TOXIC INFUSION[]
Element(s) poison or wood; Type substance infusion; Level 4; Burn 3
Associated Blasts autumn, bioluminescent, chlorophyll, flensing, great oak, injecting, nightshade, ravaging nature, spring, summer, venus, verdant, winter, wood
Saving Throw Fortitude negates
The plants in or components of your blast are mildly toxic. All creatures that take piercing or slashing damage from your blast are sickened for 1 round; if you possess venom infusion, this duration is 1d4 rounds instead. This is a poison effect.
VENOM INFUSION[]
Element(s) universal; Type substance infusion; Level 4; Burn 3
Prerequisite(s) venom speaker
Associated Blasts any
Saving Throw Fortitude negates
All of your blasts are mildly toxic. Creatures that take damage from your blast are sickened for 1 round.
TOXIC INFUSION, GREATER[]
Element(s) poison or wood; Type substance infusion; Level 7; Burn 4
Prerequisite(s) toxic infusion
Associated Blasts autumn, bioluminescent, chlorophyll, flensing, great oak, injecting, nightshade, ravaging nature, spring, summer, venus, verdant, winter, wood
Saving Throw Fortitude negates
Your blast’s toxin is more virulent. Each time you use this infusion, choose a physical ability score; if you also possess greater venom infusion, choose two physical ability scores instead. All creatures that take piercing or slashing damage from your blast are exposed to your poison. This is a poison effect.
Kinetic Toxin: Blast - injury; save Fort; frequency 1/ round for 6 rounds; effect 1d2 damage to the chosen ability score(s); cure 2 consecutive saves.
VENOM INFUSION, GREATER[]
Element(s) universal; Type substance infusion; Level 7; Burn 4
Prerequisite(s) venom speaker, venom infusion
Associated Blasts any
Saving Throw Fortitude negates
This talent functions as the greater toxic infusion wild talent, except it affects any creature that takes any type of damage from the blast.