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This weapon emits a high-pitched whistle that rattles the ear drums and shatters concentration. Any opponent hit by the weapon must make a DC 15 Will save or be staggered until the end of the wielder’s next turn. If a staggered creature is hit again, it must make a DC 15 Will save or become dazed for one round, and is then staggered the following round. A creature that has been dazed by a whistling weapon is then immune to the dazing effect for ten minutes. Additionally, a target hit by this weapon attempting to manifest a psionic power in the next round must pay an additional 4 power points or the power fails. These additional power points count against the manifester level cap.

Moderate telepathy; ML 9th, Craft Magic Arms and Armor, catapsi; Price +2 bonus.

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