soulforge | Create a sword of akasha that burns with holy fire | Reshape & enhance blade | Fire, good |
Sword of Kingship | Daevic, Eclipse, Fisherking, Guru, Helmsman | Create a longsword that ignores some DR and hardness | Enhance sword | Title |
The Brawler | Rajah | Make free disarms, dirty tricks, or trips and empower them | Enhance combat maneuvers | Title |
The Jovial | Rajah | Gain Improved Feint, feint as part of moving | Gain Greater Feint, feint more easily against non-humanoid creatures | Title |
The Kineticist | Rajah | Convert any elemental damage to your active energy type, gain +1 ML when manifesting psychokinesis powers | Convert all damage you deal to any kind of psionic elemental damage | Psionic, Title |
The Necromancer | Rajah | Place doom marks on foes. Gain temporary hit points as foes take extra damage | Doom mark foes from close range | Title |
The Nightmare | Rajah | Curse enemies and cause them to become anchored to the spot | Isolate target from allies | Curse, Title |
The Transmuter | Rajah | Turn the ground into grease or the air into difficult terrain | Alter the air and the ground at the same time | Title |
The Piercing Light | Daevic, Guru, Soulforge | Conjure a golden longbow that harms creatures sensitive to light | Fire darkness-banishing arrows | Enhanced (longbow), Light |
Thunder's Kindness | Guru, Huay, Radiant, Soulforge, Stormbound, Vizier, Volur | Create a quarterstaff, gain purify food and drink at will | Enhance your quarterstaff | None |
Traitor's Mark | Huay, Nexus, Promethean, Vizier, Volur | Branded creature no longer treats their allies as allies, you may force them to attack | Forcing an attack is now a free action and makes the creature staggered | Brand, Curse |
Trickster's Web | Eclipse, Helmsman, Promethean, Vizier, Volur | Gain a bonus to Craft (traps), Bluff, and the DC to escape your bonds | Make a feint check to prevent creatures from moving | None |
Twin Thunders | Daevic, Guru, Helmsman, Huay, Kheshig, Stormbound | Use two hammers to create thunder and lightning | Increase the critical threat and produce thunder and lightning on a crit | Enhanced (warhammer), Steady |
Unicorn Feathering | Guru, Huay, Lunar, Radiant, Vizier | Grant creatures fast healing | Increase healing & bless subject | Healing |
Vain Queen's Hand Mirror | Daevic, Eclipse, Fisherking, Vizier | Create a mirror that acts as a silver mace, cast augury as an SLA | Enhance mirror | Divination |
Verdant Vambraces | Huay, Radiant, Stormbound, Vizier, Volur | Call forth entangling plant life | Conjure additional entanglement & repair plant matter | None |
Voidblade | Daevic, Eclipse, Helmsman, Nexus, Soulforge, Vizier | Create a greatsword that penalizes creatures you strike | Enhance blade for battle & sundering | Cold, darkness, death |
Warlord's Fist | Eclipse, Helmsman, Nexus, Vizier, Volur | Gain the ability to Intimidate multiple foes at once | Make foes fightened on Intimidate | Fear |
Warsculpter's Armaments | Daevic, Eclipse, Promethean | Turn your hands into weapons and shields | Transform your hands into larger, more powerful weapons | Fleshwarp |
Web-weaver's Spool | Daevic, Eclipse, Guru, Keshig, Nexus, Soulforge, Stormbound | Create spools of ironweb thread in any of your free hands, use them to attack or create areas of ironweb within reach. | Gain the benefits of Two-Weapon Fighting or Multiweapon Fighting when using ironweb created by this veil. | Enhanced (spool of ironweb thread) |
Winter's Somnolence | Daevic, Huay, Nexus, Soulforge, Stormbound | Create a scythe that deals cold damage and reduces the movement of creatures | Extend duration of slow | Cold, Enhanced (scythe) |
Witch's Broom | Fisherking, Guru, Lunar, Promethean, Radiant, Soulforge, Vizier | Create a broom which acts as a quarterstaff and gives a bonus to AC | Enhance broom | Good |
Wolfhound's Crossbow | Eclipse, Guru, Huay, Kheshig, Nexus, Stormbound | Gain a loyal wolf companion with this crossbow | Create more bolts, the wolf gains grab, hitting with the crossbow allows the wolf to move | Enhanced (Heavy crossbow) |
Wrathful Claws | Daevic, Huay, Promethean, Stormbound | Gain a pair of claw attacks | Grow larger, more vicious claws | None |
Head Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Adamant Crown | Fisherking, Lunar, Radiant, Vizier | Gain telepathy and you can use Voice veils via telepathy | Resist illusions & mind-affecting | Mind-affecting |
Antlers of the Ephemeral Elk | Daevic, Guru, Huay, Nexus | Gain a gore attack, teleport short distances when goring | Teleport yourself and struck creature when goring | Teleportation |
Assassin's Fervor | Eclipse, Guru, Promethean, Vizier | Discern the health of creatures and deal more damage to them based on their hit points | Disguise yourself using Stealth | Variant |
Avatar of Light | Guru, Lunar, Nexus, Radiant, Vizier | Gain a holy servant | Reinforce servant with additional hit dice | Good |
Black Hat of the Witch | Eclipse, Huay, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Gain a cat familiar | Your cat can hold and deliver your veil effects | Divination, Summoning |
Calavera Mask | Nexus, Promethean, Radiant, Volur | Gain bonuses against undead, cast grave words as an SLA | Undead creatures become friendly to you | Necromancy |
Chelicerae of Manipulation | Daevic, Eclipse, Huay, Promethean | Gain a bite natural attack, use your mouth as a hand | Grapple creatures with your bite attack | Fleshwarp |
Clouding Guise | Guru, Huay, Promethean, Stormbound, Vizier, Volur | Disguise yourself in mist, gain a bonus to Disguise checks | Solidify & change disguise on the fly Conceal veils woven | Glamer |
Coronet of the Theologian | Guru, Promethean, Stormbound, Vizier, Volur | Gain a bonus to Intelligence skill and ability checks | Reroll intelligence-based checks a few time per day | None |
Crown of the Wildspeaker | Huay, Radiant, Stormbound, Vizier | Gain a continuous speak with animals effect, increase the attitude of animals, gain bonuses to social skills vs animals | Gain mass suggestion as an at-will SLA, usable only against animals | Compulsion |
Crystals of Radiance | Guru, Nexus, Radiant, Soulforge, Vizier | Create two hovering crystals that act as laser pistols | Create a third crystal | Enhanced (pistol), Fire, Light |
Daring Archer's Goggles | Daevic, Eclipse, Guru, Helmsman, Huay, Kheshig, Lunar, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Utilize ranged attacks more effectively and safely in melee | Gain Snap Shot feat plus additional attacks of opportunity | Variant |
Darkwalker Hood | Eclipse, Huay, Promethean, Vizier | Gain bonuses to Perception and Sleight of Hand checks | Deal additional damage in darkness & gain bonuses to identify creatures | Darkness |
Diadem of Pure Reflection | Guru, Lunar, Nexus, Radiant, Volur | Gain bonus on saves vs blind, daze, and stunning effects | Reflect blind, daze, and stunning effects upon user | Good |
Diadem of the Dreamer | Guru, Huay, Lunar, Nexus, Promethean, Vizier | Gain bonuses to saves vs sleep and dream effects, become lucid and more powerful when dreaming | Draw other creatures into your dreams | Mind-affecting, sleep |
Disquieting Gaze | Huay, Promethean, Stormbound, Vizier, Volur | Inflict many different kinds of curses | Creatures are forced to avert their gaze from you, your curses grow stronger | Curse, Mind-affecting |
Djinni's Turban | Guru, Helmsman, Huay, Nexus, Stormbound, Vizier, Volur | Levitate yourself and other creatures or objects | Gain flight & motion-based concealment | Air |
Domino of the Roguish Scoundrel | Guru, Eclipse, Kheshig, Nexus, Vizier | Designate a foe as your chosen rival and disguise your appearance | More quickly designate a rival and disguise yourself | Variant |
Eldest Fey's Diadem | Eclipse, Fisherking, Nexus, Radiant, Vizier | Gain a familiar | Improve Familiar & use Slumber hex to put someone to sleep | Compulsion, creation, mind-affecting |
Empty Maw | Eclipse, Helmsman, Promethean, Vizier | Draw creatures closer to you with suction breath | Teleport self & others over a moderate distance | Cold, teleportation |
Entwining Mycelium | Huay, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Psychically link creatures so all may use each other's skill ranks | Use other creatures' skill bonuses as well as ranks | None |
Envoy of the Lord | All | Gain a rajah's house of servants, or an extra heraldry | Gain another heraldry | None |
Explorer's Exosuit | Daevic, Eclipse, Helmsman, Kheshig, Nexus, Soulforge, Stormbound, Vizier | Create a breastplate that protects you from extreme environments and elemental effects | Gain a helmet that grants you breath and protects from pressure | Enhanced (breastplate) |
Eyes of Night | Daevic, Eclipse, Huay, Promethean, Stormbound, Vizier | Gain low-light vision, darkvision, and a bonus to vision-based Perception checks | Gain see in darkness and double your low-light vision | Fleshwarp |
Fool's Bangles | Guru, Huay, Kheshig, Vizier, Volur | Branded creature takes penalties to Sense Motive, Perception, and the DC to use Diplomacy against them | Affect the branded creature as charm person | Brand, Mind-affecting |
Frankenstein's Head Mirror | Promethean, Radiant, Vizier | Gain bonuses to Heal and Knowledge (engineering) | Create constructs as per the Craft Poppet feat | Necromancy |
Galactic Mentality | All except Rajah | Change creature abilities when you fail to identify them | Identify creatures as a swift action, change more abilities when you fail | None |
Goldhoard Vestments | Daevic, Guru, Huay, Nexus, Radiant, Stormbound, Vizier, Volur | Transform items into gold, invest gold into this veil to gain bonuses to saving throws and AC | Sense nearby valuable objects, invest gold to gain bonuses to ability scores | Curse |
Grannie's Bonnet | Eclipse, Promethean, Vizier, Volur | Gain a bonus to Disguise, foil magic that detects disguises | Impersonating specific creatures allows you to treat those who know them as less familiar | Glamer, mind-affecting |
Gravsling | All except Rajah | Conjure a sling that deals exponentially more damage to larger creatures | Hands benefits, stars now explode | Enhanced (sling) |
Halo of Rejuvenation | Guru, Nexus, Radiant, Vizier, Volur | Gain a healing touch that becomes temp HP if you overheal the target | Generate a healing burst | Healing |
Hard Hat | All | Gain DR/piercing and a cone of bright light | Increase your natural armor | Light |
Horns of the Minotaur | Daevic, Huay, Stormbound, Vizier | Gain a gore attack | Enhance horns & use as primary weapon | None |
Hound of War | Huay, Stormbound, Volur | Burn essence to use astral construct as a PLA | Your astral construct gains scent and outlines foes it bites as per faerie fire | Creation |
Hyandil's Flowered Regalia | Guru, Huay, Nexus, Radiant, Stormbound, Vizier, Volur | Gain bonuses to Diplomacy and speak with plants | Gain Shambling Mound companion | None |
Impulse Earrings | Guru, Huay, Kheshig, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Act in surprise rounds, cannot be caught flat-footed | Cannot be flanked, immune to precision damage, gain the ability to reinvest essence as a free action | Divination |
Instinct | Daevic, Guru, Helmsman, Huay, Kheshig, Lunar, Promethean, Radiant, Stormbound, Vizier, Volur | Gain instincts that warn you of danger and deception | You cannot be flanked | Undetectable |
Iron Crown | Guru, Helmsman, Nexus, Vizier | Gain bonuses to Diplomacy and Intimidate | Ignore compulsions & resist charms Use hold person | Compulsion, mind-affecting |
Jewel of Thoughtsight | Guru, Promethean, Radiant, Vizier | Detect the thoughts of nearby creatures | Draw specific information from the minds you detect | Mind-affecting, Variant |
Lenses of the Seer | Daevic, Guru, Huay, Promethean, Stormbound, Vizier, Volur | Gain the ability to detect magic, as well as bonuses to identify items, spells, and veils | Gain arcane sight | Divination |
Liar Liar | All but Rajah | Gain a bonus to Sense Motive, light a creature on fire if they lie to you | Gain a zone of truth aura and creatures lit on fire cannot be extinguished unless they confess | Fire |
Liar's Horns | Nexus, Stormbound, Vizier, Volur | Gain bonuses to Bluff and Diplomacy, reroll these checks a few times per day | Reshape self & others | Illusion (glamer) |
Eclipse, Guru, Nexus, Radiant, Stormbound, Vizier, Volur | You can see through fog, ice, rain, and snow | Gain gaze attack that either sways or slows creatures | Cold | |
Mask of Elemental Adaptation | Guru, Helmsman, Huay, Lunar, Nexus, Radiant, Stormbound, Volur | Convert elemental damage to a different type | Impede elemental attackers | See text |
Mask of Stone | Huay, Vizier, Volur | Branded creature is deaf and treats other creatures as having concealment | Branded creature cannot speak, use verbal components, and may suffocate | Brand |
Mask of the Hunter | Daevic, Eclipse, Guru, Huay, Kheshig, Promethean, Volur | Gain the scent ability and bonuses to Survival | Gain information about creatures you locate with scent | None |
Eclipse, Guru, Nexus, Vizier | Gain bonuses to Sense Motive checks, creatures whose lies you detect are frightened | Induce fear in those who conceal things from you | Emotion, fear | |
Mask of the Succubus | Guru, Huay, Nexus, Vizier | Gain bonuses to Bluff and Diplomacy checks | Gain a soul draining, addictive kiss | Mind-affecting |
Maw of the Starving Beast | Daevic, Huay, Promethean, Stormbound | Gain a powerful bite natural attack | The power of your bite increases, consume the flesh of those you bite to heal yourself | None |
Mindspan Nexus | Eclipse, Promethean, Radiant, Vizier | Communicate telepathically with allies | Increase the distance of your telepathy to miles | Fleshwarp |
Mindspawn Parasite | Promethean, Vizier | You release part of your brain as a familiar, it can infest and control others | Your familiar can infest unwilling creatures | Fleshwarp |
Network Interfacer | Daevic, Eclipse, Guru, Helmsman, Huay, Lunar, Nexus, Promethean, Radiant, Vizier, Volur | Gain detect mindscape at will and bonuses to Knowledge checks | Use create mindscape & mindscape door to place people in mental landscapes | Mind-affecting, phantasm |
Neurospore Mycorrhiza | Huay, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Gain tremorsense and the ability to communicate with plant creatures | Gain thoughtsense and the ability to communicate with any intelligent creature | None |
Nymph's Visage | Huay, Radiant, Vizier, Volur | Gain bonuses to Diplomacy and Handle Animal, use wild empathy as a druid | Stun target with a look | Charm |
Pneumatic Module | Radiant | Gain a bonus to bull rush, bull rush creatures who fail to bull rush you or fail to strike you with a bludgeoning weapon | Bull rush in response to emotional attacks | None, see text |
Regalia of the Fey Lord | Daevic, Huay, Nexus, Stormbound | Choose a season and generate seasonal motes to use with chosen season's abilities | Choose to gain more motes or pick another season's abilities to draw from | Acid, Cold, Electricity, Emotion, Fire, Mind-Affecting |
Revenant's Tattered Cloak | Daevic, Eclipse, Kheshig, Promethean, Nexus, Vizier | Gain Diehard and immunity to nonlethal damage | You rise again after death to slay your killer, slay them quickly or suffer true death | Death |
Runes of the Keketar | Nexus, Promethean, Vizier | Deal real damage with imaginary attacks | Imagined attacks target multiple foes | Chaos |
Scarf of Freezing Silk | Huay, Nexus, Stormbound, Vizier | Create a dome of ice to protect you in response to danger | Create a burst of cold air outside the dome | Cold |
Sentinel's Helm | Daevic, Eclipse, Helmsman, Kheshig, Promethean, Vizier, Volur | Gain bonuses to Sense Motive and Perception | Gain Uncanny Dodge | None |
Somen of Shadow | Eclipse, Huay, Stormbound, Vizier | Gain a bonus on Will saves, count as larger for Intimidate checks Bonuses are doubled in darkness | Grow into a giant warrior | Abjuration, polymorph, transmutation |
Sonic Screech | Daevic, Eclipse, Huay, Promethean | Gain a screech natural attack, that deals sonic damage, amplify your voice | Gain sound-based blindsense, detect other echolocation creatures | Fleshwarp, Sonic |
Soundscape Perceptors | Daevic, Eclipse, Huay, Promethean, Stormbound, Vizier | Gain bonus to hearing-based Perception and reduce many Perception penalties | Gain blindsense | Fleshwarp |
Sparkling Alicorn | Guru, Helmsman, Huay, Nexus, Radiant, Vizier | Gain a gore attack and grant allies temporary HP | Conjure a half-celestial unicorn | Good, healing |
Spectre's Hooded Guise | Eclipse, Kheshig, Nexus, Promethean, Vizier, Volur | Gain the effects of gaseous form, become difficult to perceive | Enter gaseous form more quickly, gain concealment and evasion while in gaseous form | None |
Stare of the Ghaele | Eclipse, Helmsman, Huay, Nexus, Vizier | Gain a gaze attack that causes foes to become shaken | Render victims staggered | Fear, mind-affecting |
Stinging Shroud | Daevic, Eclipse, Huay, Nexus, Promethean, Stormbound, Vizier, Volur | Gain an aura of insects that distracts and damages foes | Gain concealment while your aura is active | Poison |
The Astronomer | Rajah | Designate a line, attack all creatures within when making ranged attacks | Your line erupts in a wall of light that obscures vision | Title |
The Enchanter | Rajah | Prevent foes from attacking you | Attack foes without allowing them to attack back | Mind-affecting, Title |
The Luchadore | Rajah | Gain Improved Grapple, grapple with fewer limbs, grapple at the end of a charge | Gain Greater Grapple and several special grapple finishing moves | Title |
The Memory | Rajah | Your attacks cause distortions that explode one round later | Slow victims | Title |
The Quickening | Rajah | Gain DR/-, blindsense, and increased move speed | Become immortal, gain positive levels when slaying creatures Grant this veil to foes that slay you | Title |
The Resolute | Rajah | Gain psionic benefits, expend psionic focus to re-roll some dice rolls | Recover psionic focus on dropping a foe | Title |
The Telepath | Rajah | Gain a collective and telepathy, gain empathic connection as a PLA, gain +1 ML when manifesting telepathy powers | Gain mind thrust as a PLA | Mind-affecting, Psionic, Title |
The Watcher | Rajah | Curse enemies, and cause them to take penalties when attacking your allies | Gain temporary hit points by damaging cursed opponents | Curse, Title |
Visage of Hunger | Daevic, Eclipse, Helmsman, Huay, Kheshig, Lunar, Nexus, Stormbound, Volur | Intimidate creatures with a bite granted by this veil | Creatures you bite are frightened | Steady |
Visage of the Faceless | Guru, Nexus, Promethean, Vizier | Gain alter self as an SLA, also turn into an aberration | Gain monstrous physique as an SLA, also turn into an aberration | Evil, Polymorph |
Visor of Stormsight | Guru, Huay, Stormbound, Vizier, Volur | Reduce penalties to vision and Perception while in storms | Breach storm-based concealment & attack penalties | Divination |
Void Countenance | Eclipse, Helmsman, Promethean, Vizier | Gain bonuses to Bluff checks and Will saves | Unleash cold & negative energy cone to damage the living & discombobulate the unliving | Cold, darkness |
Warmage's Armored Regalia | Soulforge, Vizier | Create a suit of heavy armor that grants you wizard cantrips | Gain 1st level SLAs | Enhanced (heavy armor: see text) |
White Rider's Sash | Guru, Helmsman, Radiant, Stormbound, Vizier | Create a cone of bright light in front of you, and gain bonuses to Intimidate checks | Unleash blinding counterattack when injured | Light |
Wolf's Snout | Daevic, Eclipse, Huay, Promethean, Stormbound | Gain scent with expanded range | Gain keen scent, use blindsense on creatures you detect with scent | Fleshwarp |
Headband Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Adamant Crown | Fisherking, Lunar, Radiant, Vizier | Gain telepathy and you can use Voice veils via telepathy | Increase Save DC of Mind-Affecting effects | Mind-affecting |
Admiral's Regalia | Helmsman, Lunar, Vizier | Mechs and vehicles reduce penalties from difficult terrain and concealment | Grant Mech Enhancements to machines & use machine combination to fuse constructs together | None |
Alluring Voice | Huay, Nexus, Radiant, Promethean, Stormbound, Vizier, Volur | Gain bonuses to Bluff and Diplomacy, gain suggestion as an SLA | Your suggestion lasts longer | Compulsion, Mind-affecting, Language-dependent |
Aurora Lenses | Lunar, Radiant, Vizier, Volur | Gain bonuses to Spellcraft checks and the ability to counter spells of a single element | Counter additional elements | See text |
Black Hat of the Witch | Eclipse, Huay, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Gain a cat familiar | Gain Head bind, share senses with your cat | Divination, Summoning |
Black Veil | Daevic, Eclipse, Guru, Kheshig, Lunar, Promethean, Volur | Blind yourself to see beyond sight | You are no longer flat-footed against attacks outside your range and can detect etheral creatures | None |
Blindman's Folds | Guru, Huay, Kheshig, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Gain blindsight | Gain arcane sight and true seeing | Divination |
Calavera Mask | Nexus, Promethean, Radiant, Volur | Gain bonuses against undead, cast grave words as an SLA | Commune with the dead and keep them from attacking | Necromancy |
Caustic Veil | Huay, Nexus, Stormbound, Vizier | Veil amplifies acid damage | Weaken attack rolls, skill and ability checks with acid damage | Acid, Pain, Variant |
Circlet of Brass | Guru, Helmsman, Huay, Nexus, Vizier | Increase the power of spells and abilities which deal fire damage | Unleash burning ray | Fire |
Collective Consciousness | Guru, Promethean, Radiant, Vizier, Volur | Communicate telepathically with allies, distract enemies | Increase the range of your telepathy, gain create mindscape as an SLA | Mind-affecting |
Collective's Sacrifice | Guru, Nexus, Promethean, Radiant, Vizier, Volur | Join creatures in a collective, sacrifice collective member HP for other members | Add unwilling creatures to your collective | Healing |
Contemplation | Guru, Helmsman, Huay, Promethean, Radiant, Stormbound, Vizier | Meditate as a full round action to gain a bonus to AC, take less damage, and take additional actions next turn | Meditate for two rounds to gain even more actions | None |
Coronet of the Gravelord | Guru, Nexus, Promethean, Vizier, Volur | Detect undead constantly, undead have a better attitude towards you | Gain command undead as a spell-like ability | Divination |
Coronet of the Theologian | Guru, Promethean, Stormbound, Vizier, Volur | Gain a bonus to Intelligence skill and ability checks | Reroll intelligence-based checks & increase bonus to such checks | None |
Criniere of Warding | Guru, Lunar, Radiant, Vizier | Gain a bonus to AC and saves vs evil creatures | Restore the recently dead to life | Good |
Crown of Elemental Mastery | Guru, Huay, Nexus, Stormbound, Vizier, Volur | Ignore your foes' elemental resistances | Erode resistance & immunity to energy | Acid, Cold, Electricity, Fire, Sonic |
Crown of Inevitable Command | Helmsman, Promethean, Vizier, Volur | Lower foes' mental resistance | Bypass immunity to mind-affecting in selected creature type | None |
Crown of Lightning | Guru, Helmsman, Nexus, Vizier | Deal additional damage with electrical effects | Charge creatures to damage them if they take full round actions | Electricity |
Crystals of Radiance | Guru, Nexus, Radiant, Soulforge, Vizier | Create two hovering crystals that act as laser pistols | Gain Head bind, create four or more crystals, deal akashic damage | Enhanced (pistol), Fire, Light |
Curse of Impending Doom | Guru, Huay, Nexus, Promethean, Vizier, Volur | Branded creature gains a doom mark and penalties vs death, curse, and negative energy | When the branded is slain, the brand moves to a new creature and grants temporary essence | Brand, Curse |
Dahlia's Psionic Halo | Guru | Gain knowledge of psionic powers and a small pool of power points | Your power points regenerate and you gain a metapsionic feat | Psionic |
Daring Archer's Goggles | Daevic, Eclipse, Guru, Helmsman, Huay, Kheshig, Lunar, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Utilize ranged attacks more effectively and safely in melee | Grants Improved Snap Shot and increases base range of veil's effects to 10 feet | Variant |
Delver's Goggles | Eclipse, Guru, Helmsman, Huay, Kheshig, Lunar, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Gain bonuses to Perception and gain darkvision | See in supernatural darkness | None |
Diadem of Pure Reflection | Guru, Lunar, Nexus, Radiant | Gain bonus on saves vs blind, daze, and stunning effects | Reflect blind, daze, and stunning effects upon user & redirect blind, stun & paralysis effects | Good |
Diadem of the Dreamer | Guru, Huay, Lunar, Nexus, Promethean, Vizier | Gain bonuses to saves vs sleep and dream effects, become lucid and more powerful when dreaming | Gain Head bind, travel to the dreams of other creatures | Mind-affecting, Sleep |
Diadem of Timeline Distortion | Guru, Helmsman, Nexus, Promethean, Radiant, Vizier | Distort the flow of time around you | Affect the duration of ongoing effects within the area of distorted time | Variant |
Disquieting Gaze | Huay, Promethean, Stormbound, Vizier, Volur | Inflict many different kinds of curses | Gain Head bind, creatures aversion to you grows stronger, inflict even more powerful curses | Curse, Mind-affecting |
Domino of the Roguish Scoundrel | Guru, Eclipse, Kheshig, Nexus, Vizier | Designate a foe as your chosen rival and disguise your appearance | Make it more difficult for anyone but your rival to harm you | Variant |
Dreamcatcher | Daevic, Guru, Nexus, Promethean, Vizier, Volur | Gain bonus to selected Knowledge skills | Gain detect thoughts | None |
Guru, Huay, Nexus, Radiant, Stormbound, Vizier, Volur | Gain bonuses vs emotion and fear, shoot ice beams from your eyes | Entrap target in ice to entangle, paralyze & delay ongoing harm | Cold | |
Eldest Fey's Diadem | Eclipse, Fisherking, Nexus, Radiant, Vizier | Gain a familiar | Use wall of thorns | Compulsion, creation, mind-affecting |
Eye of Revealing | Eclipse, Guru, Helmsman, Huay, Kheshig, Lunar, Promethean | Learn of an enemy's weakness | Increase the critical threat of attacks that target a creature's weak point | None |
Eye of the Oracle | Helmsman, Promethean, Stormbound, Vizier, Volur | Gain ability to boost attacks, checks, and saves | Gain analyze dweomer | None |
Eyes of Terror | Eclipse, Guru, Helmsman, Huay, Kheshig, Promethean, Stormbound, Vizier, Volur | Gain darkvision and low-light vision, or improve your existing visions. Gain a bonus to Intimidate | Gain blindsense and an aura of fear | Fear, Mind-affecting |
Eyes of the Hawkguard | Guru, Helmsman, Huay, Kheshig, Stormbound, Vizier, Volur | Increase range of vision and ranged weapons | Gain see invisibility | None |
Frostbite Halo | Huay, Nexus, Stormbound, Vizier | Halo amplifies cold damage | Suppress morale & insight bonuses with cold damage | Cold |
Glabrezu's Gaze | Huay, Nexus, Promethean, Vizier | See invisible and ethereal creatures and gain bonuses to Knowledge (arcana) and Spellcraft checks | Strengthen fear, bleeding, fatigue & visual impairment | Divination, fear |
Grannie's Bonnet | Eclipse, Promethean, Vizier, Volur | Gain a bonus to Disguise, foil magic that detects disguises | Gain Head bind, consume helpless creatures and take on their appearance | Glamer, mind-affecting |
Halo of Holy Light | Guru, Helmsman, Lunar, Nexus, Radiant, Vizier | Glowing halo dazzles evil creatures | Channel & maximise positive energy | Good, light |
Halo of Polaris | Daevic, Eclipse, Guru, Nexus, Soulforge, Stormbound | Create icy shurikens and always know where north is | Throw polar stars telekinetically and use to make attacks of opportunity | Cold, Enhanced [50 Shuriken] |
Imp's Eyes | Huay, Nexus, Promethean, Vizier | Detect poisons and gain or extend your darkvision | See in magical darkness Gain fast healing in darkness | Darkness, divination |
Impulse Earrings | Guru, Huay, Kheshig, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Act in surprise rounds, cannot be caught flat-footed | Gain Head bind, interrupt another creature's turn with your own | Divination |
Innocent's Eyes | Guru, Helmsman, Huay, Promethean, Radiant | Gain bonuses to Perception and saves vs illusions | See through illusions and transformations | None |
Jewel of Thoughtsight | Guru, Promethean, Radiant, Vizier | Detect the thoughts of nearby creatures | Detect location of creatures who are affected as per thoughtsense | Mind-affecting, Variant |
Liminal Repartee | Guru, Radiant, Vizier | Gain bonuses to Perform (comedy) and use it in place of Bluff or Diplomacy checks | Increase aid another bonuses | Charm |
Mai'yr's Band | Guru, Huay, Nexus, Stormbound, Vizier, Volur | Launch blasts of elemental energy | Make elemental attack across wide area | See text |
Mindspan Nexus | Eclipse, Promethean, Radiant, Vizier | Communicate telepathically with allies | Telepathy distance increases to tens of miles, allows chaining distance, and two-way sharing of senses | Fleshwarp |
Mobius Ribbon | Radiant | Repeat an instantaneous effect | Apply repeated effect elsewhere | None |
Network Interfacer | Daevic, Eclipse, Guru, Helmsman, Huay, Lunar, Nexus, Promethean, Radiant, Vizier, Volur | Gain detect mindscape at will and bonuses to Knowledge checks | Create permanent greater mindscape & use mindscape door | Mind-affecting, phantasm |
Neurospore Mycorrhiza | Huay, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Gain tremorsense and the ability to communicate with plant creatures | Gain Head bind, speak with plants, and your thoughtsense now works as blindsight | None |
Nightmare's Eye | Guru, Huay, Lunar, Nexus, Promethean, Vizier | Afflict a creature with intense drowsiness which may put them to sleep | Creatures put to sleep by this veil take damage each turn | Mind-affecting, Sleep |
Nymph's Visage | Huay, Radiant, Vizier, Volur | Gain bonuses to Diplomacy and Handle Animal, use wild empathy as a druid | Blind nearby viewers | Charm |
Roshambo | All except Rajah | Challenge foes to roshambo, with the loser taking damage | Learn the final sign of roshambo that slays foes instantly | Death |
Safety Glasses | All | Gain a bonus to Perception, automatically notice natural hazards | Gain the ability to disable magical traps, use Perception in place of Disable Device | Divinatino |
Shroud of Corrosion | Guru, Helmsman, Nexus, Vizier | Deal extra damage with acid effects, reduce damage reduction when dealing acid damage | Gain an acid touch that ignores most hardness, more effective against veils | Acid |
Shroud of the Nameless King | Guru, Huay, Nexus, Promethean, Vizier | Hide your identity and gain a tattered lash natural attack that deals bleed damage | Create a symbol that charms creatures who view it | Evil, Mind-affecting |
Sif's Golden Hair | Guru, Huay, Nexus, Stormbound, Vizier | Gain a deflection bonus to AC as an immediate action, shed light like a torch | Grapple or Trip adjacent creatures | Abjuration, light |
Smoldering Crown | Huay, Nexus, Stormbound, Vizier | Crown amplifies fire damage | Partially fatigue with fire damage | Fire, Variant |
Soundscape Perceptors | Daevic, Eclipse, Huay, Promethean, Stormbound, Vizier | Gain bonus to hearing-based Perception and reduce many Perception penalties | Gain Head bind, gain blindsight | Fleshwarp |
Spectacles of the Sheikh | Huay, Kheshig, Nexus, Radiant, Stormbound, Vizier, Volur | Use detect magic at-will and gain bonuses to Perception and Sense Motive checks | Gain blindsight, detect & dispel nearby divinations | Divination |
Spectre's Hooded Guise | Eclipse, Kheshig, Nexus, Promethean, Vizier, Volur | Gain the effects of gaseous form, become difficult to perceive | Gain Head bind, total concealment and improved evasion | None |
The Benevolent | Rajah | Gain bonuses when fighting evil | Share protections with allies, wield holy weapons & shed daylight | Good, Title |
The Demiurge | Rajah | Gain the effect of a Title veil you currently have shaped | Gain the binding of chosen Title | None |
The Diviner | Rajah | Gain motes that can be used for +20 to AC or attack rolls | Expend motes on other creatures in close range | Title |
The Fallen | Rajah | Inhibit enemies with black feathers | Unleash cone of feathers, wield unholy weapons | Evil, Title |
The First | Rajah | Gain bonuses to initiative and saves vs charm and compulsion, use command as an SLA | The command SLA affects multiple creatures, the saving throw bonus applies to slowing effects | Divination, Mind-Affecting, Title |
The Seer | Rajah | Gain detect psionic and detect akasha as PLAs, swift action gain +2 insight bonus to your next d20 roll, gain +1 ML when manifesting clairsentience powers | Gain sensitivity to psychic impressions as an at-will PLA, roll twice when using this veil's swift action | Psionic, Title |
Thrumming Diadem | Huay, Nexus, Stormbound, Vizier | Diadem amplifies sonic damage | Deafen and sicken with sonic damage | Sonic |
Vanth's Eyes | Guru, Huay, Nexus, Vizier, Volur | Determine the status of creatures within 30 feet | Slay fallen creatures in an instant to gain bonuses to attack & damage | Evil, necromancy |
Veil of the Lost Dead | Guru, Promethean, Vizier, Volur | Prevent a creature from perceiving you, the effect is broken if you act against the creature | Act against creatures without their knowledge | None |
Veilhex | Huay, Nexus, Promethean, Vizier, Volur | Branded creature takes extra damage from you, you may move this brand when you defeat them | Branded creature takes 1d4 damage per brand affecting them | Brand, Curse |
Visage of the Beast | Huay, Promethean, Vizier, Volur | Transform branded creature into a Small animal as beast shape I | The branded creature must make a Will save or have their mind transform into the animal's as well | Brand, Polymorph |
Voltaic Circlet | Huay, Nexus, Stormbound, Vizier | Circlet amplifies electric damage | Make enemies flat-footed with electric damage | Electricity, Variant |
Wolf's Snout | Daevic, Eclipse, Huay, Promethean, Stormbound | Gain scent with expanded range | Gain Head bind, your scent acts as blindsense, move action to detect as blindsight | Fleshwarp |
Interface Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Dogfighter's Third Eye | Helmsman | Gain dodge bonus to AC, move when avoiding attacks | Gain blindsense | None |
Expansive Uplink | Helmsman | Speak telepathically with allies | Share senses with allies | Mind-affecting |
General's Beacon | Helmsman | Know location of allies | Know location of foes & alter current selection | None |
Ironclad Bastion | Helmsman | Creatures riding your vessel gain a bonus to saves | Increase speed within vessel | None |
Navigator's Boon | Helmsman | Constantly know direction and location | Use find the path | None |
Privilege of Advancement | Helmsman | Gain bonuses to Knowledge (engineering), reroll glitches, perform dirty tricks to make tech items timeworn | Your tech items do not automatically glitch on a nat 1, tech items you make timeworn always glitch | None |
Steel Ward's Bond | Helmsman | Communicate telepathically with construct | Use mind probe on constructs | None |
Neck Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Alluring Voice | Huay, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Gain bonuses to Bluff and Diplomacy, gain suggestion as an SLA | Your suggestion affects multiple creatures | Compulsion, Mind-affecting, Language-dependent |
Angel's Feather | Guru, Huay, Lunar, Kheshig | Resist diseases, poisons, curses | Transfer diseases, poisons, and curses from others to yourself | None |
Beastshape Beads | Daevic, Nexus, Promethean, Soulforge, Stormbound | Grow two claw attacks that allow you to make a minor rend attack | Gain Hands bind, gain a bite attack and use your claws and bite for iterative attacks | Enhanced (melee weapon, see text) |
Bralani's Brooch | Huay, Nexus, Radiant, Stormbound, Vizier, Volur | Gain resistance to electricity | Gain spell resistance | Electricity |
Brooch of the Guardian | Daevic, Guru, Helmsman, Kheshig, Nexus, Promethean, Stormbound, Vizier | Take damage in place of other creatures, grant them temporary hit points | Increases the range of the veil to Long, redirect more damage | Teleportation |
Chain of Binding Commandments | Guru, Nexus, Promethean, Vizier, Volur | Gain command as an SLA, create magical contracts | Your command affects multiple creatures and you can create contracts with the unwilling | Curse, Language-dependent, Mind-affecting |
Cloak of Spores | Daevic, Nexus, Promethean, Radiant, Stormbound, Vizier | Fire a cone of poisonous spores that damages and sickens creatures | Gain climb speed & two poisonous slam natural attacks | None |
Cloak of Thorns | Daevic, Huay, Kheshig, Nexus, Radiant, Stormbound, Vizier, Volur | Spray a cone of deadly thorns | Gain climb speed & use thorns as natural attacks | None |
Collar of Skilled Instruction | Daevic, Guru, Helmsman, Lunar, Promethean, Vizier, Volur | Use Aid Another on allies at range | Gain & share teamwork feat | None |
Corrosive Phlegm | Nexus, Promethean, Vizier, Volur | Gain an acid spit natural attack | Make a second spit natural attack | Acid, Fleshwarp |
Courtesan's Cloak | Daevic, Eclipse, Guru, Radiant, Volur | Gain a bonus to AC against ranged attacks and saving throws | Gain Improved Evasion | None |
Criniere of Warding | Guru, Lunar, Radiant, Vizier | Gain a bonus to AC and saves vs evil creatures | Project aura of weaker protections, impede evil from entering | Good |
Cry of the Erinyes | Helmsman, Huay, Nexus, Promethean, Stormbound, Vizier | Your screams create a cone of sonic damage | Boost damage & instantly dispel verbal spells | Sonic |
Diplomat's Clip | Guru, Huay, Stormbound, Vizier, Volur | You gain the ability to speak and understand other languages | Gain tongues, improve attitude in target & spread bonuses to everyone | Divination |
Emblem of Divinity | Guru, Nexus, Soulforge, Radiant, Vizier | Create a ranged weapon that deals aligned damage | Creatures of opposed alignments are affected as if by holy word or similar aligned spell | Chaotic, Enhanced (range weapon, see text), Evil, Good, Lawful |
Five Rivers Amulet | Guru, Helmsman, Huay, Lunar, Nexus, Stormbound, Vizier, Volur | Gain bonuses to saves against spells and spell-like abilities | Inflict doom mark on successful save, deal cold damage if already marked | Cold |
Garden Warden's Gorget | Daevic, Guru, Huay, Lunar, Nexus, Radiant, Vizier | Fiery veil burns up ranged projectiles and weapons, protecting you from harm | Gain swift breath weapon | Good, fire |
Gills of the Deep One | Guru, Huay, Nexus, Promethean, Vizier | Gain a swim speed and the ability to speak with aquatic creatures | Exhale a cloud of poisonous smoke or ink | Evil, Poison |
Gorget of the Stormking | Daevic, Guru, Huay, Nexus, Stormbound, Volur | Gain a lesser form of the resistances of an elemental creature | Take on elemental form | Air, Cold, Electricity, Polymorph |
Gorget of the Wyrm | Daevic, Helmsman, Huay, Kheshig, Stormbound, Vizier | Gain a draconic breath weapon | Increase breath weapon damage & grant energy resistance to allies | See text |
Gorget of Unfettered Fear | Daevic, Eclipse, Kheshig, Nexus, Promethean, Vizier, Volur | Gain an aura that removes fear immunity, demoralize nearby foes as a full-round action | Double range of aura, demoralize nearby foes as a standard action | Fear, Variant |
Headless Rider's Collar | Guru, Helmsman, Nexus, Promethean, Vizier, Volur | Your neck becomes invisible, gaining a bonus to Intimidate and AC vs critical confirmations | Detach your head | Glamer, Necromancy |
Honeycomb Necklace | Daevic, Eclipse, Guru, Huay, Kheshig, Lunar, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Gain bonuses to Bluff and Diplomacy | Vomit forth a swarm of bees when you fail Bluff or Diplomacy checks | Steady |
Hyandil's Flowered Regalia | Guru, Huay, Nexus, Radiant, Stormbound, Vizier, Volur | Gain bonuses to Diplomacy and speak with plants | Conjure treant ally | None |
Ionizing Scarf | Huay, Nexus, Stormbound, Vizier, Volur | Turn into a storm cloud and strike a creature with lightning | Explode outwards from target in a blinding & staggering display | Electricity, Sonic, Teleportation |
Lenses of the Seer | Daevic, Guru, Huay, Promethean, Stormbound, Vizier, Volur | Gain the ability to detect magic, as well as bonuses to identify items, spells, and veils | Gain arcane sight & identify magic items | Divination |
Liminal Repartee | Guru, Radiant, Vizier | Gain bonuses to Perform (comedy) and use it in place of Bluff or Diplomacy checks | Immediately counter verbal spells | Charm |
Mageblight | Guru, Huay, Nexus, Promethean, Stormbound, Vizier, Volur | Branded creature has a d% chance of failing to use magical abilities | Failing the d% chance reverses the magic to affect the branded creature | Brand |
Mantra of Reprisal | Nexus, Promethean, Radiant, Vizier, Volur | Begin a mantra as a standard action and make retaliatory attacks against foes that attack you | Retaliate if foes attack your allies as well | None |
Metabolist's Scarf | Guru, Helmsman, Huay, Radiant | Gain protection from bleed damage and a bonus to the Metabolic Healing ability | Use adapt body to acclimatise self and allies to extreme locales | None |
Nymph's Visage | Huay, Radiant, Vizier, Volur | Gain bonuses to Diplomacy and Handle Animal, use wild empathy as a druid | Add boosted charisma to saves & ac | Charm |
Odin's Noose | Guru, Lunar, Nexus, Vizier, Volur | Gain a bonus to untrained Knowledge checks, make Knowledge checks untrained, shape veils not on your list | Use scrying or greater scrying | Divination |
Pact Binder's Pendant | Fisherking, Guru, Lunar, Promethean, Radiant, Vizier | Gain a bonus to Linguistics and use Linguistics when bartering | Use conditional favor to bind agreements on pain of lost benefit | Charm |
Pneumatic Module | Radiant | Gain a bonus to bull rush, bull rush creatures who fail to bull rush you or fail to strike you with a bludgeoning weapon | Defy critical confirmation & respond with improved bull rushes | None, see text |
Priestess' Clasp of Rebirth | Guru, Huay, Promethean, Radiant, Vizier, Volur | Use disguise self at-will | Reflexively use reincarnate | None |
Runecloth of Doorways | Huay, Lunar, Nexus, Promethean, Stormbound, Vizier, Volur | Connect two locations, allowing creatures to teleport between them | Conjure portals at greatly increased distance | Teleportation |
Scarf of Freezing Silk | Huay, Nexus, Stormbound, Vizier | Create a dome of ice to protect you in response to danger | Gain head and shoulders binds and produce cold air inside or outside the dome | Cold |
Shedding Scales | Daevic, Huay, Promethean, Stormbound, Vizier | Gain temporary HP that recovers slowly and a bonus to Fortitude, gain move speed and Reflex when THP is gone | Regain your THP as a swift action | Fleshwarp |
Shroud of the Spectre | Daevic, Eclipse, Kheshig, Nexus, Promethean, Vizier | Change into a gaseous form with significant advantages | Gain Shoulders bind, use your full suite of abilities in gaseous form | None |
Sigil of Mysticsm | Vizier, Rajah | Gain a Mystic Focus that negates the need for material components and empowers spells | Gain an Esoteric Component feat, shatter to gain greater component effect | Shatter |
Sonic Screech | Daevic, Eclipse, Huay, Promethean | Gain a screech natural attack, that deals sonic damage, amplify your voice | Make your screech as a line, amplify your voice even further | Fleshwarp, Sonic |
Sparkling Alicorn | Guru, Helmsman, Huay, Nexus, Radiant, Vizier | Gain a gore attack and grant allies temporary HP | Conjure a half-celestial unicorn & deal healing burst on a crit | Good, healing |
Starcaller's Bangles | Huay, Lunar, Promethean, Radiant, Stormbound, Vizier | Summon a meteor to strike your foes | Gain Wrists bind, explosions deal more damage, meteors deal more damage to buildings and vehicles | Fire |
The Abjurer | Rajah | Forbid approach or escape from an area | Forbid approach and escape from medium range. Creatures who disobey take damage. | Title |
The Gravekeeper | Rajah | Drain life from enemies you hit | Heal upon dropping an enemy or as a move action | Title |
The Shaper | Rajah | Gain crystal armor or a small ectoplasmic sheen, gain +1 ML when manifesting metacreativity powers | Your crystal aspect grants DR or your ectoplasmic aspect increases your reach | Psionic, Title |
The Sparker | Rajah | Gain Combat Stamina, augment maneuvers, increase sparking range by 1 | Heal from electricity damage, increase sparking range by 1 | Electricity, Title |
The Wild | Rajah | Gain physical attributes when attacking with unarmed or natural attacks | Increase weapon size when enhanced | Title |
Timebinder's Touch | Nexus, Promethean, Vizier | Touch a creature to move it backwards in time or slow it | Gain Wrists bind, put creatures in stasis | None |
Torc of Corrupted Essence | Promethean, Vizier, Volur | Brand a creature and burn its essence | Corrupt the branded creature's essence when it has no essence left to burn | Brand, Curse |
Toxinlungs | Daevic, Huay, Promethean, Radiant, Vizier | Hold your breath for long periods and gain bonuses vs airborne toxins, plus a toxic breath weapon | Become immune to airborne toxins, store toxins in your lungs to attack others | Disease, Fleshwarp, Poison |
Vampire's Blessing | All | Gain a bite natural attack that grants temporary hit points when used on living creatures | Temporarily transform into a vampire | None |
Voice of the Janni | Guru, Huay, Nexus, Stormbound, Vizier, Volur | Gain bonuses on saving throws vs elemental effects | Use charm monster on elemental creatures | Compulsion, mind-affecting |
Voice of Winter | Daevic, Guru, Nexus, Radiant, Stormbound, Vizier, Volur | Create snow servants | Make snow servant sentient & possess it | None |
Vrock's Screech | Huay, Nexus, Promethean, Stormbound, Vizier | Your screech staggers creatures in a cone in front of you | Stun or paralyze victims | Chaos, sonic |
Warding Mandalas | Guru, Nexus, Promethean, Vizier | Create magical sigils to ward areas as a trap that fires a line of akashic energy at trespassers | Allows you to create sigils that produce a cone of akashic energy instead of a line | Variant |
Warmage's Armored Regalia | Soulforge, Vizier | Create a suit of heavy armor that grants you wizard cantrips | Gain Head bind, use Head bind SLAs more often, gain 2nd and 3rd level SLAs | Enhanced (heavy armor: see text) |
Wildfang Necklace | Daevic, Huay, Kheshig, Lunar, Promethean | Create a powerful roar that empowers you and your allies | Cure fear effects when you roar | None |
Wolf's Hunger | Daevic, Huay, Promethean | Gain a bite natural attack and use your stomach as a bag of holding | Gain the swallow whole ability | None |
Words of Revergence | Guru, Huay, Promethean, Radiant, Stormbound, Vizier, Volur | Heal a creature with your voice | Suppress negative status effects, bring creatures back to life | Healing |
Ring Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Band of Adaptability | Vizier | Only require 2 hours of sleep, do not need to eat or sleep, gain endure elements, gain resistance to one element of your choice | Survive in hostile environs such as underwater, outer planes, toxic planets, and the void of space | Acid, Cold, Electricity, Fire, Sonic, Negative Energy, Positive Energy |
Band of Creation | Vizier | Craft mundane items more quickly, repair broken items, and restore suppressed veils | Gain a crafting feat, craft magical items more quickly, gain fabricate | None |
Band of Destruction | Vizier | Gain a magical sunder attack that ignores most hardness | Sundered veils are suppressed for longer, sunder spells and magical effects | None |
Band of Disruption | Vizier | Gain a bonus to identify spells and veils, counter spells and veils | You may rebound countered spells and veils upon their originator | None |
Band of Fortune | Vizier | Roll a second d20 whenever you or an enemy rolls, use whichever die you wish | Grant bonuses when you or your allies roll a natural 20, bestow penalties when enemies roll a natural 1 | None |
Band of Trickery | Vizier | Teleport, leave behind an illusory duplicate, and become invisible | Teleport as an immediate action | Figment, Teleportation |
Bangle of Barriers | Vizier | Gain a shield bonus to AC, create a bubble of force | Expand the radius of your bubble | Force |
Dark Lord's Ring of Essence-Binding | Vizier | Gain a zombie servant | Raise corpse as a Cairn Wight | Evil |
Deathchannel Ring | Vizier | Deal negative energy damage to nearby creatures | Boost damage of burst | Evil |
Vizier | Conjure tentacles that grapple and constrict your foes | Focus the tentacles on a single creature for greater accuracy and damage | Force | |
Farstrider Circlet | Vizier | Teleport yourself and other creatures | Greatly increase the range of your teleportation | Teleportation |
Lifechannel Ring | Vizier | Create a burst of positive energy | The dice of the burst increase to d8s, gain a bonus to healing | Good |
Light Whip | Vizier | A whip of light trips nearby enemies | Trip all enemies in range | None |
Ring of Refraction | Vizier | Gain illusory duplicates that act as decoys for you | Create a more intricate duplicate, seeing through its eyes and using its space as your own | Figment |
Ring of the Abjurer | Vizier | Gain an armor bonus to AC | Conjure lesser globes of invulnerability | Force |
Signet of Bright Day | Vizier | Light descriptor abilities increase their DCs and damage, allies gain a bonus against light effects, summon a mount | Gain light prison as an SLA, summon a phantom chariot | Light |
Stormcaller's Band | Vizier | Bull rush enemies with a powerful gust of wind | Conjure wind walls | None |
Timaeus' Model | Vizier | Gain a touch attack which changes element each round | Create an effect which deals damage and increases the DC of matching elemental abilities, reincarnate 1/month | Lawful, Varies(see text) |
Shoulders Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Abductor's Shadow | Daevic, Eclipse, Guru, Kheshig, Nexus, Promethean, Vizier, Volur | Gain AC while moving, Stealth while moving quickly | Abduct creatures as you move past them | Teleportation |
Admiral's Regalia | Helmsman, Lunar, Vizier | Mechs and vehicles reduce penalties from difficult terrain and concealment | Grant Mech Enhancements to machines | None |
Aether Wire | Daevic, Eclipse, Guru, Helmsman, Nexus, Soulforge, Vizier | Create a thin wire that acts as a weapon and can grapple even incorporeal creatures | Gain Hands and Wrists binds, your wire prevents magical escape from your grapple | Enhanced (weapon: see text), Force |
Angelic Wings | Daevic, Helmsman, Kheshig, Lunar, Nexus, Vizier, Volur | Gain wings, allowing you to glide or fly | Gain sanctuary when heavily injured Teleport to injured allies' side to cover their escape | Good |
Armlets of the Shaitan | Huay, Nexus, Stormbound, Vizier | Extend your reach, gain bonuses to attack and damage if you and your foe are on the ground | Gain earthglide | Earth |
Armor of Steel and Silk | Daevic, Kheshig | Gain AC vs melee or ranged attacks | Change the veil's form as an immediate action | Enhanced (breastplate) |
Astral Pugilism | Daevic, Guru, Lunar, Nexus, Soulforge, Stormbound | Your unarmed strikes act as thrown weapons | Gain increased reach with your melee strikes, perform combat maneuvers with your ranged strikes | None |
Aura of the Adaptable | Stormbound, Vizier, Volur | Emulate another veil, change it later for reduced essence capacity | Imitate bindings of Hands, Feet or Head veils | See text |
Blademaster's Waltz | Daevic, Eclipse, Helmsman, Kheshig, Nexus, Stormbound | Make extra attacks when wielding a single weapon | Move up to your speed, make an attack against every foe you pass | None |
Bloodburst Transmission | Daevic, Promethean, Vizier | Infect others with a horrible disease and teleport through them | Sense any creature infected with your bloodburst and teleport to them regardless of distance | Disease, Teleport |
Bralani's Brooch | Huay, Nexus, Radiant, Stormbound, Vizier, Volur | Gain resistance to electricity | Ranged attacks gain miss chance | Electricity |
Buzzing Cloak | Daevic, Huay, Promethean, Vizier | Gain insect wings that allow you to glide and distract creatures around you | Gain a fly speed, deal sonic damage and deafen creatures with your wings | Fleshwarp, Sonic |
Cape of the Wanderer | Daevic, Huay, Promethean, Stormbound, Volur | You always know where you are, gain bonuses to Survival and Knowledge checks to navigate | Sense route to chosen locale | Divination |
Cardinal's Cape | Lunar, Radiant, Volur | Gain bonuses vs ability damage, drain, and death effects | Increase bonuses & healing on success | Healing |
Chameleon Skin | Eclipse, Huay, Promethean, Vizier | Gain bonuses to stealth, force creatures into disadvantage when they attack you | Hide in plain sight and move quickly in stealth | Fear, Fleshwarp |
Charred Angelic Wings | Daevic, Eclipse, Helmsman, Huay, Kheshig, Lunar, Promethean, Stormbound | Strike down flying creatures with fire damage | Deal additional damage to creatures with a fly speed | Steady |
Chitinplate | Daevic, Eclipse, Huay, Promethean | Create heavy armor that grants a natural armor bonus | Lock up your armor to gain increased AC and DR/- | Fleshwarp |
Chronomancer's Jinx | Nexus, Vizier, Volur | Branded creatures who perform standard or full round actions are staggered | Full round actions daze the branded creature | Brand |
Citadel Banner | Daevic, Helmsman, Kheshig, Lunar | Claim an area, gain bonuses while in that area | Teleport within your area | None |
Cloak of Darkness | Eclipse, Lunar, Nexus, Promethean, Stormbound, Vizier | Gain bonuses to AC and Stealth checks that increase in darkness, but are suppressed in light | Use shadow conjuration to unleash illusionary creations | Darkness |
Cloak of Spores | Daevic, Nexus, Promethean, Radiant, Stormbound, Vizier | Fire a cone of poisonous spores that damages and sickens creatures | Gain fly speed & use spore cone more frequently | None |
Cloak of the Leper | Huay, Nexus, Promethean, Stormbound, Vizier, Volur | Branded creatures takes damage that spreads to other creatures | Each creature within the area is branded when it spreads | Brand, Disease |
Cloak of Thorns | Daevic, Huay, Kheshig, Nexus, Radiant, Stormbound, Vizier, Volur | Spray a cone of deadly thorns | Gain fly speed & use thorn cone more frequently | None |
Courtesan's Cloak | Daevic, Eclipse, Guru, Radiant, Volur | Gain a bonus to Stealth checks and saving throws | Gain evasion | None |
Creeping Domain | Nexus, Promethean, Vizier, Volur | Grants spreading tendrils that create difficult terrain and entangle creatures | Grants Hands and Feet binds, improves teleportation, improves flesh attacks | Evil, Fleshwarp |
Cryptbreaker's Greatcloak | Daevic, Eclipse, Nexus, Promethean, Vizier, Volur | Gain lesser animate dead as a spell-like ability | Your spell-like ability now functions as animate dead | Death, Evil |
Devouring Maggots | Huay, Promethean, Vizier, Volur | Brand creature, it takes damage and is sickened | Increase sickened duration, progress sickening to nausea | Brand, Disease, Fleshwarp |
Draconic Ferocity | Daevic, Nexus, Stormbound | Take on a hybrid draconic form, with either two claws or a bite natural attack | Your transformation now works as monstrous physique I and you gain both natural attacks | Acid, Cold, Electricity, or Fire, Polymorph |
Embodiment of the Gate | Guru, Nexus, Promethean, Vizier | Gain an aura of warped space that increases where you threaten | Your aura acts as difficult terrain and you may become intangible at the end of your turn | Conjuration (Teleportation), Evil |
Embrace of the Old Ones | Daevic, Eclipse, Huay, Promethean | Gain bonuses to disarm foes | Gain tentacles for attacking or holding | None |
Explorer's Exosuit | Daevic, Eclipse, Helmsman, Kheshig, Nexus, Soulforge, Stormbound, Vizier | Create a breastplate that protects you from extreme environments and elemental effects | Gain Head bind, constant freedom of movement, and the ability to choose your own gravity | Enhanced (breastplate) |
Father White Ant's Dashiki | Daevic, Helmsman, Nexus | Gain a bonus to break checks and sunder rolls, make sunders in response to being attacked | Summon a giant ant that acts as a rust monster, but with a wider diet | None |
Ferryman's Cloak | Eclipse, Helmsman, Huay, Nexus, Vizier, Volur | Transfer negative conditions to other creatures | Steal abilities from target | None |
Fleshling Growth | Promethean | Gain a familiar that can merge with your body | Your familiar can use one of your veils | Fleshwarp |
Fungal Panacea | Huay, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur | Grow mushrooms which function as polypurpose panacea | Grow more mushrooms, which grant more and greater effects | None |
Ghost's Shroud | Eclipse, Nexus, Promethean, Vizier, Volur | Gain bonuses to Escape Artist and Stealth | Become incorporeal to avoid attacks or pass through objects | None |
Goldhoard Vestments | Daevic, Guru, Huay, Nexus, Radiant, Stormbound, Vizier, Volur | Transform items into gold, invest gold into this veil to gain bonuses to saving throws and AC | Dazzle creatures to protect yourself from flanking, invest gold to gain bonuses to your ability scores | Curse |
Gorget of the Wyrm | Daevic, Helmsman, Huay, Stormbound, Vizier | Gain a draconic breath weapon | Gain draconic wings to fly | See text |
Grasping Black | Daevic, Eclipse, Huay, Nexus, Promethean, Stormbound, Vizier | Gain bonuses on disarm and grapple attempts | Increase reach for grappling or disarming | Darkness |
Guardian's Aegis | Daevic, Soulforge | Create a suit of full plate that weighs half as much as normal, does not reduce your speed, and cannot be destroyed, ignored, or reduced | Grant allies a bonus to saving throws, teleport to allies and take attacks for them | Enhanced (full plate), Mind-affecting, Teleportation |
Hag's Shawl | Huay, Promethean, Stormbound, Volur, Vizier | Gain a witch hex | Gain an additional hex, plus the coven hex | None |
Haunting Shadow | Eclipse, Promethean, Nexus, Volur, Vizier | Enter and hide within a branded creature's shadow, reveal yourself to shroud them in darkness | Sense creatures within the shroud of darkness as Blindsight, cloud the branded creature's vision | Brand, Darkness, Death |
Hivebuilder's Cloak | Huay, Promethean, Stormbound, Vizier, Volur | Create sturdy hexagonal walls | Your walls are sturdier and repair themselves | None |
Huginn and Muninn | Huay, Lunar, Nexus, Vizier | Gain a bonus on one Knowledge skill, reroll Knowledge checks a few times per day | Summon raven or roc companions | Divination |
Juggernaut Plating | Daevic, Kheshig, Soulforge | Destroy walls and objects you move into | Triple your Strength for break DCs | Enhanced (full plate) |
Lance Cannons | Daevic, Eclipse, Huay, Promethean | Gain two ranged natural attacks that deal piercing and acid damage | Attack foes with a shrapnel burst that deals triple damage | Acid, Fleshwarp |
Lightning Rail | Daevic, Helmsman, Nexus, Soulforge, Stormbound, Vizier | Create a rifle that deals electricty damage | Gain Hands bind, overcharge is now a free action | Enhanced (rifle), Electricity |
Machinist's Powered Armor | Daevic, Eclipse, Helmsman, Soulforge | Create a special, lightweight suit of armor that can be concealed beneath your clothes | Your armor grants the power of flight | Enhanced (full plate) |
Mantle of Murderous Intent | Eclipse, Promethean, Vizier, Volur | Blast foes with a cone of mental energy | Panic victims & exclude allies from area | Mind-affecting |
Marilith's Aspect | Daevic, Huay, Promethean, Stormbound | Gain two additional arms and Multiweapon Fighting | Gain two more arms | Fleshwarp |
Merchant's Mantle | Daevic, Lunar, Vizier, Volur | Gain bonuses against grapple, reposition, and steal attempts | Escape grapples and counter-steal stolen items | None |
Molten Scales | Daevic, Huay, Soulforge, Stormbound | Create a suit of scale mail, reduce the armor bonus to gain temporary HP | Sacrifice AC to gain concealment & fiery counterattack | Enhanced (scale mail), Fire |
Monster Hunter's Cloak | Daevic, Eclipse, Huay, Kheshig, Lunar, Nexus, Promethean, Radiant, Vizier, Volur | Gain Knowledge when identifying monsters | Your allies gain the benefits of this veil | None |
Nothingness Shroud | Eclipse, Lunar, Promethean, Vizier | Gain bonuses to Sleight of Hand and Stealth checks | Roll Stealth to negate incoming damage & absorb light | Darkness |
Perihelion Pauldrons | Daevic, Lunar, Nexus, Vizier, Volur | Gain a bonus to AC and retaliate against attackers with energy damage | Blind attackers & banish darkness | Light, see text |
Personal Protective Equipment | All | Create a suit of lamellar leather armor that grants a bonus to Diplomacy checks and shares bonuses from other set veils | Climb without using your hands | Enhanced (Lamellar [Leather]) |
Pestilence Cloak | Eclipse, Helmsman, Huay, Nexus, Promethean, Vizier, Volur | Gain illusory concealment | Sicken nearby attackers | Mind-affecting, phantasm |
Phase Weave Vest | Eclipse, Guru, Kheshig, Lunar | Become harder to hit as you move | Become incorporeal when you move | Enhanced (light armor) |
Pit Fiend's Shroud | Eclipse, Helmsman, Nexus, Vizier | Gain a fearsome aura that causes creatures to become shaken | Frighten foes & gain a pair of demonic wings | Evil, fear, mind-affecting |
Plate of the Mountain | Daevic, Kheshig, Soulforge | Become a wall that interferes with targeting of abilities | Reduce more damage with an immediate action | Enhanced (full plate) |
Presence of the Void | Eclipse, Nexus, Promethean, Vizier | Warp reality around you to grant you one effect | Gain two effects instead | Teleportation, Variant |
Raiment of Swirling Fog | Huay, Soulforge, Stormbound, Volur | Create light armor that grants concealment | Grant perfect fly speed to group | Air, Creation, Enhanced (light armor, see text) |
Red's Cloak | Helmsman, Huay, Lunar, Nexus, Volur | Gain endure elements and a bonus to Survival checks | Creatures attacking you in melee take fire damage | Fire |
Regalia of the Fey Lord | Daevic, Huay, Nexus, Stormbound | Choose a season and generate seasonal motes to use with chosen season's abilities | Gain head bind but chose two options | Acid, Cold, Electricity, Emotion, Fire, Mind-Affecting |
Revenant's Tattered Cloak | Daevic, Eclipse, Kheshig, Promethean, Nexus, Vizier | Gain Diehard and immunity to nonlethal damage | Gain Head bind, you can now seek your killer endlessly | Death |
Robes of Splintered Light | Daevic, Guru, Soulforge, Vizier | Create prismatic robes that grant various defensive bonuses | Gain benefit of an additional color | Enhanced (armor, see text) |
Ronin's Horo | Daevic, Eclipse, Stormbound, Vizier, Volur | When you move, gain a bonus against ranged attacks and a bonus to Intimidate checks | Capture failed ammunition in your cloak | None |
Royal Treasury | Fisherking, Vizier | Gain a bonus to Appraise and a discount on goods and services | Conjure a slithering pit to store items | Conjuration (calling) |
Runic Breastplate | Daevic, Huay, Kheshig | Gain spell resistance and touch AC | Gain temporary hit points when you resist or dodge a spell | Enhanced (breastplate) |
Scarf of Freezing Silk | Huay, Nexus, Stormbound, Vizier | Create a dome of ice to protect you in response to danger | Extend the radius of the dome to shield or trap other creatures | Cold |
Shahzada's Dissolution | Daevic, Helmsman, Huay, Nexus, Stormbound, Vizier, Volur | Create high-pressure water blasts that can push creatures | Melt stone with water blasts | Chaos, water |
Shawl of Shifting Stars | Huay, Lunar, Nexus, Promethean, Stormbound, Vizier, Volur | You can always see the night sky, and gain bonuses to astronomy and stellar navigation | Travel to and from the Astral Plane | Teleportation |
Shoulders of Atlas | Daevic, Eclipse, Helmsman, Huay, Kheshig, Nexus, Promethean, Stormbound, Vizier, Volur | Take no movement penalties from encumbrance, count your Strength as higher for carrying capacity | Count as larger for carrying and breaking things, shatter magical effects | None |
Shroud of the Guardian | Daevic, Eclipse, Guru, Huay, Kheshig, Nexus, Promethean, Stormbound, Vizier | Project an aura that restricts your foes movement and allows you to threaten within movement within the area with a pulse of akasha. | Aura is now constant, can lash out at a foe with akasha as a standard action | Variant |
Shroud of the Spectre | Daevic, Eclipse, Kheshig, Nexus, Promethean, Vizier | Change into a gaseous form with significant advantages | Make attacks while in gaseous form | None |
Spiked Pauldrons | Daevic, Helmsman, Huay, Promethean, Soulforge, Vizier | Gain bonus to CMD vs grapple checks and deal damage to grappling creatures | Deal increased damage & shoot spikes at things | None |
Spirit of Shadows | Eclipse, Nexus, Promethean, Vizier | Transform your shadow into a shadow lurk, allowing it to act independantly | Improves the abilities of your shadow lurk | Darkness, Variant |
Spore Wings | Daevic, Eclipse, Helmsman, Huay, Nexus, Promethean, Vizier, Volur | Damage adjacent creatures and cause entangling vines to spring from their flesh | Gain fly speed & fire entangling spores in a cone | Chaos, evil |
Still Waters, Clear Skies | Guru, Eclipse, Kheshig, Soulforge | Move, strike back, and evade with this unarmed style | Unarmed attacks have 18-20 crit range, increase crit multiplier when making AoOs | Enhanced (unarmed), Undetectable |
Stinging Shroud | Daevic, Eclipse, Huay, Nexus, Promethean, Stormbound, Vizier, Volur | Gain an aura of insects that distracts and damages foes | Send your insects to focus on a single foe, causing nausea and sickness | Poison |
Stormwarden's Coat | Daevic, Guru, Helmsman, Huay, Lunar, Nexus, Promethean, Vizier, Volur | Negate penalties caused by weather effects | Gain protection of fickle winds | Air |
Superior Reflexes | Eclipse, Guru, Kheshig, Soulforge | Dodge hits and attacks of opportunities | Creatures that AoO you provoke AoOs, gain advantage on AoOs | Enhanced (light armor, see text), undetectable |
Tattered Cloths | Eclipse, Guru, Kheshig | Enemies gain miss chance when attacking you | The veil's miss chance is resistant to being overcome | Enhanced (light armor) |
Tactician's Tabard | Daevic, Guru, Stormbound, Vizier, Volur | Store a veil and swap it for another by burning essence | Reshape veils more swiftly | None |
The Conjurer | Rajah | Conjure an elemental spirit to disrupt foes | Change spirit's element and move it as a swift action | Air, Earth, Fire, Title, Water |
The Exploiter | Rajah | Trick creatures, lower their AC and saving throws | Gain Dirty Trick Master, treat allies as though they were maintaining a Roaring Mouse stance | Title |
The Illusionist | Rajah | Hide in plain sight | Attack without breaking stealth and hide in plain sight as a move action | Glamer, Title |
The Mighty | Rajah | Enter bull rush- & sunder-enhancing rage | Steer & damage foes by bull rushing into things | Title |
The Piercing Light | Daevic, Guru, Soulforge | Conjure a golden longbow that harms creatures sensitive to light | Fire darkness-banishing arrows or multiple line attacks | Enhanced (longbow), Light |
The Risen Dead | Rajah | Entitle a corpse and command it as an undead creature | Create more powerful undead | Death, Title |
The Warlord | Rajah | Gain a flag made of akasha, grant bonuses to nearby allies | Place protective sigil that grants AC & temporary hit points | Title |
The Wave | Rajah | Gain a swim speed, increase movement when charging, running, or withdrawing | Make melee attacks at range, count as an aquatic creature for call of the deep effects | Water, Title |
Tortoise's Shell | Daevic, Helmsman, Huay, Nexus, Soulforge, Stormbound, Vizier, Volur | Gain stone plate that can transform into a jug full of wine | Gain a fly speed | Earth |
Trail of Repulsion | Daevic, Guru, Helmsman, Huay, Kheshig, Promethean, Stormbound | Leave trails of difficult terrain where you walk | Creatures attempting to enter your difficult terrain must save or be repelled | Force |
Treantplate | Daevic, Huay, Soulforge, Stormbound | Create a suit of wooden half-plate that heals you when you take damage | Absorb electricity | Enhanced (half-plate) |
Trickster's Overcoat | Daevic, Eclipse, Guru, Nexus, Soulforge, Stormbound, Vizier | Create an armored coat that grants bonuses to Disguise and Stealth, as well as hiding from divination effects | All of your veils appear either non-magical or invisible, and the coat protects against even more powerful divinations | Enhanced (armored coat) |
Unyielding | Daevic, Eclipse, Guru, Kheshig, Soulforge | Delay incoming damage and use it to fuel your attacks | Gain attack and damage bonuses when you removed damage from the veil | Enhanced (light armor, see text), undetectable |
Valkyrie's Chain | Daevic, Lunar, Nexus, Soulforge, Stormbound, Vizier, Volur | Create a suit of chainmail armor that doesn't weigh you down | Use breath of life as an SLA | Conjuration, healing |
Vorpal Guards | Eclipse, Helmsman, Stormbound, Vizier | Gain bonus to AC vs critical hit confirmation rolls | Gain vorpal immunity & increase fortification | None |
Watchful Spirit | Huay, Promethean, Vizier, Volur | You may watch the branded creature invisibly | The range at which this brand is maintained is limitless, you can use the branded creature's space as your own for other brands | Brand |
Werewolf's Pelt | All | Gain a bonus to Perception and DR/silver or good | Transform into a wolf as per beast shape I | None |
Winter's Coat | Daevic, Eclipse, Guru, Nexus, Radiant, Stormbound, Vizier, Volur | You gain cold resistance and can turn into a cloud of snowflakes | Instantly take on snowflake form to elude attack or falling | Cold, Polymorph |
Storm Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
The Aurora | Stormbound | This storm fascinates creatures unless they avert their gaze granting concealment to all other creatures against them | Affect a 10-ft burst with -40 stealth and negate concealment/invisibility and can't avert gaze | Light, Mind-Affecting |
The Blizzard | Stormbound | This storm causes cold damage, fatigue, and difficult terrain | Actively apply additional fatiguing cold | Cold |
The Brainstorm | Stormbound | This storm increases the caster level of spells and deals damage to spellcasters | Inflict spell failure on creatures and restore spell slots | None |
The Catastrophe | Stormbound | This storm darkens the sky, raining cats that damage and trip your foes | Damage increases threefold as dogs rain down as well | None |
The Cleansing Rain | Stormbound | This storm soothes the body and mind, granting bonuses against disease, poison, and emotions | Grant new saves to creatures suffering from negative effects | Water |
The Conflagration | Stormbound | This storm allows you to throw balls of flaming ash that ignites your foes | Throw additional conflagurations or larger burst | Fire |
The Corrosion | Stormbound | This storm reduces DR and hardness and deals acid damage to your foes | Objects also take damage, DR reduction now stacks | Acid |
The Crystalline | Stormbound | This storm creates a pillar of drifting ice crystals to chill and slow your foes | Conjure additional pillars | Cold |
The Cyclone | Stormbound | This storm allows you to create cyclones that bull rush your foes | Conjure expanded cyclone | Air |
The Debris Field | Stormbound | This storm treats all spaces within it as difficult terrain and grants partial cover against all ranged attacks | Conjure one or more asteroids to block line of sight entirely and obstruct spaces | Earth |
The Deluge | Stormbound | This storm darkens the sky, lowering visibility and hampering ranged attacks | Bring nourishing rains to reinforce plants & allies | Water |
The Desecration | Stormbound | This storm empowers undead and allows attacks with undead hands from the ground. | Create multiple masses of bone and flesh to attack things. | Death, Evil |
The Devastation | Stormbound | This storm fills the air with toxic ash, lowering visibility, damaging creatures, and hampering defenses | Blight plants & creatures with debilitating toxins | Poison |
The Energization | Stormbound | This storm fills your allies with speed, while sapping agility from your foes | Infuse an ally with speed, granting them both hustle and haste, or slow an enemy | Electricity |
The Enshrouding | Stormbound | This storm creates a bank of fog which obscures all sight | Gain blindsense, banish creatures to be lost in the fog | Air, Teleportation |
The Expanse | Stormbound | This storm blocks line of sight beyond the edge of the storm & reduces gravity inside, grants bonus to attacks & other checks | Choose to remove gravity entirely and gain a fly speed | None |
The Fallout | Stormbound | This storm fills the air with deadly radiation, dealing Con and Str damage to foes within | Target a single creature with a high dose of radiation | Poison |
The First Bloom | Stormbound | This storm causes plants to grow, creating difficult terrain and entangling creatures | Cause plants to sprout spontaneously, create a wall of thorns | Poison (see text) |
The Flash Flood | Stormbound | This storm summons a flood that causes difficult terrain and can trip or bull rush creatures | Trip and bull rush with the same action, grapple creatures who are tripped and bull rushed | Water |
The Fulguration | Stormbound | This storm darkens the sky, allowing you to strike your foes with lightning attacks | Create a burst of electricity, striking all within range | Electricity |
The Fulmination | Stormbound | This storm darkens the sky, lowering visibility and striking your foes with lightning | Call forth additional lightning bolts | Electricity |
The Gleaming | Stormbound | This storm grants temporary HP to creatures healed by positive energy and harms and dazzles creatures hurt by it. | Affect all creatures in the storm and increase effectiveness. | Healing |
The Gloaming | Stormbound | This storm grants temporary HP to creatures healed by negative energy and harms and dazzles creatures hurt by it. | Affect all creatures in the storm and increase effectiveness. | Death |
The Heatwave | Stormbound | This storm deal fire damage and causes fatigue in those who take a full round's worth of actions | Fatigue those who take any two actions, increase fatigue to exhaustion | Fire |
The Heavensfall | Stormbound | This storm empowers good creatures and penalizes evil creatures. | Good creatures empowered can bypass some DR, Resistances or Hardness of evil creatures. | Good, Light |
The Hellsfall | Stormbound | This storm empowers evil creatures and penalizes good creatures. | Evil creatures empowered can bypass some DR, Resistances or Hardness of good creatures. | Evil, Light |
The Hurricane | Stormbound | This storm batters foes, damaging and pushing them around | Batter a foe with a move action, or all foes with a full round action | Air |
The Infestation | Stormbound | This storm creates fungal spores that lower AC and cause those infested to take bleed damage | Infested creatures take penalties to Wisdom and Dexterity | Disease |
The Ingress | Stormbound | This storm creates rifts in space that allow you to make attacks with otherworldly limbs. | Summon more limbs to attack creatures in an area of effect. | Evil, Summoning |
The Methane Seep | Stormbound | This seastorm causes creatures and objects to sink beneath the waves | The methane of the seastorm can explode | Seastorm |
The Permafrost | Stormbound | This storm allows you to cause a rain of stinging ice to pelt your foes, dealing cold damage and slicking the ground | Progressively freeze creatures to the ground | Cold |
The Pulsar | Stormbound | This storm targets two spaces and damages all creatures between with fire or electric damage, whichever is worse | Base effect happens automatically without spending a standard action and can choose to make a cone instead | Electricity, Fire, Light |
The Putrefaction | Stormbound | This storm allows you to rot the flesh of foes, damaging them and sapping their Strength | Rot the flesh of all foes in the area | Disease |
The Quelling | Stormbound | This storm creates an area of lethargy to fatigue your foes | Impede the actions of target | Mind-affecting |
The Red Tide | Stormbound | This seastorm obscures vision and chokes the breath from water-breathers | Steal health from foes | Seastorm |
The Rime | Stormbound | This storm causes ice to build up on all within, chilling foes and armoring allies | Target ally for strengthened protection | Cold |
The Scouring | Stormbound | This storm creates a blinding sandstorm, lowering visibility and damaging foes | Unleash blinding scouring blast | Earth |
The Shardrain | Stormbound | This storm creates shards of metal, treated as great swords, you can use to make ranged or melee attacks. | Area of effect rain of shards that leave difficult terrain that harms creatures passing through it. | Earth |
The Shitstorm | Stormbound | This storm rains down disgusting brown solids that poison foes | The poison's power increases and ignores immunity | Poison |
The Sirocco | Stormbound | This storm creates a blistering heat, dealing fire damage and sickening foes | Knock creatures down with scorching wind | Air, Fire |
The Starshower | Stormbound | This storm grants allies bonuses to attack rolls, saves and skill checks | Wish upon a star to add a small bonus to an ally's roll and burn essence to reroll a failed check | Light |
The Stillness | Stormbound | This storm slows both winds and foes, hampering their offense and defense | Stagger chosen foe with stilling frost | Cold |
The Swallowing Sea | Stormbound | This storm summons deeps water and allows seastorms within its area | Drag creatures down to the depths and entangle them | Water |
The Sweltering | Stormbound | This storm summons a miniature sun that dehydrates and fatigues foes | Creatures take more damage from dehydration, the sun burns creatures weak to sunlight | Fire, Light |
The Tempest | Stormbound | This storm allows you to command the wind, as well as bull rush your foes | Use wind-based telekinesis | Air |
The Transference | Stormbound | This storm allows you to teleport creatures short distances. | Teleport many creatures anywhere in your storm, with a 10 minute cooldown. | Teleportation |
The Tweetstorm | Stormbound | This storm summons ethereal birds, dealing sonic damage and confusing foes | Unleash a sonic blast and cause confused creatures to only attack themselves or others | Compulsion, mind-affecting, sonic |
The Uproar | Stormbound | This storm allows you to create thunder, causing foes to take sonic damage, as well as become deafened, and flat-footed | Expand thunderclap into a cone or focus sound to intensify harm | Sonic |
The Void | Stormbound | This storm pulls creatures up and holds them in air, damaging them if they remain airborne. | Causes more damage and causes creatures to be unable to breathe, hear, or use verbal components. | Darkness |
The Vortex | Stormbound | This seastorm creates a whirlpool that moves and damages creatures and objects | The center of the whirlpool traps creatures and deals greater damage | Seastorm |
The Wildfire | Stormbound | This storm ignites plants and unattended objects within the area, as well as creatures in contact with the flames | The area fills with smoke that obscures vision and sickens foes | Fire, Poison |
Voice Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Annexation | Fisherking | Reposition creatures within 30 feet | Teleport nearby enemies further away. Reinforce kingdom Treasurer | Teleportation |
Black Midnight's Voice | Fisherking | Create a mote of darkness that increases the DCs of fear and darkness effects, summon a mount | Creatures in your darkness must save or be frightened, summon a ghost wolf | Darkness, Fear |
Declaration of War | Fisherking | You and your allies gain a bonus to attack and damage | Conjure a pack of veil-enhanced hellhounds. Reinforce kingdom General | Conjuration (calling), law |
Diplomatic Overture | Fisherking | You gain a bonus to Diplomacy and Knowledge (nobility) | Gain sanctuary & grant to allies. Reroll diplomatic overtures | None |
Divine Mandate | Fisherking | You gain a bonus to Intimidate and can cast command as an SLA | Pass an inquisitor's Judgement. Reinforce kingdom High Priest | Compulsion |
False Attribution | Fisherking | Gain bonuses to Bluff and Knowledge (history) | Reroll Bluff or make lies more believable using Knowledge (history) | Mind-Affecting |
Interdiction | Fisherking | You and your allies gain a bonus to AC and saves against a single creature | Use forbid action or greater forbid action. Quiet turmoil | Compulsion, mind-affecting |
Invigorating Oration | Fisherking | You can heal critically injured allies as an immediate action | Preserve ally past the point of death. Reinforce kingdom Ruler, Consort or Heir | Healing |
Rebuke | Fisherking | Your voice deals damage to a target | Damage & terrify multiple targets. Reinforce kingdom Enforcer | Emotion, mind-affecting |
Royal Patent | Fisherking | Grant a creature a Title veil | Extend reach of Title veil. Ignore kingdom understaffing penalties | None |
Stay of Execution | Fisherking | Your veils deal nonlethal damage and you can cast stabalize as an SLA | Place Symbol of Mercy upon foe. Reinforce kingdom Warder | Compulsion, healing, necromancy |
Wrists Slot Veils[]
Name | Class | Description | Bind Effect | Descriptors |
---|---|---|---|---|
Abductor's Shadow | Daevic, Eclipse, Guru, Kheshig, Nexus, Promethean, Vizier, Volur | Gain AC while moving, Stealth while moving quickly | Teleport a creature within Medium range adjacent to you | Teleportation |
Aether Wire | Daevic, Eclipse, Guru, Helmsman, Nexus, Soulforge, Vizier | Create a thin wire that acts as a weapon and can grapple even incorporeal creatures | Create a web of deadly wires, as etheric shards | Enhanced (weapon: see text), Force |
Arcing Slicers | Daevic, Helmsman, Kheshig, Nexus, Soulforge, Stormbound | Create two deer horn knives that deal electricity damage and allow you to teleport when thrown | Set up a chain lightning trap with your attacks that activates when the struck creature moves | Electricity, Enhanced (deer horn knife) |
Arm of the Void | Daevic, Eclipse, Nexus, Promethean | Attack with tentacle natural attacks through holes in reality | Grapple with your tentacles | None |
Armbands of the Irked Elephant | Daevic, Helmsman, Huay | Gain special bull rush attack | Gain shield bonus to AC | None |
Armlets of the Shaitan | Huay, Nexus, Stormbound, Vizier | Extend your reach, gain bonuses to attack and damage if you and your foe are on the ground | Attack all enemies within reach | Earth |
Armory of the Conqueror | Daevic, Helmsman | Amplify the damage of a wielded weapon with akashic energy | Resist disarming & weapon destruction | None |
Assassin's Fervor | Eclipse, Guru, Promethean, Vizier | Discern the health of creatures and deal more damage to them based on their hit points | Use one of three abilities when attacking a discerned creature | Variant |
Autumn's Decay | Daevic, Huay, Nexus, Soulforge, Stormbound | Create an elven branched spear that deals acid damage and reduces the defenses of creatures | Gain Hand's bind effects as well as corrode nearby enemies who took acid damage this round | Acid, Enhanced (elven branched spear) |
Axe of the Hungering One | Daevic, Kheshig, Soulforge | Conjure an axe that drives you to a hungering rage | Discern the locations of foes you have damaged | Enhanced, Variant |
Bands of Binding Ice | Nexus, Radiant, Stormbound, Vizier, Volur | Summon walls of ice | Contain creature in ice | Cold, Mind-Affecting |
Bands of the Void | Daevic, Helmsman, Nexus, Promethean, Stormbound, Vizier, Volur | Teleport creatures and objects to you | Conjure extradimensional space | Teleportation |
Bangles of Orbiting | Eclipse, Helmsman, Nexus, Promethean, Vizier | Use telekinesis to throw objects or orbit them around you | Benefits of the Hands bind and increases range | Variant |
Bangles of the Jealous Seductress | Daevic, Eclipse, Vizier | Gain an aura that fascinates foes | Cut down the de-impressed | Mind-affecting |
Balor's Whip | Daevic, Helmsman, Nexus, Soulforge, Vizier | Create a smoky whip that deals extra damage to good creatures | Enhance whip's reach, enclosing & grapple range | Chaos, evil, fire |
Blackened Pitchfork | Daevic, Helmsman, Nexus, Soulforge, Vizier | Create a foul trident that sickens creatures on a critical hit | Grant enhancements against Chaotic or Good foes Trap souls & consume to heal | Evil |
Blademaster's Waltz | Daevic, Eclipse, Helmsman, Kheshig, Nexus, Stormbound | Make extra attacks when wielding a single weapon | Make even more attacks | None |
Bonds of Freedom | All except Rajah | Create a spiked chain, ignore the hardness of restraining devices | Gain Hands bind, use a mass version of freedom of movement | Enhanced (spiked chain, unarmed), Paired (unarmed) |
Boneplate Vambraces | Daevic, Guru, Kheshig, Promethean, Stormbound | Gain natural armor, improve your unarmed strikes | Negate attacks with an immediate action | Fleshwarp |
Bracers of Oblivion | Daevic, Eclipse, Helmsman, Stormbound, Nexus | Gain an aura that lowers light and protects allies from negative emotion effects | Force fear upon attackers | Darkness, emotion, fear |
Bracers of the Waking Nightmare | Huay, Lunar, Nexus, Promethean, Vizier | Target take penalties to senses and defenses, as well as a confusion-like effect | Afflict more creatures with nightmares | Fear, Mind-affecting |
Broken Shackles | Daevic, Eclipse, Guru, Helmsman, Huay, Kheshig, Lunar, Promethean | Resist being physically controlled | Burn 2 essence to gain freedom of movement | None |
Brooch of the Guardian | Daevic, Guru, Helmsman, Kheshig, Nexus, Promethean, Stormbound, Vizier | Take damage in place of other creatures, grant them temporary hit points | Increases the range of the veil to Medium | Teleportation |
Burst Pincers | Daevic, Eclipse Promethean | Replace your hands with pincer natural attacks, make a sonic burst when you attack | Make more bursts, stagger creatures that are deafened | Fleshwarp, Sonic |
Captor's Chain | Daevic, Eclipse, Guru, Helmsman, Huay, Kheshig, Promethean, Radiant | Entangle a foe and root them to the ground | Make drag and reposition attempts against bound creatures | Steady |
Consuming Commandment | Eclipse, Promethean, Vizier | Embed worms in willing or helpless creatures that eat them if they disobey you | Embed worms in hostile creatures | Evil, Fleshwarp |
Cordyceps Sporecloud | Huay, Nexus, Promethean, Radiant, Stormbound, Vizier | Puppet a willing creature by spending your own actions | Gain Hands bind, infect multiple creatures at once, manipulate creatures more easily | Disease, Evil |
Darkholds | Daevic, Eclipse, Helmsman, Promethean, Stormbound | Store objects like a bag of holding | Make Acrobatics or Stealth check to negate attack | Conjuration |
Devil King's Fiddle | All but Rajah | Summon a magic fiddle that impresses devils and acts as a weapon and shield | Use summon backup band as an SLA | Enhanced (violin bow), Paired (violin (shield), see text) |
Dimensional Bridge | Eclipse, Guru, Promethean, Nexus, Stormbound, Volur, Vizier | Warp space to see and teleport between multiple branded creatures | Count yourself among your branded creatures when determining where you can see and teleport to | Brand, Teleportation |
Ditchdigger's Armlets | Helmsman, Huay, Stormbound, Vizier | Create earthen explosions | Conjure extradimensional spiked pit | Earth |
Dretch Flesh | Daevic, Huay, Nexus, Promethean, Vizier | Gain fire resistance and DR | Deal strength poison when touched | Chaos, poison |
Duelist's Edge | Daevic, Eclipse, Guru, Kheshig, Nexus, Soulforge, Stormbound, Vizier | Give up attacks to make parries later | Gain Hands bind, teleport when you parry, parry anything | Enhanced (rapier), Teleportation |
Dullahan's Whip | Daevic, Eclipse, Helmsman, Huay, Kheshig, Nexus, Soulforge, Vizier, Volur | Create a whip with a high critical range | Gain Hands bind, confirming a critical hit places a doom mark on the target | Enhanced (whip) |
Ebon Blaze | Daevic, Eclipse, Helmsman | Gain bonuses to Acrobatics and Climb checks, and a climb speed | Gain fly speed | Darkness |
Efreeti's Brass Scimitar | Daevic, Helmsman, Huay, Nexus, Soulforge, Vizier | Create a scimitar made of pure flame | Scorch weapon-takers, gain flaming bursts & reduce victims to ash | Fire |
El's Utterdark Shield | Daevic, Eclipse, Soulforge | Transform a shield into a negative energy portal | Banish additional foes per turn | Darkness, teleportation |
Elemental Reinforcements | Daevic, Huay, Stormbound, Vizier | Infuse elemental energy into your weapon | Gain Hands bind, deal only elemental damage with your weapon | Acid, Cold, Electricity, Fire, Variant |
Embrace of the Old Ones | Daevic, Eclipse, Huay, Promethean | Gain bonuses to disarm foes | Use Greater Disarm to knock disarmed weapon further afield | None |
Faerie Queen's Violin | All but Rajah | Summon a magic fiddle that impresses fey and acts as a weapon and shield | Use reckless infatuation as an SLA | Enhanced (violin bow), Paired (violin (shield), see text) |
Fargrasp Tendrils | Daevic, Eclipse, Huay, Promethean | Turn your arms into tentacle natural attacks that have longer reach | Multiply your tentacles by two | Fleshwarp |
Felcleaver | Daevic, Helmsman, Nexus, Soulforge, Stormbound | Create a greataxe that attacks foes adjacent to your target | Attack all creatures within your reach | Enhanced (greataxe) |
Fleshwarped Reinforcements | Daevic, Eclipse, Promethean | Reinforce a weapon with bone, making it tougher and granting new abilities | Gain Hands bind, gain two new abilities instead of one | Fleshwarp, Variant |
Forbidding Mantra | Daevic, Eclipse, Guru, Kheshig, Nexus, Promethean, Radiant, Vizier | Start a mantra to forbid your foes actions, retaliate if they perform those actions | Further improves on the Hands bind, grants additional attacks | Variant |
Frigid Grasp | Daevic, Eclipse, Guru, Helmsman, Huay, Kheshig, Lunar, Stormbound | Deal additional ice damage with attacks of opportunity | Entangle foes with AoOs | Steady, Cold |
Fury of the Earth Queen | Daevic, Helmsman, Nexus, Soulforge, Stormbound | Create an earth breaker that can shatter the ground into difficult terrain | Shatter the ground in place of an attack, shattered ground is larger and more deadly | Enhanced (earth breaker) |
Gargoyle's Vambraces | Daevic, Eclipse, Guru, Helmsman, Nexus | Your unarmed strikes deal more damage to evil creatures, know if an object is evil | Conjure a gargoyle statue that radiates an effect similar to magic circle against evil | Earth, Divination |
Gauntlets of the Void | Daevic, Eclipse, Helmsman, Lunar, Nexus, Soulforge, Stormbound | Gain cold resistance and a pair of spiked gauntlets | Wield 2H-weapons one-handed & enhance with chilling essence | Cold |
Gloves of Repulsion | Nexus, Promethean, Radiant, Vizier, Volur | Deal force damage and bull rush a touched creature | Gain Hands bind, launch objects | Force |
Goldhoard Vestments | Daevic, Guru, Huay, Nexus, Radiant, Stormbound, Vizier, Volur | Transform items into gold, invest gold into this veil to gain bonuses to saving throws and AC | Replace your attacks with touch attacks which deal akashic damage, invest gold to gain a bonus to attack and damage | Curse |
Gory Armaments | Daevic, Eclipse, Promethean, Soulforge, Vizier | Use your blood to create a weapon you can wield | Drain your foes blood with your gory weapon, sacrifice your own health to bolster your allies | Enhanced (weapon, see text), Variant |
Grasp of Undeath | Daevic, Eclipse, Nexus, Promethean, Vizier, Volur | Gain a touch attack that damages and nauseates living creatures and causes undead to flee | Your touch now paralyzes living creatures | Death |
Gungnir | Daevic, Huay, Nexus, Soulforge, Stormbound | Create a longspear that can be thrown and returns to your hand afterwards | Enhance spear & gain shield bonus | None |
Hand Cannons | Daevic, Helmsman, Soulforge, Vizier | Grants a powerful ranged attack | Enhance cannons with elemental qualities | None |
Hands of the Crafter | Guru, Huay, Promethean, Stormbound, Vizier | Gain bonuses to Craft and Spellcraft checks made to create magical items | Use stone shape on wood or stone | None |
Hardlight Bulwark | Daevic, Nexus, Soulforge, Stormbound | Create a tower shield that does not penalize attack rolls and can be deployed as a move action | Gain Hands bind, deploy shield as an immediate action but suffer effects blocked this way | Enhanced (tower shield) |
Hardlight Reinforcements | Daevic, Guru, Helmsman, Stormbound | Reinforce a weapon with light, making it tougher and granting new abilities | Gain Hands bind, gain two new abilities instead of one | None |
Huntsman's Axe | Daevic, Helmsman, Nexus, Soulforge, Stormbound | Create a handaxe that deals extra damage to a specific creature | Gain Hands bind, a second favored enemy | Enhanced (handaxe) |
Igneous Lash | Daevic, Kheshig, Nexus, Soulforge, Stormbound, Vizier | Create a scorpion whip that deals fire damage when attacking or performing maneuvers | Cause the ground to erupt with lava | Enhanced (scorpion whip), Fire |
Immaculate Shelter | Daevic, Soulforge | Create a heavy shield that can deflect attacks on allies | Gain Hands bind, protect nearby allies by granting DR/evil and deflecting attacks against them | Enhanced (Heavy Shield), Good |
Interference Bangles | Eclipse, Helmsman, Huay, Nexus, Promethean, Radiant, Vizier, Volur | Inhibits machinery within 10 feet | Inflict spell failure chance within aura | None |
Ira's Shadowed Bindings | Daevic, Eclipse, Nexus, Promethean, Vizier | Gain a bonus to Stealth, move at full speed when using Stealth | Silence your weapons as per quieting weapons | None |
Jack's Lantern | All | Summon a jack-o-lantern that acts as a light hammer | Gain Hands bind, confirming a critical hit places a doom mark, marked creatures who die are turned into soul gems | Evil, Fire, Necromancy |
Lashing Spinnerets | Eclipse, Guru, Huay, Promethean, Vizier | Gain arachnid themed abilities | Use web shelter or web | None |
Laundress's Sheet | Lunar, Soulforge, Stormbound, Vizier | Create a bladed scarf that functions as a short bridge | Take essence burn when tripping creatures to trap them in water | Enhanced (bladed scarf), Water |
Lyricist's Lament | Daevic, Nexus, Soulforge, Stormbound, Vizier | Create a lyre that acts as a shortbow and deals sonic damage | Create a cone or line of sonic energy that damages and deafens any creatures within | Enhanced (shortbow), Sonic |
MacAlister's Mystical Plough | All but Rajah | Conjure a plough that does the work of multiple people | Plants grown in soil tilled by the plough are affected by plant growth | None |
Machinist's Pile Bunker | Daevic, Eclipse, Helmsman, Soulforge | Shape a pair of powerful akashic weapons that can be charged for extra damage | Hand bind, plus charges have more powerful effects | Enhanced (weapon, see text) |
Mai'yr's Band | Guru, Huay, Nexus, Stormbound, Vizier, Volur | Launch blasts of elemental energy | Unleash a full attack of blasts | See text |
Martyr's Bulwark | Daevic, Kheshig, Soulforge, Stormbound, Vizier | Create a heavy steel shield, grant the shield's AC bonus to your allies | Gain Hands bind, take damage for your allies | Enhanced (heavy steel shield) |
Mjolnir | Daevic, Nexus, Soulforge, Stormbound, Vizier | Create a warhammer that can be thrown | Teleport into melee on hit, enhance warhammer & counter weapon-takers with lightning Increase damage upon a critical hit | Electricity, sonic |
Pasha's Crushing Gauntlets | Daevic, Huay, Nexus, Stormbound | Gain bonuses on bull rush and overrun attempts | Force meld into stone onto Bull Rushed foes | Earth |
Piercing Salvo | Daevic, Helmsman, Soulforge, Stormbound, Nexus, Vizier | Summon a pistol (or crossbow) that moves you towards foes or a rapier that moves you away | Moving via the veil allows you to make an extra attack | Enhanced (weapon, see text) |
Powderjinxed Flintlock | Helmsman, Kheshig, Nexus, Soulforge, Stormbound, Vizier | Create a blunderbuss that deals random elemental damage, misfires cause more scatter attacks | Attack normally when misfiring | Acid, Cold, Electricity, Enhanced (Blunderbuss) Fire, Force, Sonic |
Prayer of the Mantis | Huay, Promethean, Stormbound | Gain two claw attacks that act like scythes | Perform a dance that fascinates your foes, automatically crit when attacking fascinated foes | Fleshwarp, Mind-affecting |
Pursuer's Cuffs | Daevic, Eclipse, Guru, Helmsman, Huay, Kheshig, Promethean, Stormbound, Vizier | Take a 5-foot step to follow foes who step away from you | Make an attack against a creature you followed | None |
Rapture of the Gods | Daevic, Guru, Nexus, Soulforge, Stormbound | Create a heavy shield that grants Two-Weapon Fighting and Improved Shield Bash | Dual-wield shield bash with primary weapon, counterattack with shield, burn to deafen & daze | Sonic, Enhanced (heavy shield, see text) |
Ribbon of Displacement | Eclipse, Guru, Nexus, Radiant, Stormbound, Vizier, Volur | Swap places with a creature and disguise each as the other | Swap places more quickly, even in response to attacks | Glamer, Teleportation |
Reaper's Scythe | Daevic, Eclipse, Guru, Helmsman, Huay, Nexus, Soulforge, Vizier | Gain a dread scythe that deals negative energy to living creatures and positive energy to undead | Enhance scythe with deathly power, inflict doom marks on crit | None |
Runecloth of Doorways | Huay, Lunar, Nexus, Promethean, Stormbound, Vizier, Volur | Connect two locations, allowing creatures to teleport between them | Conjure portals at increased distance | Teleportation |
Salvager's Gloves | Daevic, Eclipse, Guru, Helmsman, Lunar, Nexus, Vizier | Reduce penalities for using broken equipment or improvised weapons | Reinforce & regenerate held or piloted objects | None |
Scarlet Prayer Band | Daevic, Huay, Lunar, Nexus, Vizier | Gain bonuses vs disease, poison, and negative energy | Channel Positive Energy | Healing |
Scythe of the Soul Reaper | Daevic, Eclipse, Kheshig, Soulforge, Nexus, Vizier | Create specters from slain creatures and attack ghosts freely | Create more specters with a wider range | Death, Enhanced (scythe) |
Seppuku | Daevic, Eclipse, Nexus, Soulforge | Create a wakizashi | Wield 2H-weapons one-handed & enhance wakizashi Share bleeding wounds with foe | Cold |
Shackles of Perdition | Daevic, Eclipse, Helmsman, Huay, Nexus, Vizier | Gain a bonus to AC that doubles against fey, chaotic, and good creatures | Bind target with anti-Faerie & anti-CG chains | Evil, law |
Shifting Moon Glaive | Daevic, Eclipse, Kheshig, Nexus, Radiant, Soulforge, Stormbound, Vizier | Create a glaive that gains different abilities as it shifts through the phases of the moon | Gain Hands bind, increase the power of your moon phase abilities | Darkness, Enhanced (glaive), Glamer, Light |
Sigil of Blades | Nexus, Vizier | Create blades made of sigils that may attack enemies near and far. Shatter to attack enemies with a rain of blades. | More easily shatter this veil and target enemies with more blades. | Shatter |
Sigil of Imbuement | Daevic, Eclipse, Guru, Huay, Keshig, Promethean, Stormbound, Vizier | Create a swirling mandala of elemental energies that empower weapons you wield | Elemental energies can now be changed by burning essence, shatter the veil to gain a powerful strike | Shatter, Variant |
Slashing Volley | Daevic, Helmsman, Nexus, Soulforge, Stormbound, Vizier | Summon a shortbow that moves you towards foes or an elven curved blade that moves you away | Moving via the veil allows you to make an extra attack | Enhanced (weapon, see text) |
Specter’s Decaying Sleeves | Eclipse, Kheshig, Nexus, Promethean, Vizier | Use gaseous form, gain a decaying attack | Gain Hands bind and use your decaying grasp as a weapon attack | None |
Spinelash | Daevic, Eclipse, Huay, Promethean, Vizier | Transform one of your arms into a sting natural attack with reach and a deadly poison | Gain a second sting natural attack and inject poison along with touch attacks | Fleshwarp, Poison |
Spring's Resurgence | Daevic, Huay, Nexus, Soulforge, Stormbound | Create two elven leafblades or thornblades that deal electric damage and leave electric damage over time | Gain Hand's bind effects as well as inflict electric damage over time on nearby enemies who just took electric damage | Electricity, Enhanced (weapon, see text) |
Star Metal Bracers | Daevic, Lunar, Vizier | Gain resistance to a single element of your choice | Gain temporary Essence from energy attacks | See text |
Starcaller's Bangles | Huay, Lunar, Promethean, Radiant, Stormbound, Vizier | Summon a meteor to strike your foes | Cause the meteor to explode and deal splash damage | Fire |
Storm Gauntlets | Helmsman, Stormbound, Vizier | Gain touch attack that deals elemental damage | Apply elemental damage to weapons | Cold, electricity, sonic |
Stormking's Vambraces | Daevic, Guru, Nexus, Soulforge, Stormbound | Create a trident made of lightning | Throw trident further & convert to raw lightning, use lightning bolt or chain lightning | Electricity, Enhanced (trident) |
Summer's Blaze | Daevic, Huay, Nexus, Soulforge, Stormbound | Create an elven curved blade that deals fire damage and reduces accuracy | Gain Hand's bind effects as well as inflict miss chance on nearby enemies who took fire damage this round | Enhanced (elven curved blade), Fire |
Sun's Fiddle | Guru, Lunar, Radiant, Volur | Gain a fiddle that grants a bonus to Perform checks and can cast light-based spells | Gain the Hands bind, use irresistible dance on creatures you fascinate | Light; see description |
Sword of Justice | Daevic, Helmsman, Nexus, Soulforge | Create a sword of akasha that burns with holy fire | Reshape, fling, enhance & explode blade | Fire, good |
Sword of Kingship | Daevic, Eclipse, Fisherking, Guru, Helmsman | Create a longsword that ignores some DR and hardness | Share veils with allies | None |
Talons of the Roil | Daevic, Eclipse, Huay, Nexus, Promethean | Gain two claws that partially ignore critical immunity | Enhance criticals with the power of chaos | Chaos |
Tentacles of Abolethic Sovereignty | Eclipse, Huay, Promethean, Vizier | Gain tentacle attack that penalizes foe's Charisma | Erode natural armour & inflict water dependancy | Mind-affecting |
The Binding Mark | Daevic, Kheshig, Promethean, Volur | Mark a creature, punish them if they do not attack you | Punish foes as a free action instead of immediate | Brand |
The Evoker | Rajah | Launch unavoidable shards of force | Shards of force explode in an area | Force, Title |
The Final Sting | Daevic, Eclipse, Huay, Soulforge, Stormbound | Create a drow razor that is coated in a mildly paralytic poison | Increase the movement penalty of your venom, fully paralyze a creature whose movement is reduced to 0 | Enhanced (drow razor), Poison |
The Protector | Rajah | Move to intercept incoming attack | Ease interception, gain temporary AC & save bonuses | Title |
The Sniper | Rajah | Ricochet attacks, redirect on a miss | Improve weapons critical damage & threat range | Title |
The Specialist | Rajah | Gain phantom ammunition with unique effects | Create flurry of damaging territories | Acid, Cold, Electricity, Fire, Title |
Thurston's Bladewards | Daevic, Helmsman, Huay, Kheshig, Lunar, Stormbound, Vizier | Gain DR/bludgeoning | Gain shield bonus to AC | None |
Timebinder's Touch | Nexus, Promethean, Vizier | Touch a creature to move it backwards in time or slow it | Freeze a creature in time | None |
Trickster's Web | Eclipse, Helmsman, Promethean, Vizier, Volur | Gain a bonus to Craft (traps), Bluff, and the DC to escape your bonds | Gain the Hands bind, create magical traps | None |
Vae'el's Shardstorm | Daevic, Soulforge | Create a scimitar that can shatter and swirl around you, dealing damage to all | You may move the swirling shards anywhere within 30 feet, and attack through them | Enhanced (scimitar) |
Vain Queen's Hand Mirror | Daevic, Eclipse, Fisherking, Vizier | Create a mirror that acts as a silver mace, cast augury as an SLA | Conjure spiritual ally | Divination |
Vambraces of Holy Scripture | Daevic, Lunar, Nexus | Creatures that attack you are dazzled or blinded | Damage or banish chaos & evil | Good, law |
Vines of the Elderwood | Daevic, Nexus, Radiant, Vizier | Gain woodland step and trackless step | Target a foe with entangling thorns | None |
Vitae Gorger | Daevic, Eclipse, Kheshig, Soulforge | Create a battleaxe that deals negative energy damage and grants you temporary HP | Burn essence to trap a foe within the veil and slowly drain them of life | Enhanced (battleaxe), Evil |
Warding Mandalas | Guru, Nexus, Promethean, Vizier | Create magical sigils to ward areas as a trap that fires a line of akashic energy at trespassers | Create multiple sigils as a full-round action, sigils automatic retaliate against those who fail to disarm them | Variant |
Web-Weaver's Spool | Daevic, Eclipse, Guru, Huay, Kheshig, Nexus, Soulforge, Stormbound | Create spools of ironweb thread in any of your free hands, use them to attack or create areas of ironweb within reach | Gain Hand's bind effects as well as allows you to create a web of defensive threads to retaliate against foes or catch their weapons | Enhanced (spool of ironweb thread) |
Winter's Somnolence | Daevic, Huay, Nexus, Soulforge, Stormbound | Create a scythe that deals cold damage and reduces the movement of creatures | Extend duration of slow, inflict hypothermia | Cold, Enhanced (scythe) |
Zoe's Staff of Lifting | Nexus, Promethean, Soulforge, Stormbound, Vizier | Create a quarterstaff that can telekinetically throw objects, use levitate as an SLA | Throw multiple objects or creatures | Enhanced (quarterstaff) |