Library of Metzofitz Wiki
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ENTANGLING INFUSION[]

Element(s) earth, machine, water, or wood; Type substance infusion; Level 2; Burn 2

Associated Blasts aurora, autumn, bioluminescent, blizzard, chilled bone, crystal, crystalline, cold, earth, flensing, forge, great oak, ice, junk, magma, metal, meteor, mud, nano, nightshade, quicksilver, rust, sandstorm, shatterstorm, spring, subzero, summer, tundra, venus, verdant, winter, wood

Saving Throw Reflex negates

Your kinetic blast surrounds your foes in elemental matter. Whenever a blast with this infusion deals damage to a foe, that foe becomes entangled for 1 minute. The foe can remove this condition as a standard action with a successful Escape Artist or Strength check (with the same DC as for saves against your kinetic blast) or by dealing an amount of damage to the entangling matter equal to double your kineticist level (the matter has hardness 0). If the foe was already entangled by this infusion and fails its save against a second instance of this infusion, the increased amount of elemental matter fuses to the ground, causing the foe to be rooted in place as though anchored to an immobile object.

WEIGHING INFUSION[]

Element(s) void; Type substance infusion; Level 2; Burn 2

Associated Blasts gravity, supernova, void

Saving Throw Reflex negates

This infusion functions as entangling infusion, except it entangles and immobilizes a foe by increasing its weight, rather than surrounding it in elemental matter.

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